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ilijabc

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202557DepthsRecursive Depthsjam3403.683.434.334.403.232.95
202354Limited SpaceBoxBoxcompo2063.483.303.784.222.942.57
202047Stuck in a loopπŸ‘₯Time Hopperjam3.753.004.004.254.503.002.75
202046Keep it aliveπŸ‘₯Watchdogjam4783.823.713.523.393.573.223.40
201945Start with nothingStop at Nothingjam7423.262.993.572.773.322.661.003.15
201843Sacrifices must be madeUntitled robot gameunfinished
201842Running out of spacePolyPackcompo184.114.003.704.393.853.90
201841Combine 2 Incompatible GenresLine 'em Upcompo1223.793.854.044.063.16
201740The more you have, the worse it isDowngrade VR (+Desktop)jam3.714.003.253.833.502.36
201738A Small WorldInterplanetaryjam4.204.754.504.253.753.25
201637One roomUpwardsjam7432.902.432.473.653.522.8944

MiniLD Games

YearMiniLDThemeGameRank
201563FusionRetreat

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by ilijabc

ilijabc leaves an average of 13.8 feedback comments each event.

LD57 — Depths (17)

Lockpicks-11 by suvi 2025-04-25T02:26:38Z ♥ 2

Love the variety of the puzzles! I replayed a few times to see them all, although I was disappointed to see that they didn't seem to unlock in the "Doors" menu (at least in the web version).

A Final Deed by 0X_VOID_X0 2025-04-23T03:30:31Z ♥ 1

That was so good... Loved the art, the music, the twists on the typing game formula, everything. I did appreciate the time to read the prompt and prepare before the timer started (especially since my keyboard is broken). Excellent entry!

Delver Delve by khaotom 2025-04-17T03:05:30Z ♥ 0

Kinda reminds me of Magic Tower with the resource-management elements; it works really well in a platformer setting. Love the graphics and audio.

Unfortunately I only got 8 gold XD

Deep DooDoo by mollusk 2025-04-17T02:57:47Z ♥ 1

Neat! The bouncing movement took a bit to get used to, but it's pretty fun once you get the hang of it.

Granny's Gotcha by Joscco 2025-04-13T05:08:34Z ♥ 1

Excellent entry! Loved the humor, and of course the puzzles as well.

I did encounter some minor quirky behavior, which helped me solve a puzzle possibly slightly easier than intended. In the second to last level, I was able to move the ID card to the right from this position:

grannys_gotcha.png

Honestly, I'm not sure what the intended behavior for this would be, so I don't even know if this counts as a bug. Everything else felt really solid for how unusual the central mechanic was. Very impressive work!

The Stochastic Abyss by Ezard94 2025-04-13T04:27:14Z ♥ 1

Ah, a zero player game...

Really interesting concept. I love the way the changing backgrounds make the size of the deck feel more tangible. This sort of thing might not be for everyone, but I personally find it really interesting to play with probability and just see what happens.

The timer did feel kind of unfitting, though, since it encourages you to just click as fast as possible instead of engaging with the game and reading the card descriptions.

Refinerator by Jimbly 2025-04-13T04:05:44Z ♥ 1

Figuring out the strategies was pretty fun! It took me a bit to get used to the available moves, but I managed to finish with a perfect score. (As long as you ignore the one incorrect refinement at the start when I was randomly poking buttons.)

It's pretty cool how the different pieces created emergent interactions: coal likes to rise while stone likes to sink, but you need them to do the opposite to actually take advantage of their movement, so you have to make extra moves with the gold to "replenish" the moves you have available.

Gemsweeper by Defrag 2025-04-13T03:41:49Z ♥ 0

Neat twist on Minesweeper style gameplay! I appreciated the particles warning when a tile is in a row that's about to collapse. I kept running into tiles due to my broken keyboard sending multiple inputs, but I still managed to get a pretty decent score by the end. I did suddenly die instantly to a collapse upon entering level (I think) 14. I still had plenty of supports, so I imagine it was due to a row starting already below the limit.

Rapid Eye Microgames by Tetracold 2025-04-13T02:17:45Z ♥ 1

Really cool! I do wish there was a bit more of a difficulty curve for the microgames, but I know that's a tall order on a jam schedule. Some of the microgames did feel a little rough, particularly the Statue of Liberty game having weirdly low mouse sensitivity (playing on the web version on Chrome), but again I know it's basically impossible to address all of that during a jam. I thought the nightmares were a really cool twist on the formula, it would be cool to see more of them if you decide to develop this further in the future.

My highscore is 101 points!

Deep Fry by thyoi 2025-04-13T01:35:34Z ♥ 1

Super creative take on the genre! I feel like there's tons of stuff that could be done with this concept, but this was the perfect length for the jam. Assembling all the ridiculous recipes felt really satisfying to pull off.

Neuronic Netronics by kaliuresis 2025-04-12T18:27:18Z ♥ 1

Love this entry! Messing around with the mechanics and figuring out what's possible was really fun. I know the whole "figure it out yourself" design philosophy isn't for everyone, but I personally really enjoy it. Bonus points for writing it in Webasm, of course.

Roots by gemcc 2025-04-11T04:31:11Z ♥ 2

Excellent use of the theme. This evokes the feeling of those infinite-runner/incremental Flash games that used to be everywhere; I feel like I could play it for hours.

Dyamid by leorean 2025-04-11T03:22:45Z ♥ 1

Love the concept, level design, graphics, and music! I guess my only real complaint is that I wish the internal wall tiles were a bit more visible, but it never confused me for too long. Great work!

Bag of Bag of Bag of Holding by ZettaSimp 2025-04-11T03:00:36Z ♥ 1

Interesting puzzle! Reminds me of how I used to stack portable inventories from Minecraft mods inside each other. The level with the locked bags is where I tapped out... Maybe I'll come back later and finish the rest of the levels.

I do wish the later levels still had colors. The first few levels without colors were interesting, but after that it was just kind of tiring keeping track of which bag was which.

Moos from the Depth of Space by notnasiul 2025-04-09T02:31:31Z ♥ 0

I got all 10 cows, but I completely missed the fact you can pick up the farmers... I'll have to try it again!

Flatline by Empyreans 2025-04-09T02:17:04Z ♥ 1

Took me a bit to get the hang of it, but it was pretty fun! I love the style & vibe, as well. The last stage took me 116 tries, I don't even think I was doing it correctly :P

It took me a bit to understand how the movement shift works. Maybe it would help if the player changed a bit more depending on whether the shift was ready? I noticed it changes a little bit, but it's pretty difficult to tell when it's moving so fast.

