Foon → Ludum Dare Explorer → Users → Pomb
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2015 | 32 | An Unconventional Weapon | KNIGHTS of the TURNTABLE | jam | Graphics | 4.84 | |
| 🥈 | 2015 | 32 | An Unconventional Weapon | KNIGHTS of the TURNTABLE | jam | Humor | 4.67 | |
| 🥉 | 2015 | 32 | An Unconventional Weapon | KNIGHTS of the TURNTABLE | jam | Audio | 4.50 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Acreage | compo | 233 | 3.57 | 3.38 | 3.55 | 3.73 | 3.78 | 1.86 | 2.26 | 2.95 | ||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | Pufferfish51 | jam | 3.33 | 3.41 | 3.75 | 3.75 | 3.91 | 1.62 | 2.60 | 2.70 | ||
| 2017 | 40 | The more you have, the worse it is | Digit Attack | jam | 2.75 | 4.00 | 4.00 | 4.00 | 4.00 | ||||||
| 2016 | 36 | Ancient Technology | Scribe | jam | |||||||||||
| 2016 | 35 | Shapeshift | LapidemMortuis | jam | 74 | 3.93 | 3.60 | 3.33 | 2.93 | 4.63 | 3.60 | 4.38 | 26 | ||
| 2015 | 33 | You are the Monster | Cataphilla | jam | 236 | 3.58 | 3.11 | 3.54 | 2.48 | 4.47 | 4.39 | 2.22 | 3.97 | 57 | |
| 2015 | 32 | An Unconventional Weapon | KNIGHTS of the TURNTABLE | jam | 4 | 4.39 | 4.11 | 3.50 | 3.72 | 4.84 | 4.50 | 4.67 | 4.12 | 32 | |
| 2013 | 28 | You Only Get One | Wrecked | jam | 119 | 3.46 | 3.10 | 3.28 | 2.64 | 4.26 | 3.32 | 2.89 | 3.53 | 41 |
Rad game, Really cool mechanic, awesome graphics and groovy music, good job.
Great sprites :) I didn't like the sound of the enemies continuous shooting hitting the chest, it's like the audio was stuck and got annoying. Otherwise was pretty cool
I like it! good job on the Walls they look very, insidesie.
movement feels a little sharp, but otherwise good job!
I also couldn't manage to finish :S
Nice graphics! My rockets didn't want to shoot all the time, so I just got into the 2nd room and it was too unresponsive to fight anything.
Wow that was surprisingly awesome! I really dig this take for a memory game, nice job, amazing environment.
Cunning. Once I had figured out the mechanic though it got boring walking the whole time. Maybe other elements that changed your health status could have been cool. Or simply other animations you could make just to keep the interest high.
Really enjoyed the music and pixels were very pretty indeed.
Thanks guys, I agree with the difficult controls! In truth we didn't spend all that much time fiddling with values or play testing, which shows. The one life was an "easy" / cliche way of thinking of the theme, but for me atleast I exceeded my expectations for what we achieved in the weekend. Comments in the office are that it would have benefited from screen space control scheme rather than facing direction.
Thanks for playing :)
Cool :) I didn't get the theme integration, great story stuff happening, I couldn't tell if the story was tied into the direction i was going, so negative things were said when I went towards a dead end? Pretty awesome stuff :)
Good Job! "Look" looks great, would have liked bidirectional color shift control.
I didn't like that the monster had ease movement, felt cheated because when I fell faster, supposedly gaining more distance they monster is catching up so wasn't rewarded for going fast.
The reward for going slow is that you get to collect all the coins, but then it must be hard because the monsters on your tail, if you go fast the reward is that the pressure is less but you don't get all the coin.
I would definitely change the monster to have constant speed. And perhaps only do lateral movement when on the same platform as the player, that way you can game the AI better. Wrapping would be another cool addition to the game. Good Job! Fantastic contrast between walkable ground and player character.
Agree with comments on needing better level design. Also felt that the control wasn't enough to swoop well enough, because it's too snappy.
