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AdroitConceptions

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202250Delay the inevitableReturn to the Glade in the Skyjam10323.253.132.663.653.083.26
202047Stuck in a loopStuck in a Loopcompo5962.641.822.404.093.433.013.05
201945Start with nothingWelcome to Nowherecompo3283.233.042.813.432.712.89
201944Your life is currencyMud Frameworkunfinished
201843Sacrifices must be madeRiddles of Sacrificecompo2183.483.543.193.792.442.98
201842Running out of spaceS.P.A.C.E. Module Collectorsjam6973.283.322.332.432.692.93
201841Combine 2 Incompatible GenresPrototypes and Dustcompo2413.553.413.884.172.352.78
201740The more you have, the worse it isSpatium Caloremcompo4623.143.442.663.392.472.632.60
201739Running out of PowerArtifact Divecompo5162.963.002.403.171.972.87
201738A Small WorldGlade in the Skycompo3943.032.752.512.692.752.482.90

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by AdroitConceptions

LD38 — A Small World

Murky Mind by Karai17 2017-05-20T13:00:50Z

for the linux version, do I get this correct, that I would need to first install love -> https://launchpad.net/~bartbes/+archive/ubuntu/love-stable then use that to run the .love file?

some clear instructions if everything isn't included in the download link would be helpful.

Thanks!

Tub of War by quill18 2017-04-24T02:52:46Z

Great Game! Great Stream!

Stellar Twist by rojo 2017-05-05T22:41:53Z

Linux build works

idea is nice. sounds are good.

I used a controller -> movement seemed odd, not quite sure why.

Camera could have used some changes... for example I ended up with my character basically off the screen. Off Screen.png

Make the camera/movement so that it is more clear where you are going and this would make a nice puzzle platformer game.

Space Turtle by Sebastian Lague 2017-05-06T21:12:23Z

Can you re-export the Linux build as a universal build instead of only at 32 bit build.

Humanity Simulator by RabbitTortoise 2017-05-06T16:58:16Z

Linux build played fine on my computer.

the goal was confusing... was it make as much $$ as possible or pollute the planet? pollute the planet seemed to be the goal... but now I wasn't sure. if the goal was make money while keeping the planet as clean as possible, that would make for a better game to me. Not personally big on 'destroy the planet' ideas. not to sound all treehugger, but this is our only planet, we need to take care of it.

game played ok. I found the moment to be fine after a moment to get used to it. the complete lack of animation and supper tight camera movement took a moment to get used to... it is interesting that that a very responsive camera can feel wrong these days - that we actually expect some 'delay' in the camera responsiveness.

Where is mommy? by jQnas 2017-05-06T13:15:28Z

Running away mechanic was somewhat annoying.. biggest issue I had with it was figuring out what was actually triggering it.

I am not much into horror type games personally, so that probably impacted my enjoyment of the game.

Graphics were quite nice given the time frame.

I found it odd that there was a lit candle in a child's room. Maybe that is more common in other parts of the world then where I live... but I wouldn't personally have open flame around my kids unsupervised.

Also, was odd that I couldn't pick up a candle.. seems like the first thing one would do if venturing out in the dark given that it seemed to be the primary light source.

was unclear by the voice over at bumping into the unlit candles if it meant, that if I had matches I could light it or if it was just a voice over pointing out the unlit candles.

Pip Sweep by WeaverDeveloper 2017-05-06T13:49:16Z

Interesting mechanics... Felt weird just randomly rubbing people to get things from them.

Dream World by Mordokay 2017-05-05T00:00:20Z

I am getting the same Linux executable bug that @cptbubbles is reporting. I have been able to play other Unity Linux builds and build mine on Linux. Probably need to rebuild and archive the output.

Planetclimb by DMajor 2017-05-06T12:28:00Z

Linux/Mac Builds? or WebGL? Let the rest of us try it?

Microspace by novodantis 2017-05-06T12:36:50Z

can you do a Linux build with that Mac build?

The Morix Colony by Somnium 2017-05-06T17:47:18Z

I ran into two issues... beginning had lots of 'no choice' choices then when I finally had $$, I stopped getting colony ships, so I couldn't populate my colony any more :( I eventually figure it out... having a 'workers slots' indicator that would be part of the the colony arrival limits, would make it more clear.

would also be nice to have some indication of what upgrades you have purchased.

Pity About Earth... by mwcz 2017-05-06T17:51:41Z

sound was somewhat over stimulating for me. was frustrating to have items come in from 2 directions at once such that you couldn't deal with both. it was unclear what the rockets (not the missiles) leaving the planet were.

Submersible by kleinzach 2017-05-06T01:13:25Z

can you do a Linux & Mac exports? (& try a WebGL version) so us non-Windows users can try your game?

Until Tomorrow by MSiddeek 2017-05-05T22:22:24Z

Interesting game.

Apocalypse World Cup by Issac 2017-05-06T01:01:30Z

lack of single player limited testing to seeing how the game plays single player.

I found the audio to be overstimulating, i can only imagine with the extra input of a second player.

Astromike by mikea 2017-05-04T23:48:28Z

Looks intresting... Would be nice to play, can you do a Linux build?

