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Pomb

Category Medals

YearLDThemeGameDivisionCategoryScore
🥈 2015 32 An Unconventional Weapon KNIGHTS of the TURNTABLE jam Graphics 4.84
🥈 2015 32 An Unconventional Weapon KNIGHTS of the TURNTABLE jam Humor 4.67
🥉 2015 32 An Unconventional Weapon KNIGHTS of the TURNTABLE jam Audio 4.50

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201842Running out of spaceAcreagecompo2333.573.383.553.733.781.862.262.95
201841Combine 2 Incompatible Genres👥Pufferfish51jam3.333.413.753.753.911.622.602.70
201740The more you have, the worse it isDigit Attackjam2.754.004.004.004.00
201636Ancient TechnologyScribejam
201635ShapeshiftLapidemMortuisjam743.933.603.332.934.633.604.3826
201533You are the MonsterCataphillajam2363.583.113.542.484.474.392.223.9757
201532An Unconventional WeaponKNIGHTS of the TURNTABLEjam44.394.113.503.724.844.504.674.1232
201328You Only Get OneWreckedjam1193.463.103.282.644.263.322.893.5341

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Pomb

LD28 — You Only Get One

YOGO PATH by cesisco 2013-12-20T05:02:00

Very neat gameplay. Congrads on getting so much done so quickly! I can totally see a control scheme here for touch devices too! Keep working the project.

The Last Planet by Xaychru 2013-12-22T07:53:00

Rad game, Really cool mechanic, awesome graphics and groovy music, good job.

Tropic Warrior by blackmagic 2013-12-20T13:03:00

Great sprites :) I didn't like the sound of the enemies continuous shooting hitting the chest, it's like the audio was stuck and got annoying. Otherwise was pretty cool

The Last SPERM by MALHCat 2013-12-17T08:52:00

I like it! good job on the Walls they look very, insidesie.
movement feels a little sharp, but otherwise good job!
I also couldn't manage to finish :S

YOGO RocketFist by _Rilem 2013-12-22T07:28:00

Nice graphics! My rockets didn't want to shoot all the time, so I just got into the 2nd room and it was too unresponsive to fight anything.

Peaceful Greeting by Jilt 2013-12-22T08:00:00

Wow that was surprisingly awesome! I really dig this take for a memory game, nice job, amazing environment.

Loop Desert by Giovanni Cappellotto 2013-12-20T12:56:00

Cunning. Once I had figured out the mechanic though it got boring walking the whole time. Maybe other elements that changed your health status could have been cool. Or simply other animations you could make just to keep the interest high.

The sidekicks by Ludipe 2013-12-22T07:34:00

Really enjoyed the music and pixels were very pretty indeed.

Aegis by Romaing 2013-12-17T05:18:00

Pretty neat, there's only one earth :) Needs some audio for the rotating of the gears or music. Really like the aesthetic.

Wrecked by Pomb 2013-12-17T08:39:00

Thanks guys, I agree with the difficult controls! In truth we didn't spend all that much time fiddling with values or play testing, which shows. The one life was an "easy" / cliche way of thinking of the theme, but for me atleast I exceeded my expectations for what we achieved in the weekend. Comments in the office are that it would have benefited from screen space control scheme rather than facing direction.
Thanks for playing :)

SHIFTER by Atmospherium 2013-12-19T08:04:00

Cool :) I didn't get the theme integration, great story stuff happening, I couldn't tell if the story was tied into the direction i was going, so negative things were said when I went towards a dead end? Pretty awesome stuff :)

RGB - So sweet your television will break by RevelBase 2013-12-17T08:47:00

Good Job! "Look" looks great, would have liked bidirectional color shift control.

Senor Cuadrito 2: You only get one Glitch by alesys 2013-12-20T04:50:00

I didn't like that the monster had ease movement, felt cheated because when I fell faster, supposedly gaining more distance they monster is catching up so wasn't rewarded for going fast.
The reward for going slow is that you get to collect all the coins, but then it must be hard because the monsters on your tail, if you go fast the reward is that the pressure is less but you don't get all the coin.
I would definitely change the monster to have constant speed. And perhaps only do lateral movement when on the same platform as the player, that way you can game the AI better. Wrapping would be another cool addition to the game. Good Job! Fantastic contrast between walkable ground and player character.

