One String Hero by dementor561 2013-12-18T00:18:00
Interesting game, not bad. :)
Foon → Ludum Dare Explorer → Users → Jan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | TEORT - The Escape of Rabbit Teort | jam | 993 | 3.36 | 2.94 | 2.60 | 3.55 | 3.44 | 3.13 | 3.08 | 3.25 | |
| 2018 | 42 | Running out of space | 👥 | Space Taters | jam | 687 | 3.29 | 2.88 | 2.82 | 3.33 | 3.36 | 3.19 | 3.03 | ||
| 2017 | 40 | The more you have, the worse it is | The Semi-Realistic City Game | jam | 217 | 3.80 | 3.78 | 3.13 | 3.52 | 3.26 | 3.00 | 2.33 | 3.04 | ||
| 2013 | 28 | You Only Get One | Kuerbisroboter | jam | 201 | 3.23 | 3.17 | 3.37 | 2.72 | 3.37 | 2.79 | 3.38 | 2.96 | 62 |
Interesting game, not bad. :)
Great game, liked it. Fun to play.
Would be nice, if all games had at least two set ups.
Yeah, survived round 44. Fun to play. :)
Awesome game. Couldn't stop playing.
First impression was good. But game is unplayable because I constant got stuck in the walls.
Great game! Fun to play.
Nice game. It would have been handy to have a way to check which level the tree is currently at and how many more are needed to let it grow.
Very hard game. Couldn't get past first screen. Would be nice if it startet easier so you could see more of the game.
You can walk a lot faster on the roads.
In the Help menu are some more hints about the gameplay.
Hey ShellfishGames,
here are some answers:
1) We had some really cool plans for the little robot, but in the end there were just not enough hours and we had to cut all of it. :/
2) You can can farm for pumpkin seeds by harvesting the fields while the pumpkins are still tiny.
3) You can trade the potatoes with the farmer in the east. Just stand close to him and hit space. For 5 potatoes he sells you a better hoe. If you already own the steel hoe then he will just pay you money per potato.
4) The money is only used for buying new fields.
No worries about the questions, if you got more feel free to ask here or check out the in-game help menu. :)
This is a really fun game! I just love how the collision sounds line up with the music. It would be even better if there was some honking going on too. I finally managed to collect all 7 gift boxes without blowing up, but nothing happened. If the AI driving would have gotten even worse with every gift you picked up it would have easily fit the theme too. As is it seems a bit hard to connect to the theme.
I like the game. The music is catchy. One night one of the wolves got stuck on a tree and was unable to return to his cave, so the next day never started. Aside of that I didn't have any problems. The art style is pleasant to look at.
It's an interesting game. The controls took some getting used to. It would be good if there was a minimum distance for the enemy ship to spawn. Quite often it spawns right next to me and gets an instant hit without giving me much time to react. I really like that the shooter / turrets can hit each other. It's fun to make them knock each other out.
@interpol Thank you! Yes, unfortunately I ran out of time to add all the things I had in mind. I certainly needed the extra 24h to get the game to where it is now.
@meursault I am sorry to hear that. Can you please try running the game from the command console with: java -jar "The Semi-Realistic City Game.jar"? That should output whichever error is happening in the console. Then I could see what is going wrong.
@meursault: It seems to be that Linux has problems with playing the MP3 sound files of the game. I added a link to a version of the game without sounds. I hope that helps.
Hey, I saw your request for more detailed feedback. Overall it's a nice game. I really like the art style. Here are some ideas on how to make the game easier to understand: (1) an indicator on which building is currently selected. For example making the arrow a different color. And then switch it back to normal when leaving the building. At first I thought I'd stay in the same building until I select something else, but it seems like each click equals one visit. I am not sure what the condition is to visit a building. Sometimes it lets me and sometimes nothing happens when I click. (2) Add a little message every time the stats on the top change. For example if you're at the burger joint: "Fitness-10". That would make it easier to grasp what each interaction does. (3) Giving the clickable on-screen controls a white outline or some other kind of highlight would help to see which parts are interactive. (4) On the clock I'd get rid of the minutes and display the hour only. Having them run by so fast is directing the player's attention to the wrong place - anything that moves or changes on the screen will get attention. (5) If you keep the minutes then I'd add a leading zero to the single digit minutes (01 instead of just 1, etc.) That will make it look more like a clock. (6) Sometimes it's hard to tell why an interaction is not possible. Adding a small info message could help with that, for example: "You can only visit 3 buildings per day", or whichever is the condition. (7) Maybe not make the work or sleep instant and show a message for a few seconds instead. For example "working...". At first I thought neither button did anything. It was hard to notice that the clock jumped forward a couple of hours. - that's all I could think of right away. I hope it helps. Keep up the good work, this is really impressive for a first game and the limited time. :)
I had a hard time understanding the initial game mechanics and it was a bit frustrating. Music/audio was great. I really like the concept
Very nicely done!
Very cool. I found it difficult to get my students to sit down, but I really like the whole idea here!
I like the idea of the game. I think it needs a few fixes and expanding though.
I couldn't figure out what was on my specific shopping list. The cart was rickety indeed =D. The controls were too complex. I'd play this again!
Cute game. =D Would play this again once you implemented more of what you were intending
Thank you everyone for all the kind words and great feedback!
@belowparallel-ian the game was written with Eclipse as IDE. Graphic files were drawn with MS Paint and GIMP. No pre-made game engine was used, I just started with a blank new project and went from there. I used some code snippets from my last Ludum Dare entry for the core game loop and graphics drawing logic. We skipped on the sounds part as we ran out of time, otherwise we probably would have used sfxr as well as recording our own sounds and editing them with Audacity.
This is great!
Very cool. I liked the idea of using the atmosphere as health.
Encountered one crash: ``` ############################################################################################ FATAL ERROR in action number 1 of Step Event0 for object obj_weapon:
Unable to find any instance for object index '6' name 'obj_player' at gml_Object_obj_weapon_Step_0 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_obj_weapon_Step_0 (line -1) ```
This is a great game. It's a lot of fun to play. Very balanced experience. :)
I like the game; however, I do feel like it needs some additional tweaking. Perhaps an accessible recipe/cookbook since it's not easy to remember any recipes from the start. I'd also suggest, perhaps a more of a progression/level up to unlock new and more complex recipes. The font was difficult to read as well.
Overall it was nice to see something created outside Unity =) Nice work
Very well done and executed. Great pairing of everything.
awesome game! really enjoyed this one. the keypad input is a bit off when very close, but if you take a step back it works just fine. thank you for a great experience!