FoonLudum Dare ExplorerUsers → Jan Marcano

Jan Marcano

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201637One roomCreative Spacecompo3713.172.503.064.223.002.7639
201635ShapeshiftDarelujam
201532An Unconventional WeaponGapurincompo1293.723.793.583.923.583.673.373.9644
201328You Only Get OneParty of Onecompo2223.373.523.623.003.112.812.532.8855
20132710 SecondsDeath Roomscompo2023.463.572.803.373.373.452.383.1458
201326MinimalismRock Paper RPGcompo4573.262.642.924.053.723.162.593.1469

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Jan Marcano

LD26 — Minimalism

Pillow Pets by ChevyRay 2013-05-03T04:29:00

This = <3

ASCIIvader III by CataclysmicKnight 2013-04-30T04:18:00

It was really awesome! It's a really good time-killer, finished the game completely with all upgrades!

Enemy bullets can be kind of hard to see when your ammo starts getting frantic

Persist by AdventureIslands 2013-04-30T17:15:00

The game had choppy controls sometimes, but everything else was really good! You kept minimalism to the art, could've applied it some more to the game mechanics, but it was simple enough.

Great game overall! Nice to see what you could achieve in 48 hours :)

Reich 18 by jerombd 2013-05-01T19:36:00

Really nice game! Well done :)

shon by bitnenfer 2013-05-03T02:59:00

Really nice game man! I loved the gameplay idea. It could be added on to make a fuller game, but you kept this minimalistic and it was really well executed.

RedShot by Jellycakes 2013-05-03T02:52:00

The game was really solid as far as controls and the objective. If felt somewhat lacking, but what it did, it did well.

I almost lost at the third level!
Keep it up

The Gallery by TehSkull 2013-05-03T03:52:00

It was kinda clunky with the controls. First room played normally, second got ultra slow and I couldn't move well so I pressed return and it was normal again at the menu. Then at the third I clicked and nothing happened, I couldn't shoot down the piece neither could I return.

The concept was good anyways! I had fun :)

ASCII 219 by Richard Rice 2013-05-03T04:25:00

It was really good! I was kinda bothered that falling of a pit made you start over, but since they were only near the start it didn't matter anymore. Also the box would sometimes sound like it hit something and turn back even if it was clear in front of it.

Great game nonetheless! Nice work

XYZ by ataxkt 2013-04-30T17:54:00

Awesome game! Very great work, liked the gameplay mechanic, really original

dotLife by ddionisio 2013-05-03T04:00:00

Really awesome game man! The idea was really distinct.

I couldn't beat it, but I had some good fun with it! Loved the graphics and the music/sound effects.

Nice work

Chez Angelo by EdoMiyamoto 2013-05-03T00:40:00

Nice game man! Wanna know what happens next hahaha. Using E to pickup items is really clunky, also the music at the bar has a 'Ting!' that gets really annoying after a while.

I liked the story concept nevertheless! Keep it up

Million Dollar Manbaby by Lianne Booton 2013-04-30T01:01:00

Does it really end? D: Awesome work anyways!

Triple Minimum by BenWhi 2013-04-30T04:39:00

This one was weird, the transition between games with the trees makes it kind of bothersome to restart once you lost.

Really liked that part, however, there is a really abrupt change in the mood of the game when the real games start.

Aaron and Alex by smilingrob 2013-05-03T04:39:00

It was weird, but I found it pleasing nonetheless :)

Nice work man, I enjoyed this game.

Terminally ill by Sebastian 2013-05-03T03:47:00

The concept of multi-games was awesome! It got my brain working and sweating to even coordinate in both games.

Y thought it would be a more text-y adventure based on the terminal interface, but it was good nonetheless.

Amazing work man!

Self by sittaman 2013-04-30T01:06:00

I really like the concept/background of the game! You kept it simple, but that doesn't make it bad.

Great work guys.

Pd: Did you do the music as well?

PHILIP KLAS by neight 2013-05-01T02:56:00

Really nice potato collage for the background! Hahaha. Spudstep was awesome as well.

I didn't really know what the hell I was doing but that didn't stop me from having fun. The KLAS controls are not something I can do xD

Bezier Challenge by Travis Irby 2013-04-30T04:47:00

Really well done! Had trouble learning I could move the dots only inside the area of the shapes, it's a little non-intuitive even though you say it in-game.

The idea was really original, and the implementation was good.
The art and the game have a minimalist feel, could've used some music though.

