FoonLudum Dare ExplorerUsers → hamster_mk_4

hamster_mk_4

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201430Connected WorldsNosliw Planecompo7383.032.902.382.673.132.432.8053
201328You Only Get OneBoomerang Bladejam3242.972.942.852.412.942.382.732.3063
201326MinimalismHero's Journeyjam2953.063.062.562.923.562.003.492.9662
201224EvolutionSpace Wormcompo1093.513.553.153.873.232.442.732.76100
201121EscapePrison Breakcompo113.933.732.473.834.102.612.143.629
201120It's Dangerous to Go Alone! Take This!Air Piratescompo793.283.443.132.713.781.601.823.2114

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by hamster_mk_4

LD20 — It's Dangerous to Go Alone! Take This!

Protocol Droids Get No Respect by recursor 2011-05-04T06:51:00

The green robots were a little too persistent. I tried loosing them around a corner, but it rarely worked.

brotherhood by localcoder 2011-05-11T02:00:00

Interesting bit of technology, but there isn't much of a game to it.

Doctor Whoops and the Running Fellow by Fiona 2011-05-11T01:38:00

Making a multi level game with a boss fight at the end is quite an accomplishment for a 48 hour contest. I really like how each level had its own game dynamic. The intro was a bit too long, but game itself was great.

A Really Big Rock (Compo Release) by NateNaterson 2011-05-04T05:15:00

The cut scene was a little long, but once the game got going I enjoyed it. You added new elements at a very nice pace.

The Village Elder by Rolf 2011-05-11T00:56:00

Fantastic humor behind this one. This was by far one of the most enjoyable entries I have played.

A Colourless World by KermAmrek 2011-05-04T04:12:00

The controls seemed very poorly placed on a qwerty keyboard. Especially when the jump key would cancel out the move left key.

Take This by dadads 2011-05-04T06:35:00

I remember reading your blog entry half way through the contest and thinking "that sounds fantastic, I hope he pulls it off" thank you for not disappointing me.

Atomic Pinball by Toeofdoom 2011-05-04T06:29:00

As a concept Chemistry games sound fun, but this one went way over my head. I would have enjoyed it more if there were some sort of visual indicator that a compound was stable and could safely pass through the bottom.

Nano Seed by machinas 2011-05-10T04:51:00

I like the flocking behavior of the nanos. It took me a while to figure out how to shoot.

Chronos by bmfs 2011-05-15T02:29:00

The game looks more polished than many other entries. Considering the jump height I think some parts of the level are inaccessible.

Torch by alexlarioza 2011-05-06T05:41:00

I like how the monsters are not insta kills, but some of the platform jumping got really frustrating.

Innocence by LegacyCrono 2011-05-15T23:50:00

That is a pretty catchy tune. Bullet hell games aren't my thing, but this was quite enjoyable.

Dungeon Runners by Valandre 2011-05-10T05:09:00

I usually like exploration games, but this one seemed a little too random. It didn't feel like I could make informed decisions, instead it was a lot of guessing and hoping. This would be greatly improved if there were clues to what lay ahead.

Das Sad by Zemmi 2011-05-11T01:15:00

It's a clever name, but I can't find much tie it into the theme.

"Alone" by natpat 2011-05-04T01:59:00

I gave up on the 5th level because I didn't want to keep track of so many telliportes. The first three levels were good at teaching the game basics, but the fourth seemed a bit too long.

Tri by ratking 2011-05-02T21:01:00

Fantastic concept and exictution. It took me a bit to get the flow of the controlls, but I attribute it to the novelty of the design.

Better You Than ME! by lingmops 2011-05-03T05:43:00

The game feels like Robot Unicorn Attack at times. Especially when I was flinging a clone to clear a pit my original couldn't quit make. It was very fun.

It's Time by vrld 2011-05-06T05:53:00

The music and draw glow was very atmospheric, but the zombie killing got a little repetitive.

A Steampunk Axebot Supply Run by matthias_zarzecki 2011-05-04T04:32:00

It was fun, but I wish there were some sort of mini map so I could keep track of where every one is. Playing support is easier when you can see the big picture.

Super Shotgun Deathrace by qrunchmonkey 2011-05-16T04:00:00

Way to play on user expectations.

The Last of the Nyoms (Prologue) by quickfingers 2011-05-19T06:00:00

Great use of the unity physics engine. For 48 hours you put a lot of polish in this game.

Francis Bacon by madbranch 2011-05-11T01:08:00

Did somebody say "Bacon?"

A Robot's Adventure by DrSuperSocks 2011-05-04T06:05:00

Those spiky frowney dudes scare me.

A boy and his monstertruck annhilation by Toto1411 2011-05-11T00:17:00

It has a catchy tune and decent graphics, too bad there is not much of a game to play. Congrats on finishing something for Ludum Dare.

A Portrait of my Curious World by Wish I Was an Astronaut 2011-05-04T04:40:00

That was a little dark for such a light hearted theme. Still it was one of the most innovative takes on the "It’s Dangerous to go Alone! Take this!" theme I have played so far.

Quaintbrush by Jesse Chand 2011-05-11T03:34:00

That was fantastic. The puzzles are unique and well thought out. I like pacing at which you introduce new tool and challenges. For a 48 contest this was a very polished entry.

Ngurvilar in the Temple Of Bastet by mjb67 2011-05-11T02:29:00

There is no greater ending than the pur of a kitty.

Party Favours by EddieCameron 2011-05-11T03:55:00

The game play really captures the feeling of dementia, but it didn't seem like my actions had any effect on the game world.

Hooj by caribou 2011-05-11T02:10:00

The mouse only controls were a little difficult to manage, and not very satisfying to manipulate.

SkyFall by headchant 2011-05-11T04:15:00

Sky diving sword fighting is a fun concept, but the AI is a little too powerful, and the whole thing seems futile since there is no way to regain health. Still for a 48 hour project this is very nice.

Air Pirates by hamster_mk_4 2011-05-04T04:50:00

@gamemakingdude : Jettisoning the weapon pod was part of the original design, but in testing I found it didn't really make the game better. I left it in there for when I expand this to the concept I originally had in mind.

@Winterblood: The letters Q,W,E,R,A,S,D,F letters next to the price indicate keyboard shortcuts for those items.

Thank you all for playing and commenting. It pleases me to no end to hear people enjoy this.

Air Pirates by hamster_mk_4 2011-05-04T04:52:00

@Zemmi: the torpedo was supposed to be an anti zeppelin weapon. Unfortunately I never got around to making the enemy zeppelins.

The Creek by petermd 2011-05-10T04:41:00

Oddly enough the last level was the only level I could complete without getting bitten. I like the mouse centered control, but some times it felt like it wasn't enough to dodge a croc.

LD20: Alone by Superpig 2011-05-14T12:02:00

It is pretty impressive you made all the assets to make a Unity landscape and sky box. The exploding capsules got me to jump the first time, but like the Fire Swamp in the Princess bride, once I knew what to listen for I felt pretty safe. If you had time to throw in two more environmental challenges this would have felt more like a complete game.

Total Achluophobia by Queaw 2011-05-11T00:27:00

Your usage of light and hidden pit traps was really impressive. I like how those gray plant things would give you direction, but wouldn't necessarily guarantee your safety.

A fine day in the parking lot by DoktorAce 2011-05-04T02:44:00

Your combination of digital camera and 3d was brilliant. I hope you make a longer game in this style.

Have You Considered the Benefits of Life Insurance by crackerblocks 2011-05-06T05:23:00

That was fantastic. The back story and the desperate struggle against the inevitable really makes the game interesting.

