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Gaoyuan Chen

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201842Running out of spaceRunning out of Spacecompo1043.823.853.984.132.942.882.532.94

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Gaoyuan Chen

Gaoyuan Chen leaves an average of 30.0 feedback comments each event.

LD42 — Running out of space (30)

Mancha! by Lakso 2018-08-14T03:07:39Z ♥ 0

Haha you can wait until the last moment and then touch the AI, it will guarantee a win.

I think we can change the winning condition to something like total time of holding the hat is smaller, so the player will have a motivation to give out that hat ASAP.

Packboy by piece ofcheese 2018-08-14T02:59:44Z ♥ 0

Like the design, and the details.

Would like to shift the box automatically when it is full.

Crowded by Simone Cicchetti 2018-08-14T02:49:30Z ♥ 1

It is fun to play. I think we should have some warning of cells, especially the green one (sometimes you don't know why you die, for example, during first few try I didn't know I can move and always die without knowing the reason).

Storage Almost Full by Sthor726 2018-08-14T02:44:25Z ♥ 0

Nice game, original and fun to play. Would like to pause the game when go to shop.exe, or only shopping between levels. Now it is a huge risk to buy items during play.

grindatron.tv by Donitz 2018-08-14T02:36:56Z ♥ 1

It is so much fun to play. Only issue is that sometimes you forgot which is you and when you figure it out you already dead.

DontNom! by itsarabbit 2018-08-13T08:00:49Z ♥ 1

Wow it is a cute game: great physics simulation, great control. I like the characters (especially the 'black hole') and graphic feels, really a joy to play.

Why opt out for the 'sound' review? I like the background music and sound effect too.

Quickly! nospace by Fabio 2018-08-13T07:47:47Z ♥ 0

Great concept and very simple control (one button, only timing matters).

Could be a nice mobile game to kill time. :)

InkCleaner by neuralcoder 2018-08-13T07:40:58Z ♥ 0

The cat is cute. :)

Why the cool down bar is growing? I'd expect it to reduce to 0.

DeadShot by Incin 2018-08-13T07:37:50Z ♥ 0

Great game: solid gameplay, the control is very smooth, also I like the style of graphic.

Boy saves local beachfront arcade from aggressive mannequins by throwing stones by Nick Girardo 2018-08-13T06:30:07Z ♥ 1

Original idea and fun to play. It is nice use space (radius of circle) to replace 'HP' - when you crash you reduce that, it will reduce over time, and you need to pick up ash to increase it)

Boop's Space Adventure by winnie33 2018-08-13T06:23:10Z ♥ 1

The idea is original and overall it feels nice.

Though sometimes you will stuck with your self and you can even push your self into obstacles (and then jump into space).

And the control seems hard to master, you need to hold mouse at exact time (some times during the first half of jump, sometimes a while after the jump).

Green Cover by Henry Sneed 2018-08-13T06:17:45Z ♥ 1

The puzzle is very original, and turns out to be interesting to play.

Would be a good game if we can play it with touching screen (like iPad)

Get Off My Boat, You! by Eric Kulbiej 2018-08-13T06:11:10Z ♥ 1

Wow this game is so sick - I mean the story (driving a boat and smash swimmer), control (use wheel) and graphic (hand drawing).

And the best part is to see your small boat overwhelmed by the crowd. I love it so much.

Finding the Path by poohshoes 2018-08-13T06:06:00Z ♥ 1

How to start playing? When I click 'Normal' nothing happens?

Demotrash by shimage2 2018-08-13T06:03:47Z ♥ 1

Solid gameplay, and the chain system is very satisfying.

Zlinx by frontlinesaint 2018-08-13T05:59:55Z ♥ 1

Simple idea (3 jumps) and the control feels very good.

And it is challenging. Need to try many times to optimize the strategy.

Graveyard Gary by helpcomputer 2018-08-13T05:43:04Z ♥ 0

Oh man it is a terror to play, you hold a coffin and chased by a ghost.

The graphic and sound make the terror feeling very real!

Hydrogenic by Gabe 2018-08-13T05:35:52Z ♥ 1

Very cool idea of the puzzle, simple but fun to play.

Only thing I don't like is the control: you need to remember which key is clock-wise otherwise you may push the wrong key and die. I think we can improve it to use Up/Down/Left/Right and map it to clock-wise and counter clock-wise depends on your current position. (So when you are at the top region, left will map to counter-clock-wise)

Tight Space by Alex_LemminG 2018-08-13T05:32:46Z ♥ 1

Really simple mechanic but turns out to be very fun to play.

Also the graphic is simple and clean, the animation (the boundary blinks when you are ready to deploy the block) is quite nice.

Viral by BigBossErndog 2018-08-13T05:28:23Z ♥ 0

The idea is so hilarious... Really fun to see what's inside the folders. And it is funny to see "You can't delete folders, it is cheating" when I tried to do so. :)

Escape: The Game by LukeKratt 2018-08-13T05:03:47Z ♥ 0

The link is to a local directory. Please upload it to somewhere (like Google Drive).

Big Box Mania by jka 2018-08-13T05:01:22Z ♥ 1

Like the idea and the feel.

Thought it is a easy game until I pushed a block to left-bottom corner and then 'running out of space'!

Match In A Bottle by Tiberiusuciu 2018-08-13T04:54:31Z ♥ 1

Really like the feel of the game, especially the animation of character dying when hit by a block.

Seems it is really hard to get more than 2 connected same color blocks, and it is not very strategic to choose which blocks to cancel (since it is too much random).

The concept is very original (platformer + tetris) and control is unique. Would like to see more polished details, some ideas in my mind: - less color so we get a good chance to cancel blocks. - maybe click one block and it will destroy all block in that connected component, so we don't need to click many times. (We need to move and jump the character, so don't have much attention on mouse)

A Bunny's Tale by undefinist 2018-08-13T04:33:16Z ♥ 1

Bunny is cute!

Why 200 carrots for one jump? That's way to expensive..

Parking Ships by chekaaa 2018-08-13T04:23:47Z ♥ 2

The concept is original and control is unique.

One thing can be improved is the key - I think it make more sense to swap "QE and "AD", so "WSAD" become moves and "QE" for rotating. And for the ship we should have some way to indicate which direction is forward - otherwise after you rotate it then it will be hard to tell.

Ludum Delivery by Korso 2018-08-13T04:17:03Z ♥ 1

It is fun to play, and the graphics / animation are amazing.

One suggestion: add '7' shape blocks so it can work nicely with 'L' shapes - otherwise once you got a lot of 'L' you don't have a good way to store them.

Btw seems this is buggy, the green shape overlap with others: bug.png

Space Runner by Guilhermoni 2018-08-13T03:26:14Z ♥ 0

Great arts, I like it!

The direction of 'W' and 'S' is kind of counter-intuitive for me (expect 'W' to go up and 'S' to go down).

Btw, for the HTML5 link, it says 'We couldn't find your page'.

Rigid Flame by Teo Miklethun 2018-08-13T03:13:05Z ♥ 1

Really nice idea, and well implemented!

Ultimate Heat Death by croze 2018-08-13T03:04:53Z ♥ 1

Haha, why the rocks are so slippy? :P

cargOS by tigerj 2018-08-13T02:57:48Z ♥ 1

The concept is cool! The only thing I don't like much is using key 'E' to pick up and drop. (It is too closer to AWSD so I can't use two hands to control)