Foon → Ludum Dare Explorer → Users → Mark Hildreth
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 26 | Minimalism | Scout Droid Bravo 325 Jr | compo | 303 | 3.43 | 3.42 | 3.11 | 3.14 | 2.78 | 3.66 | 3.00 | 64 |
Debian/Ubuntu Users: apt-get install love, run the love file using that command. Works fine. Game's pretty cool too! My only wish is that it is a bit hard to easily understand the effects of various things. For example, "Get more grog" has "G + 10, T -1" (grog on left, treasure on right), but on the score bar, it's the reverse (treasure on left, grog on right).
Neat! It did take me awhile (had a few false positives), but eventually made it through.
Amazing game! Great battle, especially the final boss. I loved taking strafing runs and dodging the fire. Only thing negative I could say is that the audio seemed to cut very early into the game. After exiting the application and starting again it would cut out once again. Not sure what was up with that.
I think this is a game that all LD programmers can relate to. Very cool, played through to the end.
Really cool idea, I played it for a good 20 minutes, but a lot of that was just trying to find the door on the second "dark" level. Sometimes it would shine, and sometimes it wouldn't. I eventually gave up when I thought I was at the door but it hit another corner.
When I played the first Starcraft as a teen, I concentrated so hard on macro. You've basically created my teenage years with this game. Well done!
@ilo: Yeah, I started realizing early on that building the levels would be a lot harder than I expected. So I built an AI to help brute force the levels, which I then modified to help me create the later levels (which should only have one solution to them).
I think the most interesting stuff here is the code (it looks like you're trying to use close to a purely functional style for some of your functions). BTW, we've met before at the WMASS Dev Group. Small world :)
I think I'll save playing this one for when I'm at work tomorrow and need to look busy :)
Keep in mind that when you put a lot of text on the screen, we need to have time to read it! I liked the diaries, but I couldn't read some of them because they left. I also had some issues with collision detection. Also, to those playing, once you've collected the screwdrivers and hit the doors, you have to press enter to finish the level.
Like the idea, glad that I didn't have to start over when I died. Could have used more levels, but what are you going to do, you only get 48 hours :P
Count me among the text-based-game-avoiders that enjoyed this one.
Awesome job! I especially like the music, and the risk of missing damaging my score means I won't just be able to spam firing. Only complaint is when an enemy spawns almost directly on top of you.
Simple, but effective. Once I realized that "don't jump here" means "you can jump into here, but don't press tap WHEN YOU'RE IN HERE", the game was more fun. I would've liked to see forward a bit more, otherwise going fast was really just a gamble. Still, a really neat entry!
I love the music at the main menu and intro screen. The in-game beat was a bit repetitive though. It did take me a few seconds to realize that I'm supposed to be collecting the golden potatoes, that could have been mentioned. A good first-time LD entry!
Found the font a little hard to read. Also, couldn't figure out what to do at the "Turn on the right cores" part. I figured I had missed something on the intro dialogue, but I don't think I could go back, so I had to restart. I think the graphics and audio worked very well together, though, it set a great mood!.
Really neat and fun, Font was a nice choice too. I had to give up on level 5. I think I would have preferred if the tone sounded when I jumped rather than land, though.
I liked the idea, but I felt as if I didn't really have control over the game, I was just sort of watching it. In the time that I've been typing this comment, I just scored 17 more points. I really liked the music, though, awesome job there.
This. This game is what Ludum Dare is about. Amazing. Only thing that would've made this nice is a way to see how I was doing as I try different strategies so I would get feedback on how those strategies were doing (like "points per minute").
Not my style of game, but I understand what you're going for. I really liked the music.
Running this on an AMD64 linux with libsfml-1.6 (Ubuntu build). Every time I started a level the character seemed to have dropped through the floor a second earlier and I just fall forever "below the level". Even moved level2.txt to level1.txt to play the second level and it still happened.
Simple, but very nice idea. I liked when I was being chased, and needed to just sprint away in the hopes to be saved by the bell.
I'll be honest, the first time I looked a the dancing Llama, I lost. Great music/sound effects, enjoyed the voice acting as well.
Really cool idea! I just wanted to scream to everyone on my team to just pick a spot and stay there so we cover the entire side rather than everyone trying to hit the ball.
I liked the idea, although I wish there was a bit more on how the scoring actually worked. Should I hit 20 right away, or wait a few seconds so that I can hit 21 exactly?
Really neat idea. I especially liked how you went REALLY far with the "minimalism" idea to the point where even the UI is created from triangles. Fun to play, although I didn't feel like I had a lot of control.
I would've liked bit of a larger gap before the first guy comes out, though. Tested fine in Chrome Linux.