hello1423 2018-08-12 22:21
The keyboard and controller controls aren't working for me, but I can say it's a good main menu.
Foon → Ludum Dare Explorer → LD42 → Mancha!
By lakso
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 671 | 2.69 | 20 | |
| Fun | 660 | 2.50 | 20 | |
| Innovation | 685 | 2.28 | 21 | |
| Theme | 452 | 3.34 | 21 | |
| Graphics | 584 | 2.65 | 21 | |
| Audio | 374 | 2.84 | 21 | |
| Humor | 1.78 | 18 | ||
| Mood | 2.38 | 19 |
The keyboard and controller controls aren't working for me, but I can say it's a good main menu.
Simple game with clean graphics. It's really easy to beat the AI but it really surprised me when the AI stopped following me in order to grab a grey freeze, props for that.
The game's simple and clever and works well enough for what it is. It's interesting to see a game with all the focus tunelled into the AI, but it's a good AI for the system so I guess you divided your time well.
With a gamepad plugged in, I was forced into a gamepad+mouse situation, where I could only control the game with the gamepad but could only control the menus with a mouse.
I started the game with a gamepad plugged in (as it usually is) and was surprised to see WASD and the arrow keys not working. I got to just a few seconds left on the clock when I picked up the gamepad and started moving around, but I was able to win that game regardless.
And that's my biggest problem with the design of this game. Because of the shrinking level, you will always be right next to the AI at the end of the game (they tend to stick to one edge and not move much). So all you need to do to win is wait 29 seconds, tag, and hope you're lucky enough to move away. Anything else is a waste of time, as far as the game's concerned. I would have much preferred a king-of-the-hill system, where you track how much time each player has spent being "it". Maybe make the score increase faster towards the end of the game to add tension. Then whoever got more points being "it" loses. That would lend some significance to the bulk of the game.
The other problem I had is that the AI had insanely quick reflexes. You do get a little bit of knockback which means it is possible to start running before the AI reaches you, but more often then not I'd get tagged back immediately. I wonder about starting the two players further apart after a tag, or giving a half second of invincibility.
For your first entry this is very good. You kept the scope low, and you put a lot of effort into one aspect of the game, while making sure the rest was clean and polished. And it is fun and satisfying to play. I just wish the game wouldn't invalidate a game where I spent the first 20 seconds running away only to be sniped at the last second.
Simple, clean and precise, graphics are a little too simple tho, it seems really easy to beat the ai. Sound is ok. Well done.
Clean look, nails the theme, instructions were clear, wasd or arrow keys did not work for me though.
Really Nice Game! I like the sound effects, and the concept is quite cool. Only suggestion for this game is to have a delay when you just got tag (This applies for both the player and the AI). Because there are little to no delay, player and AI tags right away, not even giving the time for player to run away. Also, I think it would be cool to have multiple players. Anyways, really nice game!
very neat work. there is everything it needs to be released.
Great Idea!The AI is great, it even knows how to eat powerups. It would be better if the AI will escape from me in last few seconds. I found a trick. I just need wait 29 seconds and give the block ring to it in the last second.
I like the neatness of the design, however, the game's rules are highly exploitable. All you need to do to win is wait until the timer gets to 1 second, then touch the AI.
I do like the AI's behaviour, it's reactive to yours, but somewhat delayed too. Feels pretty natural for something so simple.
Last thing, I think you should have given users control over the window's position. I was trying to stream your game, and it firmly lodged itself in my non streamed screen, lol. :)
Haha you can wait until the last moment and then touch the AI, it will guarantee a win.
I think we can change the winning condition to something like total time of holding the hat is smaller, so the player will have a motivation to give out that hat ASAP.
Haha super fun! maybe add another player and you can ship it! Great job!
A very simple game, but surprisingly quite a bit of fun! The visuals are nothing to write home about, but they are enough to get the job done. The controls and gameplay work quite well. While playing I imagined this could be an amazing (local) multiplayer experience, maybe with a few simple extras added, like energy to run for a short amount of time, and more than two players. Enjoyed this, good job!