Floating Point by 7Soul 2013-05-03T02:24:00

5/5 for you man. Real awesome implementation of an innovative idea.

The concept was really good and you knew how to take advantage of it correctly.

Nice music, nice ambience. Excellent work pal!

Dream Fishing by Sophie Houlden 2013-05-20T01:02:00

Simply amazing <3 Cant praise this enough, it was a really enjoyable and lovely experience

Antichromatic by arkeus 2013-04-30T04:32:00

Really awesome, unbelievable you made this in 48hrs. It was challenging but beatable, very great work!

LOOP by vandriver 2013-05-05T21:00:00

Simply amazing, the atmosphere was way too good.

I liked the details of the family story and how it kept evolving and changing after every "fetch". I had to do a second run to see the dead dad with the mother and the daughter there.

Man, you gotta teach me how to do particles, they were really good. You managed to do lots of really cool effects.

The audio was really moody and added a lot to the overall experience. Flying like a bird was a really sublime experience and landing on branches and other stuff really amped that up.

Can't praise you enough, want to see more stuff coming from you!

The Red Circle by dissonance 2013-04-30T01:34:00

Holy God I loved this. Interesting story and sad/confusing story. Watcher both endings :) Liked your narration, good quality voice.

Mustache Armies by TurboDindon 2013-05-11T16:24:00

Simply amazing! Can't wait to play more stuff made by you guys.

P.S.: For those having the msvcp71.dll problem, just google it and download it. It will work if you put it in the game folder. Makers should include the file in the .rar

Spark by CNIAngel 2013-04-30T03:10:00

Awesome, really nice atmosphere and concept.

.Dot by sudojess 2013-04-30T03:33:00

The cubes on the second level took me like 3 tries to get what their purpose was.

The illumination work was really awesome! The ray-casting (I think that's how it's called) gave it a real cool effect.
Level 3 was easier to me than 2.

Waiting for the update with more levels!

Katana Senpou by saint11 2013-04-30T00:44:00

Awesome! Really nice level of polish. Has a high quality bar.

The last samurai was though!

Leaf Me Alone by Claw 2013-04-30T02:04:00

All my start are belong to you. 5/5. This game is so well done. I cannot praise you enough.

Your influences reflect in the game and I absolutely love them. You've got yourselves a new follower. I'm looking forward to more of your games

Slime Factory by The Evil Cult 2013-04-30T17:36:00

Really nice game man! Liked the concept, it was really original.

Awesome work :)

LD27 — 10 Seconds

Steven Seagal: Hard to SWAT by farmergnome 2013-08-26T22:17:00

This was really good! The polish was amazing and the gameplay was really, really fun. I liked your approach to theme and the fact that it's a turn-based shooter.

All my stars are belong to you. Please make a post-compo version.

Certain Defeat by L 2013-08-26T07:38:00

That was amazing. I enjoyed it like if I were watching a movie. The art was top-notch and the levels of polish you gave it are incredible; every transition, every animation is very detailed.

I now want this to be an actual game. :(

X-TREEEME Pin the Tail on the Donkey by Tim Bumpus 2013-08-26T08:33:00

The game was challenging enough. Nice idea :)

10 seconds to save the day by Volute 2013-08-28T06:02:00

All my stars are belong to you! This was incredible, I wouldn't have guessed it would have that such depth.

The story was really inmersive and I loved the fact that the 10 seconds were part of the narrative rather than the gameplay. The end did feel a bit rushed but I think it still was really good.

If you rushed the story, please develop it further in a post-compo version! Would definitively play it :)

Duke Dashington by AdventureIslands 2013-08-26T12:50:00

Amazing work! Art is really good and the game is very polished :) kinda wished there were more levels so I could keep playing!

CUTIE ADVENTURE WORLD X by Overkill 2013-08-26T07:53:00

Now I want a hug. :(
Loved the art style.
It could've used some music though.

DEZ by azurenimbus 2013-08-27T05:53:00

Amazing game! I loved the gameplay concept. It was really challenging. I also liked the fact that the timer was on a tempo rather than on a clock A LOT

YOU MUST GET THE ATOMS by Terrabyte 2013-08-26T09:11:00

It's a pretty hectic game, it was really fun.
I had trouble remembering the atoms combinations and recognizing stuff, but it was a good experience anyways :)

10 Seconds to Live by Conflei 2013-08-26T02:14:00

Hola Felix =)

glitchme.exe by Sos 2013-08-26T14:10:00

The mouse goes all crazy after the crash hahaha.

