sasik 2026-10-19 22:37 ♥ 3
GEM GAME 10/10 DO A POST-JAM VERSION
Foon → Ludum Dare Explorer → LD60 → WHACK-A-TONY: Super Platformer
By spaint, k-ro, vrex, depression, localsnail and tayaksha
🤖 AI-Assisted
| Percentile | ||||||
|---|---|---|---|---|---|---|
| Category | Rank | Score | Count | LD60 | Ever | |
| Overall | 29 | |||||
| Fun | 29 | |||||
| Innovation | 29 | |||||
| Theme | 30 | |||||
| Humor | 28 | |||||
| Mood | 29 | |||||
GEM GAME 10/10 DO A POST-JAM VERSION
Amazing game, such a cool idea and realization very strong result
Can there be a web version? I'd love to play but im on macOS
@halogen Sorry, sadly we can't provide either. Wish we could!
Крутой графон мужики.
That visual so incredible! Keep going, Dudes
I love this! All the effects are so good and impressive!!!
Haha, a TV guy inside a TV, both called Tony. Love it. Whacking the set to help him jump is such a fun idea! The little notes stuck on the TV are a nice touch too.
Awesome, your game is magnificent! I had a blast playing it, really cool stuff!
This is gold. Very unique gameplay, well polished. This can easily become a full game.
Ohhhh my days... such style!!! That crazy emoji, the hand (reminds me of older Kinect games) and the shader create a very cool atmosphere. Peak!!
Nice Game
Cool idea. Like the visuals
that was very fun time!
Amazing execution on the idea! At first I thought the volume and brightness knobs were just decoration, I loved how all elements of the game came together. Very polished presentation with lots of fun ideas.
This is so good! The idea and the implementation are both amazing! Solving a puzzle feels so satisfying. I got stuck on the *brightness* one - could've used a hint there
Amasing! I love the style and the idea! This feels so unique to play something like this! Hope you will suceed in whatever you do
*injects you with serum that prohibits you from writing generic/ai comments with no substance*
I got stuck and bailed, you have the fortunate honor of being my last game of the stream which means I was probably exhausted.
I will give this game another go at the start of my next LD stream (Part 3)
Expect an additional comment and VOD with more feedback.
https://www.youtube.com/live/E8Z34ElYNi0?si=mCOM3JMi7G-JgiBA&t=20566
@tigerj Thanks! I'll be waiting for you to give it another chance. I'm sure it'll be easy when you're fresh
@tigerj Thanks! I'll be waiting for you to give it another chance. I'm sure it'll be easy when you're fresh
I won in just 39 deaths! Site's not allowing image uploads right now, so you'll just have to take my word for it. :)
This was so creative and thematic! Better than anything I've played in the couple LDs. I was especially surprised that you found an in-game use for the volume knob, and there were even a couple spots where the middle values were used on both knobs.
EDIT: Whack-a-Tony Plaza
@caeonosphere Nice result for a junior Ton! Congrats! And thank you
@spaint My next stream is scheduled for tomorrow at 6:00 PM Eastern US time.
You can set a notification and view the time in your local UTC offset using the following link:
https://youtube.com/live/751Mtc-0IKI
Such a creative game, haha! I had a lot of fun playing it!
Very cool! Good idea and amazing execution. Well done!
Loved it!
WOW Great entry, 5 on theme and innovation for sure.
Wow! This is so incredibly creative. I went into it thinking "okay, neat, it's a platformer but you're playing it on an old CRT," and I was prepared to see some cool shaders and whatever, but this is so much more than I was anticipating. Everything is polished to a T: I was especially impressed by the death effect, the frame stop and the zoom and everything just works _so well_. This was just about the right length too, to show off tons of cool stuff with the mechanics, but not drag on too long. Absolutely loved it. Honestly my only complaint is that the actually platforming itself isn't _quite_ as crisp as I wanted it to be, but with the strength of the level design and the totally unique mechanics here, that is a minor complaint indeed. Well done.
Really loved this one. The puzzle variety is great, and the TV-whacking idea is so much more than a gimmick. Hitting different parts of the set to jump higher or launch Tony left and right works surprisingly well, and the volume and brightness knobs are a brilliant touch, especially the brightness changing the palette so obstacles vanish, and volume controlling how high the speakers bounce you. Platforming itself feels fine, my only real issue is enemy collision, it's a bit tricky to land cleanly on top of them mid-jump. Great entry overall. Good job!))
@spaint this was a much better playthrough on a full tank, thanks for sharing! The creativity in your level design and mechanic implementation is unreal. I loved this one a lot.
https://www.youtube.com/live/751Mtc-0IKI?t=5403s
Incredible game, I need more Whack-a-tony in my life!
What gold, loved the energy and the retro effects really nailed the theme. I wonder if you would do a postjam support version and port it to move/Wii controls? It's practically a pass-the-controller party game... well done.
The visuals are really well made, so polished! And the soundtrack, a masterpiece :D well done!
Tough, but wow! I'm really impressed, it's such a unique take on this! Creative AF.