BAD RNG by internetpaulicy 2017-04-24T02:32:13Z

URLs are broken (but copy paste works) Looks like Unity output, care for a Linux build (do x86 + x86_64 Universal)?

Godly Corp. by Zeriver 2017-04-24T00:29:10Z

Linux build?

A lone colony on a small planet by makiki99 2017-05-06T16:45:08Z

has a nice aesthetic. Could use some explanation on how to play the game, I only started figuring it out when I was 'cornered'

RoboLand by slovakyan 2017-05-20T00:03:38Z

I can see the whole puzzle game vibe here.

had some issues.. the screen moving to follow the robot made turning the 'turn' icons when he was moving difficult. level 5, couldn't figure out how to make him jump/activate the 'lift'... also seems like there must be a way over the spikes, was also not clear.

edit: appears that the non-ld version link was more prominant, came back to update my votes based on the correct version

Zen Demiurgy by mortus 2017-05-05T23:09:02Z

I liked the game, good graphics, good game play. needs a 'restart' option on the ending screen.

also had some issues with tiles placing from pressing space to get a tile to place if it was in a valid place to drop it when trying to bring out the tile.

The Robot's Trial by citsua 2017-05-06T13:00:51Z

Came back when I saw you did a Linux build.... your hosting provider appears to be down at the moment :(

The Robot's Trial by citsua 2017-05-06T13:42:55Z

@citsua, you need to do the universal Linux export from unity, you only did the 32 bit version... can't play a 32 bit version on a 64 bit os :(

The Robot's Trial by citsua 2017-05-06T18:22:07Z

@citsua, that got it, worked great

wonderful game... some audio would have really sold the game.

2 game play mechanics gave me trouble.. it was unclear why I couldn't grappling hook over to the island given that I could grab basically everything else... it was also unclear that you needed to shift-hover to actually make the gap. didn't even see the grappling hook at first through the pile of blocks.

Some clean up on the game and some more levels and you would have something that could be put in a store.

Ninja-Vu by doomshmuck 2017-05-06T01:07:22Z

annoying that the guards can see through walls. would also be nice if the 'you were seen' wasn't so delayed from actually being seen.

Lil Planet by BladeSides 2017-05-06T18:02:34Z

game needs a restart. music is really loud graphics were ok. took a play or two to figure out the game play mechanics.

Dung Beetle by Louspirit 2017-05-06T01:04:00Z

only saw a windows build, couldn't play :(

Arindama by Daniel Moreno 2017-05-06T12:21:48Z

Interesting game, could use some help in being able to find possible crafting items. I couldn't figure out how to make the bottle, water the tree (which I suspect uses the bottle), or make a diamond.

I got trapped in a bug. had a fruit fall on me while I was carrying something, couldn't drop the something and couldn't jump. glitch.png

Say Something by Houcine Chelbi 2017-05-05T00:23:27Z

linux build?

Say Something by Houcine Chelbi 2017-05-05T21:22:58Z

Thanks for the Linux build, I appreciate it!

Feed back -> I really liked the main character's model. Most of the animations worked well.

Would have been nice to have the tree more centered on the island so you could walk around it easier. some sound effects on on hit (dark orb on tree or sword on dark orb) would have rounded out the audio nicely. The attack animations were slow and paused a long time at the end of the attacks. I had a really hard time actually hitting the dark orbs with my sword. not sure if it was a hit box issue, perspective issue, or just the speed of the animations.

I would say, this could become a very playable and enjoyable game with some work.

it would be nice if the light of the tree slowly faded to black as it got hurt.

I would move the camera focal point to the top of the character's head (or there abouts), it would improve the framing and allow seeing around the character better.

Legend of Helda: Breath of the Mild by Bryan Livingston 2017-04-30T23:53:02Z

Linux (& Mac) builds?

Super Squareface by LaceMattley 2017-05-06T12:34:07Z

Linux/Mac builds?

Murder Mitosis by _for_science 2017-05-06T13:23:04Z

Really interesting game. mashing A until there is a large group, then pressing B seemed to be the win condition (while moving around and keeping from getting surrounded).

One small improvement would be to have ' wins' instead of 'You win'. I lost the first match and it looked like a bug that it said I won. After a few more rounds, I realized it always said 'you win' and it was just colored to match the color of the winner. I am red-green colorblind so, color ques like that are sometimes missed.

A Bombtastic World by dennyrocketdev 2017-05-06T12:30:01Z

Linux / Mac builds please?

Last day of the woods by Redblack Spade 2017-05-06T13:33:50Z

really interesting game. One thing that would have helped.. the 'Actors' and background imagery blended so well, the spikes weren't clearly spikes and I almost got stuck at the first mushroom.. was just about to give up and accidentally jumped on it.

Other then that the atmosphere and game play was quite enjoyable.

Down the Rabbit Hole by those-30-ninjas 2017-05-06T17:57:43Z

It wasn't clear how to 'clear' the rabbits. graphics, audio, gameplay were all interesting.

RGB by madmaw 2017-05-06T00:01:31Z

Interesting game.. somewhat challenging when colorblind given that the main mechanic is related to colors. would help if the colors were stronger/more pure.