Derelict by Yaguar 2013-12-19T11:04:00

Moody, great audio, but think the extent of the gameplay is quite shallow. Dan did a great job on the title screen :)

Molten Progeny by tcarter 2013-12-22T13:56:00

Agree with comments on needing better level design. Also felt that the control wasn't enough to swoop well enough, because it's too snappy.

Simple Ships by PineappleLime 2013-12-30T07:25:00

No restart button? had to close and reopen to play again.
I think the hitbox for the ships is too big because I found that I died when asteroids just came close to me

Single Shot by Suyo 2013-12-19T08:10:00

pretty cool, like the stick figures and the perspective play angle. Good job, I think you accomplished quite a bit in such a short time!

One Life Only by Gear 2013-12-19T08:33:00

You win! fantastic game. I really like how simplistic it is, I'd say that enemies need to show their life status, and that it should start off spawning enemies slower. Other than that, you should consider taking this further! :) it's addictive too :) I enjoyed hovering above cracks and burning the guys as they come out, because they fly straight into all the balls :) Would have been cool also if the blue ones die to falling on the head and the others by fire, to give some variance. Really well done.

Laserama by runsintowalls 2013-12-19T08:15:00

Awesome! I really dig it, found it pretty hard to judge the jump though, You should defiantly carry on exploring this idea more!

TITAN SOULS by Claw 2013-12-22T07:48:00

Amazing game! I wish it was a little more interesting getting to the titans, just walking for those 20-30seconds after death seems like a high cost when you still learning the titans weakness, maybe you can get 1 spawn point you can manage. Also lesser monsters outside or critters to make the world feel more alive.
The only thing lacking for full vote is humor, maybe a quick dialogue piece before each Titan.
Amazing job, I enjoyed this game the most so far!

LD32 — An Unconventional Weapon

WMD (With My Dog) by Oborux 2015-04-25T09:35:00

I wasn't too sure how to play

The Hicet: Iceburglary by TTFTCUTS 2015-04-21T16:17:00

Neat :D I think you're just missing some feedback on when you hit the boats, otherwise this is a really cool concept :D

Elimination Communication by Mykaelos 2015-04-25T09:30:00

Wah those potty things are scary :D

Deadly rain by Sublustris 2015-04-25T09:29:00

doesn't load for me

HotMop by sararyCow 2015-04-21T16:13:00

Controls were really difficult so didn't figure out how to get people into where they should have been. Interesting concept though :D

Throwtatoes by spudbean 2015-04-25T09:19:00

The fact that you're age 10 and making games is awesome! Keep on keepin' on!

NO TIME TO EXPLAIN: GET IN THE LLAMA by Nidar 2015-04-25T09:28:00

Would have been nicer if you had web links

LD33 — You are the Monster

U no take Loot! by Orni 2015-08-31T14:37:00

Good effort here man! I wouldn't mind seeing a bit better enemy logic, but graphics are great man.

One-monster Elite Monster Rescue Squad by rustybroomhandle 2015-08-30T14:41:00

Good work, really simple idea and good follow-through! Glad you didn"t have a lives mechanic in there :)

A Shadow In The Night by tripleVisionGames 2015-09-02T08:07:00

This is awesome man! I love the feel. Some added animations on the take down would make it feel even more satisfying to get the kill. Great work!

Monster in cuadrada by Jet Spy Dragon 2015-08-29T19:56:00

I think the player character would feel better if the gravity was snappier because it felt a little floaty. I did like that some of the badies looked like batman :D

Totem by Ian MacLarty 2015-09-02T08:22:00

Really cool mood, wasn't sure if ass planting the small guys was the entirety of the goal.

Cataphilla by Pomb 2015-08-24T22:43:00

Just finished fixing it. Give it another go!

Cataphilla by Pomb 2015-08-25T13:39:00

@Gigarapto @sergicollado it seems the web build isn't friendly with fmod. Id consider the music to be a big part of the game, maybe try out the downloadable builds.

Cataphilla by Pomb 2015-08-30T07:56:00

Ah man thanks for the kind words everyone. Totally thought this was a fail, but happy to see some of you enjoyed the experience.

