FoonLudum Dare ExplorerLD26 → [placeholder]

[placeholder]

By mtrc

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CategoryRankScoreCount
Coolness370
Fun363.87
Humor593.62
Overall723.85
Innovation823.87
Mood1583.47
Theme2833.84
Audio3183.10
Graphics4413.20

Comments

mark_hildreth_ld 2013-04-29 05:31

I think this is a game that all LD programmers can relate to. Very cool, played through to the end.

mtrc 2013-04-29 11:11

Thanks a lot! The ending comes a bit abruptly, I don't really explore the mechanics much, but thank you so much for playing. There certainly was a bit of personal code frustration in there (some of the code is lifted right out, and "possible bug" is an actual comment!)

ddlyheadshot 2013-04-29 13:02

Great Game, though I found that at the "just delete them" level, you can get to a point where you can't progress or restart the level, so I had to reset the game! Very annoying... Nevertheless a good game!

mtrc 2013-04-29 13:04

Oh dangit, I forgot to add the reminder of pressing R to restart the level. I meant to put some on-screen text for it. I'm so sorry!

holofire 2013-04-29 14:14

This is pretty damn awesome. I was a bit skeptical when I saw the screenshots, but my god, it is awesome. The graphical style gits with the theme nicely.

I found the jumping was a bit...difficult.

corrigan_sam 2013-04-29 14:16

Very good fun!

puffee 2013-04-29 14:18

Cool game, tough I think the character moved slightly too fast/far from juts a little tap of a key. In general great concept and execution.

areskye 2013-04-29 14:18

You have one of the highest ratings given by me :) Your game is very interesting, I wish there would be more levels and some other blocks with special effects. But anyway - good job!

johnbroadley 2013-04-29 14:20

Hey, cool game, fits in great with the theme, and the audio is good too!

angelde98 2013-04-29 14:23

It's bad to not rate this game bad.
It just fits how I felt during LD.. creepy.. D:

jimmylord 2013-04-29 14:52

Fun game. Enjoyed the theme. Took me a while to get by the "bug" until I realized it doesn't kill you on touch... :)

mtrc 2013-04-29 15:09

Thank you, everyone! I'm so glad you all enjoyed playing. I need to work on tuning my character control generally, almost every game I've made I get told things move too quickly :P

All your lovely comments really cheered me up. Thank you!

hypothete 2013-04-29 16:28

Nintendo tough! I kind of ran out of steam at the "bug" that kept changing the tiles back to gray. The audio was very enjoyable as well - it fit the graphics & play. Thanks for playing my game as well. :)

chman 2013-04-29 17:05

Ahah loved this game ! The jump is a bit weird sometimes, but the game's really fun, nice work !

SuperlevelSebastian 2013-04-29 18:10

Lovely! Not just for programers! :)

thirteenwb 2013-04-29 19:01

If I wasn't so rushed to finish my own game and actually added some comments this is probably what they would be like.
Really fun to play, my favourite has to be the possible bug comment level. I didn't think there was anything particularly wrong with the sensitivity but oh well :p

thirteenwb 2013-04-29 19:11

Also +1 for hidden levels commented out in the source code! :p

mtrc 2013-04-29 20:06

:D Haha, well done for finding them and thanks for checking the code out :) They were originally part of an extended endgame where the player fell out of the game and into the game engine. Me, the coder, attempted to delete the player out of memory and you ran to escape. I realised it would take too long to code, so I ditched it.

Thanks to everyone for the kind comments. :)

lucasncv 2013-04-29 21:07

Basically the story of my life, haha. Nice ending!

lightsoda 2013-04-29 21:32

Some really nice ideas here, probably the geekiest entry I've played so far.

arcana 2013-04-30 03:04

Great surrealism there. It's amazing how much the comments substituted as a story, and influenced my state of mind while I was playing. I was expecting bad things on many of the levels and was almost doubting if I could finish the game. I eventually did though.

imagnity 2013-04-30 08:32

Very nice concept with coding. Catchy! :)

crneumre 2013-04-30 19:29

Awesome game,i really enjoyed playing through it,simple yet fun.The UI was well done.
Great job man.

