Cursed King's Court by kraftkar 2016-12-17T03:31:00
Nice idea. No challenge.
It's play style is very similar to any other "Clicker" game. You don't even have to look at the cares as the trade offs for one card over another is practical zero. I was up to 26 days until death at one point, using the "rapidly like a valid button" strategy.
It's a shame too, as the concept is so interesting, as is the art style and the backing audio. One other issue is the placement of the resource counters, with seem to be separate from the game, visual speaking. These counts would have been better off next too the 'people' on either side of the king.
Overall it's a really good attempt, with bunch of brilliant elements, all let down by poor balancing. It you can get those balancing issues for the cards right, then this game will be brilliant.
LD42 — Running out of space (22)
Easter Shabobble by King Kujito 2018-08-13T17:07:24Z ♥ 0
I like it. The 3d graphics are very nice. I like how cute the characters are. The simple, audio track works well and makes the entire game feel even more adorable. The inventory space reductions work well here to add tension. There are however a couple of bugs when it comes to the moving platforms. The most game breaking one is a collision bug when you jump onto a rising platform resulting in the character becoming stuck in the platform. Since there is no way to restart a level at will, this results in the player having to restart the game. Other than being very buggy, the game is fairly good.
Acreage by pomb 2018-08-13T16:30:15Z ♥ 1
I will come back to this game later. It's a nice little strategy game, with a lot of replayability. I am determined to beat my own score! The graphics are pretty, and the strategy is fun. The game really could do with some audio to accompany it however.
Bitter Litter by Jole 2018-08-13T16:01:40Z ♥ 0
That art style really fits the game, and pairs well with the audio. Controls are a bit confusing, and the keyboard movement combined with the on-screen buttons feels odd. Not bad, just odd. A nice piece overall, with a nice amount of polish.
Floodtown by Sita 2018-08-13T15:49:29Z ♥ 1
Good work man. I liked the concept, and the gameplay was fun. I'm still unsure as to how the adjacency bonuses work, however, and I feel like there should be some way of forcing the flooding to flood other areas first. Audio is extremely basic and quiet, to the point I missed it at first. Overall, a great concept piece. On I think world be great fun with some more development time, and some fitting audio,
PLUNDER by Wieczny 2018-08-13T14:44:44Z ♥ 1
It's a nice concept, but I feel you could do a lot more with it. The 'plunder sessions' feel too short, and there doesn't seem to be any reason to be selective in what you destroy. It would have been cool to be able to get combos of items that could combine into new items as you played. Also, the game NEEDS audio. It's actually a disservice to the concept for the game not to have audio. Otherwise, the game is weirdly addicting and fun.
Oh no! This is monsters! by Alexey Akulovich 2018-08-13T14:11:16Z ♥ 1
A solid piece of work here. Original? No. Well executed? Yes. The artwork is nice enough and does its job well, the same thing can be said about the music. The arcade feel of this is great, and more importantly, this game is just great fun to play. The one big issue is that the rocket launcher is a bit too powerful, especially for the amount of ammo you get for it. Otherwise, great work.
Space Depot by Laien Pathfinder 2018-08-13T13:56:05Z ♥ 0
A great idea, with both a setting and gameplay adherence to the theme. The graphics are pretty if simple, and the audio perfectly captures the mood of the game. There are however issues with the hitboxes of objects, resulting in many unearned deaths. The biggest issue with this is the spikes at the front of the ship, which don't count for catching space trash and are constantly getting hit. Also, the turning thrusters sound effect is horribly grating on the ears. Otherwise, this is a really fun little game. :)
The King's Board by Martin Senges 2018-08-13T13:31:22Z ♥ 1
This is a nice piece of work. As a fan of both chess and go, this feels like a nice mix of both. The graphics are simple, but that's all they really need to be. Again audio is basic, but that is acceptable for this style of game. The biggest downside is that you really need another player to play this with, but the rule set is open enough for a lot of fun matches between friends.
Temple Trap - The Game! by Jasper Hansen 2018-08-13T13:18:13Z ♥ 0
A nice piece of work. Not my style of game, but nice. The artwork looks good, with nice animations. The selection of enemies seems a bit limited though. It's also unclear at first that the walls closing is tied to your health. Audio is a bit lacking. Really require some form of backing track.