Legend of Parasite by Draknek 2011-05-04T01:11:00

It took me a while to figure out what I was supposed to do. My first death was due to collision with one of the spitters, and the transfer effect happened on the same square. I assumed I had died and you had not implemented re spawn, so I refreshed the page. I did figure it out after a while. This concept worked very well in a short game, but might have lost its novelty had it gone on much further.

ZombieRunner...Ware by TellusE 2011-05-04T06:00:00

It would have been nice to do more than hold the 'D' key down for the baby and spear levels. Still good "brains" sound effects.

LD21 — Escape

Endless Castle by Blackduck 2011-08-30T01:17:00

This game has interesting visuals, but no real purpose or feeling of escape. If you inverted the sphere so that you were moving away from the center, it would have been more escapie.

Under a Watchful Eye by Acheron 2011-08-22T05:09:00

The game feels very oppressive. I tried a few times but could not get to the platform before I got cut down by the death beam.

Rainbow Jail by Benjamin 2011-08-23T02:49:00

The first level was a very good introduction to the concept. The rest made me feel stupid. I just couldn't thing enough steps in advance to avoid getting screwed.

Escape the Normal Life by Lancelot Gao 2011-09-11T20:06:00

I love the city scape and wish there was some way you could interact with the buildings.

Caved In by alexlarioza 2011-08-22T17:47:00

The limited visibility and the expanding water and lava make this very interesting. But I eventualy got frustrated when I could not find the exit ladder.

Poor Ball by Fififox 2011-08-22T17:23:00

Alas my mouse aiming reflexes are not that sharp, and I could only keep ball in the house for 30 sec. Still it was a very interesting game.

The Shadows Hunger by Octoborg 2011-08-22T17:56:00

Good way to play off the fear of the dark, but the level doesn't reset after you die. I ended running out of bombs, because I didn't use them correctly.

DRUGSDRUGSDRUGS by natpat 2011-08-22T23:11:00

I could almost hear Marylin Manson's song: "I don't like the drugs, but the drugs like me." playing in the background.

BRITAIN:2027 by Sophie Houlden 2011-08-23T22:21:00

I realy like how the water can both stun the cops and make them slip. Also your use of color is fantasitc. Purple is a under used color in video games, yet it makes the cops and the player very visible. This game could have used some sounds. Even simplistic synth sounds, or human noises could have added a lot to this entry.

Pointless Spheres From Above by pragmascript 2011-08-23T02:59:00

First person platform jumping is not really a good idea. It is too hard to judge where the edge of the ledge is relative to your feet. It took way too long to get over the horizontal moving platform. When I hit the spinning plates I could not bring my self to continue for fear of facing that damn platform again.

Facilitated Escape by BlackBulletIV 2011-08-23T02:11:00

I had some frame rate issues, but the graphics and game play were solid.

Chasteroids by pdehaan 2011-08-22T20:54:00

The frame rate started stuttering after a minute of play. Still it is a fun concept, and well implemented.

Prison Break by hamster_mk_4 2011-08-23T03:06:00

@pdyxs: The Shame of it is, that is my normal voice. I am just too self conscious to scream into the microphone. Also I did not want my neighbors calling the cops on my death screams.

Prison Break by hamster_mk_4 2011-08-24T05:32:00

The gun sound is me flicking my note book right next to the speaker. I never claimed to be an audio engineer. But I am glad you liked the rest of the game.

Gunz And Sedanzz by Farfin 2011-08-22T18:39:00

I like how the main character is an office drone running from the cops.

I Think In A Minute Or So I Will Explode by Hangedman 2011-08-22T06:09:00

I always had a soft spot for these vertical climbing games. It is an interesting game dynamic you made here. Is there some algorithm that makes the game get harder the higher you get?

Road to Escape by Ataverti 2011-08-23T20:18:00

First time I played I got hit by a car from behind and thaugth this game was a car surfing simulator, eventualy I realized I was just dead. It is a pretty good game, but I feel a little let down that I can't car surf in it.

Bomber Planet by adamatomic 2011-08-23T02:24:00

I have a horrible sense of direction IRL, and the original Zelda was got me lost very quickly. While I like the core game play, I couldn't beat it because I got lost and frustrated.

Alpha Centuri by Jasper Stocker 2011-08-24T15:34:00

Very creepy. The 1st part of the game with nothing attacking you realy set up the mood. I thaught there would be a finite number of enemies So I bunkered down in a corner. Aparently this was not a good idea.

Red-Line to Shady Grove by alect 2011-08-23T05:31:00

A very solid entry, I liked using the pedestrians to shove the agents around the map.

Escape from Space Cannibal by ondrew 2011-08-22T17:18:00

Not much of a game here. While the kinect mocap technology is impressive, I would have liked something to inter act with. Even press space to advance the dialog would have been an improvement.

Escaping the Rat Race by machine_screen 2011-08-30T00:53:00

The idea of developing a game within a game is fantastically meta. While Neither game mode was great independently, the contrast between the two makes for a great game.

Go, Fish! by zamza 2011-08-22T23:48:00

It was kinda weird having the top of the water being on the left of the screen.

The Grind by Deraj 2011-08-26T06:18:00

This is a brilliant interpretation of the theme. I am *ahem* I mean I have coworkers who are experts in cubical ninjitsu.

Ernest the Plump Adventurer (in trouble) by agersant 2011-08-23T22:35:00

I love the level names. So far this is the most humerous entry I have played.

You Don't Fit by mcc 2011-08-22T16:33:00

Interesting puzzle game. I like how the tone varies from brick to brick. It probably would have gotten monotonous had you just used one tone.

Escape Velocity by Mark Ffrench 2011-08-23T02:19:00

I really liked the warping land scape during the flight stage, but a couple of times it seemed like I was standing still or going backwards. Adding some clouds or random objects to the side of the road might fix this.

CRS Escape! by SusanTheCat 2011-08-23T00:10:00

It felt like an old sierra game where I couldn't figure out the correct solution without dieing a bunch. When I finally got the correct answer I felt like I was climbing over the corpses of my previous attempts.

Robot Tunnel by Jerm 2011-08-30T00:34:00

I had a hard time tracking the yellow shots, and died on level 3. Otherwise the game was quite fun. I also applaud your choice to not make the user hold the fire button.

Road Runner by Xobust 2011-08-23T06:20:00

It ran fine for me, but I don't understand why I had to hold down the D key at all times. If the player is going to be doing something all the time why not make it automatic?

escape.swf by sstrandberg 2011-08-22T23:16:00

I am slightly technophobic, thanks for the nightmares.

Escape from Strong Castle by jcenterprises 2011-08-24T00:06:00

I can't say much about the game, but I like the concept of an adventurer's only option is cowardice.

Beak Free by Darkcoder 2011-08-26T06:05:00

It felt like trying to thread a needle while wearing oven mitts. Remember not all of us had the benefit of playing it 100 times as it was being developed.

Hollow by Connor 2011-08-22T18:04:00

Very well executed, This had much more content than I would expect from a 48 hour event.

Action Time : Escape from the dangerous explosive complex by TurboDindon 2011-08-23T05:12:00

This is a very sexy game. I am surprised you had time to make three different game modes.

Twister by lartens 2011-08-22T17:07:00

I really like the music, but the game play was not what I would call deep.

ZOMBEE FLOOD by keenblaze 2011-08-22T17:02:00

Fantastic way to make lettering. The game play itself was lacking, but I was really impressed with the saw blade action.