mtrc 2013-04-30 21:07

Thanks for the comments everyone! Feeling very special that you're taking the time to play :)

xanjos 2013-04-30 22:55

Absolutely loved this game. Very clever level design :D

snoringfrog 2013-05-01 04:14

Very interesting little game. I thought the ending was a little abrupt, but it kinda made sense that it was. Loved the idea on this one, great work!

terra 2013-05-02 03:14

Aa I really like this. Very pretty, very clever, and I like the sound. Especially the save state thing is very cool.

zeelyndz 2013-05-03 14:07

This was really cool, definitely very relatable aha.
Also you tried to play my game when it was down, it's up now!

mtrc 2013-05-03 14:53

Thanks everyone for still plugging away at this! I'm having a great time reading these comments.

free_napalm 2013-05-04 13:40

This was pretty cool, like watching a theatre play from backstage. Perfect for the LD audience too, as everyone developed at least one game here.

kefir 2013-05-04 17:37

I couldn't pass level with bugs :( Or it is ending? It is really frustrating because idea and realisation is very very cool! I want to see this game finished!

mtrc 2013-05-05 15:34

KEFIR, is this the "Possible bug" level? Try touching the blocks on the far left and right first, and then just chase the Grey and touch the blocks as quickly as possible before he can stop you! :)

mtrc 2013-05-05 15:34

Also I like the "Backstage at a play" idea, napalm :)

manax 2013-05-05 22:49

Excellent concept & implementation. Clever backstory.

rafaelsales 2013-05-13 15:29

Fantastic puzzle!!! You really catch an awesome solution to the theme. Congratulations!

kill0u 2013-05-13 23:22

Lots of bugs! :D

sylvain-p 2013-05-14 19:25

Impossible to make your game working on my computer.

mtrc 2013-05-15 12:15

Sylvain.p - can you give me some more info? Are you on a modern mac by any chance?

sylvain-p 2013-05-17 03:58

Well ... a PC (win seven 64bits, i5 2500, 8 GB ram), a widows opens an closes directly. I haven't see that it works on mac, I'll try-it tomorrow.

mtrc 2013-05-17 12:34

Okay, cheers. If you can get any terminal output (say, running the java -jar command in CMD) that would be ace. Otherwise I'll try and find a fix - I know there are some problems higher up in LibGDX but I'm not sure how they affect 64bit machines.

hamrath 2013-05-18 10:23

Nice one!

sylvain-p 2013-05-18 16:12

So, on mac book, it works, and the game have lot off really nice idea. Few level are a bit hard, but anyway it's cool.

mtrc 2013-05-18 21:56

Thanks for sticking with it and getting it working, Sylvain! I really, really appreciate it :)

koltiman 2013-05-18 22:42

Really cool game! Have not seen anything like it before, good rating coming up! :)

simonchauvin 2013-05-19 18:39

This is really really good. I was ready for more levels though :) Great job!

klianc09 2013-05-19 22:08

Really great idea. :D

tankete 2013-05-20 06:09

Wow! Really unique idea. The "just delete them" level took me the longest to figure out. Felt like a doofus after. This was my first Ludum Dare. I only wish my second turns out as well as yours! Well done!

mikelovesrobots3 2013-05-20 06:15

Very nice. Loved the variety of puzzles and the movement was nice and tight.

numpad 2013-05-20 12:10

The best game in the compo!
The idea is so great and it works fine, although the players movementspeed is a bit high.

turbodindon 2013-05-20 12:36

Very fun concept.
I really like. There are many good ideas as the teleportation of the square, visual bugs. And I like sounds and colors of the squares!

- SEPHY (@sephyka)

puzzlem00n 2013-05-20 20:07

Woah, great. I made a game a long time ago named [placeholder] too, but I think this one's a lot better.

I love the comments as tutorials, awesome! Although, admittedly, some of that code might be a bit daunting for non-programmers. But who cares? They probably aren't your intended audience anyway.

There are some minor collision bugs (try jumping while holding left with a tile directly to the left) and the save mechanic is a bit hard to understand at first. Also, the sounds are very grating if you happen to have a headache, but that's mostly my fault. =)