FoonLudum Dare ExplorerUsers → Simone Cicchetti

Simone Cicchetti

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201842Running out of spaceCrowdedcompo4213.273.353.193.922.873.312.322.84

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Simone Cicchetti

LD42 — Running out of space

Blinding Caves by qkerguelen 2018-08-12T16:09:46Z

Great idea, really a smart way to interpret the Theme! You can tell that a lot of thought went in the Level Design too, but what I think you should have thought more is the target you were making the game for. Other Ludum Dare partecipant will play the Game, and not all of us has time to spend on trial and error sessions, as such I would have either implemented a Checkpoint system or I would have considered the trial and error as a bit less harsh. Other than that, really nice!

Anxiety by TontonPizza 2018-08-13T07:07:30Z

Aaah, loved it! I have a concept for a game that tries to have the Player experience a mental dishorder through gameplay, so playing this really was inspiring!

I have only one real complain, but I'm still trying to decide if I'm correct in thinking it or not: At one point through my first playthrough I wanted to have a Game Over to start over. It would have definetly helped the Gameplay, but I'm not sure if thematically it made sense, since the "danger" is not actually there narratively-speaking, so having a Game Over would have ruined the message a bit, maybe.

An idea that came to my mind while wirting the comment was to have a "restart" button bound to the letter "S", and that when pressed implied that the girl decided to suicide. Definetly heavy, I know, but I feel that the game wants to be heavy so maybe it would have been a good extra mechanic. As always though, the time was thight, so maybe you thought about this but didn't have the time to get it in.

Really appreciated the game, good job <3

TooooClose by Alexandre2BI 2018-08-13T06:35:03Z

I was about to complain about an impossible situation I came across, but then the side walls destroyed the obstacle and made me go "oooooh, smart", so really props to you for that, a smart "get out of jail free" card on the Design aspect ;>.

The gameplay also works well, does what he has to do and it gives the correct feelings I think.

A thought I shared on some games and that applies to your as well, is that making a trail-and-error heavy level-based game for Ludum Dare can be a double-edged sword. Those who will play your game are 99% of the times other Ludum Dare participants, and we have to play a lot of games, spending no more than 5 or 10 minutes for a game.

Maybe you had a really smart and thought out piece of Level Design at Level 8, but people will never know because they get stuck two times at the beginning of Level 3 after 5 minutes of Gameplay and feel like they saw everything. Probably the hard trial and error was to start around level 9 I think (considering that you said you got to Level 17), with one single frustrating moment around 30 seconds of Gameplay, to establish the mood of the Game and let the player know what experience he or she is going to live.

That being said, I appreciated the game, also that "ooooh" moment was really precious!

Leaving Room by LastLeaf 2018-08-13T05:55:27Z

Really good to play, went by really pleasantly <3. A couple of times the puzzles could have been anticipated better, but overall the whole game is solid and has a strong identity!

Secret Knight by shinysteel 2018-08-13T06:19:33Z

Definetly a good game, the mechanics are solid, they make for strong emergent situations in which you might have many houses in one place that make many targets get stuck and allows an easy kill, but also might create an unespcted number of witnesses so that's interesting! Obviously would be better with different types of villagers and some more polishment, but it is a Game for Ludum Dare so lack of polishment is to be expected.

Only downside I found is that trying to kill the King didn't do anything. I was expecting some kind of easter egg at least, by putting him right there obviously will make players want to try kill him, and seeing no response from the game can be off putting. But yea, other than this small complain I have, I really feel this is a good game!

Break The Board by BrettSchiff 2018-08-13T06:42:49Z

Loved that starting menu, works as a tutorial, as a mood-setter and is good to look at! Really smart!

The game itself is nice, does it's job well. At the end I went near having to lose because I couldn't get the correct shape I need, maybe the random could have been tuned a little bit to make it so that you can only receive pieces that have the number of Square that you have left on your board, but obviously you had not much time to make the game, so you probably thought about that but couldn't implement it in time. Still, really nice!