Dinosaur Liberation Front by lilserf 2011-08-25T15:16:00

It felt like a bazaar combination of Mario World and Basketball. The humor was very appropriate as well.

NO ESCAPE by kato9 2011-08-27T01:13:00

This is a game where my desk lamp is a better player than I am.

Evil Llama: Escape from the death festival. by Halfbus 2011-08-23T20:09:00

I found the foreground distracting and often missed the small skull with the candle. Other thatn that, this is avery well realized game. The music realy compliments the Día de los Muertos graphics.

Flee your Fate by TellusE 2011-08-30T01:50:00

Full marks for audio and innovation. Stringing together a bunch of mini games to tell a crime drama was a brilliant idea.

AWAYGET by mklee 2011-08-26T06:31:00

Good concept, but I agree with foobaz about having to restart at level 1 all the time. Particularly since the goons can spawn right on top of your friend's path in level 2.

LD24 — Evolution

Dawn of Dimension by jplur 2012-08-29T05:02:00

There was not much to enjoy playing this game. Many of the levels felt unnavigable.

Papillon by ChevyRay 2012-08-30T05:19:00

How do I use the Jagged power to get through the white walls?

Papillon by ChevyRay 2012-08-30T05:34:00

Wow, not only a metroid-vania, but one that has a natural progression with abilities that make sense. This isn't just a good game for a 48 hour contest. This is a good game <period>.

End Humanity! by SFX 2012-08-28T01:56:00

The first few waves were a bit boring since I did not have enough points up evolve anything. After the difficulty ramped up things got interesting. I like the diversity of enemies. I didn't make it too far, but I had fun playing it. I think I would like the game more if the upgrades were cheaper or the EP per level were higher. Also waiting at the end of the wave for the corpses to disappear felt like a waste of time. Couldn't you boost the cocoon life by a set amount and skip to the upgrade screen as soon as the last enemy bit the dust?

Microraptor by robcozzens 2012-09-17T02:42:00

I don't like the mouse look, I think it would have been better if the camera were a bit more automatic. Also while the raptor is in flight, a little roll action would go a long way to making this game feel more organic. Other than that running and flying around was pretty enjoyable.

AvRvE by Cake&Code 2012-09-03T13:20:00

Very cute game. I like the way you introduced the various blocks and tied them into the species the player was exterminate. I didn't like the escape the falling bricks challenge and thus I could not get past the dodo level. I really like your graphics style. Especially since it was obvious what was is foreground and background.

Sporee by tdsmale 2012-09-03T13:04:00

I always love a good flocking particle game. I am glad some one made one for this ludum dare. I am sad that there isn't more game to this.

Squishy's escape by Beanalby 2012-09-02T04:46:00

The character animation is very cute. The level felt kinda small but acceptable for a ludum dare.

Religion Evolutionary Simulator by jwolf 2012-08-29T02:05:00

I encountered a Java Runtime Error and was unable to start.

Singularity by Gabriel 2012-08-29T03:14:00

That was fun. I like how you kept the game in small levels making allowing for quick retries. The music was by far the best part.

EvFighters by FrederickK 2012-08-30T03:23:00

It took some time to figure out what I needed to do after my first victory. The animation on the model was good, e
specially the squash/stretch on the feet. BTW most people consider music as art. Using music you didn't make in the 48 hour contest might be stretching the rules a bit.

Peanuts! by deejorg 2012-09-06T04:30:00

Very cute characters. It was fun leading them to their doom.

Tiny Evolution Adventure by AdventureIslands 2012-09-06T05:06:00

Love the cartoony graphics and light music.

LD24 Tower Defense by ishav 2012-09-06T04:55:00

This game could have use more time in play testing. Placing more turrets until I hit the bullet max seemed to be a better strategy than upgrading.

Happy Vegan Birthday by Huitre 2012-09-01T01:37:00

I loved the environment and the animation. You did well in focusing on what you could accomplish in the time.

Vol by Thomas Bowker 2012-09-02T04:15:00

Very old school movement. It was kinda frustrating that the enemies were smart enough not to walk into the hall way when I had my cannon aimed that way.

Dragonom by Kinokochan 2012-08-28T06:58:00

I like the old English spelling and the art style. The game play was a bit lacking.

Oneway by azurenimbus 2012-09-06T03:21:00

I'll give you points for staying true to the theme, but the actual experience felt like a poorly explained quick time event.

FOR THE darWIN by TravisChen 2012-08-30T02:44:00

Darwin Runs like a ninja, digs like a ninja, and publishes controversial ideas like a ninja.

Swarm or Die by villhest 2012-08-30T04:18:00

It looks pretty, but I can't figure out what I am supposed to do.

Hexarden by Aaron San Filippo 2012-09-04T04:03:00

Posting the high scores is a great way to get your players to put more effort into this simple puzzle.

Buffalo Joe by Ted Brown 2012-08-29T02:03:00

I love the sound effects, the actual game play felt unnecessarily tough. Especially when I pushed a calf into a wolf trying to get to the wolf. Nothing points out how stupid computers are than friendly AI.

Revolution by BrothersT 2012-09-01T16:25:00

I never knew gladiatorial combat on a hamster wheel would be so much fun. Great job on your animation, it adds a lot of character to the game.

My Sword Is Faster Than Your Bullet by lekochen 2012-09-04T05:40:00

I like the idea of simulating a sword/gun duel with typing. However I am not that good at typing. I know some people who would get a real kick out of this game. One thing this game could use is more animation. It would be more dramatic if it showed the swordsman parrying bullets.

Cubevo by NostraDamon 2012-09-01T04:01:00

When I first saw the numbered blocks I thought this would be some sort of 3d mine sweeper.

Goo by Cipher 2012-08-29T02:23:00

The Red on Orange text at the start was hard to read. Other than that, this was a pretty good game.

Oculus Battalion by Maxium 2012-09-03T17:34:00

Arena shooters like this feel like very lonely affairs. I am glad you gave the player some company on this one. I love the volume of fire four upgraded beholders can put down.

Badass by Sos 2012-08-29T05:39:00

I kept getting beat up in school by that swarm of hipsters. This game is very true to life.

Pimp my Rat ! by 90sml 2012-08-29T05:09:00

The graphics are nice, but the game-play is frustrating. The blind drops on the second level were particularly frustrating.

Out of the Sea by Uberi 2012-08-28T01:12:00

I am getting the same error as Bmac. Task manager says it is "Not Responding" good luck on fixing the bug.

Out of the Sea by Uberi 2012-08-28T01:33:00

Please ignore this comment

Mutate Now! by goerp 2012-09-16T19:18:00

The controls didn't feel very good, but you more than made up for that in humor. Also don't be to hard on yourself for "not much of a game." It has both a win and a loss condition, and that makes it more of a game than many other entries out there.

Eden by BumpkinRich 2012-08-29T03:30:00

The I pressed the wrong key a few times due to the camera angle. Other than that it was a very solid entry.

Evolution in HELL by shayl 2012-08-30T04:47:00

Good reuse of art assets. One of the great things about Ludum Dare is that you learn to make the most of what little time and resources you have. I hope you join us next time.

Yellow Dog by Barry Abrams 2012-09-11T04:06:00

It is a nice game about growth. At one point the dog slept so much it starved. I guess just like a read dog.

Cellvolution by thewiseguy99 2012-08-29T05:19:00

The game started chugging around level5. Some times the color change did not give me the color I needed and I had to take hits to escape a bad situation.

