FoonLudum Dare ExplorerUsers → P1x3lc0w

P1x3lc0w

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202659SignalCONNECTIONcompo1633.373.233.163.733.193.333.38
202557DepthsDeep Delvecompo1603.413.252.583.663.373.123.32
202250Delay the inevitableDon't Freezecompo3.503.312.754.123.183.003.81
202046Keep it aliveA Call From Galactic Commandcompo1203.903.873.874.053.103.623.70

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by P1x3lc0w

LD46 — Keep it alive

Show Must Go On by Vildanix 2020-05-06T20:13:38Z

A very cool concept, but i feel like it was not challenging enough to be fun. Since there is no pressure to get anything done, you can always just respond to the problems that arise and spend whatever actors you have left to get the act done. I think strategy games always need to create situations where you have to decide between two options, each with a downside, and have to create ways for the player to create long-term strategies to avoid these situations, i think with a little more challenge like this, the game could have been great. Some sound-effects also always add a lot to the game, and it just felt a bit empty without them. Overall it is a really creative spin on the concept tho, and i liked the idea of the sort of static view of the scene, visually a good mood. Overall, i think the idea is good, but the game could use some balancing/some more challenge.

Shadows of Drakthur by igizzy 2020-05-06T20:43:17Z

Thought this was just going to be a very generic tower defense game at first, but i was surprised by how much the ground being destructible changed things. Overall a very good idea I've never seen in the genre like this before. It's also nice that you added music, even a simple loop is always way better than nothing. The SFX were perfect. I could see this becoming a full game with some more content and some polish. Good job!

Overgarden by ChicoMCastro 2020-05-07T22:06:39Z

A decent game. The idea works well, however i feel like some more time should have been spent on polish. its hard to tell what plant you are going to apply a tool to and the controls feel a little awkward at times, although i can't exactly pin down why that is. Other than that, good entry!

Here, Fishy Fishy! by themadprogramer 2020-05-06T20:27:09Z

Initially i was very confused by the controls (could maybe be explained a little better?), but after figuring them out i had fun with the game. simple but it works. The sound effects felt a little irritating at times. And one of them was playing only on one side, i'd make them a bit less intrusive. Overall a fun game

A Call From Galactic Command by P1x3lc0w 2020-04-20T15:38:10Z

@scifi6546 thanks :thumbsup:

A Call From Galactic Command by P1x3lc0w 2020-04-20T15:38:48Z

@bereg thanks, that was the feel i was going for

A Call From Galactic Command by P1x3lc0w 2020-04-20T15:39:21Z

@plopmenz yeah, i was hoping people would think like that :) thanks

A Call From Galactic Command by P1x3lc0w 2020-04-20T15:54:56Z

@wikers Thanks, was hoping i would get people to think like that, and i'm glad it worked

A Call From Galactic Command by P1x3lc0w 2020-05-07T22:09:54Z

@fudgefiddle thanks :thumbsup:

A Call From Galactic Command by P1x3lc0w 2020-05-07T22:10:14Z

@gzuis thanks

A Call From Galactic Command by P1x3lc0w 2020-05-07T22:10:37Z

@gus-the-shark thank you, glad you liked the game

A Call From Galactic Command by P1x3lc0w 2020-05-07T22:11:41Z

@ausstein well that's why there are multiple difficulties :) thanks

A Call From Galactic Command by P1x3lc0w 2020-05-07T22:12:01Z

@larnin thanks, glad you liked it.

A Call From Galactic Command by P1x3lc0w 2020-05-08T11:02:24Z

@rasheed thanks :)

A Call From Galactic Command by P1x3lc0w 2020-05-08T19:32:13Z

@guille thanks, glad you liked it

A Call From Galactic Command by P1x3lc0w 2020-05-08T19:32:31Z

@goffmog thank you, glad you had fun

Nuclear Watch by _Kassjak_ 2020-05-07T21:44:50Z

Wow really impressed with this one. i love the mood it creates, it felt really finished and coherent, especially for a jam game. i could really see this becoming a full game with some story around it (like "papers, please"). Good job!

Party While Alive by detdu 2020-04-20T14:58:25Z

A nice creative spin on the theme, a bit short overall. I felt like the Game would have needed a little more story to be a more story-focused game, or a little more gameplay for a traditional game. Something like a timer for delivering drinks would have probably made the game feel a lot more complete. The art is very stylish and the music is well-made too.