No restart button? had to close and reopen to play again.
I think the hitbox for the ships is too big because I found that I died when asteroids just came close to me
pretty cool, like the stick figures and the perspective play angle. Good job, I think you accomplished quite a bit in such a short time!
You win! fantastic game. I really like how simplistic it is, I'd say that enemies need to show their life status, and that it should start off spawning enemies slower. Other than that, you should consider taking this further! :) it's addictive too :) I enjoyed hovering above cracks and burning the guys as they come out, because they fly straight into all the balls :) Would have been cool also if the blue ones die to falling on the head and the others by fire, to give some variance. Really well done.
Awesome! I really dig it, found it pretty hard to judge the jump though, You should defiantly carry on exploring this idea more!
Amazing game! I wish it was a little more interesting getting to the titans, just walking for those 20-30seconds after death seems like a high cost when you still learning the titans weakness, maybe you can get 1 spawn point you can manage. Also lesser monsters outside or critters to make the world feel more alive.
The only thing lacking for full vote is humor, maybe a quick dialogue piece before each Titan.
Amazing job, I enjoyed this game the most so far!
I wasn't too sure how to play
Neat :D I think you're just missing some feedback on when you hit the boats, otherwise this is a really cool concept :D
Wah those potty things are scary :D
doesn't load for me
The fact that you're age 10 and making games is awesome! Keep on keepin' on!
Would have been nicer if you had web links
Good effort here man! I wouldn't mind seeing a bit better enemy logic, but graphics are great man.
Good work, really simple idea and good follow-through! Glad you didn"t have a lives mechanic in there :)
This is awesome man! I love the feel. Some added animations on the take down would make it feel even more satisfying to get the kill. Great work!
I think the player character would feel better if the gravity was snappier because it felt a little floaty. I did like that some of the badies looked like batman :D
Really cool mood, wasn't sure if ass planting the small guys was the entirety of the goal.
Just finished fixing it. Give it another go!
@Gigarapto @sergicollado it seems the web build isn't friendly with fmod. Id consider the music to be a big part of the game, maybe try out the downloadable builds.
Ah man thanks for the kind words everyone. Totally thought this was a fail, but happy to see some of you enjoyed the experience.
really sinister but its really whacky (pun intended) :D
Nice work Tuism! Damn tricky getting the balance between surviving and having enough grass to hide in!
Really rad! Quite disturbing but...who cares!?
Great game, the ai could have maybe been a bit more aware and the music is a bit overpowering but I like the mood you are setting.
Epic, I loved this so much well done guys. Really great job. Everything is top notch.
The sound effect was hectic, too much so. I also couldn't quite figure out how play, when I shot the balls nothing happened when it went past/through the dudes walking around, which I assume is a bug.
I've played a couple games with this particular mechanic, but it's really fun and satisfying.
I like the mechanic of people depleting their energy but why do they regain energy? Cool idea though
really great graphics man :D but I think I ran into some game breaking bugs too soon to even get to play that much.
Wow cool night time effects man! really like the feel, was pretty hard felt the enemies were a tad bit to difficult right in the beginning. With a more gradual difficulty curve I think it would be Excellent!
haha, short and sweet!
haha, this was sooo random but kinda cool!
Good script. good art. nice ambience
I had no clue what i was doing.
Cool idea but needs a bit more fine tuning :)
weird as hell but I laughed so hard when you transform!
The fish are really funny, and I love that you made mouse noises for sound effects :D The collision was acting a bit strange sometimes.
Thanks for the kind words peeps.
@aemiliu5 the Audio man is a genius I loved the soundscape he made for this game. It adds so much to the mood imo.
A bit like sokoban! It's cool :D
This is amazing! most fun entry I've played, I loved everything. Great game.
Challenging but rad, nice one!
Awesome work, was awesome trying to switch to the right form, good amount of tension being built. Good job!
Simple, but the movement speed of the blocks makes it feel sluggish.
