Ninox the Nightbringer by Dining Philosopher 2012-12-25T23:35:00
Fun game, but a pain to get it running.
Foon → Ludum Dare Explorer → Users → zairon
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Gut Buster Zombie Dash | compo | 770 | 2.97 | 2.91 | 2.51 | 2.41 | 3.03 | 2.51 | 2.45 | 2.66 | 59 | |||
| 2012 | 25 | You are the Villain | Lunch Hunter | compo | 387 | 2.94 | 2.90 | 3.03 | 2.84 | 2.83 | 2.46 | 2.75 | 2.57 | 66 | |||
| 2012 | 23 | Tiny World | Atomic Bug | compo | 782 | 2.38 | 1.92 | 3.30 | 2.52 | 2.00 | 1.50 | 2.00 | 1.71 | 48 | |||
| 2011 | 22 | Alone | Spaceman Samotny | compo | 448 | 2.46 | 2.57 | 1.62 | 2.15 | 2.31 | 2.31 | 1.78 | 2.09 | 2.50 | 45 |
zairon leaves an average of 10.0 feedback comments each event.
Fun game, but a pain to get it running.
I like this game. I thought the sound effects were funny.
This could be a really great game...
I like the game a lot, but why not allow diagonals with a single key, like with the num pad? Or am I doing something wrong?
Missing the source...
Really great game!
Fun game, although it was a little easy. But balance is a thing for after LD!
Fun puzzle game, but a stretch for the theme!
The automagic system is interesting. The game is really hard really fast though.
Well, I don't really like QWOP type games but they make me laugh. So it was a balance of thinking this game is funny and not liking playing it. The funny won out.
I thought it was kind of well executed although the physics were buggy. On more than one occasion I shot the ball through one of the blocks, and often it would fire well below the trajectory I gave for a shot. My only real problem though is that I am not good at these physics games and so don't really like them, sorry!
I don't really get the play mechanic? I found myself at dead ends a lot waiting for the timer, just trying random paths until I found the kittens. It would be more interesting if opening some bins revealed other paths the kittens could have traveled on, or if the bins added time. But is the intent for it to work this way? Or is there a pattern to be able to search all the bins?
I don't mind the platforms disappearing when you enter subspace, but it is unfair moving the background once you do jump. If you kept the playfield static while jumping, then I think I would have a chance to hit my jump target. I guess that the platforms disappearing is an interesting mechanic, but I don't see many ways to make it work without being just too hard (at least for someone bad at platformers like me).
I liked the game a lot although the difficulty using the controls (using keyboard) made the game too hard for me. It was a bit too hard to tell when you were being hit, so I was doing great and then I would get overwhelmed. Maybe a shield around the ship that flashes when you take damage rather than the ship having hps? Still, one of the better games I have rated.
I thought the controls were really weird. Having your character slow down as you get closer to the mouse made for some really weird movements when I try to get away from the mobs clustered in the top left. Other comments I agree with too...the game is pretty unplayable right now.
I couldn't really fire a bolt laterally. I tried pressing left and right and pressing space and just pressing space but nothing happened. I could fire down when crouching though I didn't find a reason to.
I clicked on the dropbox link for Windows but there is nothing there.
It was interesting and I wanted to finish the story, but I am not sure how much game there is here. The exploration is very limited, but that could have been offset by a little more on the story.
The ultra-low-fi-ness of it was interesting, but I didn't really get it. Just a little too hard to use the sword of swords, and the music was really grating.
Really fun game, had a good time playing this with spectators pitching in hints.
I actually laughed out loud at the end, which made playing through worth it. However, I hope that there wasn't a masterwork of music that played because I had lost all hearing when I chewed off my ears from the awful music that played during the game.
Really cool game and I loved the premise. The ending was great. Nice song too. But for something like this, it needs to be a little flashier, maybe some neat geometry-based fireworks as you pass checkpoints in the song?
Too bad you didn't get a chance to elaborate on this game. I liked breaking stuff, but it needed more sound effects for the breaking. I had trouble seeing how this had much to do with the theme though. Also, I think keeping track of highest score would have made this much more fun.
I liked the game a lot. I wish that it was more replayable though.
LD26 — Minimalism (14)
SOLIX by bentog 2013-04-29T20:43:00
This is a really fun game, although the controls are a little bit hard to use (just a little fast for me). I think that the puzzles are great.
Octopia by My Sweet Whomp 2013-04-29T20:35:00
The graphic style is really great, but I don't think this fits the theme at all unless I am missing something. It's just like a game you guys made for the jam and put it up for LD26?
Save the princess of the minimalist world! by Toastation 2013-04-29T20:33:00
This is a pretty fun but hard game.
Spark by CNIAngel 2013-04-29T20:30:00
You should make it faster to move, or make it more visually interesting sooner. Just reading the text almost kept me from reading it all. I liked the audio/music.
fightfightfight by bleatingheart 2013-04-29T20:25:00
Wow, this is pretty minimalistic.
Zrist by Andres B. Gonzalez 2013-04-29T20:18:00
I agree that mixing procedural generation with a repetition skill is counterproductive. Without being able to practice, it is just too hard for me.
save the bunnies by arrowthefighter 2013-04-29T20:15:00
I had trouble figuring what is going on as well. I tried to save the bunnies!
Clone Colony Frontier by HuvaaKoodia 2013-04-29T20:13:00
This is a pretty complicated game, so I am not sure if just the graphics make it fit the theme. There needs to be spacing between the clone lists in the UI, because it is a little hard to see what information applies to what clone. Oh, and you misspelled "Healthy" :)
Marblelistic by leparlon 2013-04-29T20:07:00
This is a nicely executed, and I had fun playing marbles. It doesn't have a lot of game components though, like a win condition.
Beyond Sprites by c0r73x 2013-04-29T20:03:00
I like this game, although it's weird when I can outrun my own shots. I am not sure how this fits the theme at all, though.
Everybody Hates the Potatoes in the Magic Kingdom by kulhajs 2013-04-29T18:26:00
This is an interesting idea, but I ended up trying to lure the shots on some of the levels without much success. Not being able to move diagonally is a real problem, where the problem is the lack of precision you need to get the shots to hit the enemies. Or did I miss some other control besides moving?
Maybe if the enemy shots were bigger, or a powerup to allow you to fire back or something. I just ended up walking back and forth to no avail.
Bug Hunting by kannas 2013-04-29T18:20:00
I have the same issue with the controls, but they never grew on me :0
It is fun though, and I like the bouncing around. Once I got the hang of moving around it kind of didn't have any real incentive to finish the win condition. Good game though!
Gravitas by Walnoot 2013-04-29T18:15:00
This is a really cool game. I like the attack concept. My only real criticism is all the ads you have to go through on Mediafire to download your game!
Metaballs by Rialgar 2013-04-29T18:11:00
I like this a lot, it's a good twist on the spawn-style games. The pace of the game is a little slow, though. I guess since the theme is minimalism its hard to add things to do!