Foon → Ludum Dare Explorer → Users → Agrimes
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | Give Us Our Sh%@ | jam | 1192 | 2.60 | 2.79 | 2.19 | 3.12 | 2.42 | 2.85 | 2.28 |
| 2022 | 50 | Delay the inevitable | 👥 | Ghost Chase! | jam | 950 | 3.32 | 3.15 | 3.10 | 3.56 | 3.36 | 2.51 | 3.54 |
I was attempting to get the cutlery to make a sort of safety cage. Gave up on that, but potentially possible. Good work.
This game was very easy. Likely because I selected that for the difficulty. This was really cool! The graphics are good, but as a side effect of that, it started to lag a great deal as the water filled up. Good music, too. Overall, great concept!
"Inevitable" comes quick in this one, but it's a charming game. Good work!
I'm good at math now, thanks! It's simple, but it's a great concept, great execution.
Crabs at other crabs is probably the way to maximize survival time. That said, the crabs just seem to wander around. I had to intentionally lose once I ran out of sticks. Fun concept, though.
Very original idea. Nice ambience.
Pretty creepy, but entertaining.
That was fun. I wanted gardening to win the theme, so glad someone did it anyway.
Most of my 80 warriors would just stand in place in front of the forts, but the rest managed to tear the enemy apart well enough. Great concept!
Yipee! 8th in the world (currently)! Nicely polished game. Working leaderboards. Overall, great fun!
Cool concept. I was only able to make it to wave 3, but solid tower defense.
It only took until the end of the game to get to the punchline. Waited for it the entire time. Fun game!
Impressive game! Feels like an authentic Game & Watch!
Very good all around. Not sure if it was just a glitch, but he tripped over something and just rolled around on the ground instead of standing up. I feel that's a fitting enough ending, glitch or otherwise. Good work!
Definitely an innovative entry. Nice work!
Artstyle is fantastic! Very relaxing experience.
Great visuals and a fun little story! Not very long, but probably just right.
Games within a game?! Awesome!
An enjoyable clicker. Went back to get both endings.
Very well done! I think we've all been there before.
Creepy in a lot of ways, but entertaining. This is why you always text your strongest friend with the most guns.
Humor and mood were incredible. This needs to be a full game. Even a series. I'm willing to back it on Kickstarter if that's what it takes.
The bishop was a pain, but the last guy went down in 2 turns. Pretty cool game.
I'm not proud of what I did. Except I'm lying and I am. Just fantastic stuff! I hope there's a gallery somewhere when it's all over! If you see Earth rocking some rocking eyebrows... you're welcome.
Simple to learn, but it's only delaying the inevitable...
Pro tip: spill water on the floor if your baby ever tries to pull this.
Shot myself in the foot by getting too many pickers, but great concept!
You even polished the sand! Impressive stuff!
Not an easy game, but I love the artstyle.
I somehow forgot I could walk and just started at the eyes waiting for something to happen. I think this is what psychopaths see when they blink. This made me really uncomfortable, so I think you nailed it. Good work!
I was prepared to finish with the popup in my way. Got past that part, but I'm throwing in the towel at the second gust.
Great stuff, really funny!
If I encountered a floof, I'd probably be surprised into inaction too long to actually save it. Oh well. At least it can rewind time.
Making an NES game in 48 hours is probably the coolest thing you can do for a jam. It has a real authentic feel to it too.
It's a pretty good concept. I got lost and died, so I didn't see any ending, but not bad.
Great job of capturing the theme. Nice art style as well.
Pretty cool game. Funny premise, fun puzzle gameplay.
Pretty original idea. Lots of humor, good music and art.
This is a really cool concept!
Really cool idea. Good music, good graphics.
That got tough toward the end, but I made it. Very original concept.
Everyone died almost instantly, but it was inevitable anyway, so that's okay. Cool stuff!
Really moody, caught me by surprise with the first shadow.
Fun and relatable. I have some new ideas for staying up next jam...
The ending makes me pretty happy that I gave up and lost. Nice concept!
This is a tough one. Cool concept.
Tough one, but I enjoyed it. Good art, great concept!
Maybe Arthur should have tried harder to be Merlin.
That really escalated quickly. Nice premise!
Good concept, I always enjoy a nice puzzle game.
HTML version worked for me, fortunately. Nice concept!