Darwin's Little Pink Worm by wumpus 2012-09-17T03:43:00

Made me think of highlander, there can be only one.

Additive by Desi Quintans 2012-09-02T04:07:00

Way to use the unity colliers to select puzzle objects. The simple piano music added a lot to your entry. I ended up beating most levels by moving the black tiles around the board. I suspect there was a more elegant solution involving blending colors, but the black tiles got the job done.

RUN DINO RUN ! by Grouflon 2012-08-30T04:24:00

I tend to die quickly after the first upgrade. The art was good and the animation had an almost Flintstones quality to them.

wHOLE by tesseractgames 2012-09-15T05:07:00

I downloaded from "http://host-a.net/u/tesseractgames/wHOLE.zip" and got a "Failed to Initialize player: Could not preload global game manager #0" error. Considering how stable unity usually is this must have taken some work.

How Mosquito Became Human by SaintHeiser 2012-09-16T20:06:00

Making multiple con troll systems is always a challenge I am impressed you did so many.

Xelution - Game of Time by tryzor 2012-09-15T05:20:00

This seems like 1/2 of an interesting game mechanic. Did you run out of time before you could put the rest in?

UN-Natural Selection by Haddy22 2012-09-11T04:19:00

I love the vaguely suggestive monster noises. Of all the games I have played this best fit the theme. I couldn't make it past the big teeth challenge. If the game were turn based as opposed to time limit it might be easier to figure out.

Infestation by jwin 2012-09-16T20:23:00

The game has a very tron feel to it. I enjoyed playing it. but I don't see its relation to the theme.

Threevolution by dredlockz 2012-09-01T06:27:00

I applaud your genius, it takes a special sort of mind that can put evolution in a grid based puzzle game. You stayed true to the theme while taking your game in a completely different direction than most participants. Entries like this is why I love Ludum Dare.

Gobbulator by tastive 2012-09-01T06:14:00

The game was very easy to understand despite the minimal instructions. You did a great job of implementing a gradual progression.

EvoDragon by PixelOaks 2012-08-30T01:40:00

After my first death I returned to the main menu and started a new game. In that new game I slapped all the boars I could find, but there was still one left, and I think I explored the entire level. I tried using jump, but there wasn't anything to jump onto.

That bug was my only complaint. The game was beautiful, and well animated.

The Evolution of Darwin by frogmyster3 2012-09-15T05:35:00

The music is the most this game has going for it. The basic movement mechanics were slow and cumbersome. There was no explicit instruction in how to interact with stuff in the game world. Nor was the interface that intuitive enough for me to guess. Please try to think about the first time user's experience when making a game.

Fungus Wars with Tone Matrix by zuloo37 2012-08-28T04:15:00

Couldn't run the game

Mesh by SimianLogic 2012-09-16T18:19:00

Interesting game dynamic for just a grid of boxes. At first I taught this was another game of life simulator, but I was pleasantly surprised.

Sustenance by pardue 2012-08-30T06:14:00

Brilliant implementation of the theme. I love the sound effects too.

Chomp! by Perry 2012-09-17T03:27:00

The size changing game dynamic was brilliant, especially when there were challenges that made being a smaller size preferable.

Good Morning World! by Viridi04 2012-09-01T03:50:00

The intro was a little long, and the game bugged out after using the second bomb. I don't see why you have to hold down the shoot button to fire. Is there any game mechanic where it benefits the player not to shoot?

Breaking Through The Deepest Nightmare Evolution by Alex Shestakov 2012-08-29T06:20:00

This game has a great deal of mood going for it. But I occasionally felt cheated when I didn't judge a blind jump well.

Reckless Abandon by clavicarius 2012-08-28T06:48:00

I am having trouble getting XNA games working on my ancient machine.

Unnatural Selection by pereubu 2012-09-06T05:26:00

Great graphics and sound, but doesn't feel very substantial.

Octogeddon by flyingbear 2012-08-28T06:41:00

This is one of the best games I have played of this or any ludum dare. The game play is so addictive I sat and played for almost an hour and a half. I wish there was some way I could save my abomination so I don't feel like that time was wasted when I exited the program.

Grow by Skypeians 2012-08-30T03:36:00

I didn't figure out how to shoot until I was gigantic. The stork was a major surprise. I like how you used the reflection to let the viewer see the full stork without putting it on camera. The level boundary transition was a little jarring. Congrats on finishing.

Crab by Mayto 2012-08-28T03:36:00

I can't say I had fun playing it, but it did have a lot of atmosphere. Kudos on the sound design. It took me a while to figure out you can transition between screens by moving off the edge. I like the ending too.

42 Stories by Priapus 2012-08-28T01:28:00

The Zip file says it is password protected, and the web version takes too long to load.

42 Stories by Priapus 2012-08-28T02:26:00

Winzip has the password problem, WinRar extracted it properly. Winning seemed to depend on how early the enemy builder would make a offensive structure. I followed Materie's strategy and made my first story a gun platform and won without problem

GiRL2501 by braingale 2012-08-28T07:24:00

This is a wonderfully polished game, but some times my shots would bug out on me. Also the finite amount of health was a bit of a let down.

The Spaceworm by Clocwise 2012-08-29T01:47:00

The trailing worm segments add an interesting dynamic to this sort of game. A few times I tried to cut over the top of an enemy out of habit and took damage from it. Good Job on making something new.

SUPER Levolution by TheBallCollective 2012-09-02T14:49:00

I think I have seen enough naked armless man in this game to last a life time. The platforming felt good, but it felt I died too quickly. Probably this is from my own lack of skill.

Tower of Nugs by TeamKl0n 2012-09-01T05:18:00

It is an interesting way of playing a game, controlling the resources, but not the units.

Unfinished Evolution Entry by voxel 2012-09-16T20:44:00

The track movement is a little jarring. Look into the function Quaternion.Lerp().

Squid-wyn Happily Cleans Up Creationist Propaganda by pansapiens 2012-08-30T04:14:00

The environment was beautiful, as was your oddly shaped plants. However the distances between the coins made travel a little tedious. Also is there any way to interact with those extra legs around the start area than bumping into them?

I have done chase cam's in unity before. One trick I have learned is to get the vector from the player to the camera, normalize this vector and place the camera at player position + this vector * chase distance. Use the transform.LookAt() to aim the camera at the player. If you do this right the camera will smoothly follow behind the player what ever direction he goes.

Unnatural Selection by goffmog 2012-09-03T10:53:00

At first I taught there were two species pinks and blues. So tried to encourage the blues to mate with the blues and pinks with pinks. My early experiments were unsuccessful. I wonder if this is how real alien abductions work out.

Those Stupid Aliens by LoneStranger 2012-09-06T03:28:00

If I were not explicitly told the aliens evolved, I don't think I could have figured it out from the game play.

Maple by zazery 2012-09-01T03:07:00

Normally when you give the user the ability to customize their con trolls they eventually try and make a phallic. In your game that seems to be the optimal configuration since you get more torque the further the thrusters are from the center of mass. Shame you didn't make more of a game out of this.

DGP: Space Lion by Yoni 2012-08-30T01:24:00

The music was the best, and I love how you threw in a dance off in the middle. I had to resort to cheat codes to see most of the content. What really annoyed me were the platforms that were there 1/2 the time. I couldn't understand the logic behind them and died a lot. Great work following though on making sprites for all the different monster mutations.

Collect by amidos2006 2012-09-16T06:29:00

Revisiting all the prior tests seemed like busy work, especially since the upgrades didn't really change your play-style.