It was a really good trip :)

Arson Investigator by Josh Riley 2013-09-03T15:27:00

Nice take on the theme!

I found it quite easy on both EAsy and Normal difficulties, but only because the arsonist start more than one fire and I could often look at the group of people near the starting fire and follow them until I saw someone running and doing additional fires. So if they would make only ONE fire and then start running like if he was anybody else, it would be significantly harder overall.

On hard my hardest problem was putting out the fires, I won only because I had two suspects and one of them died so it had to be the other one :P

Nice work overall! Had fun with this neat little concept :)

1000ms by Loren 2013-08-27T06:00:00

117257 points on 10x10 Point Rush.

Loved the art direction, it's so... you.
Had fun, was a good game. :)

Sundial by Recursiveanomaly 2013-08-26T14:06:00

The UI was really good. Neat game

OHNOES by zedutchgandalf 2013-08-26T18:59:00

I wish it had sound and more ways to die, I only found out one way on the first level and couldn't get through the second one :(

I really like the idea and the theme :)

Cedarville by BenWhi 2013-08-26T14:02:00

Awesome idea. I really really liked how the stories were connected to each other, I wasn't expecting the connections to be that good.

Audenary by Andrio 2013-08-26T13:24:00

Really great work! It's very relaxing and immersive.
Loved the musical aspect of the game.

10 Seconds Quest by Nora Shishi 2013-08-27T05:56:00

Pretty art and the gameplay concept was really neat. Good work! It is pretty challenging to beat it

10 10 Second Game Design Lessons by douglasv 2013-09-17T18:39:00

This was really nice! Didn't expect it at all.

Great great work!

Hallucivian by Hypnohustla 2013-08-27T02:57:00

Everything was really good! To the music, to the art, to the gameplay, to feel of the game. The challenge was good too.

You made a really amazing and bizarre gem. :)

The Duel by Surrealix 2013-08-26T13:37:00

Nice game! Loved the visuals and the challenge was good

Forever Alone by ShellfishGames 2013-08-26T22:06:00

This was very nice, a good experience overall. The setting and the music are really good.

Great work!

Day of the Vampire by drilltail 2013-08-26T14:03:00

Really good game, the level of polish is great.
Loved the vampire art!

10 Second Hero by Diogo Muller 2013-08-26T14:12:00

Nice game, it was really fun. Was hoping for it to last longer though :(

The music was really good

Deja Vu by d__adee 2013-08-26T08:58:00

It is hard, I couldn't save them :( Really nice work overall though!

All 10s - Todo 10s | Mocodrilos Enterprise Present: by DallOner 2013-08-26T07:42:00

Algunos problemas con las colisiones, sobretodo para el Player 1. Puedes intentar reduciendo la caja de colision de los jugadores y ponerlas de un mismo tamano.

De resto la idea esta fina :)

Proletarian Ninja X by deepnight 2013-08-26T11:23:00

Incredible! Amazing work as always, expected nothing less from you :)

Top-notch art and fun gameplay.

ILLUSIOUS by Cell 2013-08-26T09:02:00

It was really simple, but the artwork was incredibly amazing.

Every Ten Seconds A Kitten Drowns by matthias_zarzecki 2013-08-28T01:52:00

Holy shit, you've got so many comments, how do you keep track? D:

Anyways, really nice game. It was solid, didn't find any problem with it and it has some replay value. The music was good but it could have used some sfx.

Good job! Had fun

Coin Rush by lectvs 2013-08-26T07:28:00

Really fun game! The level of polish is really high. I found it quite difficult to land on the heads; but it's challenging, not impossible!

I like the idea of buying power-ups with your score :)

I'm storing it in my games folder. Please make a post-compo version.

Jetpack Jacob in The Quest for Time by Jacic 2013-08-27T04:02:00

I found it way too hard x_x robots can almost always shoot before or at the same time as you and you end up being in a disadvantage. Also, the text could have been a tad slower, it's hard to read the intro if you're not fast enough haha.

Still, it wasn't a bad game. The windows version (post-compo) worked without any trouble!

Timed Strategy by Zelosfan 2013-08-26T13:17:00

It crashed once and the game closed after reaching the HQ on the fog of war level, I'm guessing it means there are no more levels.

Really neat idea and the gameplay was solid. Fun game!

