Cube Colors by PabloAlexandre31 2013-05-01T04:07:00
I got stuck with gray but I enjoyed so far, really neat concept, great for the theme.
Foon → Ludum Dare Explorer → Users → vladimirdlc
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | The Monster Thee | jam | 10 | ||||||||||
| 2014 | 31 | Entire Game on One Screen | Snowman Escape | jam | 14 | ||||||||||
| 2014 | 29 | Beneath the Surface | Totems & Gods | jam | 458 | 3.07 | 2.83 | 2.43 | 3.13 | 3.43 | 3.14 | 2.47 | 3.38 | 51 | |
| 2013 | 27 | 10 Seconds | Infernal Bin | jam | 496 | 2.64 | 2.14 | 3.03 | 2.07 | 3.59 | 2.96 | 2.52 | 52 | ||
| 2013 | 26 | Minimalism | Free | compo | 1252 | 2.34 | 1.94 | 3.26 | 3.18 | 2.71 | 2.44 | 1.79 | 2.50 | 58 |
I got stuck with gray but I enjoyed so far, really neat concept, great for the theme.
Perfect use of the theme, nice entry.
Cool, I loved how creative and at the same time classic it was. I don't like too much writing my name everytime I lose, but maybe is because I lose too much :p
Sympathic game and implementation at first seemed so cinematic to me that I thought that I was watching a dialogue.
I'm glad to give this game a second chance, I was indeed relaxing a with great sound.
I also would have liked a bigger tree area.
Reminds me of a kind of Killing Floor but 2D, it is fun albeit a little hard.
I love the effects on this one, and is fun, my speedrun of level 1 an 2 is hit A + forward key :P
For when the unharm walkthrough? :P
This is hectic!, vibrant colors and really cool music.
Extra humor points for potato mode xD.
Challenging but fun, just add an online leaderboard and it will be tenfold more addictive.
This game is a sort of puzzle platformer, you move only by shooting force spheres and entering in them. WASD is not enabled. Have fun.
@mortus @gokuhd I liked the idea of making the player feel small against the world, exploration is harder but more rewarding if you're into metaphors and riddles.
Also is more fun when you find the canon speed modifiers in the last level. I listed them now on the description for hasty players.
The control decisions where hard to balance with the level design, as it is now you can even 'fly' with the base speed and the right clicks. Maybe with a little tweaks may come more user friendly and less mouse killer, but I am glad that you could enjoy it as it is now :)
@NeverAutomatic I am actually considering elaborating this to be a more polished proof of concept or a full-fledged game :)
@RARoadkill "The world would be a more fun place if everyone got around with explosions" Indeed xD
You definitely like some dark stuff, nice game.
One of my favourites entries so far, fun and beautiful.
Good game that gets really hard. Quite enjoyable mechanic.
I liked it, I did not thought that it would end with that progression, interesting.
I love how creative and relaxing this game is, the music is gives it a great mood.
I had a great time playing this one, is curious how even people with different numerals should be able to play it.
That was hilarious, it was funny to hear you say 'that's what you call a winner' or something like that xd. Nice music too.
This is like the angry birds for math geek haha.
Potato! I should play this by night with the lights turned off.
Nice mood and feel, it is a little hard indeed,
Beautiful and quite fun, particles ftw!
I have always been curious about Love, glad this game reminded me of it.
Interesting use of theme, I would have liked that the game had an adaptative resolution, it was a little big to my screen.
It took me a little to guess the mechanic, and yes after rechecking the instructions it was more fun and less frustrating.
Ah, btw, have you played hundreds? xd.
Nice, classic and and the same time innovative, with time it gets hectic.
Yay, after the 4th time I could defended it, it was fun, I liked the retro style.
Oh my... fractals!
Quite complex but enjoyable :)
Wow, this was so ambitious. I loved the idea, completely original. I found hard the instructions, specially booking a flight for the 'agents'. The use and inclusion of pseudo-sql was really cool, and I believe this could be a great didactical tool, in the lines of Oregan Trail.
Btw, it is "Caracas Simón Bolívar, Venezuela", on the game it's named a little different the site, or you did that on purpose?
Lovely art, this had a so fluid gameplay and movement <3
Really pretty pixel art, and original (albeit evil) gameplay, I liked it very much.
The music is nice and fitting as well.
I think there I found a bug. When the last minion was going to die, I pressed control and arrows, and then he 'revived' and never was able to die. Also, maybe start with someone already selected would be good.
The game itself it's a little short, but really well polished, I'll look forward to your post-compo version :)
I died :(, I loved some of this jokes, my favourite minigame was the one of the textbook at school.
The platforming levels were much harder for me than the combat ones.