Nice look and feel, awesome audio, but to be honest it's really jarring when you die and the music just stops. Great entry!
Yes! It's mostly a very bad version of Tetris Attack, minus cool mechanics and really only the match 3 aspect of it due to time and bug hunting, I wanted to add a bunch of things with the ordering and combos from the Pharaoh, I might carry on a post compo version of it.
@the-enigma, thanks for the heads up, I've re-uploaded.
Thanks for playing @dunin, I'm happy you played 4 times :D
Having worked in a factory before, it's too real. I need to go have a lie down.
Cool concept :D It's clear I need to brush up on my Trumpology.. :D
Really great translation of the theme. Simple mechanics, not very much depth and the AI is easy to beat, but Overall it's a solid entry for LD. The only think I would have changed is to have allowed the player to choose what limb to extend and in that way allowing for just that little more agency.
Awesome! :D I was hoping the chickens would get stunned when I bombed them or got knocked around by the balls, but alas what a great entry! had good fun playing. The voice over artist is also top notch. I'm not a fan of games that bomb you with a wall of text as you open them but it's so much more palatable when you have a great narrator.
Classic match 3, I found it difficult to see the resolution of the matches, the swap is clear, but the matches could really do with some spacing in their timing so that you can see how the columns shift. I wasn't all that careful with my strategy and still ended up winning, by doing random matching so I think there's some balance tweaks that could turn this into something quite fun and challenging.
Cool man neat entry! It leans heavily from Kingdomino but with the added joker, and a slight tweak with continuous play after filling the board. I'm a sucker for tile laying and tried my hand at making one myself for the compo. I think there's something really interesting in this play space. I also appreciate that you had different multi cell tiles of differing configurations, something I didn't manage to do in the 48hrs. I loved the juice of the tile placement how the tiles push away from the placement point, really makes the core fun. Would love to see how you can add/change something else to make a it a little 'more different'.
That was cool :D I was just hoping for some goal to achieve, like to balance the health of the people against the power and money generated by the industrial buildings. The 'gaminess' is quite weak, but the concept is solid. I had fun just plonking down buildings. Graphics and sounds were a total delight.
Catchy tune! Got a max of 2,666. Would have been cool to do more actions other than move, like matching would be perfect in this, to stay alive longer. It would reward players who could match faster than the incoming blocks. or bombs to blow that you can collect to destroy sections of blocks, anything really that allows the player to interact in a more meaningful way. Otherwise interesting entry.
Great entry, the battles are a little slow for my taste, but the concept of the game is awesome, also couldn't figure out how to replenish health :S
Cool! I didn't understand why I died sometimes when I smashed into the walls, I think it's in need of clearer feedback there.
Awesome entry. I actually liked the crystals filling the space and thought it was a good way to incorporate the theme into a familiar game, also makes you a little more careful of spamming shoot, then switching to the hammer for simple pots. There's a lot of work that you put into this kudos.
I agree with poster above don't add a timer. Mouse control defeats part of what the game is. Had fun playing this, I was a little confused in the beginning but then got it, could mitigate this by making the first level just really a lot simpler otherwise it's a cool entry.
I've played games quite similar to this before, but agree with others about the jump height.
It's like a slow super crate box, without the crates. I wanted to shoot faster :D There lots of enemies that aren't very 'intelligent' so the slowness of the shooting felt strange, when normally you have fast attack speeds on hordes of enemies and slower more tactical attack times in games that require more considered combat.
Interesting, I was hoping for some other actions to try change their loyalty, like a sale or special offer month :D could be cool to add something in that allows the player to change the loyalty values so they can then hike the price to make more revenue.
First entry to make me laugh. The sounds for the dudes were unexpected, +1 for randomized bark, memories of Warcraft3 unit barks came flooding in. Cool little entry.
