Untitled Oxygen Game by miraculousMelon 2022-04-21T19:59:42Z ♥ 0
Cool game!
The opening sequence is fucking awesome, I love the camera shakes and the audio and everything. The game itself is really fun and interesting. I love the unusual controls.
Unfortunately there seems to be a bug where scrapping/patching by holding space doesn't work after the first few times. This bug prevented me from progressing very far. Also, you seem to have accidentally published a debug build; the development console is visible in the lower left. (And it's full of NullReferenceExceptions, lol)
I hope you continue to work on this! If there's a post-jam version I would be very interested in playing it :)
LD51 — Every 10 seconds (11)
> deploy helper bot by Chartle 2022-10-21T21:42:22Z ♥ 3
Super awesome game. I love your interpretation of the theme, and I had so much fun exploring and scrambling to get as far as I could within the 10 second lifespan. I think the game was a perfect difficulty and length; I felt super satisfied when I beat it.
The art is so good. I love 2D handdrawn art that emulates a 3D look, and this game has a fabulous execution of that. The color palette chosen is beautiful and very spacey/atmospheric.
The music is PHENOMENAL. I love how it builds up throughout the game. The music does an incredible job of setting the mood and it honestly makes the game 2x more fun and immersive. Please release the music as a standalone track!
The sound effects are also great and feel very cohesive. Also, you added sounds to your UI buttons!! That's an AWESOME level of polish that I don't think I've ever seen in a LD game before!
The one thing I didn't love about this game was the controls. The way the level is laid out, a lot of diagonal movement is required. When playing with a keyboard, this requires pressing two keys simultaneously; I found this to be an unfun level of cognitive overhead to keep track of, as compared to most games in this genre where the primary directions of movement are up/down/left/right. Maybe it works better when playing with a gamepad? I wonder if the control scheme would work better if the directions the keys correspond to were rotated 45 degrees, as if the keyboard was on an angle, so you only have to press one button to move in a diagonal direction.
Another detail I'd like to mention is that I love how your corpses stay in the level persistently. It was very cool and intense to watch them build up throughout the game.
This is one of my favorite games that I've played all LD51. Thank you for making it :)
Love is Legal: Speed Dating For Criminals by Krasimir Balchev 2022-10-21T21:17:16Z ♥ 1
This is a super cute game. The art and music are so charming, and I love the humor in the writing. Fabulous mood.
The diegetic tutorial is super cool. I've noticed a lot of LD games that do something like this have way too much lore relative to the amount of tutorial in the text, so it becomes difficult to figure out how to actually play the game. But your tutorial was 90% tutorial and had just a splash of lore to keep it interesting. And then garbage man comes back throughout the game with his cute little notes, it's so fun I love it.
I love games with multiple endings and I'm delighted by how many yours seems to have! Not only different endings for going on dates with different characters, but also different endings for being scorned by different characters!
I wasn't able to make it to a date ending after five attempts, but I'm determined to get there eventually and I'm going to come back to it later...
Spaceship Parking Simulator by fuzzybut 2022-10-07T05:35:52Z ♥ 1
I LOVE games that have proper zero-g physics, with no automatic deceleration of velocity or rotation. This game does it quite well, and it's a super fun challenge trying to maneuver the ship around. I like that you really have to commit to maneuvers, since it takes several seconds to rotate the ship 180 degrees. There's very little room for screwups which makes it extra satisfying when you *don't* screw up.
As others have mentioned I wish the valid landing conditions were more forgiving, or at least more clear. Even after playing the game for 10 minutes I don't have a good sense of how slow I need to be or how close to pointing straight up I need to be. I think the gameplay would be *significantly* improved with A) a speedometer that shows how fast you're going and has the "safe landing" speed range clearly marked, and B) some landing gear on the ship, so you can better gauge your landing angle (Also because landing directly on the engine bell is a little silly :P)
When I do fail, I wish it felt more dramatic. It's a spaceship crash! I would have liked some explosion visual & sound effects.