10 Second Crawl by Twistedsnail 2013-08-26T09:35:00

Really solid mechanics, would ease up a bit the difficulty on the first levels though. It's way too brutal at the beginning

LD28 — You Only Get One

Shine by AdventureIslands 2013-12-26T21:07:00

As always I love your art-style!

The main mechanic reminds me of a prototype of a game I made, it felt warm inside <3

Great job! Very polished as usual from your entries. It was really fun :) My only complaint is that the difficulty was maybe a bit too low on the first levels. It escalated well towards the end though!

P.D.: Why the hell does a Lighthouse have traps and spikes in it?!

ONE SHIP by glennbjr 2013-12-26T22:35:00

Score: 7700!

It could use some additional polish, the momentum on the enemy ships really makes dodging difficult (the bullets move sideways instead of forward). The player bullets work fine, make all bullets like the player bullets

Other than that, the game plays nicely. Liked the mothership concept that churns out other small ships.

Only One Gift by Conflei 2013-12-16T03:19:00

Felix <3 Te odio.

No Way Out by Eniko 2013-12-16T04:24:00

Amazing! The heartbeats were a nice touch, but they accelerated a bit too fast for me. I didn't like all the white text invading my screen D:

I loved the story however! I thought there would be more item-combining/puzzles to do before the end though, only being able to use the fridge left me wanting for more :/

The true ending was really good, I kinda of suspected it when I noticed you could interact with yourself. It was only a matter of waiting until there was no time left to try it out.

Awesome work!

YOGO RocketFist by _Rilem 2013-12-26T22:29:00

Very nice game! Loved the art style, the music and the gameplay concept :) The 'combo's you can make feel really gratifying for the player.

The only issues I found is that I never got to spend my Screws :/ I saw the store on the first level and then never saw it again. I dunno If I didn't go as far as I needed to to get to him again, but I cleared a good amount of levels and never saw him again.

Overall a really good game! Would like to see a post-jam version with Random Generation and more stuff/enemies! :)

One shot by Jod 2014-01-03T04:42:00

Nice graphics, nice story. really good job

One Life by SnoringFrog 2014-01-06T23:33:00

I liked this very much :) I kinda expected the 'one-playthrough' thing, but I enjoyed it anyways.

Would like to know what would have happened if I made other choices, but I guess that's how life works.

Old MacDonald vs Zombies by rogueNoodle 2013-12-17T20:44:00

Awesome!! How the hell did you even come up with an idea like this? My highscore was 25726.

It would do wonders with some other zombie types, maybe different interactions for the cow? Dunno, but I'd like to see this idea expanded further.

All my stars are belong to you.

One Shot at Glory by rsaraceni3 2013-12-16T04:43:00

Really hard game! It was fun though. The third burger level was hard as hell.

PD: Bullshit -> http://i.imgur.com/wIiIm8j.png

Airlock One by McFunkypants 2013-12-26T20:52:00

I didn't really feel the theme :/ however the concept was very good. It was a little confusing at first, but I managed to get it with a little thinking. I feel that it lacks a little bit of polish, mainly on the menus and the win condition; dunno, it kinda feels incomplete.

Maybe you could make some levels where there's a minimum area that you have to cover and it scales with difficulty? That way the game doesn't feel like it ends too soon :)

Would like t see a post-compo version!

Lost Gems by d__adee 2013-12-22T18:47:00

Nice visual theme! The game was really hard. Couldn't manage to reach level 2. Sometimes I would get a gem or two but not much more xD

Keep up the nice work! Would like to see this developed further. (And hopefully a little more forgiving at the beginning)

This is your last one by crazyrems 2014-01-03T04:45:00

Love the graphics, nice pixel art :)

Luduvikus by JALgames 2014-01-03T04:40:00

i really enjoy this :) nice work!

One Minute To War by squibbons 2013-12-26T22:43:00

(Sorry I took this long to play it!)

I liked the concept :D It reminded me of Papers, Please (without actually having played PP before)

I'd like to see other methods of code finding, rather than just flipping every paper to see which one has the code. Maybe more fake codes? Codes that lead to the real code?

It's an interesting idea that could use some expanding :)

Two Birds with One Stone by PunyOne 2014-01-03T04:44:00

Its a good idea, nice one.

Agent One by DanielSnd 2013-12-17T20:36:00

I loved kicking Santa's ass :3

Really nice game! Felt very polished. I had trouble aiming the gun, though it's probably because I'm not used to the camera. Good job, looking forward to a post-compo version

Pan Reloaded by DallOner 2013-12-16T03:34:00

Esta fino bebe.

