daanvanyperen 2013-04-29 14:44
Took a second to figure out if I was trying to defend myself or the other ball. Beyond that, innovative way to attack, I like it!
Foon → Ludum Dare Explorer → LD26 → Gravitas
By walnoot
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 153 | 3.52 | ||
| Innovation | 170 | 3.65 | ||
| Overall | 457 | 3.26 | ||
| Theme | 571 | 3.52 | ||
| Mood | 732 | 2.71 | ||
| Audio | 801 | 2.27 | ||
| Graphics | 815 | 2.70 | ||
| Coolness | 1564 | 39 |
Took a second to figure out if I was trying to defend myself or the other ball. Beyond that, innovative way to attack, I like it!
Neat, I like the concept, sadly my laptop would cut out keys if I held too many at once. Still managed to nearly finish 3 waves. I can see this getting easier with practice, nice job.
Crazy color pickers!
LOL.. I was lost at the beginning. Silly me. Nice game. Nice.
This is a really cool game. I like the attack concept. My only real criticism is all the ads you have to go through on Mediafire to download your game!
Nice concept, and great execution! I like how the player is not much tougher than the individual enemies and that it's all about how well the ball is handled. Well done!
Unique idea, simple yet fun.
Nice concept! More gameplay would be awesome :)
Cool gameplay mechanics. Took me a while to figure it out, but once I did, I was set.
I really liked the infinite playfield and the smashing mechanic, however it can get boring quickly at least it doesn't seem to have more than 3 enemy types and once you know how to beat them it's very easy. (I often just let them run into the ball instead of smashing the ball into them)
I killed 24 of them before being taken down, I enjoyed the concept of indirect attacking the enemies
Very well done, great game :D
Very clever attack scheme. I liked it!
I wish that there was more done with it, though. I know that this is a minimalist challenge, but the minimalism came, I think, from being able to only attack by attracting a ball. It would have been nice to have different kinds of enemies that reacted differently for some varied challenge.
Also, I think that the playfield is too small. In order for you to attack, you need to have the enemies between yourself and the attack ball. The problem is that this is often impossible to do without taking damage because the playfield gets so crowded.
Very impressed with how solid the gameplay is. It felt very natural to sling that other ball with the use of gravity, and every hit was satisfactory! :D
Really well done.
Neat concept, had fun (: