Emile's Journey by qui 2020-10-18T21:16:19Z ♥ 2
that was a really interesting experience. At first it wasn't clear that there was any actual gameplay mechanic, just randomly clicking different clips, but right at the end it became clear that you were syncing up various items to each other. The art and music were top notch.
LD50 — Delay the inevitable (25)
Rude Bear Restart by alexrose 2022-04-06T21:51:54Z ♥ 0
tried to play, but it crashed right away both tries under wine.
LD50 Of Drones by M2tias 2022-04-05T20:38:57Z ♥ 1
- could use a bit more initial fire power, or something showing when you hit/didn't hit. - the terrain following weapons were a bit confusing at first - the most deadly thing... at least until the really big bot spawns is trying to pick up pickups as they tend to be in the middle of other bots (circle strafing works fairly well to keep the enemies away from you)
Energy tower defence by John llyod Apolo 2022-04-05T19:26:46Z ♥ 1
- could really use an HP bar for the main character as it is unclear that they have HP limits - some UI showing the attack radius of the turrets would be useful for placing them down. - appears that the balance could be tweaked a little bit as once the 3rd color shows up, there doesn't appear to be much to do to keep them at bay, even by spawning turrets far a way as distraction bait. - gameplay works fine for a jam game - would have been nice if the turrets were more then just cubes (but that happens in game jams) - could have some real promise with some polish and more variety
Gods of Divine Stuff: RAgnarök by Anaxie Studio 2022-04-05T13:38:05Z ♥ 1
seagulls seem to be spawning out of each other... graphics are good story is better then expected for a jam game difficulty curve could use some tweaking.
Day of the Flame - LD 50 by arya-s 2022-04-05T12:17:43Z ♥ 1
- graphics were great - water droplets just blended into the background - unclear how to defeat the giant rat (it doesn't appear to take damage and hitting it with fire until you kill yourself doesn't kill it either) - the sfx were interesting - it would have been useful to introduce that you could wall jump some how that makes it clear you can - there is a spot were the collision doesn't match the shape of the fire (first spot I had to wall jump as the jump wasn't achievable otherwise) - overall a good game, just a few bugs to fix up and you have an interesting single resource platformer
Terrible Brakes by TimBeaudet 2022-04-05T11:53:20Z ♥ 3
- music loop is really short, could use some length or ability to turn it down. - controller doesn't appear to work (at least on web build) - proportional steering would be nice - could use some graphics/environment beyond the track - car model looks good - track models look good - game play difficulty curve probably a bit to hard for a jam game, erroring on the easy side tends to work better (or at least starting on the easier side)
Crunch by Neisha 2022-04-05T11:45:09Z ♥ 2
- gameplay wasn't clear what did what. - I was able to do 2 cycles of pure work without falling asleep, so it is unclear how the energy/work balance is working out - would have really been nice to have bars showing your progress/energy levels and how different choices impacted them. - some SFX and music (especially some dynamic stuff that followed your energy state) would really help this out.
By The Fire by Ani 2022-04-05T11:36:18Z ♥ 1
- really good graphics - gameplay tick down is maybe a bit fast - it seems to go down when not raining faster then the recovery from breaking down trees - SFX/music all work well with the game
Merge Getaway by glitchman 2022-04-05T11:30:17Z ♥ 1
- Would have really been nice to be able to use a controller for proportional inputs. - music loop was really short - needs some SFX to go with the gameplay - graphics look nice - sometimes the other cars seem to steer into you if you bump them in a way that basically gets you stuck into them and with no way to break/accelerate it can be really hard to break free of a car turning into you
Hearts Ablaze by Jon Topielski 2022-04-05T11:13:09Z ♥ 1
- the pixel art graphics are great - the music SFX are nice - good polish over all - had a few situations were the gun seemed to shoot in a different direction then I was aiming - looks like someone was really hoping for the 'single resource' theme to win.
You Are The Snooze Button by stasm 2022-04-05T01:14:15Z ♥ 1
there appears to be a bug in that after you win once, you win at the first pick up on a replay.
the graphics look really nice, the game play is interesting.
the flip on the theme to prevent delaying the inevitable is an interesting flip, definitely gets this game out of the 'one of a few basic renditions of game-play that all the other games picked to fit the theme'
The game _really_ needs some music/SFX to sell the gameplay.
Meteor Rain by Rinko 2022-04-05T01:00:40Z ♥ 1
Good first game.
Something to consider, if there is no reason to not be shooting, just put the player's character on auto fire (there was no reason to not be holding down the space bar, so it was a non-choice).
Tax Mage by cagibi 2022-04-05T00:54:42Z ♥ 1
- nice use of a single resource (was someone hoping for a different theme) to make meaningful gameplay choices. - only downside is that it did make some situations were I was waiting for mana to recover - graphics, music, sfx, etc was all really good.