Monster in the House by Jani Nykänen 2015-08-29T19:34:00

really sinister but its really whacky (pun intended) :D

PokEscape: Magicrap's Stealthy Journey for Survival & Gyrodeuce by Tuism 2015-08-30T14:53:00

Nice work Tuism! Damn tricky getting the balance between surviving and having enough grass to hide in!

Safari Rampage by Soup With Bits 2015-08-30T14:51:00

Really rad! Quite disturbing but...who cares!?

You are the munchster! by Fanatrick 2015-08-29T19:41:00

Great game, the ai could have maybe been a bit more aware and the music is a bit overpowering but I like the mood you are setting.

Rowdy Boo by merzlot 2015-08-29T19:31:00

You can just hop on the heads of the robots and nothing will happen. Great :D

Monster Disco by Four Quarters 2015-09-01T20:04:00

Epic, I loved this so much well done guys. Really great job. Everything is top notch.

Eat Humans by BoyWithStick 2015-08-29T21:53:00

The sound effect was hectic, too much so. I also couldn't quite figure out how play, when I shot the balls nothing happened when it went past/through the dudes walking around, which I assume is a bug.

Limbless by lanza 2015-08-30T14:44:00

+1 on easing up on hard reseting. Maybe have a checkpoint after collecting each limb.

Youkai by Nibble Bits Studio 2015-08-31T10:24:00

I've played a couple games with this particular mechanic, but it's really fun and satisfying.

Monstrous Bosses by Drauthius 2015-08-30T14:48:00

I like the mechanic of people depleting their energy but why do they regain energy? Cool idea though

Pushy Monster by anarbitrarymustache 2015-08-25T21:13:00

really great graphics man :D but I think I ran into some game breaking bugs too soon to even get to play that much.

Sly Slime - Revenge On All Players by reckhou 2015-08-31T12:59:00

Wow cool night time effects man! really like the feel, was pretty hard felt the enemies were a tad bit to difficult right in the beginning. With a more gradual difficulty curve I think it would be Excellent!

Omnom Children by shelleyl 2015-08-29T09:04:00

haha, short and sweet!

Excremonsters! by Ninja Garage 2015-08-29T19:28:00

haha, this was sooo random but kinda cool!

Creep by Koneke 2015-08-29T09:19:00

Controls need work...the idea is cool but I mean, this is basically Alien vs Predator?

Crossed Paths by Karuji 2015-08-30T16:09:00

Good script. good art. nice ambience

Garbage World Burns by mrjorts 2015-08-29T09:22:00

I had no clue what i was doing.

Monster Loop by Perkovec 2015-08-29T09:15:00

Cool idea but needs a bit more fine tuning :)

Monster Chips by derugin.s 2015-08-29T09:12:00

weird as hell but I laughed so hard when you transform!

Caring Creature by stupidmindlessf 2015-09-02T07:50:00

The fish are really funny, and I love that you made mouse noises for sound effects :D The collision was acting a bit strange sometimes.

Slasher by Miltage 2015-08-30T14:33:00

the speech bubble text is hilarious! More interaction with objects would have been nice!

LD35 — Shapeshift

LapidemMortuis by Pomb 2016-04-20T14:58:00

Thanks for the kind words peeps.
@aemiliu5 the Audio man is a genius I loved the soundscape he made for this game. It adds so much to the mood imo.

Temple Shifters by sftrabbit 2016-04-20T08:39:00

A bit like sokoban! It's cool :D

Druid of the Catalyst by SchrodingersCult 2016-04-20T08:30:00

This is amazing! most fun entry I've played, I loved everything. Great game.

Need for Shift by aemiliu5 2016-04-20T08:43:00

Challenging but rad, nice one!

The Tortoise and the Hare and the Snake by Charzendat 2016-04-20T08:51:00

Awesome work, was awesome trying to switch to the right form, good amount of tension being built. Good job!

Block Shift by gameXcore 2016-04-20T09:15:00

Simple, but the movement speed of the blocks makes it feel sluggish.

NeoTrap by omarhuseynov011 2016-04-20T08:22:00

Nice look and feel, awesome audio, but to be honest it's really jarring when you die and the music just stops. Great entry!