Protect The Artifact by WillyPa 2020-04-20T15:37:33Z

A nice idea for a game definitely. i like the idea of the player itself being the weapon, however i feel like the game was not difficult enough. Adding achievements, for example, doesn't feel necessary for a jam. I'd personally focus on, for example, adding another type of enemy to keep the game a little more interesting. Even if the sprites itself aren't that impressive, the effects make the game plenty stylish. Overall a nice concept tho and all in all well made..

Super Simp Boy by FudgeFiddle 2020-04-20T16:03:50Z

A solid platformer overall, the controls feel very floaty, which i think can work, but i don't feel like the game's levels worked with that very well, so i recommend making the physics a bit less floaty. Overall a very solid platformer tho.

Error code: 107222 by emil0227 2020-05-07T21:59:22Z

Definitely not the type of game you'd expect for a jam. I love good story-based games and this is definitely one. Honestly I'm not really good at giving feedback for story-focused games, but i really enjoyed playing this one. good job!

Peanut Butcher by Luca Pappalardo 2020-05-07T21:29:59Z

A really good game. The movement and shooting felt very intuitive, there's nothing to complain about in terms of controls. The art also looks good. One problem i had is that you'd get trapped in a corner, forcing you to take damage. Maybe making the bomb a little more powerful or adding some stun would help that. Other than that a great game!

Kings Orders by BookerBlueJay 2020-05-06T20:21:19Z

Nice to see a pico-8 game! Simple but quite a lot of fun. really shows you can do a lot with a very simple idea. The game is very polished for a jam game, and honestly feels like a complete release. One thing I'd maybe change is making the hitboxes of the bats a little more generous, it felt a little awkward to hit them at times. Overall a really great entry!

Earth Defense! by James140 2020-05-07T21:35:44Z

I really like how this game looks. Really shows how much of a difference a bit of post-processing can do. The sfx weren't amazing, but its always better to have some than to not, a lot of jam games neglect sond, leaving them feeling empty. In terms of game play it's simple, but does keep entertained for a while. Some more variation would maybe keep it interesting for longer. Overall a simple game with very well-done presentation.

Bullet Blocker by Doenerti 2020-05-06T20:35:10Z

A good idea, but unfortunately not an enjoyable game yet. Obviously you could have added some audio or improved the graphics, but i won't focus on that since this is a jam. The tutorial levels did a great job introducing the mechanics, but the endless mode wasn't very challenging, the shapes spawn in random directions, making most spawns just go away from the center cube, and due to all the cubes, the center cube just constantly ends up getting healed. I'd have rather made it so that most shapes spawn with a movement towards the center, and maybe added more shapes to make the shape-shifting a little more important. Maybe even remove healing foe the center cube entirely, depending on how challenging you want to make the game.

AetherPath by quichi 2020-04-20T15:23:47Z

Good Game Overall, the urgency to get everyone off the planet and alive definitely adds some fun to the traditional space game formula. The main hold-back for this game is definitely the UI. There is no visual feedback for selecting an action and the feedback for clicking on something is easy to miss (i thought mining wasn't working at all at first). Adding some visual feedback for UI interactions would help a lot i think. The other thing is that travel times can feel a bit slow, so either decreasing them or a fast-forward would have been nice too (although maybe out of the scope for a jam). I really liked the art-style and the parallax is a nice detail too. The music fits the game well too. Overall a very good game

Vital Signs by Houdou 2020-04-20T15:52:00Z

Simple, but extremely well done. aesthetically pleasing and the ambient sounds do a lot for mood. Very hard, but fun. I'd maybe slow down the difficulty increase a little, to ease players into the game a bit more.

LD50 — Delay the inevitable

JUGGERNAUT by cogcomp 2022-04-04T16:43:26Z

Interesting Game!

The idea of actively having to avoid getting faster changes the game from how you would normally play this type of game.