A Quest To Bear by Fis 2025-04-08T19:49:25Z ♥ 2

Cute game! The swipe movement on my phone is a bit finicky (at least with the web version), but still usable. Love how polished it feels.

LD54 — Limited Space (19)

Slither Space by croze 2023-10-19T03:42:50Z ♥ 1

This one's really fun! Awesome interpretation of Snake, dealing with velocity and gravity wells adds a lot. I found it pretty tricky to get escape velocity at fist, but I found that turning into the gravity seemed to help.

Brick Breaker: Colors by Game Dev With Michael 2023-10-04T04:53:32Z ♥ 2

Screenshot 2023-10-03 235210.png

I think I got the ball stuck... Well, not quite stuck, but it'll take a while to reach the paddle.

textures_failed_to_load by Yorsh 2023-10-04T04:43:47Z ♥ 1

Pretty cool! One hit point seems a bit harsh, but at least the levels aren't too long.

H.amazon E.mployee L.earning L.ab by Rhoka 2023-10-04T04:29:56Z ♥ 4

I do love a good sorting game. The main failure condition seems to be when the boxes spill over into the incinerator, since they come in much faster than they can be processed. Love the visuals and sounds.

HEXAK by Phillip Scott 2023-10-04T04:19:28Z ♥ 1

ld54-hexak.png

I ended up with 99 points. I must confess I didn't really understand what I was doing for the most part, for example why some of the tiles didn't light up. I tried to connect them with roads, but I don't think I was doing it right. The graphics and mood are very nice.

(Also, minor typo: The help text says that the right mouse button moves the view, but it seems like it's actually the middle mouse button.)

Mousey Rise by YakovDavis 2023-10-04T04:09:46Z ♥ 2

Love the art! I found the walljump kind of inconsistent until I realized you can't jump consecutively on the same wall. I managed to get up one screen, but I can't seem to escape the boots...

Ozone by Benstar 2023-10-04T03:54:01Z ♥ 0

This is definitely going near the top of my list for the jam. The only real problem I had was that I was a bit confused about how the multiplier worked, but this was entirely my own fault for not reading the instructions.

windowkill by torcado 2023-10-04T03:45:19Z ♥ 3

If I had a nickel for every time I didn't realize I could move in a mouse-based game in this jam, I'd have two nickels. Which isn't a lot, but it's weird that it happened twice.

Really fun use of the theme! The game got a bit laggy once multiple windows were open, but the effect was worth it. I love how the shrinking screen space forces you to balance between attacking enemies and expanding your view so you don't get hit by sneak attacks.

Fit by mahalis 2023-10-04T03:36:00Z ♥ 1

Seconding an option to reverse controls. I did get used to it after a while though. My final attempt got 970 points, although I feel like I probably would've gotten more if I just stayed on one pin when things started getting fast.

Orbital Operations by bmacintosh 2023-10-04T03:22:21Z ♥ 1

I had the same issue, here's my browser log: https://pastebin.com/Y2YZjK59

Ribbon 2 by 100th_Coin 2023-10-03T04:56:00Z ♥ 1

I found all the ribbons! The ending definitely got a laugh out of me lol

The camera is a little wonky sometimes, but that seems pretty hard to avoid. The good news is I was able to abuse that to see where one of the secret ribbons was.

Pallet Panic by Henrik Ganard 2023-10-03T04:37:43Z ♥ 1

Oof, that timer is pretty tough... I only managed to complete about half of each task before the end of the day, but that still felt like an accomplishment. For some reason, the purple delivery truck never came back after leaving with 5 items, so I didn't have the chance to complete the purple task (not that I would've had time to, anyway).

By the way do the red/green lights on the processing areas mean anything or are they just there to cause anxiety?

hypno-room by verysoftwares 2023-10-03T03:52:02Z ♥ 1

Speedup button was quite appreciated. I do wish there was a bit of forgiveness with dragging the blocks around, they tend to get stuck pretty easily. Other than that, pretty cool.

Mantra by Haotian Chen 2023-10-03T03:42:27Z ♥ 0

This seems really cool, but unfortunately I can't get the rock climbing to work consistently enough to reach the top of the wall in the first no-double-jump zone... It works fine elsewhere, is there some weird interaction with the colliders there?

Hexle by TRASEVOL_DOG 2023-10-03T03:33:46Z ♥ 1

Neat take on sudoku! It took a while to resolve any cells until I figured out a few tricks to make things faster, like placing digits with fewer bits first. A way to quickly cross out numbers would be nice, or some kind of assist like showing which numbers have been used in the given 4x4 box (I'm a very casual sudoku solver).

The Carver by Cymusi 2023-10-02T16:19:27Z ♥ 1

Cool game! I didn't realize I could move for a while, but that was mostly my own fault.

Hazel & Hector by cassowary 2023-10-02T14:55:47Z ♥ 1

Neat puzzle! I love the use of the theme. The animations are adorable.

The undo and restart buttons sometimes wouldn't click for some reason. The dragging was fine, though.

Mr.AdBar by eddynardo 2023-10-02T14:51:38Z ♥ 2

This is really clever, I love this. I was pretty surprised how smooth it felt.

Tiny Factory by AncientEntity 2023-10-02T14:50:11Z ♥ 3

Cool! I didn't realize at first that I had to put belts on top of the sources to get the items, but I got it pretty quickly.

LD46 — Keep it alive (17)

Shipping SchrΓΆdinger's Cat by Hjalte 2020-04-23T03:25:47Z ♥ 2

Pretty fun! The later levels get a bit overwhelming, especially since the box spawners don't give you very much time to think. I love how everything is synchronized with the music.

Battery Panic by HacksawUnit 2020-04-23T03:12:15Z ♥ 2

I love Tetris, and this hit the spot! I got to level 29. It seems like it's possible to game the system by just vertically stacking, maybe filling the board could be made more profitable to balance that out? I also think it would be cool if unused batteries stayed active for longer so you could make extra long combos. Quite fun!

