mega-marlon 2025-04-08 12:57
The art style is insanely cool! Though i was a bit confused at first, I think because there's very little feedback when clicking the deck i wasn't sure it was working. Once i figured it out, it was cool!
Foon → Ludum Dare Explorer → LD57 → The Stochastic Abyss
By Apophatique and ezard94
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 859 | 2.56 | 26 | |
| Fun | 873 | 2.00 | 26 | |
| Innovation | 536 | 3.10 | 26 | |
| Theme | 803 | 2.66 | 26 | |
| Graphics | 571 | 3.37 | 26 | |
| Audio | 527 | 2.68 | 26 | |
| Mood | 765 | 2.91 | 26 |
The art style is insanely cool! Though i was a bit confused at first, I think because there's very little feedback when clicking the deck i wasn't sure it was working. Once i figured it out, it was cool!
thanks 4 the game! :)
Love the math magic theme! Game-play wise, I didn't really know what I was doing, do I actually have some choices? Does it matter where I click? Otherwise I liked the surprises when the deck got deeper and deeper (cool art style!), but perhaps you can add some additional info in the description.
I am not sure I understand what is happening, but if just click fast I win. Thanks math :)
The idea is interesting! maybe adding some animation to the action of "drawing a card" could make the instruction clearer.Very funny once figured out the gameplay!
An interesting idea for sure. At first I thought some of the cards were giving you choices and was confused but then realised I was being silly. It would be nice to have a bit more feedback for clicking a card, when you don't draw a fancy cool looking card it can be hard to realise if your click registered or not. A cool idea though, great job!
The lack of an tutorial made the game confusing in the beginning, but once i understood the game, it was fun. interesting concept
Very enjoyable. Unique artstyle with a lot of intriguing elements, particularly the card names and illustrations stand out. Nice music, too.
However, I'm not sure if the time limit works well for this game as it basically punishes you for taking your time with each card. This seems a little antithetical as the main form of engagement is soaking in the card illustrations, thinking about how their effects modify the game state and getting amused by the labyrinthian implications they have for your hand size :D
Also, I agree with the other commenters on the whole card drawing feedback. In addition to improving functional clarity it would also lean into the games biggest strengths by enhancing the presentation, even just some simple sfx would make a big difference.
It's interesting how engaging a simple game with 0 meaningful decision making and very rudimentary "tactility" in its interfacing can be if the presentation is well executed. Everything comes together in a way that somehow manages to feel decently interactive.
Overall, really cool project!
I like the idea, but I felt I wanted a little more agency. Maybe always draw two cards and pick one? or get a coin every time you draw a card and then buy card to get shuffled into the deck? But obviously that would be a bigger scope etc. etc.
I like clickers, but it didn't really register to me that I was playing a clicker, so I needed to tab out of the game to see the objective. I think just a text in bottom of the screen saying "Escape by emptying your deck" would have made my experience a lot smoother.
Once I understood the game, I just kept spamming click, which I think is totally fine! But it felt like the card designs was to complex to register at that speed so I ended up just looking at the deck size number. I think if you hade a really clear red up arrow somewhere on the bad cards and a green down arrow on the good ones it would be a lot more interesting looking at the cards. And maybe add a click cooldown of half a second or so (just so the eyes register the arrow) if needed.
All that say, the idea is really nice, and the game logo art really drew me in. Well done! :)
Thank you all for your feedback full of good ideas for improving the game and for our understanding of game design in general! :)
Cool Idea, and love your art style, it gives me a sense of being rational and crazy at the same time. But the game itself less tutorials made me a bit confused to play it.
i like the artstyle but i didn't get the game
Visuals and music are great but I struggled to understand what to do and how it worked ! I like the concept tho ! Congrats for the game :D
At first I was trying to figure out what's going on.. but then I just clciked super fast through all the deck of cards and won 2 times in a row. Haven't been so lucky on my thrid playthrough, though, > 2000 cards in my deck, merciful god! XD So, in the end, I haven't really figured out if my actions influence anything except when to draw a card. If they are - there are defnetly problems with some feedback on that. Ohm but I figured that you don't lose when the timer ends - it just start to go negative :D Arts are pretty interesting with that "minblowing fundamental science magic" vibes, and that was some exploration experience!
Very interesting game! You have very little agency as the player but that seems intentional. Seeing your hand size spiral out of control is intriguing, however i feel like the timer encourages just clicking trough everything as fast as possible instead of appreciating the cads designs and effects. Maybe a timer that tacks how much time you've spent being "stuck" with your deck rather than a countdown would have worked better. An animation along with a cooldown for drawing cards would also have encouraged looking closed at the cards i feel. Very unique game with a striking style overall, good work and thanks for the game!
Really interesting take on the theme! I really like the stark visual style-it's very imposing and adds a little something to the lunacy of praying your next draw doesn't 100x your deck size.
I do wish there was a bit more feedback when drawing cards from the deck and indicating whether the outcome was good or bad (a sound/animation/something), and I think making the text a little easier to parse with some formatting/font differentiation, but overall I had a fun time. Well done! :confetti_ball:
Amazing visuals, and a very interesting idea! I agree with the previous comments about adding feedback, and I feel like having a bit more agency would be interesting. Maybe having to choose between playing or discarding a card ? I feel like it could mesh well with the timer mechanic. Anyway, great entry!
Really great art and interesting idea, but I don't quite get how to play. I feels like I as a player don't have much control over things and it's all RNG based. Still, fun and interesting idea that has incredible potential!
Hum, interesting ideas, but as other comments before me I was confused about if I had any agency to choose effect or if it's just drawing and see. I think more feedback (audio, mouse hover, highlights of cards) may have help to understood better what was happening. But I find interesting this concept of a drawing cards game.
Ah, a zero player game...
Really interesting concept. I love the way the changing backgrounds make the size of the deck feel more tangible. This sort of thing might not be for everyone, but I personally find it really interesting to play with probability and just see what happens.
The timer did feel kind of unfitting, though, since it encourages you to just click as fast as possible instead of engaging with the game and reading the card descriptions.
Yeah I was a bit confused if I was doing anything or if the game was just playing itself out. Seems like there could be something interesting here but it probably needs some more iteration.
love the art!
I feel like the game offers a lot of deapth but I can't figure it out. Does it matter where I click. How can I chose the card effect. Love the art though. With some more player feedback, this would be a great game.
Really interesting concept, just wish there was actually some decision to make (as others mentioned above). The minimalist graphics worked great here, same with the subtle background music, though some sfx for drawing a card would go a long way to sell the fact that it's a deck of cards.