Some Feedback: - The start screen feels overwhelming when you first see it, and you don't know what information is important. I'd try to trim that screen down a little. - Moving the ship at the start of a level when you have not yet gained any speed feels very slow, maybe the starting speed should be a little faster. - Your projectiles eventually move so fast that you can't see them anymore (and they don't hit anything anymore). I think this could be fixed by capping the maximum speed for projectiles and implementing Raycasting for hit detection. - The flashing graphic at the end of a level is very hard to look at, try to avoid quickly flashing bright graphics, especially covering large portions of the screen. - You list Ableton Live and bfxr as tools, so i assume there should be audio, but at least for me nothing plays (no sfx and no music)

Even though there are some shortcomings, it's impressive how much you managed to achieve with technology you were unfamiliar with, good job! :thumbsup:

Don't Freeze by P1x3lc0w 2022-04-04T10:06:50Z

@waysneighborgo2 thanks, glad you enjoyed it!

Don't Freeze by P1x3lc0w 2022-04-04T10:08:01Z

@jordwest Thank you for taking the time to write detailed feedback! Glad you had fun :thumbsup:

Don't Freeze by P1x3lc0w 2022-04-04T10:09:24Z

@mixon00 thank you, i'm happy you liked it!

Don't Freeze by P1x3lc0w 2022-04-04T17:08:44Z

@julienlussiez thanks, i was definitely stylistically by don't starve a little :>

Don't Freeze by P1x3lc0w 2022-04-04T17:09:41Z

@darwyn thanks for the feedback, walking diagonally was definitely an oversight. Glad you still had fun!

Don't Freeze by P1x3lc0w 2022-04-04T17:12:00Z

@redsti thanks, definitely messed up a little with the walking mechanics (i'm a little surprised i didn't catch that during testing). Happy that you enjoyed my game nonetheless!

Don't Freeze by P1x3lc0w 2022-04-08T15:53:26Z

@jzucc12 thanks, glad you enjoyed!

Don't Freeze by P1x3lc0w 2022-04-08T15:54:01Z

@arqitech thank you, i'm glad you liked it!

LD57 — Depths

Assessment 57 by manabreak 2025-04-07T12:44:39Z

Some really cool puzzles, and i like the sotrytelling; very stylish visuals aswell! The text felt a bit slow for me sometimes, i personally prefer to advance text manually; think that would have worked well for the intro. Another minor issue is that the ui gets really small in fullscreen for me (outside of fullscreen the ui seemed just right). I liked the music but i think some sounds for rotating objects would have felt good. Overall i had fun, great work and thanks for the game!

Echoes of the deep by BadPinkChicken 2025-04-07T12:21:21Z

Nice use of the theme! The idea of having to balance getting information with using up sonar and attracting enemies is really cool. Being able to see enemies and the wall without the sonar makes it easy to bypass this however so i think making the areas outside your light completely dark would make things more interesting.

Armstrong: Plunge, Protect, Punch by abcdef65g 2025-04-10T21:42:02Z

Great use of the theme! The controls felt great and the narrative adds a lot of character. Gameplay wise, i feel game game could have been a little more challenging by giving the player less space to dodge, tough that is probably subjective. Visually the parallax in the background is a really nice touch, but the game felt a bit incoherent overall; having all sprites at the same resolution would have helped a lot i think. Fun game; good work and thanks for the game!

ONLY GO DOWN by jefvel 2025-04-07T13:17:57Z

Nice! Love the visual style and the music! the one button gameplay is a cool idea, though the character felt a bit out of control at first. Got the hang of it more and more tho. Great work; thanks for the game!

TapTapTapTapTapTapTapTap by p-r 2025-04-09T22:18:07Z

Cool concept and great use of the theme! Since it's simple it works well and there isn't really anything about the core game that i can think of that could be directly improved on; feels like there a lots of ways to take this further such as more types of nodes or making the relative position of them matter in some way. Great work and thanks for the game!

Deep Delve by P1x3lc0w 2025-04-07T11:43:49Z

@badpinkchicken Thanks, glad you had fun!

Deep Delve by P1x3lc0w 2025-04-07T12:23:17Z

@immortalfox Thank you! Glad you liked it!

Deep Delve by P1x3lc0w 2025-04-07T12:26:16Z

@manabreak Thanks! Levels are meant to repeat (there selected randomly after the first), though enemy spawns and health/damage scale up with depth and difficulty.

Deep Delve by P1x3lc0w 2025-04-08T19:51:28Z

@haokai-xu-1999 from what i can tell i would need some sort of apple developer id to properly export the game for mac unfortunately

Deep Delve by P1x3lc0w 2025-04-08T19:52:29Z

@k1n Thanks, could have definitely tweaked the movement a bit more with more time. Glad you enjoyed!