I wasn't a fan of the way the ship instantly snaps to planets on a landing. It made all my hard work bringing the ship down gently feel less valid. I think tweening into the position over a half-second or so would really improve the feel of gameplay.
OK this last point is the nittiest of nitpicks, but I wish the ship hitbox was more accurate to its visuals. As I got more comfortable with the controls, I started attempting various epic risky maneuvers where the nose of the ship passes very close to a planet. Unfortunately, this always resulted in a game over, because while I'm a good pilot and the ship didn't actually collide with anything, its hitbox did.
One last thing I want to mention -- the art is really lovely and charming! I'm very curious, were the red stars/galaxies in the background merely an artistic choice or do they imply that this game takes place in the far cosmic future, when the only stars left are red dwarfs and distant light sources in the sky are redshifted due to the ever-accelerating expansion of the universe?
Really nice little game, thanks for making it :)
P.S. I escaped the universe
escape.png
Counterspell by witchpixels 2022-10-06T05:04:04Z ♥ 2
I enjoyed this a lot!
- The mechanics are very interesting. Lots of cool emergent strategies. The fact that you only get one attack every ten seconds made each one feel more powerful and satisfying. It was especially rewarding to bait a large number of enemies into a small area just in time for an ice or fire spell. - The diegetic spell drawings are so cool, and do a lot to enhance the feeling of buildup before a spell - The music is nice and atmospheric - The graphics are simple but quite pleasant - I am intrigued by the story and setting, and I wish there was more of it! In particular, I would've loved a sentence or two on the ending screen describing the socerex's fate after the events of the game. - I found the camera positioning a little awkward. Most of the screen space was taken up by where I had already been to, rather than where I was going. - "Counterspell" is an excellent pun
Very solid entry. Thank you for a fun few minutes :)
(Also, looks like we both made a game about a witch! How delightful!)
Distracted Driver by organicpencil 2022-10-06T03:51:24Z ♥ 1
VICTORY: Your ambiguous destination has been reached!
What a delightful, absurd clusterfuck this game is. I was grinning the whole time. The text messages were hilarious and added a lot to the atmosphere. I just wish I had a little more time to read them!
Could you explain the "2019 US national average" thing? Why does it always go up at a constant rate? Assuming this game takes place in 2022, how is the 2019 national average changing?
I really love this entry, excellent work :)
Murder on the Horizon by Ayxs 2022-10-06T01:45:34Z ♥ 1
Am I reading your credits correctly that the sprite art is original, but the environment art was not made by you during this jam? If so, you are supposed to opt-out of ratings in the graphics category.
It Hides in the Dark by HoneyHop 2022-10-06T01:11:42Z ♥ 1
Outstanding mood. The environment art, and especially the lighting, are incredibly spooky. And holy shit the monster!!
Like others I found the game confusing, and I couldn't figure out how to solve the puzzle. I also had severe performance problems: I have a very powerful system, but I was only getting 20-30FPS on this game, and that really negatively impacted the experience for me. The obtuseness of the gameplay combined with the headache-inducing low framerate made me decide not to finish *It Hides in the Dark*, which is a shame, because I really want to see the ending.
Cursing Recursion by Flaterectomy 2022-10-06T00:34:42Z ♥ 1
Fantastic entry. I love the slow realization of what's going on, the creeping science fiction horror atmosphere, and the intensity of trying to communicate as quickly as possible. And I felt tremendous relief when I finally broke the loop!
The writing really is brilliant. I think this is an excellent example of video games as a storytelling medium. You put me right in the middle of the story, got me invested in it, and made me part of it, with just a few words and buttons. Major kudos.
