Great job with the game, love the feel of driving and definitely the main draw of the game. Love the incorporation of the theme and the destruction left in the wake as you stay alive definitely adds to what the game is meant for.
Great game that is well polished and builds well off of the simplicity of the concept! Really fun almost mini-game like speed, reminiscent of wario-ware like games, especially as you unlock the rest of the characters (though I only got to the third ghost type).
Would love to see a variation on the levels that were more varied, possibly randomly generated rather than the set levels that were designed but understandable due to the limitations of the jam. There are also some accessibility points that can be improved on, mainly in terms of visibility of the goal (non-enemy but rather the yellow target) that is hard to see with the lighter colour backgrounds.
Overall great and addictive gameplay that is quick to learn and fun to play around in. Love the complete package of the loop swapping between the black counting timer and the bright, colourful levels to add to the game feel as well!
Fantastic puzzle game, intuitive to learn and great simple base to naturally build into expanding mechanics and harder difficulty. Love the little touches to game feel as well such as the persistent progress map, audio effects and the falling puzzle when completed. Great entry to the jam, one of my favourites I've tried so far!
Nice simple game with lovely gameplay and a cute aesthetic. Would love to see how it improves, especially on the polish end with more particles/effects for example. Great job!
Great game, even more impressive this is your first solo jam. Concise yet touching journey that you were able to deliver, simplicity is well used to really bring out what the game is about. Love the art direction of the game as well, great job!
Really great game that perfectly encapsulates the theme. The visuals and sounds work well together and the cohesion really emulates the feel of a rover's last mission. Love the little touches in the game's design; the map having the level of detail it has to allow for player discovery, the balance between energy and research gathering and especially the tire tracks left behind from previous attempt. Great job on the entry, one of my favourites so far!
Fantastic game, really polished and a great time to play! Impressive how much content in terms of being able to play all the tracks on both sides and hearing the evolution of tracks as you progress. Game felt great to play with just the right pacing and difficulty curve. Would've loved to have a bar indicator to help with timing like with what I'm familiar with in other rhythm games but not a point that would detract from me playing the game. Favourite track was the Swamp special of course!
Fantastic game, all the touches to the design, aesthetic and flow of the game really work well together for a great game feel. Love the use of all the design decisions: slow-mo as aim focuses on a zombie, screenshake as bullets fly and the feedback on high combos. All the pieces for this jam game show off that all these touchers are way greater than just the sum of its parts. Great job!
Great game, complete package with the combination of art and gameplay. Really impressive compo submission with the variety of games and inclusion of leaderboard.
The timing on being between start of mini-game and first obstacles could be a bit short for some causing some quick fails but overall the game feels well balanced in difficulty as well.
The cohesion of warioware gameplay and aesthetic of the game brings the game together well and wraps it up into a fun game for this jam!
Really fun take on the tower defense, liked how simple it was to start and get into the flow of the game. Really addictive gameplay and excited to see if more work is done on this post ludum dare.
Great game! Loved the graphics, really felt the homage to the point-and-click era while still feeling modern. The gameplay would feel better if it moved a bit faster but overall really fun experience.
Great jam game, the art style really shines with the different procrastination strategies. While not totally intuitive on the second-to-second gameplay, the card battler does fit the whole package with the impressive addition of the rankings and ladder.
Great game, really complete package and fun homage to wario wares and impressive it was done for the jam. The art and audio really work together with the games to have a variety but cohesive group of minigames.
Only some slight improvements since it's already overall a great job:
â—¾ Intro is a bit slow because of the text speed.
â—¾ Minesweeper minigame visibility on the interactable goals can be more pronounced, had a bit of trouble on this minigame the first few times.
â—¾ The sushi minigame was unclear at the fail condition with the feedback. All I figured out after a few failures is to just keep it steady but unsure if that was more focused on the speed or movement of the hand.
LD50 — Delay the inevitable (13)
ENDURACE - Drift Or Die by Phillip Scott 2022-04-14T07:18:05Z ♥ 2
Great job with the game, love the feel of driving and definitely the main draw of the game. Love the incorporation of the theme and the destruction left in the wake as you stay alive definitely adds to what the game is meant for.
Tactical Ghosts: The Impification by SnowyCocoon 2022-04-14T05:13:40Z ♥ 2
Great game that is well polished and builds well off of the simplicity of the concept! Really fun almost mini-game like speed, reminiscent of wario-ware like games, especially as you unlock the rest of the characters (though I only got to the third ghost type).