Overload by ProgrammingDimension 2018-08-13T03:06:16Z ♥ 3
I don't really know what to say about this one. The UI is confusing, the feedback to actions is terrible, and ultimately I am bored by it. On the other hand, the game is ambition, strategic, and feels like it could be great fun. But it just isn't though. Sorry man. This one is a miss for me, mainly due to the UI design.
cargOS by tigerj 2018-08-13T02:53:25Z ♥ 1
I like it. It has a nice feel to it. The concept is simple, yet executed well. The audio is nothing special fits well enough. The graphics are also quite nice, with a crisp feel that is fitting for both a shipping warehouse and spaceport. The main issue is that the claw is a little too slow, with the entire game feeling slow because of it. Otherwise, great work man.
SpaceRun by Stoan 2018-08-13T02:33:55Z ♥ 0
This is a brilliant entry. The interpretation of the theme is the most obvious interpretation that I would never have thought of. It also works for both the setting and the gameplay. The sprites are beautiful, and the simple looping audio really adds to the arcade feel of the game. This combined with the fast-paced gameplay makes this one I think I might keep around for when I'm bored, but only have a little time to kill. Excellent work man. 😁
Void Knight vs PEST by Memel06 2018-08-13T02:21:11Z ♥ 2
This is fun. It's a simple concept, done well. The graphics have a charm about them, and the trail left by the spear is a nice touch. Twin stick controls aren't often seen, so this is a breath of nostalgic air. The one issue is the movement speed of the spear feels too slow, but that is a relatively minor point. Nice work man. :)
Too Many Boxes by jasperarmstrong 2018-08-13T02:09:59Z ♥ 1
This was surprisingly compelling. Average graphics, and no audio work, but weirdly fun. The package names were a good touch, and it was oddly exciting to see what new thing had been 'delivered'... I think I have just learned something about myself. 😕
Full of Thoughts by Pedro M Marangon 2018-08-13T01:58:30Z ♥ 1
You need to set shareable on. Click 'Get Shareable Link' and use that.
*N*X warriors by Stepan Shabalin 2018-08-13T01:09:18Z ♥ 1
Div by 0 errors for me on the win32 version. Sorry man.
Claustrophobia by DangoGameDev 2018-08-13T01:00:48Z ♥ 2
This is a game where half the players will solve it immediately, and the other half will get really frustrated wondering what to do. I was in the first set. Despite the game lasting less than 30 seconds, I liked it. It's annoyingly short, but the graphics are very nice. I was instantly immersed in the world and really wanted more to be honest. Kind of leaves me with a weird feeling of longing. I look forward to playing your entry in the next Ludum Dare.
The cutest garden by Quorusa 2018-08-13T00:48:09Z ♥ 1
A nice little entry. A bit slow paced, but nice. The artwork is adorable, and the audio work matches the overall feel. You can be proud of this first entry.
Never run out of SPACE: a ZIP folders journey by Swini 2018-08-13T00:24:58Z ♥ 2
For your first game, this is great. Graphically this is beautiful, and I like what you have done with the theme. However, I did not enjoy the game. This is mainly due to difficulty issues. I only managed to get to the third level before the frustration got to me. Every level requires death to progress, death usually invoked due to a lack of knowledge of the level, as opposed to the lack of ability. Level 1: the movement speed was a bit too low, resulting in being unable to dodge the blocks. Level 2: You can't see the platforms you're trying to jump to in multiple instances. Level 3: the boss moves too fast to constantly avoid, and a lack of feedback as to if the bombs are hitting leads to uncertainty and frustration. I want to enjoy this game, but the little things like these just make it too frustrating to play.
Satellites by Bewelge 2018-08-12T23:54:06Z ♥ 0
What an interesting concept. Not exactly my cup of tea, but very unique. Graphics are simple but effective, and quite pleasant to look at. Audio track fits both the game style and the graphical style well, and the game most definitely fits the given theme. The only 'issue' is the lack of humour, but that matters little, considering the technical look of the UI. Overall a good entry, with great use of the theme.
Cure Your World by teo989 2018-08-12T23:42:51Z ♥ 1
A bit lacklustre in all honesty. The car controls feel very off-putting, due to the instantaneous move/stop. This combined with the forward/backwards movement requirement for turning makes the controls very annoying. The concept is rather simple, with the car movement aspect being the most innovative part. Graphics are very simple, and not attempt at audio or humour seems to have been made. Thematically this does work, but in the most obvious way possible. Overall this is a decent idea, stifled by a large number of design issues, mainly the feel of the controls.
Path of Excess: Hoarder vs Horde by quill18 2018-08-12T23:21:28Z ♥ 2
Enjoyable for a couple of minutes. It loses tension rather quickly though, especially with a couple of good item spawns. Audio didn't come across as anything too special. Graphics are quite charming. Item names are also rather humourous. Overall an enjoyable entry, that just requires some more balancing work on the difficulty curve.