FFirst Impression by chiguireitor 2013-12-16T04:05:00

Bastante entretenida la idea, me agrado ver a mi personaje con todas combinaciones todas extrañas gracias a los gustos variados de la muchacha y los propios.

Le falta pulir bastante, los controles son un poco tediosos para moverse y no puedes echar para atras. Pero la idea es buena, con un poco mas de trabajo puedes tener algo brutal :)

PD: El titulo del juego dice "FFirst Impression", deberias arreglarlo

YOGO Mom! by Coblynau 2014-01-07T00:12:00

"Alt Enter for HD" <- Awesome.

The music was a tad weird, but that didn't make it bad.

Nice game!

THE DOOR by Andreas Brandt 2013-12-17T19:59:00

Wtf con esa cara?! Hahaha está bastante dificil, no lo logré pasar. El unico inconveniente que vi es que la plataforma de cubos verdes no se mueve contigo mientras estas sobre ella

CROSSBORE by (Not) Ivano 2013-12-17T20:07:00

Awesome! Kinda restricted on shooting directions, but good still. It's really really hard. You should reduce the character hitbox a bit though, sometimes I felt like I could go between two puplings only to die :c

Hope you expand this game post-LD :)

CROSSBORE by (Not) Ivano 2013-12-17T20:11:00

Oh, and she seems to trip on dead bodies. I don't know if that's on purpose

CROSSBORE by (Not) Ivano 2013-12-17T20:17:00

HOW THE HELL AM I SUPPOSED TO OUTRUN THE QUEEN?!


Oh, btw, I found the second arrow as well. The glitch happens when you kill a pupling. Two explosions appeared and then there were two corpses with an arrow each.

You Only Get One Nap by Gtoknu 2013-12-16T20:17:00

This was really hard! Couldn't manage to beat all the levels. I hate the pillows, their jumping timing is too good and gets on my nerves xD

I really liked the enemy variety and the fact that it seems like a speed-runnable game.

Great work!

PD: Regarding my game, I know there's some impossible to avoid monsters. I wanted to add more attack patterns, but ran out of time sadly. Hopefully I can fix that on the post compo version. Glad to know it made you think every round :D

PD2: The twitter link on your LD profile is broken.

One Character/One Song - Samuel Pantoja & Annybell Villarroel by Anny 2013-12-17T20:23:00

Me gusta el concepto que se ingeniaron :) le hace falta un poco mas de refinamiento, pero lo que llevan esta bastante bien. Las instrucciones aparecen por muy poco tiempo y no da tiempo de memorizarse tantas teclas; ponganle una confirmacion en las instrucciones antes de empezar a jugar.

El arte esta bueno, pero los personajes se ven fuera de lugar.

Un bug que consegui es que no me ocurrio como hacer el acorde en Do y decidi lanzarme al agua a ver que pasaba xD deberia sacarte del agua cuando caigas.

Ánimo! Quiero ver este juego expandido y mejorado mucho mas :)

Kuerbisroboter by Jan 2014-01-07T00:08:00

Very well done! If you make a post-compo version be sure to tell me (@AldianSolkai), I would really like to play it :)

One by bodsey 2014-01-06T23:38:00

Awesome!! I really liked the message and the mood of the game. The music was good. The "reaching higher each time" as a main mechanic was spot-on, reflects upon the game's message :)

Loved it!

WaterColor by fierysquirrel 2013-12-16T03:51:00

Excelente idea, quisiera ver una version post-compo con mas niveles para ver que otra nuevas mecanicas se te ocurre con los colores. Lo que llevas es bastante entretenido!

Lo unico que no se entiende muy bien es que las puyas te devuelvan el color.

WaterColor by fierysquirrel 2013-12-16T04:44:00

Hola bebe.

WaterColor by fierysquirrel 2013-12-16T04:45:00

Paolo apesta.

ONE AT A TIME. PICK WISELY TO PROSPER. by Sean Hogan (anodyne/even the ocean) 2013-12-26T20:45:00

Interesting concept! Too bad you couldn't dedicate more time to it, I would like to see this game developed further to see what it can achieve :)

Mad One by Tex Killer 2014-01-03T04:39:00

Pretty fun! :) nice graphics

No Choice by sudojess 2013-12-16T04:32:00

Interesting concept! I didn't have very clear what thing I got only one of. I think it's "You only get one life", but it could be a little clearer :)

Nice job!