Globe Trot by Richard Michael Smith 2017-05-04T23:03:52Z

nice entry over all. I had a horrible issue with the camera movement and controller input. doing dual stick input, I have a tenancy of changing directions frequently including lots of 'going backwards' The camera spin that happens when you go backwards over the middle area made the controls very frustrating.

Had the camera moved better (IE not done the 180 on me constantly) this would have been a very interesting game.

Glade in the Sky by AdroitConceptions 2017-04-23T21:00:45Z

publish

Glade in the Sky by AdroitConceptions 2017-04-24T02:22:56Z

@OWlverlord, URL is valid, the 'link generator' is breaking the link. Will need to copy/paste the link to access it.

edit - I found a way to get a valid URL that isn't being broke by the website.

Glade in the Sky by AdroitConceptions 2017-05-01T00:05:57Z

@richard-michael-smith Thanks for the feedback. Yes, a better ending would have been nice.

@hovaakoodia Thanks for the feedback. Yes, I left in a few things like that for outside the box thinking. I probably need a better mic and speakers for doing the folly work. The static/hiss in the footsteps, I didn't notice until playing after the submission.

Glade in the Sky by AdroitConceptions 2017-05-06T01:25:34Z

@reactor-scram, that must be the google drive share effect as it was't anything I tried to make happen.

@candlesan. If I was to redo things, I would probably have used taller blocks which would have helped with the perspective.. or at least put some vertical lines in the areas that had drop off. There was a directional light and shadow casters setup in the game. I know when I was testing, if a 'faster' speed was chosen in the opening dialog box, it does turn them off.

Glade in the Sky by AdroitConceptions 2017-05-06T18:29:43Z

@somnium thanks for the feedback.

@makiki99 I was wondering how long it would take for someone to find that... I had all the jumps worked out to make sure you couldn't do that... then when I let my kids playtest, they complained that the jumps you should be able to make were to hard.. I made a small change to the jump (movement speed and height) and it made it so you could bypass the gap. I didn't even think to check until my 6 yr old said, 'can you jump that?' .. I ended up leaving it in to see if it would even be notice.

Good catch there.

On the 'check points' that many have commented on.. definitely something will look at if I do a game like this again for a compo. Probably watched to much darksouls on extra credits and had gotten used to the 'get good' mentality + knowing the puzzle answers myself. Given the length of the game, I didn't see the restart from the beginning to be such an issue, but perhaps I was wrong...

Glade in the Sky by AdroitConceptions 2017-05-20T01:46:40Z

@citsua, I think I figured out what made the movement jerky around the moving blocks. Unity has 2 different types of updates. One for physics and one for screen refresh. When trying to create some more things to play with (moving platforms that you ride), I figured out an issue with moving physics objects not during the physics update which I suspect is the issue.

STACK by Doc ill 2017-05-06T00:37:50Z

Really interesting game. did anyone actually build their way all the way up?

I ran into an issue that I could only scroll through items one way (webGL version) and didn't know about being able to rotate items (might have been able to make it up if I could.

I basically collected all the 'boxy' shaped items, jumped and built under me... when out of fridges (~10) and boxes (~15) & tables, I still had quite a ways to go up. I then started alternating doors in (one vertical, one horizontal), still had a ways to go.

I liked how the sounds changes as you get higher.

Parking Zone by Ramlefant 2017-04-24T00:40:04Z

Linux build doesn't have the data folder. Under unity export Universal so it will run on both 64 bit and 32 bit OSes

Song of Fungus by DGSpitzer 2017-05-06T13:40:38Z

very pretty puzzle game

UI need to scale with screen size.. I often run games at 960x540 (1/4 of my screen resolution - 1/2 each way) for performance reasons. had to run it at full resolution which made the frame rate low.

Island Attack by turbo 2017-05-04T23:42:56Z

controls were odd to deal with... after realizing that flying at the top of the map at constant speed, nothing can hit you.. then just hold down the bomb button to clear the level.

RASHLANDER by ryguydavis 2017-05-05T00:39:17Z

randomly appeared stuck at the start of the level a few times. I did't like the almost 'on/off' level of gravity impact from the objects. it almost seemed like there was a boundary box that gravity would turn on and a significant level. made it nearly impossible to do gravity assisted maneuvering.

controls works basically as expected.

XENOPHOBIA by Alex_Leal 2017-04-24T02:37:23Z

Controls?

Weird Cubes by Justus Pousi 2017-05-03T13:13:51Z

no Linux build :(

World Tapper by kahrzdn 2017-05-06T17:59:47Z

couldn't figure out gameplay :(

Becky's very very Small and TOTALLY not mundane World by pmarincak 2017-05-06T16:41:21Z

it wasn't clear until I read your response that typing the actual words got more points. still the speed of completing the task by just 'slapping' the keyboard, could possibly be better in the long run.

LD39 — Running out of Power

Achluophobia by Ajayajayaj 2017-08-02T20:50:51Z

Things I liked - Flash light as weapon (after I figured it out) - simple graphics -

Things for improvement - got killed without being able to figure out what to do / In game totorial - music got grating after a while - sounds for enemies

Planet Nanadoo: Quest for the Powered Fruit by MrTroy 2017-08-07T02:57:47Z

Appears to be a unity game, can you do a Universal Linux export?