Deep Delve by P1x3lc0w 2025-04-08T19:53:45Z

@dzejpi Thank you! UI is definitely one of the first things i would have spent more time on. Glad you had fun!

Deep Delve by P1x3lc0w 2025-04-08T19:56:51Z

@polymathld Thanks! Definitely used a lot of the time :smile:. Adding something to avoid repetitiveness in the level selection was definitely something i thought about but didn't get around to implementing sadly. Glad you enjoyed it!

Deep Delve by P1x3lc0w 2025-04-08T19:57:28Z

@conradoclark Thank you! Glad you liked it!

Deep Delve by P1x3lc0w 2025-04-09T21:18:22Z

@devilxrom Thanks! Levels are picked randomly after the first including shops/anvils but adding some sort of system to the rng to make shops/avils appear at more consistent time is something i could definitely see improving the game.

Deep Delve by P1x3lc0w 2025-04-09T21:20:31Z

@dingbat Thanks, glad you enjoyed! Tuning some of the difficulty values a bit more is definitely among the first things i would have done with more time.

Deep Delve by P1x3lc0w 2025-04-09T21:26:18Z

@henk I think some of the rng with level selection/enemy spawns/drops can definitely affect how the beginning of the game feels, like i already mentioned in other comments i was thinking about some ways the make some of the rng elements more consistent but didn't end up getting around to implementing something; although i also think the ability to have lucky and unlucky runs is a core part of rougelikes, so the best design would probably end up being a mix of both. Thank you for the feedback!

Deep Delve by P1x3lc0w 2025-04-09T21:28:26Z

@broco Thank you! I think part of turning this into a more full-fledged game would definitely be tuning the movement and adding some more movement tools/abilities. Glad you liked it!

Deep Delve by P1x3lc0w 2025-04-09T21:28:55Z

@onhore Thanks, glad you liked it!

Deep Delve by P1x3lc0w 2025-04-10T20:05:21Z

@bentglasstube Thanks! I did think about having the player fall from the top but felt that starting on the ground gave me more flexibility with level design and let the player start each level faster. Can definitely see how that's a bit of a break in continuity tho, maybe at least having a plausible place from the character a have fallen from in each level would have helped that. Glad you liked it!

Deep Delve by P1x3lc0w 2025-04-10T20:05:48Z

@sypiac Thanks, glad you enjoyed!

Deep Delve by P1x3lc0w 2025-04-10T20:08:09Z

@silkworm-sweatshop Thanks! Adding some method of preventing repetition in level selection is definitely one of the first avenues of improvement. Glad you liked it!

Deep Delve by P1x3lc0w 2025-04-10T20:59:47Z

@soul-grinder Thank you, glad you had fun!

A Memory of Her by ConradoClark 2025-04-08T20:23:07Z

Nicely done, very thematic game! I liked a the music a lot but it cut off halfway through for me. Overall i feel like the difficulty/scaling could have been increased a bit towards the end but i had fun. Great work and thanks for the game!

The Hidden Depths by nsadie 2025-04-08T21:23:00Z

Very cool intro and a lot of nice visual and sfx touches! Like the puzzle overall but the discarding felt a bit akward at times. Great work and thanks for the game!

Rooted Deep by DzejPi 2025-04-07T12:12:35Z

Cool game! The overall look and sound is very atmospheric. The mouse sensitivity felt very low (played on HTML5) but that was easily remedied by increasing my dpi. One thing that i would have changed is threatening the player a bit more; once i got a few plants with autocollect i never really felt the need to leave the saftey pot, maybe having some plants grow faster on spots futher away from the base; maybe even having to buy oxygen so you're more desperate to make money efficiently. The seafloor is a great setting for the game, nice use of the Theme!

Escape the Depths by Jhonny111 2025-04-09T22:09:21Z

Good use of the theme! Very atmospheric feeling of exploring the depths. One thing i would have changed regarding the controls is having the direction you use your tool/weapon in be independent from your movement (in the direction you the mouse perhaps). Only being able to use then in cardinal directions feels a bit limiting. Great work and thanks for the game!

