FoonLudum Dare ExplorerLD42 → Parking Ships

Parking Ships

By chekaaa

View on ldjam.com

CategoryRankScoreCount
Overall3.508
Fun3.418
Innovation3.758
Theme3.918
Graphics2.588
Audio2.088
Mood2.707

Comments

squirmonkey 2018-08-13 01:22

I like this idea, like a sort of geometric space valet. It's somewhere between a jigsaw puzzle and a car-driving game. I did have an issue where sometimes I couldn't click on new ships.

chekaaa 2018-08-13 01:41

@squirmonkey ya , sadly I found that issue moments before the time limit , still cant tell what is causing it becasue Idk how to replicate it

squirmonkey 2018-08-13 01:45

Ah, bummer. Well if you figure it out, I think you're allowed to fix bugs after the time limit.

Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log)

If you do end up fixing it, I'd be interested to try playing it again!

chekaaa 2018-08-13 02:20

@squirmonkey thats nice to know , I'll try to get it fixed soon

hive-mind 2018-08-13 02:40

This is a pretty unique and innovative idea. I had to be creative with the way I parked some of the more oddly-shaped ships, but that's what made it more fun. I had a good time playing this. GREAT WORK!

tom7 2018-08-13 02:42

Other unity web games are working for me this evening, but this one just gets stuck on the loading screen (with the progress having made no progress). :/

chekaaa 2018-08-13 03:03

@tom7 what web browser are you using?

tom7 2018-08-13 03:15

Latest Chrome on Windows 7 (64-bit). It's working now, though, so may have been a network problem on itch.io?

This was a fun little game. It's very hard at the beginning especially. I started making progress but unfortunately I ran into a bug where I lost the ability to click on ships. I think this happens if you click a ship while you're actively driving a different one. - I was confused on the main menu because it says "press ESPACE" to start. I thought it was talking about the ESCAPE key but it was talking about the SPACE key, hehe - It's hard to tell which direction is "forward" for a ship, but I guess that's part of the fun. :)

chekaaa 2018-08-13 04:23

@tom7 @squirmonkey I think i fixed the selection problem . seems like OnMouseDow() callback is not reliable for sprites so I switched to raycast

gaoyuan-chen 2018-08-13 04:23

The concept is original and control is unique.

One thing can be improved is the key - I think it make more sense to swap "QE and "AD", so "WSAD" become moves and "QE" for rotating. And for the ship we should have some way to indicate which direction is forward - otherwise after you rotate it then it will be hard to tell.

ghostgoatsgames 2018-08-13 05:11

I love the concept. I think maybe the ships could have a little more health though. Its super hard!

jasperarmstrong 2018-08-15 02:46

Cool game! It fit the theme very well. I don't know if you intended for figuring out which directions the ships go to be part of the challenge, but if not, a "forward" arrow on each ship would be nice.