Would you mind updating your note so that we know whether what we're playing was done inside the deadline or not?
> NOTE: Please use the GitHub download link for the latest working build. Hours before the deadline, we encountered issues with physics not working well on the build. Hopefully it’s a small gaff and we can fix it before the final playable build, but if not, please keep that in mind. Thanks!
That aside, the game looks really awesome! Here a few thoughts as I play the game:
* Wow, the vessel/ship moves very nicely, including the rotations. Really well done for a game jam! * I feel overwhelmed, not sure what to do (not necessarily a bad thing :)) * I can't figure out how to pickup items. I tried to click in the output of the foundry, right click, drag, nothing worked. Oh I think it's because I already have something in my hand? This part feels unintuitive. * I personally would have liked to use the drills while the ship is running :) Update: actually at some point the worked, even with the ship moving. Also I found it easier to just turn the arms on and let the ship drive and pickup automatically * It would be nice if the heading input wheel would be controlled by turning :) It felt wrong when I turned it as it was going back an forth * It wasn't clear to me my suddenly all machines turned off. Maybe because power demand was not met for a while? * I think when the foundry is powered off after everything was turned off you can pay for stuff but never get the output? I was able to get into negavite resources, and I never got wat I wanted to build. * It wasn't clear to me where to put the core model and radar thingy * Music is nice (but gets a bit repetitive), sounds are great
As you can see above there are some rough edges, but I enjoyed playing and think that the game has a lot of potential!