Lights Out by MikomiKisomi 2017-08-15T20:17:17Z

- nice graphics. - intresting premise. - not sure where the gameplay is... was more of a story that you had to find your way though.

Pipe Trek by quill18 2017-07-31T23:23:01Z

Building secondary paths after you have everything powered seems to be a good use of time. Makes repairs faster as there as sometimes the break doesn't break both paths or only breaks one tile of a path.

Coffy by NickZangus 2017-08-02T21:04:47Z

Things I liked - clean graphics - simple music - intresting mechanic after figuring it out

Things for improvement - oddest match 3 I have ever seen, had a hard time figuring it out - wasn't clear what matches customers wanted - seemed to split your focus to much going between trying to figure out what customers want

AstroMouse by SkullPixel 2017-08-06T14:05:49Z

it was really nice game over all... about halfway through, I was wishing for hotkeys to move around the ship. Really interesting use of the theme. music matched the art. could have used a few sounds for the other ships attacking/etc.

Circuit Runner by blaclegi 2017-07-31T15:07:45Z

some sounds would be nice took a while to figure out what to do. had to come back to this page to figure it out.

Cell Battles by Wevel 2017-07-31T12:56:52Z

Looks like you only did a 32 bit export from unity for Linux. Most Linux users are going to be using a 64 bit OS (unless they like to be limited to ~3GB of ram). Please provide the Universal (x86 + x86_64) export, that way all users will be able to play your game.

Everybody Plays Golf by Omiya Games 2017-08-05T03:45:39Z

Game doesn't appear to work... get the start up instructions... get to where you click.. and nothing but power going away :(

Fukushima Robot by SoKette 2017-08-02T21:27:38Z

Things I liked - picking up timmy - clear goal that wasn't combat - simple clean graphics

Things for improvement - would be nice to have the abilites listed in game - some background music - some in game instructions on where to go.

comments: - I would have used WASD instead of SDF for movement as that is the norm - Linux port ran fine - how did timmy survive getting down there?

Modular Destruction Labs by SecondDimension 2017-08-08T00:25:39Z

really nice game. Ran into a few 'bugs'? that impacted fun - magnet force would cause block to push you not just be pulled to you - would have been nice to have blocks locked in the location you put them - caused issues when items spun around you and made it so you couldn't aim things

Ashmup by TimTipGames 2017-07-31T21:04:39Z

Wonderful game. Brings back some good memories of playing . Sounds fit, graphics fit. controls felt slightly 'stiff' a few times the screen got so full of enemy attacks, it didn't see a safe path at all - not sure if that was intended or not. given the limited use of powerup 2, it would have been nice if it did slightly more.

Orbital Rescue by sanojian 2017-08-02T19:57:29Z

Things I liked - physics based puzzles - 'This princess is in another castle' jokes - clean graphics

Things for improvement -totoral/dementraion on how the grapling hook works. -ability to aim the hook -clearer 'how things interact' - takes quite a bit of trial and error to figure things out, which gets anoying with some of the 'pixel perfect'ness that happens at times

Lionel's Weekend by nidup 2017-07-31T19:12:03Z

I love how sound is how you navigate all blind hero like ;) I liked the increasing difficulty. Oddly the game broke some sense of disbelief with the same exact thing happening week after week (not saying good or bad, just that it did).

Last survivor by Hadik 2017-08-05T14:25:46Z

- made it a fortnight didn't seem to be any end to the game - would have been nice to have some music with a day/night cycle - some sounds for the combat/zombies would be nice - graphics were fairly good pixel art for a compo - would be nice if your character would automatically use the best tool for the situation.. took a while to figure out how to switch - not sure what value the knife upgrades were or the sword upgrades, given that the cost/benefit ratios weren't there over just getting first upgrade of the next weapon.

Powerless by g-o 2017-07-31T12:44:44Z

A loading bar would have been nice, it was unclear if the game was actually loading. would have been nice to know what the abilities (that can be disabled) do and how to use them... I only figured out shooting by trying to click on one of the abilities after I made it to the 'must disable an ability' step.

Hamster Wheel Simulator by Laaph 2017-08-02T21:31:17Z

Sorry... Linux port appears to be the 32 bit version and needs libraries not installed by default on a 64 bit install. Looks like a Unity game, use the x84_64 or Universal exports so it will play on most Systems (the 32bit might be relevant for someone in a really odd case these days, but I suspect anyone playing games is going to have a 64bit OS)

LOW BATT by simonhutchinson 2017-07-31T13:09:31Z

Congratulations on getting the Linux export correct (Universal)!

I really liked how the music reacted to what you were doing. Wasn't supper clear on a win/loss condition however.

Who Wants to be Alive? by ysty 2017-07-31T15:03:10Z

nice for 48 hours to do the word processing... found that it didn't like miss spelling much, but incomplete questions still worked.