I would have liked if jumping up, on the top of the screen did not killed you. Overall I had fun with the game and found it pretty enjoyable.
There are some problems with the colliders and gravity. As the player carries weapons, I assumed the player could fight; as it's not the case, I would suggest removing that from the avatar.
Gameplay is a little confusing, but not so hard I think, maybe and brief indication at the beggining would have helped.
Voice over was interesting, and art was ok, the overall style make this somehow enjoyable in a totally funny way.
I was really impressed, this is my current favourite in this ludum dare.
Yuhuu! I got to be the president, this game had so much unexpected tension! :)
I wish there were some kind of end, not just the endless loop of the second level. The first level was cool, and specially challenging, the art is nice too.
Cool game, it reminded me of this one in which you had to kill yourself every 60 seconds and grab an energy ball, and the cycle repeated itself over and over again until you lose all your lifes.
I liked the interpretation of the theme, and the gameplay was fun. I would have prefered if the clock ran on the paviment instead of having an overlay, but is a minor detail.
Sfxs were cool, and art was ok, not my cup of tea, but surely is functional. The painted smile was a funny detail.
Btw, I tried to close the window, just hitting the 'x' on the border, and it did not work, is not a big deal, but I think is an usability issue to take into account in the future.
The voice over makes the game feel truly unique, the addition of gamepad support is appreciated. Good work.
I died a lot in the desert level, I think it's so sad that there are no continues, as I couldn't figure out what should I have done in that level after pickin up the coins.
Nice graphics and animation, I also would have liked music and sound.
Simple but pretty functional graphics, the mechanics were a little difficult to get into but after a while it gets more intituive.
I would have prefered an smoother difficulty curve after passing the levels, the 3rd one was especially hard, but may just be a need of practice. I also would have liked a little more of arcade physics, specially 'on air' movement, it was rather stiff.
Overall GG you have there.
Interesting graphics, I am curious about your approach to handle deads as you change the level even if you die or fall.
The music good and effects, but maybe changing the pitch or the volume of the louder notes may make it more pleasant.
This was cool and quick fun, good use of js, it worked perfectly on my android
This is really cool, I enjoyed playing the game, physics are nice and presentation is austere but attractive.
I would have liked a little more of background sounds or music (and ESC on fullscreen :P), pretty solid nonetheless.
I finished it twice, it was fun. As the rules come random, sometimes the come too unfair, but the rules system was interesting, it reminded me of a game titled Tower of Heaven.
Graphics, music and effects were nice, really polished game.
This was funny, fun and bloody not much more can be asked :) GG
It gets hectic, and as people have told you, it will need a restart button.
This is simple but pure fun, the music is a little monotonous, next time try a longer tune.
I like this type of puzzle games, it brings back memories of some stages in zelda or pokemon.
Is enjoyable, and I found some puzzles creative.
On the gameplay part I had hard time trying to placing the tile modifiers. If you iterate over this in the future I think that in this area there is room to improve.
Hay algunos detalles con las colisiones, pero me gustó la idea, y la música está simpática.
I knew that it had to be a trap those tempting offers! But I fell on it anyway... this had a great balance in presentation and narrative, it was really funny to see how you applied the theme.
I wish it had it also AI. Anyway, it's really cool to see multiplayer games in the ludum dare.
The port is great news! I would love to try this with some friends on the OUYA.
Love the calm music, it was fun, cool touch the upgrade system.
I enjoyed playing this, the background history was interesting and a nice addition, I would have liked more diversity in the audio and effects department. The art could be improved but I get is programmer's art ;)
The difficulty was ok. Thanks for the great feedback btw.
Great pixel art, and very fluid animations.
Got to the bunker after 10 tries or so.
I felt there was not enough responsiveness in controls, or maybe it was too much penalty time between jumps/slides, or maybe the obstacles generation, something feel a bit unfair (trying with 1.2).
Nice music, and the effects do the work.
Good game, I'm sure with some further improvements will become even better.
Love the title, fun game.
I like the music, and the sfx, will rate it if I can find 2 more controllers.
@pjchardt It doesn´t, but depending on player progression an speed, it may give that effect.
Glad you enjoyed the game :)
The camera was somehow confusing, and the game takes it's time to be understood.
Overall I think this is a nice start for your first Unity game.
The premise of the story is interesting, I found it remarkable that you got to extent on the story in a LD game.
When I found out that this was a tactics game I thought that was awesome, I would like to make one some day as well.
I got stuck after some advance and the dead of my avatar with a black screen.
The music I think needs to be a longer loop, and the controls do need some work, they're confusing at first but you have a pretty good base for a greater game in this genre.
Neat idea, I liked the originality on this one.
The opening animation was really fun and well made.
The gameplay, I needed some time time to grasp it, but after that I found it cool.