LD32 — An Unconventional Weapon

Alexis' Mission by Conflei 2015-04-20T16:31:00

10/10 would unscrew again

Off to the Races by RyanNielson 2015-04-21T21:00:00

Brought a friend and had way too much fun :D

great job!

Ay Pinatas! by jprogman 2015-05-04T04:32:00

My only complaint is that all piñatas should have dropped candy :c (thematically).
Otherwise it was a pretty great game! I would have liked for there to be sound, would have been pretty nice :)
Good job!

Bacannon by donan 2015-04-20T18:57:00

This was amazing.

It was really simple game and I had way too much fun with it anyways. Great job :)

Billy McMath Solves Problems by Manky 2015-04-21T20:51:00

All my stars are belong to you, this made me laugh way too much

Elem3nts by Pix3M 2015-04-21T02:41:00

Protip on LD: Don't make installers! Some people get discouraged by it and don't play it. I know GameMaker:Studio can export either a single executable or a .zip, check the dropdown box after you type the filename and you'll see the options :)

On to the game itself! The element system was pretty nice, most TDs towers don't interact that way with one another.

Considering you spent most of the time on graphics, I can say you did a great job :) looks pretty good. Maybe next time you can team up with a programmer in case you're doing Jam instead of Compo?

Keep it up! I want to see what you make next.

PD: Release your font! :D
PD2: Q is indeed a funny letter

Rare Drop by Artylo 2015-04-20T20:07:00

Right out of the bat: Great intro screen!

Overall the game was pretty nice, the ambiance and vibe was good.
Bonus points for Fez skeleton and Mom swords.

Things I didn't quite like:
- The knockback on all attacks
- Having half of my initial drops have n/a stats makes getting drops not feel rewarding. Swords with no stats aren't legendary! You could try making swords have more than one stat or effect once you're further into the game, that would help set them apart from the ones you get from the beginning.
- Enemies should be more aggressive when they're harder. Even when they have tons of hp, they're still really slow and can be kited to death
- No level indicator
- Picking up swords was a bit difficult
- The game is pretty long and doesn't have pacing so it feels quite tedious
- The +dmg stat > any other stat. After I got my first +dmg sword I didn't use any other sword with a different +stat. I think removing the your own knockback from your attacks would help make aspeed a viable option too, since right now by a attacking faster you just go farther away from the enemy and have to reposition a lot more.
- Takes a while to get to other parts of the map. Make the map shorter or make more monsters appear, since I have to take long walks to get to the next fight sometimes.
- I couldn't get to the end since there were no more monsters :(

Phew. That was a lot, hope it can help you make the game better :)

The Happy One by x1212 2015-04-20T19:24:00

The game works weird for me on windows. Jumping sends people to the moon, including both you and npcs.

PD as reply to your comment on my game: Thanks! I went for weird and strange, so I guess I did the job well hehe :)

Intergalactic Alien Boy Band Conquest by Lady Beardo 2015-04-20T19:20:00

The flavor text made it for me haha. it was pretty good, had a good time playing thru it and trying out different combinations :)

Risk of Color by mtanton 2015-04-20T18:25:00

Nice job! Congrats on finishing your first game btw :)

I would improve a bit on the controllers, it's a bit troublesome to have to cycle through the colors. You could assign a key to each color (QWE would work) so it's easier to switch on the go.

Jumping is a bit weird, I need to have momentum in order to go up the platform. If I try to jump and then move I won't be able to reach it, instead I have to be moving when I jump.

Try to keep polishing after LD so it gets better! :)

Rock Paper Scissors ATTACK! by ruthiepee 2015-04-22T19:50:00

Nicely done! I could 'cheat' thru the first 85~ points by just alternating weapons and shooting as fast as I could at the spawn point. At 111 they just became too much for me tho haha

The Teabaggers by leddkire 2015-04-20T03:47:00

o/

Roll Initiative by Lynx 2015-04-20T18:42:00

Woah. This game just FEELS great. Pretty nice job! Graphics and music is excellent, the overall style is pretty good and consistent.

Really really polished :) had lots of fun!

Flavourish by UannaFF 2015-04-21T02:19:00

Te quiero <3 no te desmotives

Pillow Fight! by The Pixel Collective 2015-04-21T21:08:00

Had lots of fun!

