minicipality by Remco 2018-08-12T23:19:48Z
I really like the graphics style.
Foon → Ludum Dare Explorer → Users → Hello1423
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | Box-Bot | compo | 428 | 3.26 | 3.11 | 3.34 | 2.55 | 2.84 | 2.44 | 2.72 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Hidden Profits | compo | 268 | 3.50 | 3.42 | 3.76 | 3.50 | 3.33 | 1.76 | 3.21 |
I really like the graphics style.
Fun, why no mouse control though?
This is a ton of fun! I think the art is perfect for the game too.
I seem to be seeing a weird flickering effect that looks like spaces between the sprites appear momentarily. Is this intended, because it strangely sort of sets the mood fairly well?
Cute, the game, art, and music are all very fitting.
Perfect use of the theme and the game is interesting.
Nice and simple!
Fun game, but even when all of the other penguins were eliminated it still said I lost. Bug? Unless you are trying to say that with climate change all the penguins lose.
Cool game, except it got stuck in a black screen after restarting the level a few times.
I think that the big reason why the controls might be hard to grasp is the emphasis on momentum, but my thinking on that was that I didn't want to make the game too easy. I think, and please let me know your thoughts on this, that it is good for the game that it is not easy for a person to very quickly get out of a tough situation.
The ship controls feel very strange and will sometimes get stuck while turning, and I suggest that you list the controls for the game somewhere.
I think it is too dark.
This was fun and challenging! I could see someone getting really good at this game with all of the power-ups.
The music is great.
Really addicting, but the speed of the player feels strange
I enjoyed playing this, it's a pleasant yet heart-wrenching experience. One suggestion would be for the thrusters on the ship sprite to react to the commands you give, it would really portray your movement well when in the more monotonous spacey area.
The baby platform to the left is a nice touch.
One of the biggest challenges I had when making this game was with optimization, has anyone been getting noticeably poor frame rates?
The screenshaking, animation, and just whole system of movement really give a nice feel to the game. However, I think the slow horizontal movement and the lack of an invulnerability period after being hit makes the game overly difficult.