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Ghost Chase!
Ghost Chase!
By Agrimes and gnome4
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 950 | 3.32 | 71 | |
| Fun | 946 | 3.15 | 71 | |
| Innovation | 889 | 3.10 | 70 | |
| Theme | 796 | 3.56 | 69 | |
| Graphics | 911 | 3.36 | 70 | |
| Humor | 944 | 2.51 | 62 | |
| Mood | 618 | 3.54 | 70 | |
Comments
muriel
2022-04-04 13:52
Very good music, I really achieves the mood that you are looking for. Also the graphics are very, very well done.
The experience it is very, very clean for a 48 hour game, congratulations that is a very solid entry :)
Thanks for creating this game I enjoyed playing it :)
cool game i lasted 60,5
needs a ghostbuster cage that lights the room as superpower. great game! awesome mood!
It was pretty easy, but I think the core game loop is solid!
dunusoor
2022-04-05 04:43
Solid gameplay, awesome use of the theme.
Maybe I didn't get the game. Why actual house is so small, there is only one clock. I didn't get how to increase the time.
fjlucas
2022-04-05 06:39
Nice game, may be the use of the theme was not very original but it has a good gameplay. Good work!
2022-04-05 06:44
cool game, it hits theme so much
Nice game!
* Doors feel really nice to go through :) * I took me a while to find a clock and then I never found one again. Maybe make it more visible? * You could try to make the ghosts less visible if they are far away, or only show them when you have the flashlight * Very nice atmosphere and music
I can't last too long in this
kemsou
2022-04-05 10:41
The concept is really fun / It reminded me of the nights spent on Nintendo Land with my friends on the Wii U :D But some collisions are a bit messy, and the circular layout make it too easy to just run in circle, pointing at any ghost that comes near. Also after a while, my character would go through every obstacles and pointing at ghosts would make them stop, even if I didn't have any battery left. Overall I had a good time, thanks for the nice little game :)
I lasted 90,8 sec!
The feeling to pass the doorway was sooo good. Great game, great overall;
borchezz
2022-04-05 12:50
Pretty good tone and the atmosphere. The 'time pickups' models are kinda weird (Are those supposed to be hand on the clock?), so for the first run, I thought, that the plant in the right upper room is the pickup I suppose to get:) Also the collision box of the main character is little bit too big, I think it's kinda fits with the game design. Overhaul good job!
bastante pulido y entretenido, juego arcade con unos muy buenos modelos 3D y escenario. Si bien los fantasmas no terminan de darle el toque espeluznante si lo hace la musica. Dure alrededor de 3 minutos. Buen juego, mas aun teniendo en cuenta el poco tiempo disponible.
Nice game. Good job!
Sometimes I think new ghosts spawned very close to me. Because I didn't see them coming.
Nice game
Hard to notice what is time to pickup. Once got ghost spawned right on me and I died.
gnome4
2022-04-06 00:03
@adrien-tremblay @christian-zommerfelds @borchezz @gdesecrate Yeah, I should have done a better job to show the clock. We modeled a clock but since it's a top down game, you only see a sliver of it. I should have angled it so you could see the face more.
@kemsou There is a bug where if you run into a door for too long, you can kind of push yourself above the map (I think, I haven't looked at it in the editor) and you'll glitch out hence why the light disappears and the ghosts start floating sideways. That's probably what happened to you, but I'm glad you enjoyed it nonetheless.
gnome4
2022-04-06 00:05
@stefan-funke The ghosts do randomly spawn, it randomizes which room they spawn in and the location in the room, though it somehow always seems to happen that they spawn right on top of you.
agrimes
2022-04-06 00:13
@luis-priego-cuenca Gracias por jugar y por el feedback!!
I love the lighting and the atmosphere of the game, the music sets a really cool dark mood and the freezing mechanic is interesting, good job
tsugumi
2022-04-06 05:20
Nice game and great lighting performance! I noticed that running to a corner at the beginning of the game and you can win the game easily.
this really cool mechanic but need more work
This was a really clean and fun entry. It really reminded me a lot of Boos in Mario castle and angles in Doctor Who lol. I don't really understand why limit the max amount of time you can survive. If it's a high score game why not make the pickups be multipliers so when you pick them up the time passes faster. Maybe I'm wrong but I also think that the watches don't respawn once you pick them up because I think I picked up 3 or 4 on my first playthrough and I managed to find only 1 on my second playthrough.
agrimes
2022-04-06 12:41
@nikolavuk The timer is there for "delaying the inevitable". If not for the timer, a certain bug would let players escape the house and survive as long as they want to. We didn't know about that bug at the time, but it ended up being good theme insurance. Edit: also the clocks can respawn inside objects.