A Cold Walk Home by Stefanie Leitch 2020-04-23T01:40:10Z ♥ 1

I like the mix of resource management and exploration! I thought that the rate of food spawning to hunger depleting was a little unbalanced; when fighting the boss, the biggest pressure came from time rather than the boss itself. The boss took me a few tries (although I fled for camp rather than dying), but I managed to get it by waiting in the center of the field rather than chasing after it.

hype dream by Dane Tesla 2020-04-23T01:07:00Z ♥ 1

The theme is adorable! I love all the little jokes. Also, hard mode is *hard*, wow. I managed to win on medium, but is it even possible on hard?

The Birb by Ilimanic 2020-04-23T00:43:33Z ♥ 3

I like the atmosphere, but it just kind of starts and ends, and I'm not really sure what's going on. I also got confused about what to do with the TNT for a while, I didn't notice the floor opened and thought I had broken the game. The art is pretty good and sets the mood quite nicely.

CellForm by watswat5 2020-04-23T00:28:29Z ♥ 0

It took a little bit to figure out I had to surround the food to convert it, but once I got that, I had fun commanding my flock around. I also accidentally closed out of the web version because of Ctrl+W, but I tried again with the standalone version and that worked well.

In the Valley of Souls Deluxe Edition by Syrapt0r 2020-04-23T00:10:18Z ♥ 1

I love this concept so much. I saw it in Jupi's compilation up there, and knew I had to check out the rest of the game. The end is a bit hasty, but aside from that I can't really find much to complain about.

All Systems Grow [LD46: KEEP IT ALIVE] by itsandyjones 2020-04-22T23:19:05Z ♥ 3

Love the central mechanic! It would be nice if the moving platforms had some indication of their extents so you could judge your jumps a little better.

Also check out my [extreme speedrun strats](https://static.jam.vg/raw/e09/z/32985.png)

Connection by Trifectuh 2020-04-22T22:10:36Z ♥ 1

Neat! Not too difficult, but still makes you think. The card draws can mess you up late in the game if you don't get enough arrows, but you can mitigate it by using the less powerful cards by making room for better ones. Love the music as well.

Activated by Nameless Ghoul 2020-04-22T22:02:39Z ♥ 1

I like it! Reminds me of March of the Minis. All it needs is some more levels. Also, why is there a zipper on the level select screen?

Dungeon Farmer by TheQiwiBoy 2020-04-22T15:15:46Z ♥ 0

Not bad for your first Jam game!, Like others have said, could use a kill/score counter.

DJ Data Bender by kylerhoades 2020-04-22T05:00:09Z ♥ 1

I like the concept, I think there's a lot you could do with it. It would be cool if there was a little more depth, or if the sequencer was a little more "musical". Trying to string together as many patterns together as possible is pretty fun!

8 Degrees of Being Charlie McCandless by Simukas 2020-04-22T04:54:30Z ♥ 1

Pretty neat! I started placing tiles more strategically when I figured out the stability mechanic. The only thing I'm missing is a fast-forward button for when you're waiting for a particular tile to vanish or heal.

Got to Find Out by marvalgames 2020-04-22T04:11:06Z ♥ 1

The game looks interesting, but I can't really figure out how to play it effectively. Why do the Robies die, and am I penalized for it? What does the left click aim at? I managed to get through a few areas, but I don't understand the game well enough to progress any further.

Keep Hope Alive by joe40001 2020-04-21T18:00:43Z ♥ 1

I like how the mechanics interconnect. It's very easy to get trapped in a downward spiral, but it's never impossible to climb back up. As long as you make sure to rest and get your energy back, you can take advantage of the opportunities on your way to reach success. (This is a commentary on the game and not on life as a whole, but I guess it could work either way.)

Keep, Calm! by Maniulo 2020-04-21T16:49:50Z ♥ 1

I love the concept on this one. The controls were a little difficult to figure out since they kept spinning, but I figured it out in the end.

Keep Them Alive by Prototype Jon 2020-04-21T16:34:19Z ♥ 2

Interesting idea. I managed to escape with 5 survivors. I think the reaper is not really necessary for this game, since it forces you to run through without thinking about what your actions will do. I like the mechanic of ordering the followers to move and stay still, but it took me a while to figure out that it existed.

LD45 — Start with nothing (29)

Confused by Rombus 2019-10-25T05:22:03Z ♥ 0

Neat! It wasn't too hard to figure out what to do, and it was fun discovering the environment. I like the transition to a different gameplay style at the end.

Upgrade by Lucidus 2019-10-25T05:15:56Z ♥ 1

Neat game. It reminds me of the "Robot Wants" series. I thought the forced teleport after collecting each upgrade was unnecessary, it made it a little more of a bother to explore the level.

Scope Creep by 2Demigods 2019-10-25T05:04:22Z ♥ 1

Foof... This one is very difficult. I try to complete all games before I rate them, so I can give a fair rating, and this one was certainly a challenge. It's basically two games in one; playing once through on the "intended" route, and again with no powerups. With only one hit point and a long landscape to traverse, it isn't very forgiving, and it's frustrating to start all the way from the beginning. The "intended" route even has one point of no return that is too high to jump if you die after it, meaning any death after there is a full reset. This is compounded by the occasional weird hitbox or dropped input, making many of the deaths feel unfair. Attempting again with no powerups is even more frustrating, since leaps of faith are added to the mix. The game isn't very rewarding either; there's nothing really keeping the player going that's worth the effort of retreading half the level.

I like the layered level design, where seemingly innocent paths hide a shorter route in plain sight. Although the retreading was annoying, it was made easier by the fact that enemies stay dead, so it's possible to make it easier on your future self. I also thought it was cool how such a short game can have so much to discover in such a short level. The art was unusual, but I appreciated the unique style.

Out of stubbornness, I managed to complete the game without powerups. I was hoping to take a screenshot, but the ending screen is the same, so that was a bit of a letdown. Still, I like the core of the gameplay; it just needs a few tweaks to be really fun. I haven't played Dark Souls, and I usually prefer more forgiving games like Celeste, so take everything I say with a grain of salt. Nice work on your game!

Entertain Your Damn Self by RedHermit 2019-10-13T06:27:36Z ♥ 1

Neat little toy. I'd appreciate it if there was a way to change the color using the keyboard buttons; it's way over-sensitive to my trackpad scrolling.

Blankspace by Dominium11 2019-10-13T06:04:16Z ♥ 1

I like the game, but it doesn't really seem to go anywhere... It would be nice if there was some goal pushing the player forwards. I do like how mechanics are removed as well as added, that's not something I see very often in these games!