LD36 — Ancient Technology

Scribe by Pomb 2016-08-29T05:40:00

Yes! It's mostly a very bad version of Tetris Attack, minus cool mechanics and really only the match 3 aspect of it due to time and bug hunting, I wanted to add a bunch of things with the ordering and combos from the Pharaoh, I might carry on a post compo version of it.

LD40 — The more you have, the worse it is

Digit Attack by pomb 2017-12-06T06:40:20Z

@the-enigma, thanks for the heads up, I've re-uploaded.

Digit Attack by pomb 2017-12-08T19:13:33Z

Thanks for playing @dunin, I'm happy you played 4 times :D

LD42 — Running out of space

Running out of space by Predominant 2018-08-13T14:12:16Z

Having worked in a factory before, it's too real. I need to go have a lie down.

CRAMMM: Totally Accurate Studying Simulator by tuism 2018-08-13T13:46:59Z

Cool concept :D It's clear I need to brush up on my Trumpology.. :D

Get Comfortable by mcccclean 2018-08-17T20:51:49Z

Really great translation of the theme. Simple mechanics, not very much depth and the AI is easy to beat, but Overall it's a solid entry for LD. The only think I would have changed is to have allowed the player to choose what limb to extend and in that way allowing for just that little more agency.

The Not Very Golden Age of Piracy by nuclearfriend 2018-08-14T14:19:01Z

Awesome! :D I was hoping the chickens would get stunned when I bombed them or got knocked around by the balls, but alas what a great entry! had good fun playing. The voice over artist is also top notch. I'm not a fan of games that bomb you with a wall of text as you open them but it's so much more palatable when you have a great narrator.

Space Escape by paulhocker 2018-08-15T08:00:13Z

Classic match 3, I found it difficult to see the resolution of the matches, the swap is clear, but the matches could really do with some spacing in their timing so that you can see how the columns shift. I wasn't all that careful with my strategy and still ended up winning, by doing random matching so I think there's some balance tweaks that could turn this into something quite fun and challenging.

Tiny Kingdom Builder by RenD 2018-08-17T21:24:51Z

Cool man neat entry! It leans heavily from Kingdomino but with the added joker, and a slight tweak with continuous play after filling the board. I'm a sucker for tile laying and tried my hand at making one myself for the compo. I think there's something really interesting in this play space. I also appreciate that you had different multi cell tiles of differing configurations, something I didn't manage to do in the 48hrs. I loved the juice of the tile placement how the tiles push away from the placement point, really makes the core fun. Would love to see how you can add/change something else to make a it a little 'more different'.

EVOLUTION by Noa Calice 2018-08-14T16:54:40Z

That was cool :D I was just hoping for some goal to achieve, like to balance the health of the people against the power and money generated by the industrial buildings. The 'gaminess' is quite weak, but the concept is solid. I had fun just plonking down buildings. Graphics and sounds were a total delight.

Blockie by kamikaziuk 2018-08-14T13:09:37Z

Catchy tune! Got a max of 2,666. Would have been cool to do more actions other than move, like matching would be perfect in this, to stay alive longer. It would reward players who could match faster than the incoming blocks. or bombs to blow that you can collect to destroy sections of blocks, anything really that allows the player to interact in a more meaningful way. Otherwise interesting entry.

Hexboard by foepje12 2018-08-14T13:17:52Z

I like really enjoy tactical board games, while the game isn't super complex I'm glad I get to learn from your source material. Level 1 and 2 were pretty easy, but level 3 was actually quite tricky. Good job.

Loot Keeper by outstar 2018-08-14T13:35:58Z

Great entry, the battles are a little slow for my taste, but the concept of the game is awesome, also couldn't figure out how to replenish health :S

W a l l i f o r n i c a t i o n by psychead 2018-08-13T13:14:12Z

Cool! I didn't understand why I died sometimes when I smashed into the walls, I think it's in need of clearer feedback there.

Crystalmancer by Crowno 2018-08-14T12:02:37Z

Awesome entry. I actually liked the crystals filling the space and thought it was a good way to incorporate the theme into a familiar game, also makes you a little more careful of spamming shoot, then switching to the hammer for simple pots. There's a lot of work that you put into this kudos.