DEVLIC`S ABSORPTION by Tugaryn 2025-04-10T20:58:36Z

Cool game! Like the visuals and the audio was also very pleasant which is something not everyone gets right. The ground sometimes lets bits behind after everything was turned into depths which didn't look intentional? In terms of gameplay the endgame felt a bit slow as i was just waiting on resources to clean up the last castle and mountains; maybe a way to gain more resources as you get later into the game would help. Also being able to remove placed monters to adjust your resource conversion would be good too i feel. Great work and thanks for the game!

Dark Ness by Soul Grinder 2025-04-10T20:24:44Z

Always cool to see a more narrative game in a jam! Nessie teasing us during the birdwatching segment was quite funny. Gameplay wise: for the birdwatching segment the way the animation plays when you spot a bird felt a bit awkward to me; it would often zoom out only to zoom back in or pull me back after i had already started looking somewhere else. I think having the camera instantly lock and only zoom in might feel better. For the fishing minigame, there was no reason not to just spam space as hitting space without the hook on the fish just did nothing; adding some sort of punishment for hitting space at the wrong time would force the player to actually play the minigame. Fun experience overall, good work and thanks for the game!

Altitudes by PolymathLD 2025-04-08T20:07:37Z

Great work! The altitude changing mechanic was an interesting spin on the genre although i sometimes found it hard to tell whats above or below me; maybe shadows or some kind of UI indicator would have helped for that. Nicely done and thanks for the game!

The Haunted Depths by ljg 2025-04-08T20:56:05Z

Always nice to see a more narrative game in a jam! Overall figuring out how to escape felt a bit easy, i feel like the clues could have been a bit more subtle (maybe with some sort of dialogue log so you can think about the clues a bit). Good work and thanks for the game!

Depthshifter by Buni 2025-04-10T21:11:22Z

Cool idea, great use of the theme! Reminds me a little of Fez. I liked the way the game looks, 2d sprite character in a 3d world is always a style i really like. I think what could be improved the most is the way the movement feels: The ground felt very slippery and i would sometimes get stuck on the sides of the terrain when jumping against it. I think stopping faster when not pressing a movement key or the direction opposite the current movement when on the ground would make the overall movement feel a lot better. Fun and unique puzzle-platformer overall; great work and thanks for the game!

Pogo-Lift by Patatje 2025-04-08T20:29:51Z

Nicely done, definitely very challenging. The audio and platforming felt good, tough the freeze-frames when jumping on an enemy felt a bit long, maybe a shorter freeze would have felt better whilst preserving the impact. Good work and thanks for the game!

Voidbound by Nef1k 2025-04-08T21:28:50Z

Nicely done, like the isometric visuals a lot! Some sounds for the attacks would make them feel a lot more impactful i think, the visuals already look good. Great work and thanks for the game!

Gold Digger by Kekyr 2025-04-08T20:37:05Z

Good use of the theme! For some reason i expected the gas to expand initially (maybe that's just my expectation for gas), there are definitely many ways one could expand on this such as adding different hazards or more valuable ore veins in harder to reach locations. Great work and thanks for the game!

The Fall by Teist 2025-04-08T20:50:37Z

Very stylish and good use of the theme! Its simple and works really well because of that so its hard to think of anything that could be improved without just expanding the scope of the game. Really great work and thanks for the game!

Helmet Man by Sevadusk 2025-04-10T21:25:09Z

Very creative idea! Adding a leaderboard is also really cool and a great idea for a jam highscore game. Switching between the movement makes for some really interesting platforming and the intro does a great job of teaching both movement modes effectively, well done! Visually i think the game could benefit from being more cohesive, though i am no artist so i can't really give any solid advise on how to achieve this (there are probably many great resources on that out there tho). Quite a fun experience overall; good work and thanks for the game!

The Stochastic Abyss by Ezard94 2025-04-09T21:59:37Z

Very interesting game! You have very little agency as the player but that seems intentional. Seeing your hand size spiral out of control is intriguing, however i feel like the timer encourages just clicking trough everything as fast as possible instead of appreciating the cads designs and effects. Maybe a timer that tacks how much time you've spent being "stuck" with your deck rather than a countdown would have worked better. An animation along with a cooldown for drawing cards would also have encouraged looking closed at the cards i feel. Very unique game with a striking style overall, good work and thanks for the game!

Kind of deep waters by 7uc4s 2025-04-08T20:45:10Z

Nicely done, designing the the game around the difficulty of controlling the sub works pretty well. Great work and thanks for the game!