Plasma Arena by red-fan-games 2017-08-02T20:45:29Z

~~~ jason@jason-HP-Pavilion:~$ cd Downloads/ jason@jason-HP-Pavilion:~/Downloads$ cd PlasmaArena/ jason@jason-HP-Pavilion:~/Downloads/PlasmaArena$ ./run.sh bin/bin: error while loading shared libraries: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory jason@jason-HP-Pavilion:~/Downloads/PlasmaArena$ bin/bin bin/bin: error while loading shared libraries: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory jason@jason-HP-Pavilion:~/Downloads/PlasmaArena$ find . -name libSDL2-2.0.so.0 jason@jason-HP-Pavilion:~/Downloads/PlasmaArena$ ~~~ Appears either you have undocumented dependencies or some stuff not setup correctly in the Linux build :(

Audio Hook (formerly Hook, Beat, & Keeper) by mrjoshuamclean 2017-08-03T17:32:26Z

:( Unity game and no Linux (64bit) export... or Mac build for Mac users..

Audio Hook (formerly Hook, Beat, & Keeper) by mrjoshuamclean 2017-08-05T20:45:16Z

Linux build is 32bit... :( Universal build should run on any systems. (64bit is probably all that is needed...)

Audio Hook (formerly Hook, Beat, & Keeper) by mrjoshuamclean 2017-08-09T21:44:03Z

the hook sounds was a bit painful on the ears. Interesting concepts. had issues wish shooting the 'hook' it seemed to have a very limited range that wasn't clearly communicated.

I will say this was unlike any game I have played (props for that) and it was interesting how grabbing the 'stems' made the music 'fuller'.

Some clean up on the sounds and art and you could have a nice little game. Appears that it would be very suited for mobile and touch controls.

Death of a Mage by kalibrated 2017-08-01T12:38:07Z

13 rounds first try... having the cooldown start on the beam is basically death at that point. good art, acceptable sounds, interesting idea behind the loosing power. character getting weaker and the enemies getting stronger.

Defend Home: Mars by sgt3v 2017-07-31T19:50:51Z

Could really use some feed back when a generator is being attacked. Web-build the UI didn't scale with screen size (so really oversized unless you maximize the window). The 3D objects are quite well done for a 48 hour jam. Did have an issue with mouse look even maximizing the window on the web-build.

3% | Power Saver by iseeicy 2017-08-02T01:16:17Z

Interesting concept with the talking to people to find a charger. I ran into an issue were I must have 'grabbed' a person at a walking node and we got mobbed by other people who got stuck around us. Probably need to check your AI pathing and avoidance so they will path around each other. May need to put a navmesh agent/obstacle on the player so they route around the player when the player is standing still instead of pushing against the player.

Not really my personal type of game, but it appears to be well done for what it is.

Spacy adventure by egordorichev 2017-07-31T12:32:02Z

Nice 8bit arcade game. Took a play or two to figure out the power ups were good. Interesting use of the power mechanic so that just holding down the fire button was bad (unlike most arcade games like this)

Ousted by btwj 2017-07-31T13:04:51Z

Nice interpretation of running out of power. Was hard to get into the idea of being a dictator.

Rocket Rescue by automatonvx 2017-07-31T13:46:54Z

Nice game. Simple, but effective. taking off from the ground seems to take a second or so. Not sure if that is intentional or a side effect of how the gravity physics is being processed.

Cyberhell Cleaner by EricQuagmire 2017-07-31T21:32:02Z

ouch, my ears hurt... the music didn't agree with me so well. couldn't figure out the game play/how this connected with the theme :(

A Miner Inconvenience by Nick Rafalski 2017-08-02T20:15:47Z

Things I liked - clean graphics - humor in interaction - clear goals and abilities

Things for improvement - Needs Sound/feedback - humor in intractions (humor good, the disrespectfulness of it, not so much) - would have been nice to have keys for the abilities, so I didn't need to use both mouse and keyboard

POWER BEAT RACER by Hels 2017-07-31T13:19:05Z

It would have been nice to have the key to press in the orbs instead of having to rely on memory. Took a few times to figure out that you needed to press the color matched letter to actually pick up the orb, not just run into it. Could have used some better feedback on successful/failure pickup of orb.

Breaker Breaker! by FlyingMeta 2017-08-02T21:19:59Z

Things I liked - clean graphics - clear goal - intresting mechanices

Things for improvement - music gets grating after a few tries - didn't seem to be any reason to not hold down shoot (so why not have it auto fire)

Blackout for the new warden by dray 2017-08-17T16:20:43Z

was really hard to figure out what was expected. it wasn't clear at first that you were ordering around the guards. Also wasn't clear why you couldn't just move all the prisoners to their cells and lock the doors, then turn off everything not 100% required.

Lights Out by Brandon Diaz 2017-08-02T21:10:13Z

Things I liked - clean graphics - clear puzzle game - music

Things for improvement - Item select sound sounds like a cancel - powerlines being able to split

Fuse Cell by christina-antoinette-neofotistou 2017-08-12T23:32:42Z

really nice game, I like the mechanic. I enjoyed the game (given that I am not much for shmups, that says something).

boss battle was interesting... found a spot on the lower left on the screen where it didn't attack (second phase), just chained the 'max energy' bombs from there.

