FoonLudum Dare ExplorerUsers → Mark Hildreth

Mark Hildreth

Games

YearLDThemeGameDivisionRankOvFuInThGrHuMoCo
201326MinimalismScout Droid Bravo 325 Jrcompo3033.433.423.113.142.783.663.0064

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Humor vs Overall

Mood vs Overall

Comments by Mark Hildreth

LD26 — Minimalism

HELPME_ by Sestren 2013-04-30T00:57:00

Very neat idea, my highest theme score yet. I was sorely disappointed when the game ended.

Mini Pirates! by josefnpat 2013-04-29T04:18:00

Debian/Ubuntu Users: apt-get install love, run the love file using that command. Works fine. Game's pretty cool too! My only wish is that it is a bit hard to easily understand the effects of various things. For example, "Get more grog" has "G + 10, T -1" (grog on left, treasure on right), but on the score bar, it's the reverse (treasure on left, grog on right).

Blurr by Rabbits... 2013-04-29T04:56:00

Neat! It did take me awhile (had a few false positives), but eventually made it through.

Trapped in Minimalism by eShredder 2013-04-29T05:18:00

Amazing game! Great battle, especially the final boss. I loved taking strafing runs and dodging the fire. Only thing negative I could say is that the audio seemed to cut very early into the game. After exiting the application and starting again it would cut out once again. Not sure what was up with that.

[placeholder] by mtrc 2013-04-29T05:31:00

I think this is a game that all LD programmers can relate to. Very cool, played through to the end.

Guiding Light by cageinabird 2013-04-30T02:39:00

Really cool idea, I played it for a good 20 minutes, but a lot of that was just trying to find the door on the second "dark" level. Sometimes it would shine, and sometimes it wouldn't. I eventually gave up when I thought I was at the door but it hit another corner.

Minimal Annihilation by Zener 2013-04-29T06:05:00

When I played the first Starcraft as a teen, I concentrated so hard on macro. You've basically created my teenage years with this game. Well done!

Scout Droid Bravo 325 Jr by Mark Hildreth 2013-04-30T16:32:00

@ilo: Yeah, I started realizing early on that building the levels would be a lot harder than I expected. So I built an AI to help brute force the levels, which I then modified to help me create the later levels (which should only have one solution to them).

Allied by JPatrick 2013-05-07T00:03:00

I like the idea (defend yourself and someone else), but the enemies just came too fast. Even if I tried to buy the slowdown from the shop right away, couldn't last more than 12 seconds.

Kanvas Kombat by tnovelli 2013-04-30T02:48:00

I think the most interesting stuff here is the code (it looks like you're trying to use close to a purely functional style for some of your functions). BTW, we've met before at the WMASS Dev Group. Small world :)

dotLife by ddionisio 2013-05-06T23:55:00

Was unable to run Linux build:

mark@gobo:~/Downloads$ ./dotLife.x86_64
Set current directory to /home/mark/Downloads
Found path: /home/mark/Downloads/dotLife.x86_64
There is no data folder

Tactical Spreadsheet by atrodo 2013-04-29T06:13:00

I think I'll save playing this one for when I'm at work tomorrow and need to look busy :)

JEB_001 by Bevilacqua 2013-04-30T01:40:00

Keep in mind that when you put a lot of text on the screen, we need to have time to read it! I liked the diaries, but I couldn't read some of them because they left. I also had some issues with collision detection. Also, to those playing, once you've collected the screwdrivers and hit the doors, you have to press enter to finish the level.

Quest by vinull 2013-05-01T00:28:00

The combat and movement was a bit rough, but I enjoyed the overall atmosphere. The music was a very nice addition.

Occam's Razor by Hayawi 2013-05-07T01:00:00

Like the idea, glad that I didn't have to start over when I died. Could have used more levels, but what are you going to do, you only get 48 hours :P

Solitary by PurpleMoustache 2013-04-30T01:13:00

Count me among the text-based-game-avoiders that enjoyed this one.

hekeri by kunzbe 2013-04-30T23:24:00

Interesting mechanic, although a bit tough to figure out (still not sure I get it entirely). The audio was cool but thee was one note that it kept hitting that reminded me of the sound a speaker makes when the audio program is glitching out :(

I Dream of a Beam by ocmu 2013-05-01T00:05:00

Awesome job! I especially like the music, and the risk of missing damaging my score means I won't just be able to spam firing. Only complaint is when an enemy spawns almost directly on top of you.