The Erebus and the Terror by sfernald 2012-08-28T05:02:00

This is well written but I got stuck on the quest for popcorn.

Sun God by Switchbreak 2012-08-29T03:46:00

I really like the particle effects in this game and that it is about spreading life rather than destroying it. Great job with the gravity too.

Beetlefield : The Forecast by Benjamin 2012-09-08T19:10:00

This game is as fun to play as betting on horse racing. I know many people who like that sort of thing but I am not one of them. The innovation and adherence to the theme are quite impressive. As is the polish you managed to put into the game.

Cosmic Canvas by 7Soul 2012-09-16T04:37:00

It took me a while to get the hang of the controls, but once I did this game became very fun. I wish the grabbing mechanic was a bit more intuitive, but over all this is a fantastic game.

Evolution of a monster by eld 2012-09-09T22:34:00

I had to resort to the walk through. It would have been helpful to know I was playing the roll of the blob's mother/care taker when the game started.

EvoWord by jovoc 2012-08-30T05:59:00

I really like the word tree graph at the end. You really should put something in about dragging letters on to the core word. I spent a while mashing my keyboard. This game feels like it is missing something, I can't quite put my finger on. Word games present a complex challenge for computers. I appreciate your effort in trying to expand this genera.

The World of What? by Kaytus 2012-08-28T03:17:00

The game ran, but I don't quite understand what I was supposed to do. I ended up just poking the critters.

Boxy the Boxcat in Evolution Escapades by matthias_zarzecki 2012-09-01T05:25:00

Way to add the kittens. I like the music the most. It occurred to me that the Mama cat's mutations will not be passed on to this litter of kittens because she acquired them after breeding.

Seed 1,801,360 by cambrian_era 2012-08-29T06:12:00

Fantastic environments, I wish there were more to do than just push buttons. It seems like you have been reading the same Unity Tutorials I have.

Space Worm by hamster_mk_4 2012-08-28T04:23:00

@Sfernald: Your worm is pulled towards the closest asteroid. You need enough speed to reach escape velocity. Try evolving your feet. Sorry I did not put that in the tutorial. Also if anyone feels like they can't progress, it may be a bug in the random level generator. Please reload the game to get a new random level.

Space Worm by hamster_mk_4 2012-08-29T05:32:00

Thank you all for playing my game and leaving feedback, especially the criticism. It makes me happy to know people are playing and thinking about my game.

Space Worm by hamster_mk_4 2012-09-04T05:31:00

Once you buy all the upgrades you will be given the victory screen. Also once you have all the upgrades, you are so well armored that the most powerful enemies pose no threat to you. I still let the player continue playing because I would not deny them the joy of being the biggest baddest worm in the universe. You need about 6000 points to buy everything.

Air Fighter by ghostonline 2012-09-16T03:56:00

Good graphics, but it would have been nice to see some sort of absorption animation. The rocket part was very tricky.

The Evolution of Flight by AaronYip 2012-09-11T03:47:00

I am actually a little jealous. Games centered on mechanical avatars are usually easier to make assets for than games centered on around biological ones. I wish I had been creative enough to see this interpretation when I got started. The game itself is great. I especially like how you experimented with three different control schemes before arriving at the standard control system we expect for this type of game. It felt like the game design itself was a tribute to early aviation. Perhaps I am reading too much into this. My one complaint is the mouse cursor, the default arrow is as big as the enemies. I would have preferred a cross hair so I could see what I was shooting at.

Deep Sea Fish Loves You Forever by agersant 2012-09-08T18:52:00

I like the game mechanic. Using the same energy for movement and vision leads to some interesting choices when there are mines in play. I found four species before I gave up.

raptor disaster by mes 2012-08-29T04:22:00

I like the whole one screen game play, but death came a little too easy in this game. I would get a good streak on then get zapped by a lucky laser I didn't see.

The Path for Evolution by DavidErosa 2012-09-16T08:49:00

There is a point where the frustration of multiple failed attempts overrides my curiosity to see comes next. This game reached that point fairly quickly.

Space Ham by FunByJohn 2012-09-03T22:11:00

Great reuse of resources, fighting ones self (or clones) is always a surreal experience, doing so as a space ham with a giant tongue is even more so. I don't know whether to praise you, or call for the men in white coats to come and get you. Since I don't have the phone number for the men in white coats, I guess I will have to praise you.

Monkey Trial Turnaround by SusanTheCat 2012-09-02T16:32:00

I give you mad props for combining: kittens, evolution, Phonex Wright, and high school drama in the same game. That was a lot to do for any game, and you did it in a Ludum Dare.

Sidescroller Evolution by Kassoon 2012-08-28T03:44:00

Some check points would be nice. Remember we didn't spend an entire weekend making an mastering the controls.

The evolution games / unnatural selection by Andrew 2012-09-12T06:16:00

The shotgun kittens and torpedo sharks were interesting, but I rarely got to see the side of these monsters. Some random movement would have improved this game significantly. The monsters would not get stuck for ever, and we would get to see the monster from more angles. Also if you don't want to spend too much time lighting a scene, the directional light is your fiend.

Dino Chef by RichMakeGame 2012-08-30T02:37:00

That was a fun little rampage. Sorry it didn't get as complete as you wanted, but this is still loads of fun.

Praepoch by Connor 2012-09-06T04:25:00

I liked the use of the tree bridge as a way of ensuring the player grabbed the axe before advancing. After the first play though the axe, the treen and the boat did not reset.

Wroms'Evolution by REIN1 2012-08-30T04:32:00

You should put the instructions on the webpage, if not in the game itself. I like the sparkly disco nature of the graphics, it felt very festive.

Complexitivity by Accidental Rebel 2012-08-29T05:29:00

I like how the entry is comprised of simple shapes, yet ends up looking very complex. I followed your dev blog with great interest during the event, and the final result has not disappointing me.

Evolving Empire by Spaceoff 2012-08-29T14:44:00

I am really impressed you made a Civilization style game in such a shot period of time. Just like Civ the game starts off slow, and I had a hard time figuring out the controls.

Porte par le Vent by Elisée and friends 2012-09-03T12:58:00

This game was awesome enough for me to download the XNA run time. My favorite level was the paper airplane one, just because it felt more natural. The playground level was the most interesting visually, but I the controls felt like a let down from the previous level. The glider game play caused me to crash often, and I didn't have time to enjoy the level. This is still a well crafted entry and despite the lack of sound one of the most polished things I have seen this Ludum Dare.

Evolvsion by sP0CkEr2 2012-08-29T04:01:00

I liked the butterfly level the best, the monkey level left me too frustrated to continue.

Sprout by cadin 2012-09-01T06:39:00

I get a strong Little Shop of Horrors vibe from this game. I love both the concept and the execution. Using the mouse position was a stroke of genius.

Dig, Jesus! Dig! by monkeymad2 2012-08-29T02:51:00

The spade animation was a bit too blurry. A few more frames or a longer delay would have made it easier to watch.

Project "E" by RobProductions 2012-09-16T06:43:00

Very nice music and atmosphere. I felt like Godzilla when I was very large and crushing the angry blocks. The particle effects got a bit repetitive after a while.

Tech Up by Smitty333 2012-08-28T01:32:00

I didn't know the right mouse button could scroll the view field and spent my first few tries fighting the interface. I still couldn't beat it, but I did loose with the finish line in sight once. I like the concept but the grid interface was a struggle to interact with.

Dawn by SteelRaven7 2012-09-10T02:55:00

I like the combination of platforming with adventure game logic. The "figure them out yourself" did come off a little crass.