Off The Grid by CrimsonHorizon 2019-10-13T05:50:10Z ♥ 2

Neat puzzle! The grab felt a little awkward, but it didn't detract too much. The graphical style is simple and sets the mood pretty well. It would've been cool to see the concept expanded in different directions, like having doors that only block when powered, but the simplicity of what's here works fine.

Zmaaone by Furano 2019-10-13T05:09:26Z ♥ 1

There are some glitches where the wires will randomly destroy sparks after entering and exiting play mode, but I managed to work around it. I like the setting and the concept, although it's a little rough around the edges. The puzzles are pretty difficult, but not to an unmanageable level (once you figure out how everything works).

Free Will by Baski 2019-10-13T04:46:24Z ♥ 1

Pretty good platformer. I didn't really notice that I wasn't able to move in the first few levels, so some of the "starting from nothing" was lost on me on my first playthrough. I was kind of confused on how to create platforms for a while, but I figured it out eventually.

Ball of Duty: Special Drops by LandoSystems 2019-10-12T06:21:09Z ♥ 2

Pretty cool! It's a little unfortunate that by the time you have enough money for the nice assets, the game is just about over... Simple yet satisfying gameplay loop.

Spellody by EvilScotsman 2019-10-12T05:43:09Z ♥ 1

I had some trouble getting the spell wheel to work. It would often select things immediately upon opening, or crash into the screen border, UI, or level geometry making some of the icons impossible to select. I also had to alt+tab back to the game description page to remember what each icon did, since there's no indication of that on the spell wheel. The art and music are pretty good, and I like how the music adds layers when picking up the spells.

Inspiration. by F1Krazy 2019-10-12T05:23:41Z ♥ 1

Nice use of the theme. This definitely captures that pre-jam brainstorming feel: "How about this? No, that's silly. But it's actually kind of cool..." I always love seeing all the unique directions everybody takes with their games.

Survivor Slots by PeachTreeOath 2019-10-11T20:26:51Z ♥ 1

Nice game! It's a fun mix of strategy and chance. I think it would be cool if some of the obstacles had negative effects when rolled, like preventing nudges for that survivor or removing an action.

Antexander The Great by Jedd 2019-10-11T19:36:12Z ♥ 1

Cool game! It's kind of hard to judge whether you can take a colony or rogue tribe, but I got the hang of it eventually.

Wicked Wanderings by Trifectuh 2019-10-11T18:58:02Z ♥ 1

Nice! It's like a puzzle game disguised as a tycoon game. Regarding the ingredient spawns, I found exactly 8 elderberries, and used all of them. It would be nice to have some way to replenish the ingredients, or at least an in-game way to restart.

Nix by slagathor 2019-10-11T18:32:26Z ♥ 1

Nice! I like the rock-paper-scissors dynamic between the three weapon types. I also think the red power could be made a little more useful, especially by making it larger. It becomes very useless when you are at low health.

Lovely World by Johan Alexandersson 2019-10-11T18:16:02Z ♥ 1

Not bad. I do wish the walk speed was a little bit faster, and that it was easier to see where a bridge would be placed over water. I like the concept, and the puzzles aren't bad either.

Keep Dreaming Joshua by soyrandom 2019-10-11T18:06:57Z ♥ 1

Whoooah. The game strikes a nice balance between being simple yet unsettling. If I had one suggestion, I would say the nun section doesn't need a game over screen, just a fade out/in would be sufficient.

Space Office by Celdur 2019-10-08T22:34:54Z ♥ 2

I like these sorts of puzzles, where you're thrown into a system with unknown rules and you have to find the objective. One possible glitch/oversight: It is sometimes impossible to toggle the top left symbol (unless I'm missing something?)

Terminal by jaydubbyasee 2019-10-08T22:00:33Z ♥ 1

Good idea! I like the idea of exploring a terminal session, but some of the platforming (particularly level 2) felt awkward.

Fairytiles by fre 2019-10-08T16:22:25Z ♥ 2

Interesting idea! I liked the interaction with the narrator. I managed to get all achievements but D, G, O, P, and U.

Nothing Everything by James Beninger 2019-10-08T05:07:15Z ♥ 2

I have achieved nothing! You, on the other hand, achieved something by making this game.

Unlock Everything by DDRKirbyISQ 2019-10-08T04:06:27Z ♥ 3

Really good gameplay and music! I'm curious what will happen next...

The boss doesn't telegraph his attacks very much, but the battle is still beatable.

Meowmories by Yomissmar 2019-10-08T03:37:57Z ♥ 2

The art and music in this one are really nice. I do have one minor complaint - when I played it, the ending cutscene ended before I could see what triggered it. I had to play through it again to see what the cat saw. It's pretty short, but it gets the message across nicely.

Edit: How come there's no rating category for audio?

Erasure by seankennedy 2019-10-08T03:13:42Z ♥ 1

Interesting. It kind of reminds me of games like INK, where you have to reveal the level.

I found the timer and erasure limit more annoying than challenging. It just forces you to start the level over repeatedly until you've memorized the layout. Perhaps you could allow unlimited erasing, but the tiles you've erased fade out over time? One other minor suggestion is to make sure the player doesn't stop dead when changing directions; that would make it easier to find walls and platforms. Aside from those things, it feels pretty good to play.

Light your way out by Suchista 2019-10-08T01:32:08Z ♥ 4

Interesting concept. One suggestion that I have is that, when making a puzzle game, it shouldn't be harder to implement the solution than to find the solution. A few of the levels have long corridors that don't really contribute anything; the levels shouldn't have delays unless that's part of the puzzle.

Entanglement by cassowary 2019-10-08T01:27:04Z ♥ 1

Cool puzzle! It's tricky, but manageable.

You are Nothing by ectucker1 2019-10-08T00:40:37Z ♥ 4

I like it! The gameplay could use some balance adjustments. For example the green homing missle weapon comes with three shots, but it takes three shots with it to defeat an enemy. That means there's a lot of backtracking to pick up used weapons.

Qubit by FlyingKiwi 2019-10-08T00:01:51Z ♥ 4

Not bad. There's definitely some room for improvement, for example it'd be nice if the current player location was a little more obvious.

VOIDBREAK by Pacific 2019-10-07T22:57:11Z ♥ 1

The music doesn't seem to play. Does it need to be in a specific location?

Here are my thoughts: The concept is really interesting, especially with being implemented in Powerpoint and all. I'd like to see where this goes.