Ed in his green vehicle by Fedor 2017-08-02T20:04:43Z

Things I liked - cute truck - music track was simple and cheerful - happy colored graphics

Things for improvement - it was unclear if I should be avoiding the pot holes or hitting them - it is unclear what the ultimate goal is? see how far you can make it? - the road waving made me slightly nauseated.

No Sorcerer's Sky by TheFlyingKeyboard 2017-08-02T20:32:13Z

Things I liked - background music - art style - death comic

Things for improvement - no back button to get out of 'buy/upgrade' menu - wasn't really clear what needed to be done - The mines are hidden onder the 'stats' display

Plug me in by ciobeni 2017-07-31T14:49:13Z

restart didn't refill the battery :( nice puzzling game. music is a little to fast for my liking. There was an odd lull in the levels after the tutorial levels Tutorial levels were well done.

Power or die by Aterlamia 2017-07-31T15:28:53Z

the building icons need a description of what they do. It was unclear how to get enough power to be able to build the science station.

Voodoo Lockdown by Antti Haavikko 2017-07-31T15:19:17Z

Really like the letter shaped platforms. Made for some really nice puzzles.

Charge! by dragonxvi 2017-08-11T21:30:05Z

very interesting game.

graphics/sprites could use some stronger differentiation so that it would be easier to tell what you are looking at.

Artifact Dive by AdroitConceptions 2017-07-31T15:36:52Z

@swifttech, it is there ;) just just didn't go far enough from the starting point.

@manafest, yes the levels are procedurally generated

@wevel, more enemies, more map tiles, & better sprites for player/enemies were all on my wish list :( Code was setup to handle it.

@agecaf, thanks. the Proc-gen is what I probably spent the most time on.. Making sure it would always build a solvable labyrinth. The whole last explored is probably 2 things -> the proc-gen puts it in the 'farthest' node from the starting spot (or one of the 'farthest' in a tie) and why would you keep exploring after finding it?

Artifact Dive by AdroitConceptions 2017-07-31T17:01:49Z

@ysty, thanks. I considered making them faster, but given that I made the game and couldn't always complete the missions, I figured it was at a descent difficulty level. I wanted to make some more enemy types but didn't end up with enough time.

@exr, more enemy types was on my wish list, code already accounted for it, I just didn't have time to get them made.

@automatonvx, keys and locked doors were on my wishlist of things that I ran out of time for. Better graphics were also. The enemies turning slowly wasn't a stealththing persay, I just had a limited turn rate for them and the would only move forward. so they would turn until almost facing the correct way.

@fazz, thanks for the feed back. You are correct, the prod-gen does use a maze alogrythin so the 'follow the left' does work. The loops and center room would have made some of my other prod-gen much harder (locked doors and keys) as I couldn't just use a tree to ID what was behind what door.

@speedysloth99, Thanks for the feedback! Sounds like you played carefully instead of a rush forward way (same as me). If so, energy management isn't much of an issue. If you don't get hit & don't miss, there is enough energy to kill ~49 enemies. I believe the max number of enemies is 72 with the current generation code. but that is really unlikely. I suspect that with the exception of really rare generations, there is enough energy to kill all the enemies (if not hit/no misses). As for the physics, the player, bullets, and enemies are all physics objects.

Artifact Dive by AdroitConceptions 2017-07-31T17:37:18Z

@oxrock, The artifact is there :) I am very confident with my prod-gen... so...

Artifact Dive by AdroitConceptions 2017-07-31T19:14:14Z

@kthulhu1947, not quite sure what you mean. Are you saying that the feedback for picking up the artifact was insufficient?

Artifact Dive by AdroitConceptions 2017-07-31T21:24:19Z

@sgt3, Thanks. The map is procedurally generated.

@madalaski, Thanks. I suspect the AAA voice acting is a joke... that or I have a talent that I didn't know about :) The voice acting part was to make sure the 'need to get back to the start' was clear. I figured that the 'mission' details wouldn't get read by everyone and picking up the artifact needed some player feedback. Was a good place to put in the 'now get back to the start' message.

@gurvan, Thanks! If you are careful, there shouldn't be any problems finding the artifact (see prior comment by me regarding the energy level and number of enemies).

Artifact Dive by AdroitConceptions 2017-07-31T22:43:58Z

@goncalomb, thanks for the feedback. Better graphics and room variations were on my list of things that were planned for but didn't happen (in fact the code already can handle room variations, I just didn't get time to make them.)

@number6406, thanks for the feedback. WASD actually work and are what are in the instructions on the loading page.

Artifact Dive by AdroitConceptions 2017-07-31T23:35:43Z

@thorneto, thank you for the feedback.

Artifact Dive by AdroitConceptions 2017-08-01T12:17:26Z

@kalibrated, thanks for the feedback. That is interesting on the SFX vs music. Personally I like the music to be much quieter then the sound effects, so they are clear and registerable over the music as they are part of the game loop/feedback, while music is not or only slightly (like a change of music in a combat situation). Sounds like a volume slider for music/SFX would be the best thing to do, so that people can set the relative values to their liking.