There was a slight problem in audio though, after you win, the sfx gets stuck and keeps playing even in the menu.

Home Alone 4 by saturdaymorning 2015-04-24T21:54:00

I found the secret room :3
Loved the Charlie Brown-esque vibe! Enjoyed the game, was a pretty nice experience :)

Good job!

TypeFighter by Sheepolution 2015-04-20T18:31:00

Nice! At first I thought it was just like "Typing of the dead" or those kinds of games. But the word being gone forever after you use it really sets it apart.

Great work! :D

PS: this game is hard

AN UNCONVENTIONAL WEAPON by Avant-Marde 2015-04-20T19:08:00

This was pretty well done :)

I did get that words being harmful was the message behind it, but the bullying part I'm not so sure.

My only complaint is that maybe it could be a littler bigger or allow some kind of resizing? on a 1080p screen it looks kinda small.

Great job :D

LD37 — One room

One Room by manax 2016-12-30T17:28:00

I'd like to see the original idea more fleshed out!!

I don't think the music fits that well for such a bad situation, but the song is nice on it's own :)

United Parcel Samurai by qzqxq 2016-12-28T21:36:00

Wow, reaaally hard. I had to see the video to see what the whole game looked like, I couldn't beat it hehe.

That aside, the idea was simple but good. The black orbs were a nice concept and the idea of the stage being beatable backwards by changing to a laser gun was pretty neat too.

Great job!!

1 Room and 48 Hours by meg 2016-12-30T18:04:00

Very good and relatable!! Had lots of fun

Toy Robot : The Room Defender by Rixud 2016-12-30T18:16:00

That was fun! The cockroach noises were a bit cringy for me tho >.<

Chrome Room by Palarus 2016-12-30T18:30:00

Looks and feels very polished. I liked the art style a lot, simple but elegant.

Nice to see a great Godot Engine game :) Keep up the good work!

BreakAround by Xanjos 2016-12-28T21:08:00

The ball going between two points happens waaaaay too often. Maybe you could solve it by adding a bit of randomness to the bounce? Like 5-10% randomness at most, that way if it does happen, it'll eventually get unstuck on it's own while not affecting normal bounces.

The idea is good tho! And it does seems like it could work as a VR game. Keep working on it :)

Danger: Mondays by Gamepopper 2016-12-27T03:24:00

The hazards really shake up the gameplay. Maybe the keyboard is a bit too sensitive? I don't know if you're detecting continuous pressings or not, but when I hold the key for more than just a tap, I always seem to go overboard. Might be me tho.

It was fun!

One Tough Room by Beardo Games 2016-12-27T03:06:00

It was hard to understand what the effects of my actions were, I didn't really know what I was doing. That said though, the concept is really nice and if you explore it further it could be end up really good :)

Maybe something you could add is show the joke made with all the components you chose, even if they don't make much sense or aren't funny. I think the absurdity of it would be appealing.

PD: Was that intro a parody of the Seinfeild theme? If so, well done.

The Switching Cavern by leddkire 2017-01-03T01:43:00

<3

I Clean Toilet by Flaterectomy 2016-12-30T17:39:00

Very good! I thought the tips would be used to get some upgrades, like increased walking/cleaning speed.

Had fun :)

Tenement Rush by rjhelms 2016-12-27T03:33:00

As others say, the controls are a bit cumbersome. You could try either with a different control scheme or by lowering the initial difficulty so players have a chance to adapt to it.

Other than that, the idea is good and the game is fun! I also liked the music :)

Fighting Spirits by Pyrofoux 2016-12-31T16:41:00

This was really something, it got to me :)

As an experience I loved it.

As a game, I have a few quirks about it:
-The left click swinging doesn't feel useful
-The never ending waves is a weird gameplay mechanic, though it makes a lot of sense for the theme, it doesn't make much sense gameplay-wise


Loved it!

One Room Dungeon by Trasevol_Dog 2016-12-31T16:03:00

Ahh, so good. You did a really nice job.

Junction by batmagus 2016-12-27T02:55:00

I downloaded the fixed sensibility version and it still was too high! Also the audio was a bit unbearable, the static sound specifically.

Other than that the concept was good, it starts rather simple but once you start using the other machines it starts to play on your memory. I wasn't expecting the red ones (are they meant to be encrypted packets?) to lose the blue symbol after processing them and I lost :P

Great job! I'd work on the pace at which you present new mechanics to ease the player a littler better into them.