The mouse movement felt a little weird (but in these kind of games you will always hear complains unless you offer a lot of mouse movement customization options).
The difficulty of the puzzles sometimes feel unbalaned, and the music and sfx's were fitting.
Interesting entry, keep it up.
Not my cup of tea but I enjoyed it, runs pretty smooth and the sound played gives it a good rhytim.
It feels quite polished as well, for the short amount of time invested, I can picture people getting addicted to it...
Just do the port to iOS/Android and get rich & famous!
I seem to have problems loading this.
Funny name, is a little simple, maybe too slow, but you can have fun with it, it's a nice distraction.
The art is simple as well, I would have enjoyed music, or more effects, but I understand not everyone can be a orchestra man.
I liked the style of the game and the starting jokes, I would have loved if this had more intuitive gameplay or more clear instructions regarding the pen and paper.
Music was good, and the rainbow so out of place was indeed funny.
This is an ok little game, starts with not much action, but has its quota of fun while being contemplative at the same time.
Love the fluidity of the game, and rubbing myself against those sexy kelps...
I felt a little moved by the synergy of sounds/vfx/smoothness in the game, I liked it, nice pallete, a little confusing yes, and maybe to 'exploitable', as all the elements were coming from under you, what I made to pass it easily is just put my cursor under the character, draw a straigth line always under it, and let the dots just come.
I loved the ambition of the game, it's quite something, but it lacks feedback to the user(more indications on UI instead of a help page) and progression, as there are several input action/processing with parallel results; albeit, after some frustation and learning, I got to enjoy it a bit.
For being your first entry and also been done in compo mode, I thougth this was quite an amazing achievement, great job.
Playing this game makes you feel incomfortable in your own skin, that's an achievement itself. Cool first entry, really creative take on the theme.
Regarding the sound, I would have preferred softer sfx's, and on the web version there is no music.
I liked the game, nice music. The difficulty sometimes had an strange curve, also because in some levels after you died, the falling rocks did not appeared again.
The graphics work well, the controls I did found them weird at the beggining, and would have rather always run instead of pressing S.
Short, but pure placebo, I love the art, and the music is perfect for the game.
I would have preferred if there were more feedback regarding states of harmed creatures, or when they harmed you.
GG
Interesting take on mixing classic mechanics, I would have liked at least some effects even from sfxr, the snake control was maybe too quick, I also found it really cool that you used a fairly new engine such as Godot, kudos.
Quite curious narrative, great interpretation of the theme! I found it fun, although the dialogue interface was a little raw, it served it purpose.
Music and sound would have added more to the spooky touch, but the game works well even without it.
I liked the random generation aspect of the game, but it needs tweaking, some iterations I felt just went too hard or impossible.
If you give the player at least a different color from the walls it would be much less confusing.
That was dark... I liked the idea of light/sanity, it somehow reminded me the cthulhu mythos. I would have liked at least some of wind blowing to give it more atmosphere.
Would have been nice to have an indication of the crown goal in the beggining at the start or when boarding the boat (Thanks for playing.. but you didn't get the crown)
I am not sure if the sharks did killed me, or did they have issues with the collisions, some deads near sharks seemed random...
The restart on any finish, or gameover, was a little too harsh on the player, it's far better to leave that decision to the player, for when they had enough of your game.
Anyway, I had fun, and I also got the crown! :)
Fun game, the art is nice, the music and sound seems fitting, just to add that the scale of the difficulty seems a little rough, some deads to me seemed a little too sudden.
Pretty rad, the art style of the game is awesome, nice particles and shader, the music and sfx are cool, making all an overall good mix. I liked the interpretation of the theme as well.
I would have enjoyed a more clear variation in the enemy types and models. A little nice touch would have been to rotate the character when pointing with the mouse.
The infection mechanic is a little confusing (I'm not even sure if you could die just from infections), but, after all, I quite enjoyed the game, great entry!
Amazing entry! Difficulty feels at the start a little unfair, and the level generation feels unfair as well... at least while you get used to the gameplay.
The post jam fixes were just what this game needed to be flawless, definetely one of the best compo entries I have ever played.
Sorry guys, seems there was an issue with the upload, should be up alredy.
I found it fun, classic yeah, but fun. Thanks for letting me know about the issues in my entry.
Quiter hardcore, my reaction time wasn't enough. I at least had one kill.
Loved the visuals I think it used nicely the theme.
Thanks for letting me know the issues loading my project btw.
As I got the hang of it I enjoyed it, Also found a bit funny the dark humor in the game.
Btw, when you mean "hold a key" you mean "press a key", because as I see that should be the way you check for keypress (Input.GetKeyDown(keycode))
Congrats on your first LD! :D