Dig Deeper by tomas88a 2025-04-10T21:33:50Z

Really great visual style! Reminds me of Papers Please with the timer and checking details as fast as possible. One small inconsistency i found was that the C14 Detector gave a different number each time if you used it one the same artifact multiple times, tough thats really just a nitpick. Great work and thanks for the game!

D.U.G.: Doug Under da Ground by mtnbonez 2025-04-09T21:48:52Z

Really like the way the game looks! being able to hold the mouse down to dig also made the digging feel very smooth. The unique shops are also a nice touch. One thing i would change is the jump upgrade; perhaps because jump is upgradable the initial jump feels way too weak and makes the movement feel a lot more awkward than it actually is. Removing a jump as an upgrade or just making the initial jump stronger would improve this i feel. Very fun game overall, great work and thanks for the game!

The Trench by atsh 2025-04-07T13:00:30Z

Nice! The title staying in the world was a nice touch. The messages along the way kept me interested in keeping on going. The text sfx felt a bit jarring but i enjoyed my journey to the bottom overall.

Great work and thanks for the game!

CONFESSION by pavlov36 2025-04-07T13:11:26Z

Cool to see such a story-focused game, loved the visuals and the way the puzzles are integrated into the story. I don't think the font quite fits tho, maybe something more stylized would have worked better. Enjoyed the game overall; great work!

Luck Runs Out by Tenzz 2025-04-10T20:39:21Z

Really cool, always nice to a more narrative entry to LD. The game is simple but not to it's detriment i feel; a good example of why less is more sometimes. The simple visual style works well too. Many people have commented about the sound already, i think the reason why it can sound jarring/repetitive is because of the trail of background noise making the repetition and pitch variation very obvious; i feel similar sounds without any background noise would have worked really well. Great work and thanks for the game!

Altum by OktoDev 2025-04-08T21:03:04Z

Very atmospheric! The ui layout was a bit wonky at time for me with some overlapping. Nice concept; good work and thanks for the game!

Just Keep Digging by SoaringMoon 2025-04-08T21:15:33Z

An incremental/clicker game is a creative use of the theme. Very stylish visually. The names for the rock types and the narrations were a nice touch. Feel like the game could have used a few more upgradey things to make it a bit more engaging. Great work and thank for the game!

LD59 — Signal

Red Rat by pragmascript 2026-05-08T12:37:37Z

Very great entry! I always love games that get away with giving the player minimal guidance, especially puzzle games, as it give the player the opportunity to feel clever for discovering the mechanics themselves. For the color glyphs though, i feel like the introduction was a little bit to literal and would have been an opportunity to start challenging the player a bit more (especially since we would be expecting glyphs related to directions, i feel like a puzzle where one might not immediately realize the colors are what is relevant would have worked great). One minor bug i encountered was that any input you were holding while picking up the energy drink would get struck until you press the button again. Overall a really cool idea and good use of the theme, i liked it a lot!

Signal Reassigned by Rewzu 2026-05-08T13:02:54Z

Very atmospheric! One thing i noticed is that the default background static notice, while adding to the atmosphere, had a fairly noticeable loop (with my headphones at least) and was relatively short; which did get a bit jarring after a while (a longer sample and/or a less noticeable loop would probably fix this). Overall a really cool entry!

CONNECTION by P1x3lc0w 2026-04-26T14:37:16Z

@last-angle Thanks! I definitely didn't get around to giving the build menu a lot of love, maybe should have allocated a bit more time for that

CONNECTION by P1x3lc0w 2026-04-26T14:39:14Z

@theparticularpixel Thank you! I think the player character ended up a bit barebones overall, would have liked to do a bit more; but hold to fire would have been nice quick improvement

CONNECTION by P1x3lc0w 2026-04-26T14:39:34Z

@baknik Thanks, glad you liked it!

CONNECTION by P1x3lc0w 2026-04-29T13:15:31Z

@anku Thank you! Definitely ended up a bit more rough around the edges than i'd've liked, even for a compo entry; but i'm glad you liked it anyways!

CONNECTION by P1x3lc0w 2026-05-07T15:01:21Z

@richard-baltrusch Thanks! I agree with all of your feedback and expanding the player character and balancing the resource economy are definitely some of the first things i'd have like to spend some more time on! Thanks for taking the time to write detailed feedback and glad you liked it! Will try to get to 20 ratings :)

CONNECTION by P1x3lc0w 2026-05-08T11:55:32Z

@zhangzhimu Thanks, glad you liked it!