Running out of Keys by OadT 2018-08-14T08:46:17Z

I agree with poster above don't add a timer. Mouse control defeats part of what the game is. Had fun playing this, I was a little confused in the beginning but then got it, could mitigate this by making the first level just really a lot simpler otherwise it's a cool entry.

Match In A Bottle by Tiberiusuciu 2018-08-13T13:37:22Z

I've played games quite similar to this before, but agree with others about the jump height.

Binary Odyssey by Falk Bruskeland 2018-08-13T13:09:48Z

It's like a slow super crate box, without the crates. I wanted to shoot faster :D There lots of enemies that aren't very 'intelligent' so the slowness of the shooting felt strange, when normally you have fast attack speeds on hordes of enemies and slower more tactical attack times in games that require more considered combat.

Storage Rental 101 by SpeedySloth99 2018-08-17T12:53:43Z

Interesting, I was hoping for some other actions to try change their loyalty, like a sale or special offer month :D could be cool to add something in that allows the player to change the loyalty values so they can then hike the price to make more revenue.

Cartoon Tactics by Jiri Hysek 2018-08-14T09:29:10Z

First entry to make me laugh. The sounds for the dudes were unexpected, +1 for randomized bark, memories of Warcraft3 unit barks came flooding in. Cool little entry.

Acreage by pomb 2018-08-13T13:39:26Z

@borys Thanks for playing! haha I've only managed 75 on 5x5 nice going.

Acreage by pomb 2018-08-13T15:32:37Z

@akemaia I couldn't agree more. I wanted to do something similar to what you suggested, by having different levels that have specific goals, like get x flowers x statue and x houses with some of the tiles being pre-set. But yeah just didn't get there. Thanks for playing :D

Acreage by pomb 2018-08-16T15:34:07Z

@blacksheepza thanks for playing! Agree on the RNG. I had that happen to me too, atm it's completely random, I'm busy looking into a better implementation of picking, maybe from a sorted bag or something, to ensure all items are picked at least once according to the size of the map. Was also thinking of adding a purchase mechanic, where the player can just buy the exact tile they want at the cost of moves.

Acreage by pomb 2018-08-17T12:31:09Z

@matiernst That's a neat idea, changing values of the tiles after their placement could be really interesting, specially if the first tile that you place is a negative tile, so you invest on it's placement and making the combination later. There's something interesting in this play space that I want to continue exploring, Thanks for playing!

Acreage by pomb 2018-08-19T10:47:02Z

@rend Thanks for check it out! I agree about the fuller strategic choices being compromised by the RNG, I think that with the addition of holding X number of tiles and having a better picking algorithm that it alleviates some of that. I disagree about the options just being there to fill the board, because there's clearly better placements of boots/trees/blueprints/flowers to maximize movement costs. I'm hoping to add a small tutorial to help players grok what the actual mechanics are.

Acreage by pomb 2018-09-02T12:52:54Z

@evangreenwood Thank you for taking the time to play and give such a considered reply.

I found the flower runs to be quite under powered myself, and thought of buffing them slightly to make them more useful while doing house/statue builds. What I like about current rng that you have to use everything as best you can for that situation, but want to add in the ability to change whatever you get to transform it into a grander strategy, for that I quite like your suggestion of adding deck building elements, that a player is then in more control of the spawned tiles in the belt.

I wanted to add flushing action that allowed flushing current tiles at the cost of a boot, but just didn't get there, something I'll consider for future features.

I really like the idea of a marketplace tile, could even be a result of building two houses next to each other that turns into a market place building. Where you can then trade current tiles in the belt for the tile you want.

Was also thinking a stockpile tile, so you can store tiles for more favorable positioning would aid in maxing boot placement. Thanks again for playing!

Falling Ecosystem by sprvrn 2018-08-13T14:18:39Z

I really wanted to build a house! but it's quite confusing how to get the resource. Another entry that makes me want to get Pico :D

Weapon Warehouse by ConnorThompson 2018-08-13T13:03:32Z

Wasn't very difficult or challenging but liked the idea of the orders cluttering the screen making feel like there's less space, although finished the order before the space was too restricted.