However, even though the concept is interesting, there isn't really a whole lot to show for it. There are only three levels, none of which present a big challenge. Even though the music didn't play in the game for some reason, I did download it and give it a listen, and, um... it's not exactly pleasant to listen to. Maybe that's what you were going for, but you should probably look into having a scale, or melody, or structure of some kind before thematic connections.

LD43 — Sacrifices must be made (1)

Few Word by PTSnoop 2018-12-05T03:05:59Z ♥ 0

Solved! An interesting puzzle, although it was fairly simple once I figured it out.

LD42 — Running out of space (22)

Overclocked by LuckyFeathers 2018-08-21T02:43:16Z ♥ 1

Pretty fun! My best round was 3825 KB.

The game itself is really fun and addictive, although I think there could be a few small improvements. One of the main things I think this needs are clearer piece outlines. It's a little difficult to tell which piece is which in the RAM at a glance from just the circuit lines, and even more difficult to tell what's a valid block to use compression on. The RAM also becomes less useful as the game progresses, since the piece timer quickly becomes too fast to pay attention to anything except the next piece. This is made worse by the fact that it isn't always perfectly clear what tile a piece will go on when you drop it, resulting in mis-drops when the timer speeds up.

Despite this laundry list of nitpicks, this is probably one of my favorite games I've seen so far. Now excuse me while I try to make a 5-clear...

Edit: Okay did that. My life is complete now.

Lost by Endurion 2018-08-20T23:28:30Z ♥ 0

Pretty good game! I didn't really like the turn controls, I thought they were a little too floaty, but aside from that the gameplay was pretty tight.

Sakaven Simimulator by T8kk 2018-08-20T23:19:25Z ♥ 1

Neat game! The graphics are pretty good, but I think the controls should be improved. The ability to select groups of troops and give them separate instructions, in particular, would be very useful.

CQC by kbjwes77 2018-08-20T06:26:00Z ♥ 1

The graphics look pretty good! Just the right level of simplicity vs. detail.

I think there could be a little more variety in the gameplay. For example enemies that move around or have special effects would add a lot to the game loop. (I only got to the purple enemies, so I don't know if there's anything like that later on.)

Compactory by VivianMochi 2018-08-20T06:00:26Z ♥ 1

Fun bite-size puzzle game! The random positioning of the conveyors adds a nice amount of variety. It takes a little while to figure out how everything works, and I still don't know what splitters are good for, but once I understood it, I had fun building tiny networks and watching them work in mesmerizing patterns. I'll definitely be saving this one.

UEDJ - A Crime-Solving Desk Job by Ovidios 2018-08-20T02:27:23Z ♥ 1

Really interesting take on the detective genre! All that it really needs is some ease-of-use improvements. Most notably, it should be a little easier to cross-reference the files, for example allowing multiple open windows or showing file names.

I did manage to find the *true* solution to the 2nd case, but I'm absolutely stumped on the 3rd. Any hints?

Slay the Spacetris by Shinta 2018-08-16T05:20:59Z ♥ 1

Good use of the theme! Dragging the blocks around and slicing them is pretty fun. I managed to clear both the pipe and board, after a few attempts. You should make it a little clearer how the different colored blocks behave.

Just out of curiosity, does anything happen if you fill the upgrade meter after buying all the upgrades?

Crushed by Rusty Bailey 2018-08-16T04:45:23Z ♥ 2

Interesting concept! The growth mechanic was very satisfying to play around with. I noticed there were a few places you could use platforms to go much higher than their intended range, perhaps including growth limits on the platforms would improve the level design?

Running out of Squares by Maksim Chugunov 2018-08-16T04:06:34Z ♥ 1

Interesting puzzle game. I won once, but I haven't figured out a good strategy yet. One thing that bugs me is that the last piece will occasionally be impossible to put in the board, for example the S tetromino (unless I'm misunderstanding something).

Yet Another One of Those Pesky VR Experiences by dashrava 2018-08-16T02:12:46Z ♥ 0

Leaving a comment to remind myself to try this out tomorrow.

In the meantime, you should go play and rate some other games, to make yours show up on the front page.

Crate Typist by Luca1152 2018-08-16T02:01:24Z ♥ 2

Pretty nice. You should definitely revise the difficulty, though.

Random anecdote time: I made a platformer for a class project once, and literally everybody said it was too fast. I added an option to halve the player speed, and people *still* said it was too fast, but at least it was playable. Where was I going with this? Oh yeah, when you're making a game, it's important to remember that people who play it might not have the same skill level as you, so you should try to accommodate that.

Or maybe I'm just annoyed that I can only score 50 points. Interpret my comments as you will πŸ˜…

Is There Enough Space? by chipolux 2018-08-16T01:47:13Z ♥ 1

This composition symbolizes my thoughts as I played the game:

idontknow.png

I like the minimalistic feel, but I think there should be some additional constraints or objectives to make the game a little more game-like. Some guidelines to give some direction to the player's drawings could contribute to the message of the game, without adding too much complexity.

Space(bar)Invaders by Carraka 2018-08-16T01:14:06Z ♥ 1

Fun game! I think the main problem is that the difficulty is a little too high. I was using a graphics tablet, and even then I was just barely squeaking by on the later levels. The title and ending screen art were very good, as was the menu music.

`what the heck did i just read though ._.`

MoonSpell by Welliton 2018-08-15T22:29:46Z ♥ 1

Pretty good! The graphics and music are nice, and the gameplay is smooth. As others have mentioned, some extra chances when failing a level and the opportunity to see the level before it starts would be nice.

I'm still confused about the description, though... It doesn't exactly seem to describe the game very well.

Pillar by arcadonauts 2018-08-15T22:20:41Z ♥ 0

Nice game! The mini-puzzle with the blocks while dodging the obstacles works pretty well. It could use some balancing, though. The heart/skull blocks, especially, seem way too common.

Easter Shabobble by King Kujito 2018-08-15T05:43:26Z ♥ 1

The graphics and pitter-patter sounds are extremely adorable! The gameplay is a little slow for my taste, though.

I don't really like the carry limit, and having to wait for moving platforms is made all the more stressful when your inventory space is ticking down with the timer. The limited jumps are also made more awkward by the fact that the jumps don't always go where you want them to go. If the controls were a little tighter, then the inventory timer and jump limit would be more tolerable, but I don't think they really feel good in their current state.

Avarus by jeplmr 2018-08-15T05:17:21Z ♥ 2

This is addicting! Tapping coins to split them was a little finicky with my computer's touchscreen, but it didn't get in the way of the game too much. And, like @teo-miklethun mentioned, this game definitely needs a zen mode.

