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there was a knock
there was a knock
By thanat0s
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Humor | 91 | 3.07 | | |
| Mood | 273 | 2.94 | | |
| Innovation | 273 | 2.96 | | |
| Fun | 275 | 2.88 | | |
| Theme | 360 | 3.04 | | |
| Audio | 378 | 2.35 | | |
| Overall | 419 | 2.76 | | |
| Graphics | 470 | 2.45 | | |
| Coolness | 1485 | 42 | | |
Comments
Installers are frowned upon, people prefer to play games straight from the download folder.
I don't like that it goes fullscreen.
It was very fun once I realized that the aberrations couldn't hurt me.
However, I think the scoring is broken. I got bored around 56,500, and stopped fixing things. After a while, things stopped appearing, but the damage bar wasn't going up. I quite around 60,000.
The hitboxes feel small, often times I would float past a hole and not be able to board it up. The music holes are really hard to hit for some reason, the timing is not forgiving enough or something. The music gets annoying pretty quickly.
thanat0s
2013-04-30 15:02
Yeah, I can change it to a simple download tonight. I forgot how frustrating installers are.
2013-05-01 00:37
A pretty fun game!
Audio was kind of annoying, and I couldn't get to things fast enough. Interesting gameplay, but it couldn't hold my attention for long.
I had trouble switching to the right item, and it took me a while to realize I could double jump. Great interpretation of the rule tho.
Very funny and fun concept xD .... nice work! :D
2013-05-01 01:14
Sorry about the music :/ we had a few problems!
I think the game is real fun! It's just a shame it has a harsh intro. A good learning curve into the game, would be great- I had no idea what the controls were and had to look in the description, and it was annoying to download and extract. But once I started playing, I got actually really absorbed and got a highscore of 7700. Great job on the animation btw!
This is fun, but so hard :P. Loved the idea of fixing the scenario to keep the environment safe.
I had trouble getting to the right item in time to do anything. Couldn't get better than 3000 points.
Cool idea. A slower difficulty ramp would've been nice - it was hard to learn what each icon does.
Fascinating concept, but frustratingly hard. Nicely done.
Interesting idea.
There was a bit too much to keep track of all at the same time for me though.
Nice game, i like the concept, very minimal! Well done :)
Stuff happened way to fast, hated switching mechanism, would be more convenient if each item was assigned to a key rather than chaotic switching back and forth.