Edge Of Space by Valden 2018-08-15T08:13:06Z

Getting chased by the space clouds! enjoyed the music more than any other entry it's really neat little polished game. I was wanting a little more mechanically other than avoidance, but it's pretty cool for what it is.

Spider tank by Blight Radiance 2018-08-14T08:33:37Z

Cool, I had fun playing this, but think that the board size grew too fast. The current systems allow for more intricate/interesting play on smaller sizes. The bigger boards basically negated the cost of the move because of the availability of options, apart from the balance issue it's a solid little attempt.

Running out of Space by Gaoyuan Chen 2018-08-13T13:31:59Z

This was so fun! I try doing speed typing practice on googles typing class, but this has great potential for teaching touch typing in a much more fun way.

JUNKYARD by NOTBADGUN 2018-08-14T08:55:39Z

Simple and fun. Who though that a physics match 3 would work.. YOU DID! haha cool entry :D The only thing I was expecting that didn't happen was big explosions from the dynamite that changes the surrounding boxes. Guess it's not very strong tnt.

Book Crook! by Ossi 2018-08-13T13:35:17Z

Not sure I understood the book values, but looked like the lighter brown wasn't as good.

Boop's Space Adventure by winnie33 2018-08-13T13:26:29Z

This was cool! :D I died a lot, but I kept playing which is a good sign. Great little effort :D

Magical Garden by Anonymus Raccoon 2018-08-14T13:28:02Z

Like @minakon couldn't complete some of the requirements because there weren't free spaces for the glutton tree.

Defragmentare: Bring Order to Chaos by monkeydom 2018-08-13T12:50:12Z

I wasn't sure if I was doing well or not, I just lined and stacked the blocks up in order.

Spaceless by yilian 2018-08-14T13:02:32Z

Got into a position where I couldn't jump up anymore due to the configuration of the blocks, felt bad because there wasn't anything I did to drop the blocks.

Claustrophobia by deformhead 2018-08-13T14:33:03Z

Art style, sweet little puzzle.

Petra by cassowary 2018-08-13T14:03:43Z

This is awesome. A new take on Sokoban that I've not seen before. This is a great effort.

Arrows by JimmyC 2018-08-14T12:10:07Z

An interesting take on the avoidance game. Neat entry.

Overload by Jambav 2018-08-13T14:29:53Z

This has such a great feeling :D great job.

Geometry Merge by M8rix 2018-08-13T13:21:29Z

Really cool! I think it's a little unforgiving, and you can probably award movement points for just matching a block or award more movement points the less moves you take to match to the next block. Pretty neat idea.

Claustr - LD42 by Darkrabbitgames 2018-08-13T13:51:23Z

Have some reflection! Neat idea.

Force Majeure by deniskazantsev 2018-08-13T13:53:12Z

I really wanted to save the other humans and push them around in the shopping cart!

Stuck! by chkkll 2018-08-14T16:38:47Z

Too real, brings back too many memories of having to take the train to work in the morning, would have been awesome to see a stinky character that makes your pushing force weaker, or negative hahaha.

LD41 — Combine 2 Incompatible Genres

Highway Trouble by Code Dream 2018-04-24T14:29:01Z

I liked the mood! The hoot was quite jarring against the soft music piece. Just after doing the QTE cars could drive through me and the collisions didn't matter anymore. Cute aesthetic, really wanted a driver to pop his head out the car and show some rage!

BIRKANOID by MateCziner 2018-04-24T15:03:57Z

This is awesome! really neat fun little game :D Great execution for an LD I like it!

Ultimate Card Fighter VS Zombies by Keithdae 2018-04-24T14:54:49Z

Found it difficult to understand exactly how the mechanics worked. The interface needs some work, not in terms of graphics, but in terms of feedback on what's going on with the current state. It's awesome that you had the pre-action ghosting thing happening!

Tempo Quest by Pixel-boy 2018-04-24T15:16:20Z

Awesome! was pretty cool blowing the critters mind with my sick guitar skills! One thing that got a little annoying was that the arrow sequence is little difficult to make out in certain positions, otherwise sweet little game. It's really impressive with how much you guys gone done here.

The Third Scattering by mbrezu 2018-04-24T15:00:28Z

This is surprisingly cool! cute graphics and overall really nicely executed.