Oh, and I got 318 points 😜

Shipping Fast by Shane 2018-08-15T04:33:33Z ♥ 1

I think you can do away with the physics engine for the blocks, and just make their movement scripted, because the board becomes a bit of a mess after a while. Or, you could just embrace it, and allow blocks to land anywhere.

The camera placement was a bit awkward. You should place it lower and at an angle so you can see the height of the player, or have it follow the player.

I like the concept, and the mechanic of jumping on the blocks to clear them was pretty fun, but the game definitely needs some polishing.

Ultimate Question - 42 by Usanio 2018-08-15T04:19:03Z ♥ 1

Pretty neat! Some music during the game would be nice, or at least menu music that doesn't contrast quite so much with the main game.

CLOZURE by saucygames 2018-08-15T04:10:20Z ♥ 0

Neat little platformer. There are some bugs, though. The most critical bug is that if you complete the computer minigame but die before you reach the door, the minigame won't show up after you restart and you have to refresh the entire page.

It's a little short, also. Some more levels would be nice.

The music is pretty good, did your team make it?

AGAIN by Colorfiction 2018-08-15T03:54:46Z ♥ 0

It looks nice, but there's a lot that isn't clear... For example, is there an objective, or do you just run as far as you can before you get stuck? I liked it, it was fun to go through the environment and watch the ever-shifting level, but I would've liked a little more direction.

Overflow by Mors 2018-08-15T01:48:43Z ♥ 0

That was really good! I always love a good platformer.

My main complaint was that the wall jump felt kind of clunky, although I've been playing Celeste, so I think I may be a little spoiled about that. Aside from that, the music was good, the sprites were cute (although it would've been nice to have different creatures instead of palette swaps), and the gameplay was pretty fun.

I got all the ducks!

LD41 — Combine 2 Incompatible Genres (28)

That Which Cannot Be Contained by HuvaaKoodia 2018-04-29T18:11:42Z ♥ 1

Pretty interesting! I liked the strategy that the different colors of blocks required.

Mostly, I think that the rules should be a little clearer. It took me a little while to figure out that the grabbing worked across distances and that the purple blocks did not have to be in a straight line. Once I figured those things out, the game was pretty fun!

Nice music, also. Did you make it?

Robo-Trix 2041 by voxatrophia 2018-04-28T18:19:56Z ♥ 0

I like the idea! Some of the tuning could use work though. I noticed that enemies would sometimes not spawn for several seconds at a time, and then have many on screen at once. Enemy waves are one thing, but the time between enemy spawns and the amount of enemies that spawned seemed odd, to the point where I thought it might have been a bug triggered by restarting the game. I do like the way that you had to balance the line matching and shooting, although I think it would be helpful if the playfield for shooting was just a bit larger.

Remember or Die by GameDevMumin 2018-04-26T03:40:35Z ♥ 0

Really fun game! The combination of survival and memory worked very well. I loved the unique challenge the blue bullets provided, where you had to carefully search for matches while simultaneously staying alive. One thing that I would change would be to make the currently selected tile a bit more visible; it's surprisingly easy to lose track of when the board is revealed. The music was also a little grating.

My highest score was 206, mainly due to a round where I got lucky with the blue bullets πŸ˜„

YOU LEFT ME. by Angela He 2018-04-24T06:31:03Z ♥ 1

Oh wow. I got goose bumps from that. This captures a state of mind in a very unique way.

There were a few bugs, mainly due to buttons appearing too early, but aside from that, it was really good.

Little Wings by Tikikala 2018-04-24T05:05:04Z ♥ 0

I like this idea. I got stuck at the same place MegRabbit did, is it supposed to end in an infinite loop like that?

Match Strike by chainedlupine 2018-04-24T04:39:58Z ♥ 0

A fun take on both the Samegame and dogfighting genres! Too bad I'm horrible at flight sims πŸ˜›

Flying around and attacking the blocks felt quite natural once I got the hang of it. There were some small bugs, like the keyboard defocusing after restarting a level, but those didn't degrade the experience too much.

Nanashi by JSD 2018-04-24T03:38:26Z ♥ 1

Nice graphical style!

One of my biggest problems with the game was the controls. The 45 degree rotated inputs are only necessary when the game is both *restricted to a grid* and currently using keyboard controls, otherwise they just add confusion and false difficulty. In this case, W on the keyboard should move the ship up on the screen. Compounding this, the ship felt extremely slidey and hard to control, making the purple gem much harder than it needed to be (until I found a slightly cheating strategy). The boss fight was really fun, and the other stages were enjoyable once I got past the weird controls.

Reverse by MrJake7X 2018-04-24T00:27:28Z ♥ 3

I can't start it, it just shows an error saying "Failed to load mono". (Edit: Huh? It suddenly worked... Well, I'll leave another comment once I play it!)

Modern Art Critic Hero by jeplmr 2018-04-23T23:48:20Z ♥ 1

*Postmodern!*

Seriously though, great idea. I feel like it could've used a little more "epicness" befitting a Guitar Hero game, but that would probably go against the idea.

Rhythm Escape by Apples_mmmmmmmm 2018-04-23T23:47:51Z ♥ 0

(oops this comment was meant for a different game)

Transcribable Survival by Wugbor 2018-04-23T23:35:07Z ♥ 1

I can't figure out how to move... After typing "move left 1" it just says invalid parameters.

Rockin' Horse by niterich 2018-04-23T23:28:26Z ♥ 0

Love the music! The game is a little difficult since it isn't completely obvious when to tap to get boosts, and it also isn't clear if the speed and handling boosts stack.

Hidden Profits by Hello1423 2018-04-23T22:57:17Z ♥ 2

Looks and plays pretty well!

It would have been nice to have health rather than instantly failing when an enemy laser hits you, especially given that you begin to move faster than your camera will let you see after a certain point.

Flappy Blocks by Radical Dog 2018-04-23T21:59:34Z ♥ 1

This was pretty fun! One thing that I definitely did not like was the fact that touching a side wall instantly locked down the piece. This made it very difficult to correct mistakes, since once a line has a gap in it, there's basically no way to fix it. The failure quotes helped me keep going to the end, though.