Elefount 2: The Elementalution by EatThePath 2012-09-16T08:59:00

I lost track of the player's position several times in the particle effects and various enemies. This game could have used a little more self discipline in the art department. When everything pops out the important game elements get lost in the clutter.

Glider Drop by tomhunt 2012-09-16T03:31:00

As a program this is interesting, as a game, not so much. The blocks fall too fast to really get any sense of control in what is happening.

Primordial Punchout by TestSubject06 2012-09-09T17:16:00

I like the progression in this game, especially how the level design forces the player to use the newly acquired skill.

Super Charles Darwin by gnx 2012-09-01T05:30:00

I could never get into Contra style games because the difficulty was too high. Way to keep with tradition I guess.

One Last Chance by recursive frog 2012-08-28T04:01:00

The game hung once on the post start loading phase. It worked on the second try. This was in interesting use of the render to texture tool.

Evolutionary Designer by FrozenCow 2012-09-16T16:41:00

While using firefox 15.0.1, my mouse buttons do not process in edit mode. The tutorial was fun and I liked the concept.

1002 by Eniimal 2012-09-01T03:27:00

Some better camera controls and some space debris would give a greater impression of movement.

Evoland by ncannasse 2012-08-31T04:37:00

This game was brilliant on so many levels. This one of the most creative games of this event.

Men In Wings by byrono 2012-08-28T04:14:00

It feels like a Luftrauser clone. But harder to dodge the bullets.

Encarmine by Sailerius 2012-08-28T03:02:00

It is a very pretty game but I can't see how it connects to the theme. I played through the entire thing because I wanted to see how the story turned out.

Human 2.0 by dengzo 2012-09-16T19:51:00

I like the hand drawn art style, it is something different and unique to your entry. The game might be more interesting if the asteroids came faster. Much of the time it felt like there was nothing to do.

LD26 — Minimalism

Murder on the Tuberosum by thenmal 2013-05-01T01:33:00

The voice acting was nice, but the quantity of sound caused this entry to take very long do download.

2001: A Space Oculus by zeh 2013-05-01T01:20:00

Well I don't have one, it is a shame this looked interesting.

Haunted Dojo by ramoncb 2013-05-11T04:25:00

It crashes when I try and start it. The screen shots look amazing tho.

Hipster Pad by nimblegorilla 2013-05-11T18:46:00

I love this type of game, and the thing is I did not know I loved this type of game before I played it. Thank you Hipster Pad.

I DIED. by NateNaterson 2013-05-04T05:17:00

Although kinda gross these are some of the best graphics I have seen in a ludum dare game.

Mr. Sphere vs a Giant Potato by PAMVllo 2013-05-11T04:30:00

not much to do in this game. If you are going to include a jump key there might as well be a reason to use it.

Kazimir's Revenge by Alex Shestakov 2013-05-11T04:20:00

The Win32 mode said it was missing a data folder.

Evil cubes by raoz 2013-05-11T04:57:00

I enjoyed the music.

Jump On Cube (flash) by Naram 2013-05-20T00:48:00

I like how the difficulty scales.

DownGrade by barkergames 2013-05-01T02:02:00

I like the idea, but the game became more frustrating as it continued and I eventually gave up. In-spite of the labels on the downgrade screen I had a hard time figuring out what would happen when I selected on.

Bouncy Ball Extreme by Ray_Mickelino 2013-05-03T04:28:00

You got a lot of interesting game play out of the tools you were using. There were a few bugs when the ball got moving too fast, but on a whole this game was a very enjoyable experience.

Somsnosa by Mase 2013-05-01T00:44:00

The music got a bit annoying after a while and the whole experience seemed a little aimless.

CIRCLE SQUARE TRIANGLE by tinytouchtales 2013-04-30T03:45:00

It is very easy to get into a flow with this game. Unfortunately it feels like some of the later levels are a matter of luck whether the wrong piece will spawn on top of you. Over all this is fantastic.

Complete Revenge: A Hero s Journey by Nuclear_Hammer 2013-05-03T04:46:00

Nice art, but the platforming code seemed a bit hit or miss. Having made some dodgy platform games before I suspect part of your problem is that you are doing x and y movement then checking for collisions. Instead do your x movement first, and if there is a collision resolve it by pushing the character out of the collision area on the x vector, then do the same with they y. At least that is how I resolved a similar bug with one of my home brew platform engines.

North Korea World Savior by tsb 2013-05-04T22:38:00

I would like to play this but I can't.

Gawdamn Aliens! by Jyrkface 2013-05-03T05:30:00

This game is brilliant. From the lurking devil to the way lives don't matter but staying alive longer does. I loved every second of play.

TOWER DEFENSE REWIND by optimality 2013-05-11T04:19:00

Interesting take on tower defense, but I did not feel very invested in my defense grid.

X-Ninja by adcrusher 2013-05-04T05:23:00

Full points on theme and innovation. This game really made more out of less.

Minima by Andy West 2013-05-04T05:26:00

The slight momentum to the ship movement was a good touch.

Bong Out Wars by Eternal_Rest 2013-05-03T04:53:00

Games with installers are generally turnoffs when trying to judge a game.

RYB - RedYellowBlue by xethm55 2013-05-03T04:38:00

I played the solo version, but didn't find much interesting about it.

Minimalist Horror Story by MinionStudios 2013-04-30T04:27:00

Full points for mood, but I couldn't do much after I picked up the rock. Descending the stairs was pretty creepy.

Potate For Your Life! by ps3master72 2013-05-01T00:35:00

Game play got stale quickly but give you props for working a potato into the game.

Hit The Button by IHateATMFees 2013-04-30T03:51:00

You certainly followed the theme, but beyond the thrill of seeing what other UI elements you will pop up there is little enjoyment to be had with this game.

Abduction - finally... by MartianWatts 2013-04-30T03:57:00

I really enjoyed the music and feel of this game. It satisfies the part of me that likes stepping on ants.

Double Hydra by CosmicAdventureSquad 2013-05-11T04:50:00

This was a very solid game. I never played a game quite like it so I am giving you full points for innovation.

Fazed by FazedGames 2013-05-11T04:45:00

You could have done a better job syncing the animation to character movement.

Street of Rave by TinyDrakkarStudio 2013-05-11T04:37:00

This game was lovely. I enjoyed seeing all the dance animations and the general feel good vibe.

Simplyfy by comfycouchstudio 2013-04-30T04:18:00

It took a while for me to realize I could double jump and wall hang. Even then the game is a bit too difficult for me and I gave up around the 60th life.

Hero's Journey by hamster_mk_4 2013-05-02T20:11:00

I didn't have enough time to properly play balance this game. We finished importing the last art asset 5 hours before submitting. So I decided to err the difficulty on the side of too easy. It is more important to me that the player be able to experience all the game content than feel properly challenged.

Hero's Journey by hamster_mk_4 2013-05-02T20:12:00

Oh and making this was a blast.

Hero's Journey by hamster_mk_4 2013-05-11T20:07:00

The pictures were created with the GIMP's magic wand and eraser tools. We had a green tarp as a backdrop.

The Minimal Machine by Andromatta 2013-05-03T05:34:00

I was clicking on stuff but nothing was happening aside from the ball falling.

Screaming Cubes by Shigor 2013-04-30T06:25:00

This game really grew on me. I started out pretty bad but eventually got the hang of dog fighting and mining.

Curiosity by geckojsc 2013-05-04T22:52:00

That was fantastic from start to finish. I loved how you gradually added to the mechanics while keeping it very minimalistic on the controls.