@nidup, thanks for the feedback. the player/enemy art was placeholder art so I could work on the programming. I ran out of time and never managed to replace it. I didn't think that having the walls being 'simple' lines would be better... but I think you are correct, that may have made the art more consistent.

Artifact Dive by AdroitConceptions 2017-08-02T12:45:54Z

@jeremy-ryan, Thank you for the feedback.

@tuism, Thank you for the feedback. I did spend much more time on the proc-gen then I had hopped. Everything (start, artifact, layout, enemies) are all placed procedurally, code even was written to handle multiple enemy types and tiles. You can also look at my [post mortem](https://ldjam.com/events/ludum-dare/39/artifact-dive/artifact-dive-post-mortem) for some details on what happened with my time.

Artifact Dive by AdroitConceptions 2017-08-02T22:23:50Z

@sanojian, Thanks for the feedback. Yes I agree on the sprites/graphics.

@gagapete, Thanks for the feedback. I did try that once and yah... it is hard with a touch pad.

@blaster391, Thanks for the feedback. You are not the first to comment on the level difference between the music and SFXs. I think my perference is different the the norm. So thanks for that feedback.

@aaforcebox, Thanks for the feedback. I didn't want to many mechanics, but one or two might have been nice.

@smbe19, Thanks for the feedback.

@iamsodarncool, Thanks for the feedback. I agree some better player feedback on the charges would have been nice.

@gonutz, Thanks for the feedback. Sorry about the download confuzion, that was for the Compo requirement for having the source provided. The size is probably my audio tracks, which were recorded in an uncompressed format (Unity formats them for export). I attempted some native builds (but they had some issues). The native builds were about half that size (including the Unity executiable)

Artifact Dive by AdroitConceptions 2017-08-04T22:36:36Z

@GistNoesis, good point about different keyboard layouts. It happens that arrow keys should work for the game.

Artifact Dive by AdroitConceptions 2017-08-04T22:36:36Z

double post

Artifact Dive by AdroitConceptions 2017-08-06T14:10:58Z

@ogma, Thanks for the feedback!

@jusw85, Thanks for the feedback!

Artifact Dive by AdroitConceptions 2017-08-07T19:41:50Z

@hadik, thanks for the feedback. Graphics were basically all placeholders that I didn't have time to replace. Artifact is always there, sorry you had trouble finding it :(

Artifact Dive by AdroitConceptions 2017-08-08T17:36:27Z

@michaeltwg, thanks for the feedback!

Artifact Dive by AdroitConceptions 2017-08-08T18:53:08Z

@jimbly, thanks for the feedback.

Artifact Dive by AdroitConceptions 2017-08-09T00:57:20Z

@eremiell, thanks for the feedback.

I guess there is some luck via the map layout and the choices you take. Number of enemies per room is based on how far the room is from the start point, so yes, there is some RNG in how many enemies per room.

As for the post jam version, I agree, I need to update it so the enemies don't attack/see through the doors.

Dam We're Stuck Out Here! by December Dogs 2017-07-31T13:27:50Z

clicking crew didn't seem to do anything to help out. really wan't sure what was expected to actually get 'back'.

Unobtainium by BinarySpark 2017-07-31T13:43:20Z

Congratulations on getting the Linux export correctly done. Could really have used some sounds Not sure if I was planning my digs wrong, but I was basically only making back the $ to refuel, never got to the point I could upgrade my digger.

The Little Miner by vipbasil 2017-07-31T16:39:15Z

nice asteroids like game with an interesting mechanic.

Mecha Warriors by blaster391 2017-08-02T20:56:20Z

Things I liked - sound feedback on actions

Things for improvement - Needing to swap hand between arrow keys and mouse - having to click to target - UI could be adjusted to not cover up arena

Alien Swarm by oxrock 2017-07-31T12:40:38Z

A targeting reticle for the gun would be nice. Took almost a while play-through to figure out the game. It wasn't clear that the guns being on, but not active drained power. -- so that you should only have them turned on as needed.

Enemies still went for the gas tank even after it was completely destroyed...

The Power Factory by Swifttech 2017-07-31T14:59:19Z

Congratulations on getting the Linux export correct!

doesn't seem to have a win condition. I had a nice grid setup that was definitely overpowering my plant... everything seemed to be fine until about 1/2 my screen 'broke' all at once.

Universal Powers by Snowy 2017-07-31T12:27:38Z

Linux export was only the 32bit. Doesn’t run on 64bit (IE almost all) Linux machines with out extra effort. Do the x86 + x86_64 universal export from unity to make sure Linux users can actually play.

Universal Powers by Snowy 2017-08-15T20:52:51Z

maybe it was me, but I really had no idea what the options would actually do to my power levels... and shy of playing the game over and over to figure it out.....

Blackout by Jakub Panek 2017-07-31T13:34:55Z

wasn't really clear that I finished the game or that my USP actually was working.

Katie Kills Zombies by Iamsodarncool 2017-08-02T20:25:21Z

Things I liked - The 'verbal' banter between the gods - Varried abilites - intresting graphics

Things for improvement - Sounds & Voice acting for the cutscenes - Sudden increase of difficulty with the 'jumpers' - needed to be more clear how to 'reap' the souls

