Necro Riot by gold.daniel 2024-04-16T01:31:08Z
Loved collecting the dropped items :D
Foon → Ludum Dare Explorer → Users → 7uc4s
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | š„ | ŠIŠISTŠÆŠ£ OF SIGŠŠL | jam | 187 | 3.90 | 3.30 | 3.92 | 4.61 | 4.42 | 4.19 | 4.28 | |
| 2025 | 58 | Collector | š„ | Supergalactic Trash Collector | jam | 46 | 4.13 | 4.16 | 3.62 | 4.30 | 4.28 | 4.13 | 3.96 | 4.09 |
| 2025 | 57 | Depths | š„ | Kind of deep waters | jam | 315 | 3.70 | 3.61 | 2.93 | 4.33 | 3.66 | 3.42 | 2.61 | 3.54 |
| 2024 | 55 | Summoning | š„ | Demonic Fridge and Vegetables From Hell | jam | 980 | 3.20 | 3.17 | 3.05 | 3.70 | 3.08 | 3.10 |
Loved collecting the dropped items :D
the game looks really nice, but my drawings have absolutely no effect :(
Rather fun, though I was a bit disappointed not seeing the main character
Haha awesome, loved doing research
awesome game! but super hard...
No clue what I was doing, but ended up committing suicide :shrug:
Unfortunately, the game does not load in the browser for me! :ā(
I guess you have the same issue I had with my game when publishing it. Make sure to
pack it as a ZIP index.html is at the root-level aside the folders created by Unity disable āData Cachingā when creating the WebGL build in āPlayer Settingsā -> āPlayerā -> āPublishing Settingsā
Absolutely loved destroying the kitchen
went for the hard ritual first, had a pretty hard time, but fun ^^
Didn't figure out the logic to solve the puzzle (solved only one ^^"), but loved the graphics!
Fun, but spells are a bit long :sweat_smile:
Interesting concept, shame you couldn't finish it :/
@arka You need to kill some chickens and fill the fridge with them :)
@toc you might want to mix all ingredients for a special surprise :)
@justin-pena Thanks! But you can spawn different things, with the right recipe ;)
game is pretty hard to handle, but loved the concept!
love the music!
It was a bit annoying to write the names ^^" but fun :D
couldn't get past level with platform :(
pretty nice, just a bit disappointed that the narrator didn't react much when I decided to do something else :grin:
could not figure out how to catch fishes :(
The sonar idea is pretty cool! nice game :thumbsup:
Very well made and impressive! Graphics, audio, all nicely polished.
Otherwise, only made it to the first gang of giants :sweat_smile:
So hard, but must admit, pretty addictive :sweat_smile: the physic felt a bit weird, sometimes gaining a lot of speed, and sometimes loosing all momentum without really understanding it...
I think I would increase the "gun" range to make it a bit more enjoyable, and some music :) Otherwise, pretty good :thumbsup:
very cool game, would have liked some background music, graphics are nice and polished :ok_hand:
I like the idea, but the controls were a bit difficult I find (like the character sticking too much on walls), also had to restart the game many times after breaking the axe (game did not teleport me back and was stuck)
graphics and sound are really amazing, tried several times only for that, the problem is that is some game breaking bugs, like sometimes you have to restart a few times to have the croco open its mouth, and I couldn't figure out which teeth were no clean :sweat_smile: great game though :ok_hand:
Beautiful graphics, love it, wished the gameplay was a bit more elaborated though
this is way too hard :joy: plus stupid me did not understand the layer switch, sometimes work, sometimes doesn't :shrug: anyway, went here because of the name, very good :thumbsup:
Jesus christ this was good, the graphics are weird, but the rest compensate so much... very well done :ok_hand:
At some point, I just enjoyed staying there watching the lake drain, felt so good...
With a few fixes, this is perfect, a solid 5/7
Interesting gameplay, would have liked to have bonuses of some kind and background music :)
reaally good game, audio, graphics, very good stuff, wished it was a bit longer :p
2310 only :sweat_smile: the left and right hand grip is a cool idea, just a bit frustrating that the speed is capped
Nice game atmosphere, ambiance, graphics, not much into typing games, but still enjoyed it!
Liked your game, was fun to play, and the music killed me :joy:
Just one thing, is that at the beginning I often spawned on a enemy and got almost insta-kill :(
Very nice otherwise :thumbsup:
Really liked the story telling part, good stuff :+1: mini games were okay, especially the fishing one where I destroyed my space bar :joy:
Interesting idea, wished transitions were a bit faster though, and wouldn't have minded some background music :)
Minigames are soo hard, but otherwise the game is well polished, nice graphics and good audio :thumbsup:
pretty fun, nice music, wouldn't have mind if it was a bit harder though
Love the music, but it felt a bit repetitive at some point
Rather fun to play, but it felt weird to be damaged by smaller enemies (even though you're actually getting points for that), and it would have been nice to have some animations, even simple ones.