@akemaia I couldn't agree more. I wanted to do something similar to what you suggested, by having different levels that have specific goals, like get x flowers x statue and x houses with some of the tiles being pre-set. But yeah just didn't get there. Thanks for playing :D
@blacksheepza thanks for playing! Agree on the RNG. I had that happen to me too, atm it's completely random, I'm busy looking into a better implementation of picking, maybe from a sorted bag or something, to ensure all items are picked at least once according to the size of the map. Was also thinking of adding a purchase mechanic, where the player can just buy the exact tile they want at the cost of moves.
@matiernst That's a neat idea, changing values of the tiles after their placement could be really interesting, specially if the first tile that you place is a negative tile, so you invest on it's placement and making the combination later. There's something interesting in this play space that I want to continue exploring, Thanks for playing!
@rend Thanks for check it out! I agree about the fuller strategic choices being compromised by the RNG, I think that with the addition of holding X number of tiles and having a better picking algorithm that it alleviates some of that. I disagree about the options just being there to fill the board, because there's clearly better placements of boots/trees/blueprints/flowers to maximize movement costs. I'm hoping to add a small tutorial to help players grok what the actual mechanics are.
@evangreenwood Thank you for taking the time to play and give such a considered reply.
I found the flower runs to be quite under powered myself, and thought of buffing them slightly to make them more useful while doing house/statue builds. What I like about current rng that you have to use everything as best you can for that situation, but want to add in the ability to change whatever you get to transform it into a grander strategy, for that I quite like your suggestion of adding deck building elements, that a player is then in more control of the spawned tiles in the belt.
I wanted to add flushing action that allowed flushing current tiles at the cost of a boot, but just didn't get there, something I'll consider for future features.
I really like the idea of a marketplace tile, could even be a result of building two houses next to each other that turns into a market place building. Where you can then trade current tiles in the belt for the tile you want.
Was also thinking a stockpile tile, so you can store tiles for more favorable positioning would aid in maxing boot placement. Thanks again for playing!
I really wanted to build a house! but it's quite confusing how to get the resource. Another entry that makes me want to get Pico :D
Wasn't very difficult or challenging but liked the idea of the orders cluttering the screen making feel like there's less space, although finished the order before the space was too restricted.
Getting chased by the space clouds! enjoyed the music more than any other entry it's really neat little polished game. I was wanting a little more mechanically other than avoidance, but it's pretty cool for what it is.
Cool, I had fun playing this, but think that the board size grew too fast. The current systems allow for more intricate/interesting play on smaller sizes. The bigger boards basically negated the cost of the move because of the availability of options, apart from the balance issue it's a solid little attempt.
This was so fun! I try doing speed typing practice on googles typing class, but this has great potential for teaching touch typing in a much more fun way.
Not sure I understood the book values, but looked like the lighter brown wasn't as good.
This was cool! :D I died a lot, but I kept playing which is a good sign. Great little effort :D
Like @minakon couldn't complete some of the requirements because there weren't free spaces for the glutton tree.
I wasn't sure if I was doing well or not, I just lined and stacked the blocks up in order.
Art style, sweet little puzzle.
Really cool! I think it's a little unforgiving, and you can probably award movement points for just matching a block or award more movement points the less moves you take to match to the next block. Pretty neat idea.
Have some reflection! Neat idea.
I really wanted to save the other humans and push them around in the shopping cart!
I liked the mood! The hoot was quite jarring against the soft music piece. Just after doing the QTE cars could drive through me and the collisions didn't matter anymore. Cute aesthetic, really wanted a driver to pop his head out the car and show some rage!
This is awesome! really neat fun little game :D Great execution for an LD I like it!
Found it difficult to understand exactly how the mechanics worked. The interface needs some work, not in terms of graphics, but in terms of feedback on what's going on with the current state. It's awesome that you had the pre-action ghosting thing happening!
Awesome! was pretty cool blowing the critters mind with my sick guitar skills! One thing that got a little annoying was that the arrow sequence is little difficult to make out in certain positions, otherwise sweet little game. It's really impressive with how much you guys gone done here.
This is surprisingly cool! cute graphics and overall really nicely executed.