Sisyphus by sorceress 2013-05-01T01:17:00

The head bob gave me motion sickness, and it was very hard for me to line up a headshot with the pellet gun. I didn't bother playing the 2nd day.

Church of Minimalism by kibertoad 2013-05-01T00:30:00

Tried to open run the launch.bat file, but it did not start. No error message given.

Gut Buster Zombie Dash by zairon 2013-05-03T05:17:00

This moved quite slow for a side scrolling runner game, but it matched well with the shambling zombie subject matter. Most side scrolling runners are the definition of minimalist game play but you added a bunch of elements to this one. I still fund it very enjoyable.

Exploding Cubes of Cleanliness by negativeview 2013-04-30T19:16:00

You got quite a bit of game out of such a simple mechanic. I applaud you come up with this. I wish there was a level reset function that would allow you to revert the level to its starting state the first two times I played I got hung up on the second level and reset the game before I figured out the mechanics.

there was a knock by Thanat0s 2013-05-01T01:05:00

I had trouble switching to the right item, and it took me a while to realize I could double jump. Great interpretation of the rule tho.

Jetpack Survival by BlennosoftGames 2013-05-04T05:32:00

I didn't read the part about tank stomping until after my first few play through. Also It would have been nice to know the key to restart the game on the game over screen. I waited for 20 seconds expecting it to restart after my first death.

LD27 — 10 Seconds

GunJoust by Vic 2013-08-26T03:17:00

The sound effects and weightiness of the controls really makes this game. As does the absurdity of the concept. Brilliant job all around

Hyper Furball by DDRKirby(ISQ) 2013-08-27T05:55:00

That was a lot of mileage you got out of a simple mechanic. The upgrades made sense as did the progression system. Great job all around.

LD28 — You Only Get One

One Breath by steamgirl 2013-12-21T17:29:00

I couldn't find a way of exiting the tutorial, or for that matter not dying. I suspect there are parts of the game I am not experiencing.

Elves' Eve by Elemental Zeal Games Studios 2013-12-18T02:40:00

The theme seems to detract from the enjoyment of the game. I would rather be able to have multiple shots in a game such as this. Still I do love a ballistic trajectory game, thanks for making one.

Berathen Jam by Venks 2013-12-24T03:24:00

Very nice compilation. I could not figure out the "eat" one.

knife, Gun, Rose, Watch by bowlercaptain 2013-12-21T18:06:00

The ending texts were interesting, but the watch hit detection was a little wonky.

At The Count Of 3, Baby, I Hope I Disappear by Joker 2013-12-21T17:38:00

It was interesting to look at, but not to play. The music was the best feature.

Mega Gungineer Chronicles 3: Final Gun! by StoneMonkeyStudios 2013-12-17T04:20:00

The quantity of bullets that fill the screen is very pretty especially since most of them are heading away from you. It the music and robot death sounds complemented the game play very well.

SUMMONING ONE by arcticleaf 2013-12-19T06:34:00

The music and character animation was fantastic, but the game play was a bit repetitive. I kept playing longer than I would normally just for the music.

Burnt Out by dremelofdeath 2013-12-18T03:43:00

Part way through I got the the game name pun. It might be the lack of sleep but I found it hilarious. Also I really like how you handled the lighting in this game.

Super Sting Something or other Fort by Gravity Games 2013-12-21T17:56:00

Not sure what threat the flying enemies pose. I was able to focus on wiping out the ground enemies and got to wave 11 before I stopped playing.

Granny Loosetooth and the Toothfairies by KayZ 2013-12-21T19:08:00

Using the tooth fairy as a villain was brilliant.

Shadow Night by ParaPup 2013-12-22T19:58:00

I wish there were an inverse mouse Y axis option. I am not accustomed to forward being look up.

YOGO RocketFist by _Rilem 2013-12-29T06:11:00

The game seemed to lag quite a bit, and I don't think I got the full experience. Which is a shame because this looks fantastic.

Bannalsulkimbel's Journey by LeonLeon 2013-12-22T07:13:00

Jumping seemed a bit strange. I played it twice and I still don't know what E did.

Aquila by Anshul Goyal 2013-12-17T04:32:00

The end game pull out was a nice touch. I feel the game could have used more explanation over what the goal was.

Yogo Boom by rogerklotz 2013-12-22T07:31:00

I like the angry sheep mechanic and how intuitive the boomerang was. Great job coming up with a new game mechanic.

One Gunman by Levi D. Smith 2013-12-24T03:00:00

Hard to determine fire lanes, but a great concept none the less.

One Jump by Xanjos 2013-12-22T18:57:00

Very smart implementation of the theme. Your puzzles are well thought out if a little frustrating.

Ye Only Get One Aye by TaleLore 2013-12-18T04:01:00

The bird flight mechanics was pretty fun but I didn't get the point of having the space bar mechanic aside from conforming to the theme.

Medieval Fantasy Island by aayars 2013-12-17T04:06:00

The graphics are enjoyable for the first few minutes, but are not interesting enough to hold my attention through the repetitive combat. Also the robe leg split was a little distracting since I had to watch that for quite a while. I gave up at the 2 mad Sorcerers.

Cyclopses Versus the Gangs of Neptune by wespaugh 2013-12-22T18:48:00

I am getting is not a valid Win32 application. Error when I try to run:
Cyclopses_V_The_Gangs_Of_Neptune.exe

The Voyage by hoqjed 2013-12-18T03:20:00

Due to the speed limit I wasted a lot of fuel trying to get close enough to scan the big planets. I couldn't successfully establish close orbit on anything but the small starting planet

The Voyage by hoqjed 2013-12-18T03:36:00

I forgot to mention in the last post that I really enjoy the orbital mechanics.

Asteroid Bust by Glockenspiel 2013-12-18T02:58:00

Not getting your bullet back after you fail a wave kinda negates the point of the health bar. It adds some unnecessary lag time till the next attempt. I am cool with one failure games so long as I can reset immediately after the failure.

Cure the infected! by archaeometrician 2013-12-21T19:18:00

I wish there was an option to inverse mouse look.

Wilhelm's Escape by glovecat 2013-12-24T03:16:00

I love the old school adventure game vibe from this. It is even better than those old games since it is not long enough to get frustrating.

Tsuba by Daveloper 2013-12-22T19:04:00

That felt very old school samurai movie. Good job.

RETRIEVAL - a First Person Boomerang Puzzler by Adam Thompson 2013-12-19T07:24:00

Sometimes I could throw the boomerang other times it would just drop at my feet. It made the first target very hard to hit. One of the puzzles towards the end I thought was very clever. I shall not ruin it for other players.

Nature's Howl by louis.denizet 2013-12-26T07:05:00

That was fantastic. The difficulty and new elements were introduced at the perfect pace. It took me a while to figure out how to spawn new critters. I encountered a bug where the game lost mouse focus and couldn't regain it. A windowed mode would have been nice, but that is a minor gripe when compared to a fantastic experience.

CROSSBORE by (Not) Ivano 2013-12-21T19:28:00

Her Kung Fu is strong. Much stronger than that pop gun she starts with.

The One Fork Restaurant by drludos 2013-12-23T00:47:00

You got quite a bit of depth from such a simple mechanic. Great Job.

Experimental Exodus by LexGarza 2013-12-18T07:06:00

I spent quite a while figuring out how to attack. Playing a duel stick shooter with WASD and arrow keys is a new one on me.