Nice mood with the music and environment. Love the mechanic of stopping the ghosts with the light.
I think the theme would work even better if you were looking for batteries for your flashlight (instead of time) and the less charge you have the more dark the level becomes so the less you see and by the end your battery dies and the ghosts catch you in the dark.
Also please add a creepy chord when bumping into the piano! :)
Nicely put together, very moody! would be nice to see some physics on environment props like pushing them out of the way in the future, good job!
Good game idea. But there could be some leveling up and skill system. Sometimes lights are stuck inside objects, can't be picked. Need more ambiance on this. Well done!
foursay
2022-04-07 02:43
I love the atmosphere and the gameplay! The intense chase & escape experience satisfies me. I especially like the "freeze your enemy with a flashlight" mechanics, and my first try was just standing in a corner and letting all ghosts stand in front of me with no movement at all. Good Job!
Kind of a 'cute horror' game going on -- I mean the ghosts are both super cute and terrifying. Really nice lighting effects and haunting music. At one point I glitched out and became a ghost myself, started floating through stuff. Pretty neat :D
aumbra
2022-04-07 05:35
I wish the time pickups were a little easier to see but I really loved the doors and the Boo mechanics and the environment. Great job!
adncoach
2022-04-07 07:26
Nice style and music! It's quite difficult to understand what you're looking for. I failed about 5 tries until I first saw the pickup. The flower pot looks more like a clock than actual clocks =) I think some ghosts should despawn and spawn in new locations, because now they're just piling up making in easier to freeze all of them at once.
cool game i lasted 54! good music, and environement ! :)
arfilish
2022-04-07 09:37
I didn't get how to increase time, but i lost on last second. Music pretty good, gives right mood. Graphic is good but not without flaws (there is very poligonal ghosts at least), and clocks not really noticeable (i still wasn't able to find one). Pretty fun game overall
I like this game a lot, the atmosphere is great, the lighting works super well and is performant, the gameplay is fun, and the music fits very well. There are a few comments I gotta make though
I found that the time items that I needed to collect would often spawn inside objects, and were unreachable, completely dooming me. I also found that I would get stuck on invisible walls a bunch of times. Asides from this, really cool game and concept you got on your hands :)
substain
2022-04-07 09:44
Cool game, although there was no time to pick up - this probably didnt make it into the game.
mhm32167
2022-04-07 11:00
Cool game, I especially liked the atmosphere. It got a little repetitive, might be nice to have some more interaction with the environment, poltergeists, that kind of thing. I ran it in Linux using wine which was a bit glitchy, a native Linux build would be really nice. The audio / ambience was really nicely done, good job :)
Great job! :D Liked this one a lot!
angiemon
2022-04-07 12:10
Finally found time to get back at you!
A fun little prototype.
Like if Luigis Mansion was a bit more creepy and inevitable :D
Playing felt nice, controls were easy to understand! Visually is was really well to read (Would have liked a prettier font in the Menu ;D)
But really a solid entry! You can be proud of yourselfes :)
Btw: I think I found a little bug, after a couple of minutes the game crashed on me. I think it was when I reached over 6 0 seconds or so? It happened several times
didn't diminish the fun of the game though as it was towards the end and inevitable anyway :b
Excellent game concept, simple yet fun. I have a hard time with the game because I have always had trouble with the WASD key movement. My favorite movement interface is World of Warcraft, no keys, just mouse for the movement.
That is my only criticism, other than that, well done.
By the way, there is a Unity tutorial on how to code Warcraft like movement: https://youtu.be/526OvMqEk_M
good concept congats
gabas
2022-04-08 12:43
Nice game idea, really good gameplay. please polish more this and turn into a final version.
Cool concept I find the mechanic of stunning ghosts very effective. The time pickups are hardly noticeable though, and there isn't much to do other than keep running to survive. The furniture placements helps to keep it interesting, I would say this is a pretty neat entry, good job! :smiley:
This game is addictive! i have fun, the music freaks me out men! i can't pass the 66 seconds,i like the art and music, maybe need some sound effects like when u pick a clock, nice entry!
agrimes
2022-04-18 09:10
@dreamerflow here's some advice to get to 75 seconds. Grab one clock, then repeatedly walk into a door when it's fully open. The door will then push you downward so you're halfway inside the floor. If the glow of the headlight is suddenly gone, that means you did it. Once you're down there, you can just walk through the walls of the mansion. But be warned, even running out of bounds in a straight line away from all the enemies is just delaying the inevitable...
Good to know, Well made dude!