Nicely executed little game.
This is a really good game, well done! Nice compo!
Simple gameplay, but it has legs. It was a lot of fun.
Great music, nicely polished visuals.
Definitely a relatable game. Creepy monster, nice visuals.
Nicely polished! A lot to juggle, but a lot of fun, too!
Love it, microgames are great.
Did some normal human stuff, then jumped off a train. Not a bad way to go. Overall, great looking game. Good art, music, mood, the works.
Impressive game in such a short amount of time!
This was a fun game! Throwing stuff out of the way, trying to get a full row.
Well-made, cool stuff.
Really cool mechanic! Lots of fun!
Not going to lie, I was spacing out pretty hard after the dance part. No idea how to make that jump. Wouldn't let me talk to the guy again. Gave up. But the stuff that I saw was really good.
Autosave convinced me to finish it off. Good game! I had some issues double jumping off of ledges, not quite sure what that was about.
The controls and camera are a bit off, but it's a good concept. Art and music are good.
I'll have to just imagine him happy, because I sure didn't manage to do it in the game. That first hill was no problem, but getting to the beams... oh boy.
I was facing away from IT when I played. Coming here and seeing people talk about IT made me go back to replay the game, but that video on the page served the same purpose. Creepy, but kind of hilarious.
Very cool! Fun, yet simple.
Simple, but challenging. Good work!
"We don't want to die instantly, we don't want to die slowly," make up your mind, people. Fun game. I was a little worried for a bit there, but I was able to turn things around.
It's an impressive game for such a short time. I played this last night, so maybe 48 hours?
The key is to floor it and hope for the best. Rear view was a really cool touch.
@luis-priego-cuenca Gracias por jugar y por el feedback!!
@nikolavuk The timer is there for "delaying the inevitable". If not for the timer, a certain bug would let players escape the house and survive as long as they want to. We didn't know about that bug at the time, but it ended up being good theme insurance. Edit: also the clocks can respawn inside objects.
@dreamerflow here's some advice to get to 75 seconds. Grab one clock, then repeatedly walk into a door when it's fully open. The door will then push you downward so you're halfway inside the floor. If the glow of the headlight is suddenly gone, that means you did it. Once you're down there, you can just walk through the walls of the mansion. But be warned, even running out of bounds in a straight line away from all the enemies is just delaying the inevitable...
Definitely well-written choices, though I don't know how much they mattered. Good music, good art.
Wasn't expecting to see any rogue-like deckbuilders. Cool stuff!
It might just be me, but the text wouldn't display when I had it full screen. Took a few attempts to figure out what was going on. Nice game.
Those are some cute ingredients. The first time I tried it, the trains were somehow crashing into each other at the station...? Took a while to figure out what I was supposed to do, but the first time I tried to do it, it didn't work.
Got the boxes and drove to the delivery site, but nothing happened. Pretty impressive design for a jam, though.
Cool idea, I always like games like this.
Controls were a bit stiff, but it's a good idea and fit the theme well.
I beat it, but still not really sure what the controls were. Just kept clicking.
I also had it error out on me, but solid other than that.
Got to around 10,000. Pretty cool idea.
Cool to make a 3D game like this for a game jam. Very laggy, but good atmosphere.
This one is actually pretty cool. Took a minute to figure out what I was doing, but made it to the fifth or sixth delivery before I lost.
Solid stuff, I like it.
I couldn't figure out what was going on. The screaming babies didn't help either.
Nice visuals, cool idea.
The green boxes are without a doubt the hardest to deliver, but it's doable. Once you figure out the technique, you can manage to hit it. Sometimes.
@darzu Maybe a much better player could do that. I always just aim a bit high and throw as hard as I possibly can.
Usually doesn't work.
Little odd that people can see through buildings to continue to be suspicious of you, but fun throwing stuff around.
When you hit the other babies at the same time they try to hit you, they just win the tie. Had to restart to get the garotte upgrade.
I made it to the other side and got arrested.
Beat the game, took a second try to figure out the last level. Well done!
It's an interesting start, but it's not always clear what is doing what.
I wasn't entirely sure what I should be doing. Got rid of the souls somehow, I think.
At first I was moving up and down to hit the packages, but once I figured out I could stand still and hit them anywhere, it got a lot more entertaining.
Same with the iron pump, but pretty good once I figured that out.