Only One Shot by TheTeamwithNoName 2013-12-17T03:15:00

I was unable to play a 2nd game after I ended the first one. I don't know if this is a literal interpretation of "You only get one," or just a bug. I had to restart the game several times before I could figure out what I was supposed to do. My first instinct was to click randomly, and the first few times most of the explosions were out of frame so I had very little feedback as to the result of my input.

Molten Progeny by tcarter 2013-12-22T19:16:00

Great art, I wish there were some way to win. Fighting off an endless horde is fun an all, but not when you are a mother protecting her offspring.

Say Cheese! by osozombie 2013-12-22T20:00:00

Brilliant implementation of the theme.

Zambles by WeGuys 2013-12-18T02:50:00

The head bob mechanic gave me motion sickness, and it was very hard to tell what counted as a legitimate hit because they only die on the 2nd hit. The Aesthetic was nice and very consistent.

Someone's F***ing Hitler by biscuitdough 2013-12-19T07:03:00

I felt like a brilliant detective after I found Hitler on the first try. Then felt like an utter sociopath after I found out about the other endings. This game is a little messed up and I enjoyed every second of it.

Boomerang Blade by hamster_mk_4 2013-12-17T16:42:00

@Todd Luke
The boomerang accelerates towards the player and turns towards the mouse. With combined movement and mouse positioning you can keep it in the air indefinably and aim it at targets.

@ hazzen
I am crap at music, and I was not going to use a Justin Bieber song.
You get +100 points for every Zombiber you chain in one throw, I added particle effects to indicate this.

@ Will Edwards
I had a 4 bladed plastic boomerang when I was a kid. It got lost in a tree.

There Can Be Only One by ratboy2713 2013-12-21T20:19:00

I am glad I am not the only one to see this theme as an excuse to put highlander quotes in his game.

Cardocalypse by Shigor 2013-12-21T17:46:00

I don't quite get how I was supposed to destroy cards, but the sounds were funny enough to keep me playing for a while.

Spectral Sword by kratorspore 2013-12-19T06:10:00

The game starts a bit suddenly and I was dead the first few times before I could read the rules or understand the controls. A title screen or even a tutorial level would have been nice.

Will You Be The 1. by yosh 2013-12-19T06:41:00

It is hanging on 67% load for me, so I can't play.

Pretty Creatures by NiallM 2013-12-21T17:22:00

The screen shots look nice, but you are making very steep hardware requirements with that 4 game pads thing.

LD29 — Beneath the Surface

Balancitos by NickZangus 2014-04-30T05:55:00

The controls were very intuitive for such a strange concept. Also the little voices were adorable.

Escave! by Simon@LD 2014-04-30T05:51:00

The blender guys were a bit too powerful for too little reward. Also once the tower got high enough the projectiles were almost ineffective.

LD30 — Connected Worlds

Murder Between Worlds by ChronusZ 2014-08-26T04:31:00

I didn't get much of a "Connected worlds" theme from this one. I do appreciate the wooden texture on the back of the characters.

Pilgrimage by Follett 2014-08-30T05:31:00

The forward/back controls would get swapped randomly. I don't know if this was a feature or a bug.

Or|Bit by blurryroots 2014-08-26T02:25:00

At least provide instructions on how to run a .love file

Dwarf Wars by AxeTheory 2014-08-31T19:04:00

This was a lot of fun. I love the high concept of interplanetary warfare executed with such a simple interface. This game is a stoke of brilliance.

Jack Primus: Peacekeeper by TeamQuadratic 2014-08-26T04:41:00

I found the protractor button after some experimentation. I am not sure if there is a ruler.

I cant believe its not another space game, but it is. - Connected Worlds by CoderDozer 2014-08-29T06:08:00

When a new level loads I always get hit by a missile because I spawn right in front of a baddie. It doesn't make the game harder but it does seem like a cheep shot.

Void Space by HuvaaKoodia 2014-08-31T18:40:00

I am not sure what kind of game play you are going for with this, but I am interested in finding out.

World Islands by joshbradbury52 2014-08-29T06:24:00

Unless there is a 3rd person view mode I am not aware of I don't see the point of having the camera see the red of the model when looking down to try and figure out where you will land.

Crece-above-Clouds by Solifuge 2014-08-26T03:43:00

Nice take on the trading and tower defense generas. It is one of the best games I have played of this Ludum Dare. I especially like how it is played mouse only. I wish there were a faster way to go through the intro text.

Data-Man by Hyoga-3D 2014-08-26T04:49:00

I am not a big fan of pac man but this was pretty enjoyable.

Life VS by donut345 2014-08-29T05:45:00

It gets a little frustrating watching a 3 minute battle grind to a stale mate. As weaponized games of life go this is pretty good

Saving Gray by TnT 2014-08-26T02:47:00

The buttons for interacting with stuff could have been explained in the intro. My first few play sessions were very unproductive.

Hearts Nexus by Serena 2014-08-30T00:59:00

It was enjoyable to play cupid. Several times I forgot to clear the happy couple before looking to make the next match. The UI could be improved.

Where have you been so long? by Satyre 2014-08-26T02:36:00

The music is nice, as are the back drops. The store sign is obscured by the UI elements when you first visit it. Since it is the only part of the background that has text, it really stuck out.

Notes from a Mad Mage by Razoric 2014-08-30T05:39:00

Fantastic concept and execution.

Gimbal Fighter by kumoi 2014-08-29T06:38:00

I like the feeling of scale flying next to the big ships can provide.

Nonomnia by robodylan 2014-08-26T03:09:00

I couldn't get the game to run, error code: system.badimageformatexception

Shadows by apiotrw 2014-08-30T00:16:00

I like the bleakness of the shadow space

Space Explorer by Rock48 2014-08-26T03:06:00

The music is nice, but there is not much to do. I tried to fly between worlds without the jump, but gave up after five minutes not seeing the distance decrease.

Battle of Khe Sanh by SuperChihuahua 2014-08-30T00:47:00

The lack of sound made the explosions and death very surreal. I find that feeding men into a meat grinder does not sit well with me, especially since there is nothing I can do to prevent them from being used up at a disturbingly high rate.

Divided We Fail by ninjascript 2014-08-27T06:21:00

Some more audio queues would have been good, since my eyes were not able to keep track of two screen at once

Stanley Squeaks and the Emerald Burrito by Two Scoop Games 2014-08-26T03:14:00

The character jumping animation is fantastic. I had a lot of fun with this entry.

Shiba 2 world escape by mysterycjgamer 2014-08-31T18:35:00

It took me a bit to get out of the TV room. It would have helped if there was a minor jumping puzzle before the player reached it. Like the "I am not close enough to the door" at the start of the level to hint that you need to find the movement controls. Prior to the TV room I never used Jump because I didn't have to.

Shotgun Shinobi by QuexD 2014-08-29T05:27:00

Most people don't like using installers for simple games.

Starpiercer by Schrodinger Games 2014-08-29T06:01:00

The animation and music ooze polish. Great job.

Buffalo Bison by OneMuppet 2014-08-31T19:18:00

Nice job capturing the feeling of mass behind the buffalo.

Capture the mighty orb! by Vermacian 2014-08-29T05:55:00

The game occasionally does not detect if I am charging an attack or moving diagonally. Also it once bugged out and put the barrier up before I could cross the threshold locking me out of the enemy area.

Nosliw Plane by hamster_mk_4 2014-08-26T04:51:00

To all those who want inverted mouse use the Tab button to get to the options and move the Y Mouse slider to the left of center. Also thanks for the comments. <3