The emoji counter at the end is an excellent touch ๐
Venge Of Mari by DileriumL 2022-10-06T00:18:31Z ♥ 1
I have similar feelings to @rtdmfn, who expressed them quite eloquently. This game takes an ongoing real-world war, where people are currently fighting and dying, and makes that setting lighthearted and casual and gamey. It comes off to me as very disrespectful. I actually had to stop playing after a few minutes because I felt physically ill.
I think that real-world atrocities should be avoided in game jams. There simply isn't enough time to handle the subject matter well.
Excuse the massive non-sequitur, but I also want to mention that since you did not create all the art for your game, you are [supposed](https://ldjam.com/events/ludum-dare/rules) to opt-out of ratings in the "Graphics" category.
Ten Secs To Pack! by SpacelionJoe 2022-10-05T22:41:37Z ♥ 4
Very cool game! I'm always a fan of physics-based gameplay so I really enjoyed this. The gameplay felt very polished; I easily figured out how to play, and I never struggled with the interface. There were so many unique and interesting items to pack, many of which made me feel tingly and uncomfortable (in a good way!). When I broke that severed arm in half, I screamed "oh my god!" out loud :O
The art was all gorgeous. I'm particularly fond of the three-eyed teleporting black cat.
Despite how fun the moment-to-moment gameplay is, I felt lost with the lack of overall progression. I was just doing the same thing over and over again forever with no noticeable changes. I wish there was a counter of how many boxes I'd packed that day, and some kind of ending to the game if I pack enough boxes and my shift ends.
The gameplay screen is very immersive and diegetic except for two things: the ten second timer doesn't actually work, and the boxes appear out of thin air. IMO, a functional timer and a little chute for new boxes to fall out of would have taken the gameplay to the next level of polish.
While I was playing the game, I felt very tense, and I was constantly trying to go as fast as possible. I played this way for one reason: the employee handbook at the beginning of the game told me there would be severe consequences if I fell behind on my work, and implied that I had an overbearing boss who would step in to punish me if I took too long. However, after reading your comments here, I see that this is not how you want the game to be played: you want players to take it slow and relaxed, experiment with the sandbox, and take the time to read all your cool item descriptions. Unfortunately the game's intro explicitly discourages this playstyle. IMO the employee handbook ought to be rephrased. Instead of threatening the player if they take too long, it should tell the player that they're free to do whatever they want. (Perhaps the protagonist is the CEO's kid so they don't need to worry about being fired :))
Overall this was a charming and extremely evocative game. I loved the atmosphere and the freaky backstory that was constantly being hinted at. Y'all did a great job and I had an awesome time playing.
A few technical notes, btw:
- It was very annoying to not be able to change the size of the game window. I like to play games in fullscreen, but I had to play this one in about one-ninth screen. - Just as a heads up, you're not supposed to ship the file that says `DebugInformation_DoNotShip` xD
Are We There Yet? by CameronPenner 2022-10-05T21:56:43Z ♥ 2
A thrilling game that got my heart pounding! I think the difficulty curve was just right; I *barely* made it to the end of the game intact.
The dialogue and the music were quite well done, and really sold the atmosphere of growing frustration, annoyance, and losing control of the situation. I love the detail that the backseat child is the protagonist's *step*-son, as well as his rant about the mother. It adds some really nice flavor to the relationship between the two characters :)
The first-person interface was quite immersive and well done. I really like that the hand actually moves and does the tasks. Moving the mouse to the edge of the screen to turn around was also cool and it felt nice and natural.
I found the game very confusing at first (in a bad way). There was so much going on and I didn't really understand what I was supposed to be doing. It took until my third or fourth attempt to actually figure out how to play. I think this problem would be solved, and the game made more enjoyable overall, by adding some more juice to the direction arrows: they could pulse in size to indicate that the player needs to do something about them, and there could be a visual effect when the mouse is moving in the correct direction.
I admit to being a little disappointed by the ending. I was hoping for some more voice acting. But the art was quite nice at least :)
Overall I had a great time with your game. Thank you for making it โค