Minimal Conquest by manax 2013-04-29T19:49:00
This is great, managed to beat it on easy, tried normal and failed. Easy isn't too hard once you understand the rules, but it's certainly not easy.
Foon → Ludum Dare Explorer → Users → JimmyLord
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | CubeMaster | compo | 532 | 3.19 | 3.19 | 2.94 | 3.65 | 3.11 | 1.50 | 2.41 | 2.68 | 81 |
This is great, managed to beat it on easy, tried normal and failed. Easy isn't too hard once you understand the rules, but it's certainly not easy.
Love it, most of the levels felt fair. I died a lot on the first jump of the final one, but thankfully it restarts instantly. Nice job, a lot of polish for such a short time.
Nice visuals, died a few times before figuring out what was going on, but once I caught on, it worked, but I still suck :) Could use an invert mouse option.
Fun game. Enjoyed the theme. Took me a while to get by the "bug" until I realized it doesn't kill you on touch... :)
Very cool, I think that's the first time I broke out a calculator to play a game. I failed at level 4, figure I could divide and throw in 80 inc's, but that can't be the answer :)
Woo! I'm a real ninja! Fun game, was on second to last checkpoint before I figured it out.
Overwhelming at first, too many objectives, but once over that hump, it's simple, clear and engaging, really enjoyed this one. I would have liked to see outlines of the turned off shapes with a hint of color, so it would be more thought and less clicking. I lucked out and finishing the final level in 15, the only one I managed to do minimally.
Nice blur effect and the timing is super tight, I managed to get to level 4 but got tired of the trial and error aspect(maybe my reaction time sucks :)), might be more fun zoomed out. Still, enjoyed learning the mechanics.
Played Axelhein's windows build. Enjoyed it enough, but you lost me at the fake spike/wall levels. Found the per-pixel collision detection funny, hanging on walls by my head. Final level ended with a potato stuck in the D, I probably collected 10 of them :)
Excellent puzzle game, I'm up to the 4th floor, but I'll leave it running so I can come back.
Since you asked about difficulty, I have almost all gold stars at this point, but had to replay a couple of get them. Got completely stumped by 1-3 until I caught on that the center of a red click took more damage(probably missed a tutorial message).
An undo button would be great, especially now that puzzles are 15ish moves each.
I like the concept and visuals(needs animated explosion), but, as you say, the gameplay isn't there, it's too easy to keep the board clear until you add a line every 5 clicks, then it's impossible. Still had fun playing.
Loved the lighting, nice overall style.
Neat concept, but I had no idea how the enemy cubes worked until I read your comments below. Worked alright once I knew what was happening. Still, my health would slowly drop if I wasn't paying a ton of attention, doubt I could reach 50 kills.
Seems everyone uses their hardest level as their screenshot, or do I always just give up at that point? Wish the one-button was 'z' or something other than space, I never find the spacebar responsive. That said, loved it until I gave up, well done :)
Oh, and just because everyone is saying it and it's true, great transitions.
Cool memory game, with some nicer tiles, some speed tweaks and some additional gameplay elements this could be fun on a touchscreen.
Really enjoyed this, expected a gravity switcher and was pleasantly surprised, neat mechanic, definitely room to explore it. It's quite easy, and you mention you'll try to make it harder in your comment, but hopefully that means harder puzzles, not harder platforming.
One more try... Love it, but hard, really like how the ship rotates and becomes smaller. Could use a slight delay on 'd' to restart, I kept clearing my score by mistake.
Cute game, did the potato cannon manual really tell me to go outside to pick up potatoes? Enjoyed your game, nice work :)
I feel like I saved the world.
Fun game. You earned a comb with hair! Level 5 is brutal... didn't see that coming.
Cool game, the current set of levels are a great intro to the mechanic, well done.
That was fun... only managed 445 points, I feel I got painted into a corner on some runs, do the arrow key movement speeds increase as the forward movement speed increases?
Pretty basic game, but it runs! There's a bug, any box you don't click stays marked as a correct box when "click me" moves away from it. Managed to get -1003 points :)
Strangely fun, I'm really glad that last maze was the last one, I was about to give up. Felt bad for Spencer, his score never went up...
It's not working for me, tried Firefox and Chrome, the playfield is just a white box.
OK, works now, but seems impossible to avoid red things, there's no warning and they come quick. I got a huge score by going all the way to the right and hitting space a lot. :)
Pretty angry at being charged $250 for having a few newspapers on the table :) Also, no message for completely cleaning the room? unless a cup rolled under the couch. Anyway, strangely addictive.
I really need to learn how to spell Ludum... :) Only 2 levels? I was ready to play more. I enjoyed it, I always liked this style of game, not sure it needed turning, would probably be just as hard(and more minimal) without it.
Simple fun platformer, sticky walls when jumping and dead ends hurt, but enjoyed exploring the maze.
Simple and fun, but I had a hard time telling how close I was to the white boxes, thankfully it meant I got hit less than I thought :)
Wow, super polished, simple, original gameplay. Great game, chugged a bit on my laptop, I'll play it again another day at full speed.
I thought it was hard until "New rules: speed up!", then I realized what hard was. I like the variety of rules, only got gravity switch once which was cool, but got the boring color swap a few times. Fog and Speed up make a hard game too hard. Once got a bad random that started me 3 squares away from a 2 unit high wall.
Only managed to get to level 10, it's tough, combining energy draining with tough jumps and it probably only got harder. Enjoyed what I played.
That was hilarious, was about to give up on the "climbing" level until you shifted the platforms to the right. I wish I could type faster, I might have made it up :)
Great idea, but I found the battlefield too dense and the pulse effect wasn't clear and didn't linger long enough, could be my laptop. I came close to finishing, but gave up since I ran out of powers.
Neat concept, but I found it too hard, 4 tries and I couldn't get past the first level. It probably doesn't help that I'm somewhat colorblind, so some of the slimes looked too similar and I dropped the wrong items.
Fun, enjoyed the puzzles, none were too frustrating, could use dynamic zoom to help orient when moving fast/flipping, especially on the level with the 2 red boxes.
Wow, that wasn't fun :) Original though, nice graphics, didn't understand the ending, but, oh well.
367 clicks! Really enjoyed it. I had a bit of trouble with the colors, but trial and error at times wasn't too bad. Thought you had circles that required mixing colors for a while, glad that wasn't the case.
Great graphics, great audio. It really sets a perfect mood. Well done.
Great puzzle game. The first level was a bit of a challenge, but ultimately taught the rules, it could use a slightly easier intro. Excellent work.
I walked in circles a few times, but never found my bone. Sad.
Good concept, I keep playing color mixing games despite some colorblindness, but I found the colors you used(or maybe their texture) made it possible to play, also it seemed that you made it impossible to get stuck, so it took a lot of thought away from the color mixing.
Fantastic, really enjoyed it. The jump for the underground feather was a bit too precise given the ease of the rest of the game. Loved the visuals and smooth platforming.
funny stuff. I love it.
Hmmm, I thought it was Tron bikes in an adventure game of sorts, but as I was writing this comment I looked at the screenshot and realized you can cross your old path... oops, made the game harder on myself. Got to the first red switch and gave up, but after knowing I could cross my own path, I finished the last 2 levels. Fun game. 8:48, not sure if that includes alt-tabbed time while writing this :)
Fun game, neat mechanic for changing ability. controls are very sensitive and collision checks are unforgiving. Had fun, died 44 times :(