Coverage by DecadeDecaf 2026-04-20T12:24:00Z

Cool game! Really liked the overall aesthetic, the colors work really well. Also liked the music, especially since it felt very thematic withe the phone noises. The game itself was fun too, and it felt easy to understand the overall mechanics. Some things i noticed in no particular order: - The AI making moves by moving its own cursor is a really nice touch and made it easy to follow what the ai did on its move; although if the game was longer the animation would have probably started to fell too slow for me, tough i did win before it really became an issue for me - Having limited options is interesting and lead to some fun moments, but also felt bad at times: i especially got unlucky with not getting any options to move my units for a long time, which lead to me not really being able to make any interesting decisions in the early game, maybe some sort of system were options are pick from categories would help (or always having a basic move option maybe?) - The Y2K move felt very powerful and hard to plan around since you never know when your opponent is going to be offered it, making me very reluctant to use clamshells, especially since they didn't feel that powerful compared to the risk; my instinct is that the game would have been better off without it, but maybe clamshells would lack a counter then, hard to say (maybe a less powerful version, or one where you need to sacrifice something additional in exchange?) - The roaming option also felt a lot stringer then a lot of the other moves, though maybe not to the point of being overpowered; but i still think it could probably use a downside to make it a more nuanced choice.

Making statements about balancing is ofcourse hard without lots of plaything various changes, but aside from the things mentioned above i felt you did a really good job. Would have been interesting to play against a more powerful ai opponent to see how that feels (but making a very strong ai is a bit out of scope for a jam ofc.). Great game overall, i had a fun time!

Beacons by Last Angle 2026-04-20T12:35:17Z

Great Work!

The sound mechanics were great, to the point that i feel like you could have leaned into them more heavily (i.e. making enemies invisible until they spot you or not being able to see beacons through walls. i feel like navigating only with sound already work pretty good, especially with headphones). Enemies chasing you felt okay, but would probably be one of the first things i'd like to expand on: The way they worked currently they didn't feel very threatening and it did not feel like a lot of skill was required to outrun them (unless you ran into a dead end). There are ofc. lots of ways one could do that potentially (one of the first things that came to my mind was maybe giving them a lunge). Still had fun overall, i really feel the navigating t a maze with the help of sound idea has lots of potential, creative use of the theme!

Saving GAFAM City! by Pandalk 2026-05-07T14:57:33Z

Very cool! Loved the art and the music, very well done! In terms of gameplay i feel the basics worked well and were fun, but lacked in terms of challenge a little. One way i could think of to try and make things a little more challenging would be to have multiple screens (tough i don't know how challenging that would be with the platform you used) so you can't see everything at once; or having different types of terrains for movement; or perhaps having active abilities (such as a teleport maybe) so you have some resource management. I also really like the dialogue at the bottom (tough i found myself not paying attention to it sometimes). Really great entry overall, very well done!

IONOSPHERE by HexyVexy 2026-05-08T12:21:37Z

Really cool entry, very well polished for a jam game and very stylish! Two things i noticed: - I don't know if this is intended, but the long animation for placing a tower felt very punishing. In the later waves it felt like i could only place 1 tower at most and even then i still got hit sometimes while lock in the animation (maybe a little time before/after each wave to set up would work?) - I never really felt the need to branch out beyond the basic volley tower; lots of TD games increase the cost of building the same type of tower the more of that type there already are, i think that would have worked well to encourage using the other towers a bit more. Very well done overall, i had fun and the game felt very polished.

DISCONNECTED by Allax 2026-05-07T23:22:48Z

Very cool entry and great atmosphere! Loved the storytelling and the overall mood; my only criticism is that finding the right spot (especially at the top level) could sometimes feel a little frustrating

Saving Private Morse by fgreeman 2026-05-08T12:55:13Z

Cool idea! In terms of input i feel like the threshold for "long" was a bit too high, my long/short/short short/short/long commands were often interpreted ad short/short/short instead so i had to hold the button for what felt like a really long time to get a "long" input to register. In addition to that i feel like having a little audio feedback for pressing the button (beeps and/or clicks perhaps) would have added a lot. Overall good entry and good use of the theme!