I was also expecting the sprite to change when I got bigger, and the hit box felt a bit "too nice".
There is potential, but for a 1-person entry, it's pretty good already :thumbsup:
Jesus man, the feeling is strong in this one, brought me a tear swimming up... stay strong dude
@youzi Thanks! And yes, you get to keep your upgrades and buy new ones after you die :)
@anton-florey so cool man, thanks for the comment, glad you liked it :)
@catusfelony Yeah you're right on the level generation, that it's a bit clumsy, especially if coupled with some bad luck on the rng :( thanks for the comment though :thumbsup:
I'm probably stupid, but it also took me a minute to understand the controls :sweat_smile: otherwise the graphics are very nice, music also, but I think I'd have enjoyed having increasingly difficulty on the QTE
Well, I don't mind the simple graphics, might even be a style, but most often I just ended up wandering around without finding anything to do :| maybe I wasn't patient enough?
pretty good for a first try :thumbsup: the sfx really made me laugh :joy:
really cool, took me a some time to understand that I cannot move the dinosaur x)
well done, a bit short, but enjoyed it :ok_hand:
Really like the concept, rather complicated, but interesting. Wouldn't have minded some background music though
I liked the graphics, tried a few times but did not have the patience to continue to the end :sweat_smile:
nice one, we also did garbage related, but not same style, really like the idea of following the truck, but I think I would have liked to game to be a little more nervous :)
Pretty nice overall, though the ship is very hard to control, died a few times going out of bounds :( liked the graphics and the ship noise!
Pixel art is really nice, wished the text appeared a bit faster though, very original :)
Loved the ambiance! One thing that bothered me a bit though is the text animation, think it would have been easier to read without the layout readjusting at every letter appearing (not sure if my explanations are clear).
Great game, loved the graphics, very well polished! Maybe it's just me, but could it be that sometimes puzzles cannot be solved? :sweat_smile:
wished I could wander around the room, also some music would have been nice, kinda nice otherwise :)
awesome game! wished the upgrade were a bit more generous though, but the progression felt great overall, loved the graphics and music too
graphics are simple but I really liked it! music and humour is great too :D nice entry
Hm, I collected 8 strings total, but Harold didn't want to make the rope :( otherwise nice little rpg
oh wow, well done mister, this is pretty huge, graphics and sfx are really great! My only remark is that the player movements are not very convenient, sometimes hard to get the characters around to collect the souls / talk :( (also fell in the trap :joy: )
@sunjet Thanks! haha yes we knew about the garbage shield trick, but decided to leave it :grin:
Really liked the graphics and music, though I noticed I could just steal every shiny stuff :joy: good entry!
graphics and sounds are great, but yea, english text would have been nice :sweat_smile:
Very well polished 3d game! It felt that asteroid collision box was a bit too big sometimes, which prevented me from collecting the resource :( Also loved the sfx
nice little platformer, though I must admit I have quit on level 2, could not get above the toxic pit :face_palm:
I have to be honest, at first I got scared by the documentation, two pdfs o 20ish pages each :cold_sweat: Anyway, read through it, and then decided to proceed with game playing, assumed things would start to make sense once I get to see them, and this was clearly a good idea (also, a great help to have the doc on a second monitor).
Anyway, I started the game feeling a bit lost, like "what am I supposed so start with?" then explored a bit the interactions, and finally noticed the mail, the other towers, then things started to make sense, and then I understood the game flow : check for messages, setup flags for message, then light up fire (though this became clear on day 2).
I think day 3 started to feel weird, like now I'm getting two orders? Alright, so proceeded to send "NEUTRALIZE" and "ABORT" in the mail, being very happy that I won't have to deal with those contradicting messages lol Then it's probably that day that I realized that I might have been sending ambiguous messages, me having read the doc a bit too fast probably, anyway with the resistance update I got, things seem to be fine, guess I got lucky :shrug:
Finally, receiving the last letter from the resistance was quite a relief, I was getting mentally prepared for what was about to come next, like sending 4 messages and reading 3, but no, the resistance made it, game's over. Got the last flag, I kinda knew what I had to do with it, but still checked the other signals, all three fires burning, and this confirmed I was right. Then the goosebump.