Silly Jumpin' Pixel [Working link] by Tanius 2013-05-01T00:13:00

Simple, but effective. Once I realized that "don't jump here" means "you can jump into here, but don't press tap WHEN YOU'RE IN HERE", the game was more fun. I would've liked to see forward a bit more, otherwise going fast was really just a gamble. Still, a really neat entry!

Flowf Against the Potatoes by katsumottojp 2013-04-29T03:38:00

I love the music at the main menu and intro screen. The in-game beat was a bit repetitive though. It did take me a few seconds to realize that I'm supposed to be collecting the golden potatoes, that could have been mentioned. A good first-time LD entry!

CRAAASH by nurabsal 2013-04-29T03:51:00

Found the font a little hard to read. Also, couldn't figure out what to do at the "Turn on the right cores" part. I figured I had missed something on the intro dialogue, but I don't think I could go back, so I had to restart. I think the graphics and audio worked very well together, though, it set a great mood!.

Canon by sparkleswirl 2013-04-29T04:46:00

Really neat and fun, Font was a nice choice too. I had to give up on level 5. I think I would have preferred if the tone sounded when I jumped rather than land, though.

TRANSFER_THEM by Sayaer 2013-04-30T23:37:00

I liked the idea, but I felt as if I didn't really have control over the game, I was just sort of watching it. In the time that I've been typing this comment, I just scored 17 more points. I really liked the music, though, awesome job there.

Hurdles by dreamlogician 2013-05-01T00:40:00

This. This game is what Ludum Dare is about. Amazing. Only thing that would've made this nice is a way to see how I was doing as I try different strategies so I would get feedback on how those strategies were doing (like "points per minute").

Rebellion: Resistance of Complacency by GreaseMonkey 2013-05-07T00:09:00

Not my style of game, but I understand what you're going for. I really liked the music.

Ascent by HybridEidolon 2013-04-30T02:15:00

Running this on an AMD64 linux with libsfml-1.6 (Ubuntu build). Every time I started a level the character seemed to have dropped through the floor a second earlier and I just fall forever "below the level". Even moved level2.txt to level1.txt to play the second level and it still happened.

Come No Closer by maloki 2013-05-07T01:10:00

Simple, but very nice idea. I liked when I was being chased, and needed to just sprint away in the hopes to be saved by the bell.

Please Ignore The Dancing Llama by Zed 2013-04-29T03:57:00

I'll be honest, the first time I looked a the dancing Llama, I lost. Great music/sound effects, enjoyed the voice acting as well.

Daft Pong by mikelovesrobots3 2013-04-29T04:03:00

Really cool idea! I just wanted to scream to everyone on my team to just pick a spot and stay there so we cover the entire side rather than everyone trying to hit the ball.

Twitch 21 by Jesse Freeman 2013-05-08T23:07:00

I liked the idea, although I wish there was a bit more on how the scoring actually worked. Should I hit 20 right away, or wait a few seconds so that I can hit 21 exactly?

PuzzleBot by minism 2013-04-30T01:48:00

Pretty fun and polished. Only real criticism is the fact that there is no way to exit the game when you're playing it. Escape and clicking the 'X' in the window bar doesn't work, I have to kill myself (or kill the process :P) Interesting take on match-3.

Refracted by Dragan 2013-04-30T01:06:00

A really neat idea, although I wasn't able to get very far. After traveling down awhile I got to a sign that says "Jump", but couldn't figure out how to jump out of that area into what appeared to be another area to the right.

Triangulum by bompo 2013-04-30T23:54:00

Really neat idea. I especially liked how you went REALLY far with the "minimalism" idea to the point where even the UI is created from triangles. Fun to play, although I didn't feel like I had a lot of control.

I Dream In Color by evilseanbot 2013-04-30T01:24:00

I would've liked bit of a larger gap before the first guy comes out, though. Tested fine in Chrome Linux.