FoonLudum Dare ExplorerLD40 → Jingle Jewels

Jingle Jewels

By disco-pope, bevanhewett1996 and Disco_Pope

View on ldjam.com

CategoryRankScoreCount
Overall3.003
Fun2.503
Innovation2
Theme3.503
Graphics4.003
Audio3.003
Humor2
Mood3.503

Comments

iamsodarncool 2017-12-06 20:47

This game was pretty awkward to play. My primary source of frustration is that the enemies DO NOT STOP COMING. I crossed the bridge, then there were enemies, then I started shooting the enemies, then they kept coming for 5 goddamn minutes. There was no break in the constant stream of them. After those 5 minutes I got bored and just sprinted past them (you can move way faster than the enemies can) and explored the map. Let me say that all the art in this game, and the environment especially, is awesome. I really liked exploring, just running ahead of all the baddies and checking out all the rooms.

Some other gripes: - the enemy hitboxes are *far* smaller than the enemies themselves. I would constantly watch my crossbow bolts pass through them. - there's no reason to use the torch, the crossbow is just so much better. - when you take your finger off the key for walking it's still a good 0.5 seconds before the character stops walking. This can be fixed in edit -> project settings -> input and increasing the gravity on "Horizontal" and "Vertical" - the ragdolls of the little green men are way bigger than the little green men

I expected and wanted stealth from this game, but there was only fighting. I'll say it again though: the art is great. Very pretty dungeon, very spooky enemies, and it's all stylistically consistent.

notpresident35 2017-12-07 21:28

Nice, but you never actually die when you fall. You just fall onto a platform at the bottom of the map... Also, the UI could use a little touching up. However, the game is pretty fun, although rather overwhelming with the ridiculous number of enemies. Also, the ragdoll goblins are the wrong scale, like lamsodarncool said, and either the navmeshes haven't been updated recently, or the step height is wrong, so the enemies can't go up or down stairs. You get a massive amount of goblins inside of the stairs when you are upstairs, and a massive amount of enemies upstairs when you are downstairs. Also, the crossbow doesn't fire in the right Y rotation, instead shooting straight forward, and it shoots like a machine gun, leaving no reason to use the torch at all. Anyway, fun pretty game, good entry!