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Jan

View on ldjam.com

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202047Stuck in a loop👥TEORT - The Escape of Rabbit Teortjam9933.372.952.613.553.453.133.083.25
201842Running out of space👥Space Tatersjam6873.302.882.823.343.363.203.04
201740The more you have, the worse it isThe Semi-Realistic City Gamejam2173.803.783.133.523.273.002.333.05
201328You Only Get OneKuerbisroboterjam2013.233.173.372.723.372.793.382.9662

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Jan

Jan leaves an average of 6.0 feedback comments each event.

LD47 — Stuck in a loop (2)

Loopita's Dream by vetu11 2020-10-06T03:10:31Z ♥ 3

Very well done and executed. Great pairing of everything.

Press the Buttons by FluffyGameDev 2020-10-06T02:35:41Z ♥ 1

awesome game! really enjoyed this one. the keypad input is a bit off when very close, but if you take a step back it works just fine. thank you for a great experience!

LD42 — Running out of space (9)

No Vacancy by Arbosis 2018-08-14T03:06:23Z ♥ 2

This is great!

The Kessler Problem by catbutt 2018-08-14T02:54:04Z ♥ 2

Very nicely done!

Eviction Evader by NDHR Productions 2018-08-14T02:34:48Z ♥ 1

Cute game. =D Would play this again once you implemented more of what you were intending

Ludum Delivery by Korso 2018-08-14T02:25:32Z ♥ 0

This is a great game. It's a lot of fun to play. Very balanced experience. :)

Shopping Simulator 2018 Mega-Deluxe Edition by MrSerp 2018-08-14T02:16:23Z ♥ 1

I like the idea of the game. I think it needs a few fixes and expanding though.

I couldn't figure out what was on my specific shopping list. The cart was rickety indeed =D. The controls were too complex. I'd play this again!

LectureRush by FooMar 2018-08-14T01:48:50Z ♥ 4

Very cool. I found it difficult to get my students to sit down, but I really like the whole idea here!

Temple Trap - The Game! by Jasper Hansen 2018-08-14T01:37:38Z ♥ 0

Very cool. I liked the idea of using the atmosphere as health.

Encountered one crash: ``` ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_weapon:

Unable to find any instance for object index '6' name 'obj_player' at gml_Object_obj_weapon_Step_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_weapon_Step_0 (line -1) ```

Kitchen Nightmare by Fadex 2018-08-14T01:32:23Z ♥ 0

I like the game; however, I do feel like it needs some additional tweaking. Perhaps an accessible recipe/cookbook since it's not easy to remember any recipes from the start. I'd also suggest, perhaps a more of a progression/level up to unlock new and more complex recipes. The font was difficult to read as well.

Overall it was nice to see something created outside Unity =) Nice work

Setting Soul by Omniorcus 2018-08-14T01:25:59Z ♥ 0

I had a hard time understanding the initial game mechanics and it was a bit frustrating. Music/audio was great. I really like the concept

LD40 — The more you have, the worse it is (4)

DonJuan-Girlfriend Dating Simulator by rowdies 2017-12-06T14:29:59Z ♥ 2

Hey, I saw your request for more detailed feedback. Overall it's a nice game. I really like the art style. Here are some ideas on how to make the game easier to understand: (1) an indicator on which building is currently selected. For example making the arrow a different color. And then switch it back to normal when leaving the building. At first I thought I'd stay in the same building until I select something else, but it seems like each click equals one visit. I am not sure what the condition is to visit a building. Sometimes it lets me and sometimes nothing happens when I click. (2) Add a little message every time the stats on the top change. For example if you're at the burger joint: "Fitness-10". That would make it easier to grasp what each interaction does. (3) Giving the clickable on-screen controls a white outline or some other kind of highlight would help to see which parts are interactive. (4) On the clock I'd get rid of the minutes and display the hour only. Having them run by so fast is directing the player's attention to the wrong place - anything that moves or changes on the screen will get attention. (5) If you keep the minutes then I'd add a leading zero to the single digit minutes (01 instead of just 1, etc.) That will make it look more like a clock. (6) Sometimes it's hard to tell why an interaction is not possible. Adding a small info message could help with that, for example: "You can only visit 3 buildings per day", or whichever is the condition. (7) Maybe not make the work or sleep instant and show a message for a few seconds instead. For example "working...". At first I thought neither button did anything. It was hard to notice that the clock jumped forward a couple of hours. - that's all I could think of right away. I hope it helps. Keep up the good work, this is really impressive for a first game and the limited time. :)

A Week of Chicken by _tiJy 2017-12-05T23:18:35Z ♥ 0

I like the game. The music is catchy. One night one of the wolves got stuck on a tree and was unable to return to his cave, so the next day never started. Aside of that I didn't have any problems. The art style is pleasant to look at.

Holiday Parking Panic! by FormalCloud 2017-12-05T14:33:12Z ♥ 0

This is a really fun game! I just love how the collision sounds line up with the music. It would be even better if there was some honking going on too. I finally managed to collect all 7 gift boxes without blowing up, but nothing happened. If the AI driving would have gotten even worse with every gift you picked up it would have easily fit the theme too. As is it seems a bit hard to connect to the theme.

Overloaded by yishalee 2017-12-05T13:00:03Z ♥ 1

It's an interesting game. The controls took some getting used to. It would be good if there was a minimum distance for the enemy ship to spawn. Quite often it spawns right next to me and gets an instant hit without giving me much time to react. I really like that the shooter / turrets can hit each other. It's fun to make them knock each other out.

LD28 — You Only Get One (9)

Purpose by deepnight 2013-12-18T11:17:00

Very impressive work for only 7 hours and interpretation of the theme is spot-on. Just wow!

Berathen Jam by Venks 2013-12-18T09:14:00

Great game, liked it. Fun to play.
Would be nice, if all games had at least two set ups.

Get Up, Get out, Dont Die by Riilu 2013-12-18T00:30:00

Very hard game. Couldn't get past first screen. Would be nice if it startet easier so you could see more of the game.

One String Hero by dementor561 2013-12-18T00:18:00

Interesting game, not bad. :)

Nature's Howl by louis.denizet 2013-12-17T23:31:00

Nice game. It would have been handy to have a way to check which level the tree is currently at and how many more are needed to let it grow.

You Only Get Won by ChrisMingay 2013-12-17T22:38:00

Awesome game. Couldn't stop playing.

Clicken by brogrammers 2013-12-17T21:57:00

Great game! Fun to play.

Party of One by Jan Marcano 2013-12-17T21:27:00

Yeah, survived round 44. Fun to play. :)

ArenaFighterz Game by Rothens 2013-12-17T14:36:00

First impression was good. But game is unplayable because I constant got stuck in the walls.