Chicken Dinner by Brusi 2022-04-05T00:42:50Z ♥ 2
- would have been really interesting to be able to tire out the farmer on the last day by keeping him running for a long time... but eventually nothing happens and it get boring... and we just let it happen. - gameplay was interesting - gameplay worked well for a jam gam - graphics, music, sfx were all coherent and worked well.
Jupiter Station - v0.5 by Kyra Sanchez 2022-04-05T00:31:24Z ♥ 1
- it appears that the shields don't actually shield your station (I had 40+ shields and only had around that much damage on the field, yet still exploded with 60+ HP on my station) - could really use some sounds - mechanics are rather varied, having some ability to focus the deck would have been useful
Model-5C by William Corrin 2022-04-05T00:17:42Z ♥ 1
would have been nice to have a way to turn down the music, so that I could hear the SFX well without being blasted by music.
there were a few times were I felt like I was fighting the camera to get a bead on something I needed to shoot at.
I was able to basically bypass the combat arena by standing in the door way and shooting the first 2 enemies before they activated, and I was able to get off a burst of 5 shots on the last before rolling in and killing it before it activated also.
I missed 2 of the bots to scan and got crushed under all the trash, so not sure if I missed some of the story there - it wasn't very clear what to do once I got to the huge pile of trash.. just got a lot of 'I see....' responses to scanning stuff.
the point were you need to fake the finger print, I figure out on accident by just hitting space randomly and something happening when I got near the scanner.
Rising wind Island by ShivArt 2022-04-05T00:06:17Z ♥ 2
really well done game all over. looking at the other comments, looks like everything has been said already. Does seem to be a 'I win' state were you run out of upgrades, are collecting fruit faster then you need to spend it and the birds [almost] all die before they get to your fruit. So at least you could go for a very long time depending on if the enemy spawn rate keeps increasing.
Given the limited upgrades, it would have been nice to be able to dismiss or change a unit to a different type. you eventually don't need anything except gunners and gatherers, yet you have people still mining away for resources that you can't use anymore.
Rocket Lawnchair by jitspoe 2022-04-04T23:35:53Z ♥ 2
I just wish mr rocket on my lawn chair new a touch more about rocketry or how planes fly... could get a whole lot longer flight and more stable with something to help fight torque/spins.
ok, I definitely played this longer then it took to get a feel for the game to rate it - +1 I kept playing points
the music, SFX, audio lines all fit well with the game play and 'setting' of the game.
it does appear that the seat belt is underrated for the situation... my passenger kept coming off at the slightest bump.
all that said, I would have loved it if the rotational momentum imparted to mr rocket was a bit less from the rockets, the rate at which you need to pulse the rockets to steer was faster then my reflexes could handle. but maybe that is part of the charm of the game.
speedy student by baily 2022-04-04T17:01:07Z ♥ 2
a manageable first game, plenty of room for growth.
Immune System "Engineer" - Can you Delay the Inevitable Skin Breach? by Aarimous 2022-04-04T11:22:35Z ♥ 2
- functional gameplay - good graphics - fast difficultly ramp curve. - SFX are nice - over all good submition
Warming up! by notnasiul 2022-04-04T11:18:11Z ♥ 1
- graphics look really nice - SFX fit the style really well - I had to use the L-stick instead of the D-pad for movement (d-pad would have fit better for the style of the game) - the game play is interesting and functional
It's like they knew... by boc_dev 2022-04-04T10:54:35Z ♥ 1
- would be nice to have a restart button so you didn't have to crash into the end posts to retry - the double jump was a bit finicky to pull off - music worked well - SFX were interesting - The gameplay was enjoyable (and would be much more enjoyable with a bit less finicky double jump and a restart button) - good entry!
Pellet by Austin Sierra 2022-04-04T10:44:49Z ♥ 1
- Background image is bit noisy, making it hard to see the pellets - Game was getting some random hitches in the web build, couldn't see exactly what was triggering them. - Unclear why the game page asked for an age before allowing the game to be seen. - Interesting flip on on snake - Would have been nice to have some volume sliders for the music and SFX.
The world is breaking by BubakGames 2022-04-04T10:18:12Z ♥ 1
- some sort of indicator to where the meteor is coming down would be good - could use some music - sfx all have some odd noise/distortion to them - it would be useful if all of your resources showed on the UI at all times instead of only 2 of them. - the button press sequence was a bit to keep track of - 3D models all looked nice.
Amoeba Blast by Clamshell64 2022-04-04T10:10:03Z ♥ 1
- good use of simple shapes for game play - I found that shooting so you shrink was a very effective play method as not getting hit is all that really seemed to matter - game could have used some music - you can get fairly far (level wise) without even moving/shooting