A little bit of glichiness with how landing and standing on things work, and I feel like the puzzle possibilities of the color-changing diamond and the colored lava or whatever weren't really explored as much as I would have liked. But excellent use of the theme and a pretty game!
I like the illustration-only approach and the way this game works with the theme, however some of the choices don't make narrative sense, I think - when she hunts, leading to building a fire, why is she still cold afterwards?
Dark and twisty - well done! It seemed strange that there went from being lots of choices in early dreams to being fewer later on - was that intentional as a part of the storytelling?
Very pretty game, it was pleasing to discover the mechanic after clicking for a bit, pleasing to come up with some simple strategies for getting to orange, and wonderful realizing I had no idea how to get past that.
LD26 — Minimalism (8)
Shape World by Jan.M 2013-05-10T22:56:00
A little bit of glichiness with how landing and standing on things work, and I feel like the puzzle possibilities of the color-changing diamond and the colored lava or whatever weren't really explored as much as I would have liked. But excellent use of the theme and a pretty game!
Tendril by Greg Power 2013-05-07T00:36:00
The best use of a minimal interaction mechanic to create beautiful and interesting gameplay that I have seen in this computation. Audio was beautiful.
Everyone Together by aeveis 2013-05-07T00:14:00
Fun concept, and beautiful to play - the music and game fit well together.
PLOG by Gungnir 2013-04-30T05:16:00
Beautifully polished execution of a great theme - clean and minimal.
[picture of a woman about to climb a mountain] by mapledaroni 2013-04-28T22:24:00
I like the illustration-only approach and the way this game works with the theme, however some of the choices don't make narrative sense, I think - when she hunts, leading to building a fire, why is she still cold afterwards?
Solitary by PurpleMoustache 2013-04-28T20:15:00
Dark and twisty - well done! It seemed strange that there went from being lots of choices in early dreams to being fewer later on - was that intentional as a part of the storytelling?
Black on Black by LUD4K 2013-04-28T19:56:00
Very pretty game, it was pleasing to discover the mechanic after clicking for a bit, pleasing to come up with some simple strategies for getting to orange, and wonderful realizing I had no idea how to get past that.
, by OnionBlaze 2013-04-28T19:38:00
Truly the National Month of Pushing Spacebar of minimal LD games. :)