Flappy Bird + Tetirs = FLAPTRIS by Mazzletov 2018-04-23T21:17:05Z ♥ 1

[57560 points](https://i.imgur.com/Xcz4tn0.png), thanks to some careful line forming at the beginning πŸ˜‰

There's just a few tiny things that separate this game from being something I would addictively play. Adding some more Tetris features, like counterclockwise rotation, a next piece indicator, a larger delay between piece spawns, and slightly longer piece lock delays, would make this perfect.

I had some weird luck during that game. Around 7 Z pieces spawned right after another. I just kind of tossed them on the bottom.

S.M.A.R.T. by FussenKuh 2018-04-23T06:36:54Z ♥ 1

Fun little time waster. I managed to beat all three modes.

Not much to complain about, although that's mainly because it is a fairly small game. Perhaps game modes with larger grids or more symbols needed to make a match?

Yaxis by TimeLoad 2018-04-23T06:13:36Z ♥ 0

Great idea and great implementation! It would be a little easier if there were separate colors for floor below, gap below, and spike below, but it works pretty well as is. The sound cue to indicate a ceiling worked very well.

Single-Screen Open World RPG by pandademic42 2018-04-23T05:53:12Z ♥ 1

The itch.io page isn't published, it shows us a 404 page.

ASM Hell by vilix64 2018-04-23T05:47:39Z ♥ 3

Finished all but the last level, which I plan to do tomorrow. Nice idea, it has a lot of potential! It plays pretty well, aside from some annoyances with the text editor.

Luckily for me, I've played TIS-100, so I have a leg up on the puzzles!

Simon Shoots by Crown Games 2018-04-23T04:40:43Z ♥ 0

Put everything into a .zip and upload that, and I'll play it!

text adventure platformer by Rs11s21n 2018-04-23T04:37:53Z ♥ 0

Would you mind uploading a standalone (.zip) version? I don't like installing things during LD. When you do, @ me and I'll make sure to play this.

Run from the hangman (Renegade) by jshaffer94247 2018-04-23T04:14:04Z ♥ 0

Clever combination! It was a little annoying to have to wait for desired letters, but aside from that, the game worked quite well.

(Also, a personal note: thank you for using the .zip build rather than the installer build)

DUNK EM UP! by lukbebalduke 2018-04-23T04:01:23Z ♥ 1

Really good concept, gameplay, and graphics! The aim assist made it feel a lot better than I expected, although it was a little annoying not to be able to attack enemies below me.

I got 26800 points by the way.

Nine Lives by CameronJSamuels 2018-04-23T03:51:11Z ♥ 0

I got 23 points, although it seemed like my clicks did not count sometimes.

I would hardly call mice and cats genres...

Grid Gunner by SuperTibbles 2018-04-23T03:32:05Z ♥ 3

Nice game! The mechanics worked very well, although I am rather bad at the game.

It would be nice if lives didn't carry between levels and you had health instead, so you can use the earlier levels to figure out the gameplay.

Rhythm-Based Twin Stick Zombie Survival Shooter by Niker107 2018-04-23T03:18:45Z ♥ 0

As Crypt of The Necrodancer shows us, music goes with anything πŸ˜ƒ

I got to around 7500 points with 3/4 of my health, at which point I decided that I was invincible.

The game feels pretty solid, but it could use a little more flavor. Better music and difficulty, more variety, and this could be really cool.

Also, I found that I could just kind of walk out of the house into nothingness. Is that intentional?

Turn-Based Invaders from Space! by HacksawUnit 2018-04-23T03:03:47Z ♥ 1

Interesting concept! Seems simple at first, but it's fun to figure out the enemy movement patterns.

I did run in to a bug where the aliens never took their turn after replaying a few times. Also, it'd be cool to see some more variety with this sort of thing.

The Story of my Life by FireProductions 2018-04-23T02:07:32Z ♥ 0

You should probably use a smaller viewport size; the game doesn't quite fit on my screen, and most of the elements are very small in comparison.

LD40 — The more you have, the worse it is (9)

Tetripitalism by chadrbanks 2017-12-15T07:12:50Z ♥ 1

Pretty neat! One minor complaint I have is that there isn't any lock time when the piece touches the bottom to do extra maneuvers, like sliding a T into an awkward hole. You should add that (for a price of course :P)

Breakpoint by Quade Zaban 2017-12-15T06:33:45Z ♥ 1

The audio, visuals, and character design were really good! My main problem was that between the weird camera perspective, the momentum of the player character lizard thing, and the distortion shader (plus the lag it caused on my laptop :P) it felt like I was dying a lot more than I should be. (Of course, that might just be because I'm used to platform hell games in the vein of Super Meat Boy, so I think every platformer should be like that.)

I didn't get very far, so I don't know how it relates to the theme. Is it referring to the distortion blob thingies? I'll just leave that blank for now.

(Edit: Oooooh it's referring to the overstimulation the distortion thingies give the little lizard guy (and the player))

Sorted by AgentParsec 2017-12-15T06:17:46Z ♥ 0

You should add some other mechanics to make sure it stays interesting, like boxes that do unusual stuff when you click on them or even other mechanisms to contend with.

Radrock by seizethedia 2017-12-15T06:06:11Z ♥ 0

It looks interesting, but MY GOSH that's a lot of enemies. The graphics look pretty good. As for story, I didn't get very far, but I think you should try to keep the terminal acting patriotic and benevolent (like at the start) and avoid making snarky comments about the character's shortcomings.

For a game where there's only one square obstacle, you could probably get away with having the enemies just go directly towards the player, and let collision logic handle the rest. On the other hand, if you varied the enemy AI a little (for instance, by having some try to flank the player rather than charge), then that would reduce number of enemies you'd need and make the game a lot more varied and fun.

The Challenge by DWulff 2017-12-06T05:26:07Z ♥ 1

I was very confused until I figured out dashing.

It's pretty cool, but the controls are rather awkward for a trackpad user (like myself). Luckily, I was able to remap the Jump and Dash keys to J and K, which was a lot more comfortable.

I have not managed to beat it yet, but I will keep trying!

Speed Journey by Kyle Pham 2017-12-06T05:10:51Z ♥ 1

I have yet to beat the first level, but here are my impressions so far.

Stuff I liked: - Graphics are pretty cute - Music is nice - Powerups increase the difficulty in a tough but manageable way - Creative subversion of typical platforming mechanics

Stuff I didn't like: - Left/Right controls are weird (tapping left while you have rightwards momentum stops you instantly, for instance) - Jumping doesn't work half the time, creating unnecessary deaths

If you're making a high-difficulty platformer (or really any platformer), the controls should be spot on. My advice for Unity is to make sure the player's velocity is not affected by the turning animation (perhaps by putting the Rigidbody on an otherwise empty parent of the Sprite), and having a cooldown which allows the player to jump a few frames after leaving the ground.