Would love to see a variation on the levels that were more varied, possibly randomly generated rather than the set levels that were designed but understandable due to the limitations of the jam. There are also some accessibility points that can be improved on, mainly in terms of visibility of the goal (non-enemy but rather the yellow target) that is hard to see with the lighter colour backgrounds.
Overall great and addictive gameplay that is quick to learn and fun to play around in. Love the complete package of the loop swapping between the black counting timer and the bright, colourful levels to add to the game feel as well!
Down to the Wire by Mieeh 2022-04-14T05:01:55Z ♥ 2
Fantastic puzzle game, intuitive to learn and great simple base to naturally build into expanding mechanics and harder difficulty. Love the little touches to game feel as well such as the persistent progress map, audio effects and the falling puzzle when completed. Great entry to the jam, one of my favourites I've tried so far!
The Inevitable Sinking by Alpha Wolf Studios 2022-04-13T04:09:02Z ♥ 1
Nice simple game with lovely gameplay and a cute aesthetic. Would love to see how it improves, especially on the polish end with more particles/effects for example. Great job!
Over the Rainbow Bridge by Iguanana 2022-04-13T03:38:26Z ♥ 1
Great game, even more impressive this is your first solo jam. Concise yet touching journey that you were able to deliver, simplicity is well used to really bring out what the game is about. Love the art direction of the game as well, great job!
Battery Low by Milestone Games 2022-04-13T00:37:23Z ♥ 4
Really great game that perfectly encapsulates the theme. The visuals and sounds work well together and the cohesion really emulates the feel of a rover's last mission. Love the little touches in the game's design; the map having the level of detail it has to allow for player discovery, the balance between energy and research gathering and especially the tire tracks left behind from previous attempt. Great job on the entry, one of my favourites so far!
RIITA by wobs 2022-04-12T05:48:42Z ♥ 7
Fantastic game, really polished and a great time to play! Impressive how much content in terms of being able to play all the tracks on both sides and hearing the evolution of tracks as you progress. Game felt great to play with just the right pacing and difficulty curve. Would've loved to have a bar indicator to help with timing like with what I'm familiar with in other rhythm games but not a point that would detract from me playing the game. Favourite track was the Swamp special of course!
1 Man 6 Bullets by Raphaeltan 2022-04-12T05:41:02Z ♥ 3
Fantastic game, all the touches to the design, aesthetic and flow of the game really work well together for a great game feel. Love the use of all the design decisions: slow-mo as aim focuses on a zombie, screenshake as bullets fly and the feedback on high combos. All the pieces for this jam game show off that all these touchers are way greater than just the sum of its parts. Great job!
Wait For It ! by Forgin Bits 2022-04-12T05:36:27Z ♥ 1
Great game, complete package with the combination of art and gameplay. Really impressive compo submission with the variety of games and inclusion of leaderboard.
The timing on being between start of mini-game and first obstacles could be a bit short for some causing some quick fails but overall the game feels well balanced in difficulty as well.
The cohesion of warioware gameplay and aesthetic of the game brings the game together well and wraps it up into a fun game for this jam!
Aster Defense by emrod 2022-04-11T22:19:13Z ♥ 4
Really fun take on the tower defense, liked how simple it was to start and get into the flow of the game. Really addictive gameplay and excited to see if more work is done on this post ludum dare.
Somnipathy by Cyzaine 2022-04-11T22:06:27Z ♥ 4
Great game! Loved the graphics, really felt the homage to the point-and-click era while still feeling modern. The gameplay would feel better if it moved a bit faster but overall really fun experience.
fireme.club by velvetlobster 2022-04-11T19:37:55Z ♥ 0
Great jam game, the art style really shines with the different procrastination strategies. While not totally intuitive on the second-to-second gameplay, the card battler does fit the whole package with the impressive addition of the rankings and ladder.
The Assessment by Okamit 2022-04-11T19:30:58Z ♥ 2
Great game, really complete package and fun homage to wario wares and impressive it was done for the jam. The art and audio really work together with the games to have a variety but cohesive group of minigames.
Only some slight improvements since it's already overall a great job:
â—¾ Intro is a bit slow because of the text speed.
â—¾ Minesweeper minigame visibility on the interactable goals can be more pronounced, had a bit of trouble on this minigame the first few times.
â—¾ The sushi minigame was unclear at the fail condition with the feedback. All I figured out after a few failures is to just keep it steady but unsure if that was more focused on the speed or movement of the hand.