It's fascinating how this game got me involved, like feeling this psychological pressure, I need to send the right message and not upset the first realm people.
Ambiance and atmosphere are well tuned, you do feel the loneliness, graphics are simple yet effective, no bugs, and perfect balance of difficulty increase and overall length. A freaking cool experience overall, enjoyed it a lot, well done!
I enjoyed this one so much, I think I got all of them wrong, but having the narrator say it out loud made me chuckle everytime :grin: I almost felt like in stanley parable, doing the opposite I am supposed to x)
Anyway, the general ambiance is well mastered imho, the graphics are nice, audio, pretty damn good, I would just object on gameplay, because a few times I did the things while the voice was dictating the steps, and it felt like I was not supposed to do it that way :sweat_smile: and ended up in situations where I had to turn off a light that was already off :(
Great entry, well done!
The graphics are cool, liked the glitchy effect, but I wouldn't have minded some extra puzzles or more gameplay elements, I was surprised the end arrived so fast :sweat_smile:
very cool game! but on web version turning the knob with mouse is quite difficult :(
the art is really cool, also love the concept, though I wish it we could spam the echo locator a bit more :p
I love the CRT effect and the look & feel, really cool! But I must say I've been quite frustrated that I so quickly ran out of ammo and battery :/
Simple and efficient :D loved the art, the upgrade sessions, but the gameplay is a bit too easy though, after 10min I realized that all the upgrades I bought were not active lol then there should be something to prevent you from spamming I think :sweat_smile: great game overall! well done
@enriranjan Thanks for the feedback! We were a bit scared that the radio controls would be overcomplicated :sweat_smile:
@yanruyi Damn we kinda knew it was too complicated :joy: well for now the post-its are clickable and give instructions on how to operator the radio and fill out the form. I will setup a more detailed guide soon :thumbsup:
@jajalecapouet @yanruyi @daliamha @mezaka Detailed guide is now available :)
@justinmullin Thank you so much for the positive feedback! :D Was not really expecting this :sweat_smile: We're really happy you enjoyed it regardless of the radio's wonky behaviour :face_palm: (and the various bugs :| ). Agreed with you on the overheating that does not bring much, and makes a hard task even harder, we were thinking of releasing a 'simplified' version, or maybe more progressive in terms of difficulty to not throw the player in a pool of knobs...
Also agree on the form filling, way too complicated plus not obvious what to put in, but that's also why we were not so strict on it, and even failing to fill the form will let you move to the next day. But you got it right, the form can be 'bruteforced', there's no penalty for entering wrong words :P
And as a matter of fact, we did plan to add scrolling on the printed paper, but time did not allow for it :( maybe for a post-jam release?
Anyway, it's really cool to get this kind of feedback, and knowing that some people enjoyed our work, many thanks š«”
@remusnomos Thanks :) But yes we did notice it before submitting, but the fix was too involving to be made that late so we decided to focus on other things, sorry about that :(
Big, big thank you, @enriranjan @yanruyi @jajalecapouet @daliamha @grimslinger @mezaka @lisieshy @pastry-chef @mark-swinimer @tanjou @borjaparraga @justinmullin @aleksey-salion @venomousmouse @zhangzhimu @okkolobr @unreststudio @valb-soares @remusnomos @holysparks !!!
I think a lesson was learned on this one : difficulty balancing is tough, and we probably need to think it better next time, not necessarily lower it, but maybe going incremental or something, idk (:
Anyway, huge thanks again to everyone for playing, hope you enjoyed it, and see you next jam!
The ambiance is great, sound very polished, but I wish there was a way to escape the enemies :( it seems I sometimes upset them and they go mad fast towards me :sweat_smile: Also I suppose the player movement was designed that way, but I think I would have preferred it 'continuous'.
the ambiance is real cool, though I did not get how to avoid mines? :sweat_smile:
Nicely done, the art is cool (graphics and audio), minigames are well-made, nice little game overall :) I just did not understand the last minigame though ^^"
The graphics a pretty cool, I liked the style and the station setup, though I wouldn't have minded some music :) after day 3 it started to become a bit repetitive though, and must admit I stopped after completing the 'move target to destination' after three times in a row :sweat_smile:
I have no clue what I am doing, but this made me laugh :joy: The audio is pretty cool and I could feel a lot of time was spent on that assets, isn't it? :sweat_smile: Anyway, would love to put my hands on a more interactive version :) (I could not interact with anything, just move the camera?) Untitled.png
Loved it, I find it has a nice mix of tense and relaxed feeling, really enjoyed, though the first boss got me :(