What's Yours is Mine by kumoi 2017-12-06T04:42:39Z ♥ 1

I have a Vive so I can't play it D:

Find Gold! by Isogash 2017-12-05T06:04:21Z ♥ 1

Really good! It just needs a few minor tweaks to live up to its full potential. The mileage people get out of PICO-8 never ceases to amaze me.

Bad stuff: - Death by squishing feels rather unfair when in a tight space, and doesn't contribute very much to the game - Bags 16 & 17 are impossible to reach without taking damage - Don't like the music very much

Good stuff: - Physics are quite solid - Graphics look nice - Gameplay flows very nicely - Basically everything but the above points

Go-Ned Re-education by devmax 2017-12-05T04:16:37Z ♥ 1

Good use of the theme! Two main points of criticism I have: - The cursor position doesn't align with the target position - No health pickups or regeneration, so if you fail late then you have to start all over again (although I still managed to beat it in one try)

Positive points: - Wonky controls contribute to the mood - Quack

LD38 — A Small World (2)

God's Paw by Team_Souris 2017-05-01T22:37:52Z ♥ 1

Your character sprites are super adorable! The gameplay works pretty well, but I think you should add a tutorial. It took me a while to figure out how to actually use the resources you collect.

6-Sided Sojourn by Cosmic Adventure Squad 2017-05-01T22:15:23Z ♥ 1

The voxel graphics and the animations are so cute ^^ In terms of gameplay, I think you should add a little bit more spice, like a shop system or (as @steve-johnson said) some other polyhedra to play on.

Also, keyboard controls. Touchpads are annoying.

LD37 — One room (20)

Recoil by BUNN1E5 2017-01-01T18:46:00

The music was really cool. Took me a moment to figure out the controls, but I got the hang of it.

Phase Shift Respawn by awesomerex 2016-12-15T04:33:00

Can't play because I have no friends ;_;

The Dash Club by bigbuggames 2016-12-15T04:26:00

I liked the music :D

I was a little confused about when the panels count (at the start or end of the beat?) but I still managed to do pretty well.

Game Show Looper by TheFudster 2016-12-15T02:49:00

I like the graphics! The gameplay is a pretty neat idea, although it could use a little variation.

GOODS FOR THE MOTHERLAND by Fidrik 2016-12-15T02:34:00

Quite fun! I only wish that there was more stuff to correlate with the truck, and also some indication of miscategorization.

Excuse me while I go play Papers, Please...

The Mysterious Room of Dr. Ludum by Quetzakol 2016-12-15T01:24:00

Well that was quite something.

I'm just sad that you can't move around after the game ends :P

Daedalight by Sundr0 2016-12-15T01:08:00

Wow, that took a while.

These are the notes I drew: https://imgur.com/a/zNEF5 (Spoilers, obviously)

Super Jump by Insality 2016-12-14T22:24:00

The music is pretty cool! (I was only able to reach the first 30 seconds of it, sadly...)

Loading... Please Wait by DeathBySnail 2016-12-14T06:24:00

That was very silly :P

Other by Skruffye 2016-12-14T05:35:00

That was a very interesting story. I'm glad that I played it to the end. It is a bit long for an LD game, and rather text-heavy, but it's definitely worth it.

Don't Touch It, Cat! by Freeland 2016-12-14T04:00:00

This one's very cute :3

The 'web' link is a little misleading... It links to a .rar file which I downloaded and hosted in a local web server and then opened on Firefox.

I like the art, especially the smug little kitten. The music is nice and jazzy as well.

The Recursive Dollhouse by Omiya Games 2016-12-14T03:33:00

The game mechanic was _really_ cool. I thought the puzzles were a little weird, though, since they didn't have very definite rules. The keys and levers open the respective doors, but you can only place keys inside specific houses, and the code doors seem to use whichever code you found last.

CeCe by sistinedisco 2016-12-14T03:15:00

It seems interesting, but I can't seem to reach the end. It just sort of stops after the picture task.

Holo by Galan 2016-12-14T02:43:00

The game is pretty fun, although attacking is a bit odd.

I was very confused by the weapon... It's hard to tell if you're within striking distance of an enemy, so I just sort of repeatedly clicked and hoped I wouldn't die.

The graphics look very cool. I like the phasing effect.

Oh! Circle, Dot. by calzep 2016-12-13T07:07:00

A fun, small game.

What does it have to do with the theme, though?

37 Hours In A Room by doppelgunner 2016-12-13T06:07:00

Like TheRare said, the controls are a little awkward. Clicking constantly to move the player isn't a very good control scheme.

The graphics are pretty good. I like the zombie sprites. The music, on the other hand...

Circlin' by TheRare 2016-12-13T06:00:00

Bouncing the thingy around is pretty fun. Do you think you could come up with some controls that don't involve holding the mouse button, for us touchpad users?

Nice secret level :P

Only One Room is Safe by lonewookie 2016-12-13T05:40:00

Neat puzzle game. I think less specific clues would make it more interesting.

It's unplayable on Chrome, though:
"81EBF88CB5D637CC9B970A292AA7103E.cache.html:5192 Uncaught DOMException: Failed to read the 'localStorage' property from 'Window': Access is denied for this document."

Sign by VersatileBox 2016-12-13T05:26:00

I'm really confused now...

It was certainly interesting, but I had no idea what I was doing (although that isn't necessarily a bad thing).

Also, ESC doesn't actually quit the game.

Junction by batmagus 2016-12-13T05:12:00

This reminded me a lot of Papers, Please. Learning the rules was really interesting.

My main complaint is that the difficulty spike is a little extreme: One minute, you're waiting 20 seconds between blue-marked capsules, the next you have 15 red/purple capsules lying on the floor.

LD34 — Two Button Controls / Growing (1)

Griffin Card by uheartbeast 2016-02-19T04:33:00

It's surprisingly addictive! Also it works really well with a touchscreen :3

My only complaint is that it could use a little more 'spice', like different enemies and a fancier death animation.

LD30 — Connected Worlds (1)

Hold Please by AndyGusto 2014-09-21T03:55:00

This is addicting! I got a lot faster when I realized that the headphone jack and cable were regular jacks and cables.