ddlyheadshot 2013-04-28 12:56
Slightly buggy (infinite food) but not in a way that spoils the game. Very immersive.
Foon → Ludum Dare Explorer → LD26 → Solitary
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Mood | 7 | 4.30 | ||
| Coolness | 3 | 60 | ||
| Theme | 153 | 4.00 | ||
| Overall | 179 | 3.61 | ||
| Humor | 470 | 2.35 | ||
| Fun | 618 | 2.92 | ||
| Graphics | 702 | 2.85 | ||
| Innovation | 794 | 2.81 |
Slightly buggy (infinite food) but not in a way that spoils the game. Very immersive.
OK, having played through it to the end, I have to say I love it! This is by far the best game I've seen (and been able to play) so far!
Dark and twisty - well done! It seemed strange that there went from being lots of choices in early dreams to being fewer later on - was that intentional as a part of the storytelling?
I Love this game!
Wow, I usually don't like text based games, but the atmosphere of this one is really astounding. It's really nice how the keywords glow against the dark background. Very ominous.
Nice game, quite interesting!
Played it all the way through. You are a very talented story-teller :)
Nice game, it's got a great narrative and it fits the theme well.
That's pretty much all there is to say, I didn't have any problems with it.
This is slick. The simple and beautiful layout and typography really make it. I enjoyed it.
Simply brilliant. I'm not too much into interactive fictions, twine games and all, but wow.
This is beautiful, really well executed.
One tiny bug, you can eat the dinner multiple times. But that isn't important.
@ddlyheadshot & @srimech:
Yeah, that was something I left open for a planned second ending, but I scrapped it due to Minimalism. I would go and fix it, but I would have to write a sentence or two, and I'm not sure that counts as a "typo"
@simrob
Yeah, it's a storytelling reason. Options are closing, and either way the multiple choices lead to the same ending.
All I can say is wow.
A twine game! I also used Twine for part of mine :)
I like how simple and sweet it is.
Count me among the text-based-game-avoiders that enjoyed this one.
Loved the twists. Good game!
You definitely like some dark stuff, nice game.
So immersive. I had to go back and check if I missed something that would help me out. :D
Typo and colors interested me, then the story pushes me to continue.
Really well done and interesting to play.
Nice!
Nice. A very good story.
I feel like the voice laid on the plot a bit too thick all at one time, but it was still enjoyable. My point is, if the voice revealed everything a bit more gradually, then it might feel a bit more smooth.
One of my favorite Twine games so far. Hope there are some more to come :D
A little bit odd, wish there had been a little bit more branching, I felt a bit railroaded.
I enjoyed this a lot. Not the most original set-up, but the story is immersive and mostly very well-written (the writing felt a bit bare-bones in a couple of places, but that's about it). The ending is very powerful.
Very nice work on Twine. I didn't find any technical flaws, except the slight problem of the "infinite dinner".
Great work!
Forgot to mention...
SPOILERS
I like the way you allow the player to input information towards the end. First time I've seen that in a Twine game.
I really like the use of Minimalism here. I like that death is frequent, and it reminded me a lot of a game I made once, too, which helped :) Great work!
Is there a rating category for nihilism? :) Interesting take on the theme.
there so should be a nilhilism rating category :D
i liked how frank the narrator was ("You died.") but not sure if that was intentional.
also, liked the water idea. the idea of a main room that changes slightly over time seemed similar of howling dogs.
and the stylesheet was awesome so 5star :D