Power Hero by autovelop 2017-07-31T12:48:08Z

couldn't figure out any win/loose condition while playing... needs some basic instructions and feedback on actions.

PowerGem Arena by Wizard.Exe 2017-08-08T01:11:38Z

really nice game... The spawn around you + same speed as you + power up on other side of enemy group made it really had at times to actually get to the power up.

Zombie Rush by Duck_Games 2017-07-31T12:26:04Z

Linux export was only the 32bit. Doesn't run on 64bit (IE almost all) Linux machines with out extra effort. Do the x86 + x86_64 universal export from unity to make sure Linux users can actually play.

The Truth by Jolix 2017-07-31T22:37:52Z

Not much of a game... but a good insider joke

Sol Probe Power by GettingRekt 2017-07-31T13:30:55Z

I bounced off the sun... hmmmm :( even zoomed out, it wasn't clear where I needed to go.

Enerzoid by eXr 2017-07-31T15:10:51Z

I really liked how the sound matched were you were at and how the position on the the board represented how much energy your ship had. controls were a bit touchy. Definitely has potential with some more time for polish.

A Mr Mom Quest by JoshBurleson 2017-08-10T01:25:11Z

oh my... haven't laughed that hard at a game on LD ever... or maybe any game. well executed for what it is, nice graphics. I definitely have days that feel like that.

Quest for Normalcy by CaptainDreamcast 2017-07-31T12:24:27Z

I didn't really get the point of the game. I didn't like the 'attack' your admirers part seemed. Also there doesn't seem to be a loosing condition. I let my guy get hugged over and over and his energy bar didn't seem to go down.

When It Counts by http404error 2017-08-01T02:24:22Z

more of an interactive fiction then a game. but a very interesting interactive fiction

Powerless Miner by MajamiLTU 2017-08-02T20:39:04Z

Things I liked - Audio Sliders - Functional Graphics

Things for improvement - Instead of having to 'click' just 'move' into something to break it like the old rogue likes - Was unclear if you could attack the bats

Game Rover by bruins 2017-08-03T12:15:26Z

Linux Version

On the Linux version -> you only did the 32bit unity export. Need the 64bit version (to match OS version, which (almost) all Linux users are going to need). Not sure why Unity defaults to the 32bit the way it does.

webGL version

Things I like - graphics - physics/floating blocks - death animation

Things for improvment - Music level adjustment - the backgound/wrapper image could take up less of the screen - perhapse with a 'zoom in' so that you could show the whole thing, then limit it down for play - didn't like the hidden areas, there was nothing clearly indicated they were there - energy mechanic seemed to only be a punishment for missing jumps or taking a 'bad' route, which happens when learning the level

Sparkling by aaforcebox 2017-08-02T21:36:57Z

Things I liked - everything haveing a cost - Very nice menu

Things for improvement - Music - per my daughter - 'it hurts my brain' - I would move the spacebar attack to right click, so it is all on the mouse other then movement - Graphics didn't make thing clear what they were

Comment - I couldn't figure out if the 'spacebar' ability actually did anything functional.

Watervapor by Fragfire 2017-08-05T14:45:40Z

Really intesting game, concept, etc... about the only thing I would ask for would be some improvements on control inputs (to many buttons) and maybe have the electrons shoot toward your mouse cursor or some way of aiming them. right now any shot is basically random. Also could have the electrons in either shield or shooting state - since they are the only functional states. Doesn't seem to be any block (other then the ability to press all the needed buttons) otherwise.

AI Overlord Runaway by Agecaf 2017-07-31T13:14:32Z

Game played as a nice bullet hell type game.. couldn't figure out how to actually use the powers or if they actually did anything. Some sound/other feed back on taking a hit would have been nice. Took a while to figure out that the energy bar was going down.

Slime Chargers! by thepaperpilot 2017-07-31T13:25:14Z

took a bit to figure out that clicking causes the fort to 'teleport' to that location and fall. higher fall = more damage. Slims being so much bigger then the stick figures made it really hard to hit the stick figures and not the slims (stick figures also took more damage to kill then the slimes)

DRAIN by LERPish 2017-08-06T13:45:52Z

Looks like your Linux version (in the 1.1 zip file) is only 32bit. From unity you want to do the Universal export so there is both the 32 bit and 64 bit versions (You could probably get a way with just the 64 bit version, but there might be someone still using a 32 bit os if they were happy with only ~3MB of ram and other limitations that come with it).

Low Power - Energy Management RTS by 3mpty 2017-07-31T16:22:41Z

Selection icon doesn't match what is selected (it is offset left and down) - web build Enemies kept coming during build phase Was unclear how energy generation/replacement worked. some polish/cleanup of game - could make for a very intresting game.

The Book Of Dawn by SophistiCat Games 2017-07-31T21:37:30Z

Interesting concept, not sure how this is a game. Given the 'what others write show up in the book' make me wonder if anything is being done regarding bad actors writing mean/hateful/bad things in the book. Also, appears that you are getting '\n' in the text output. probably isn't addressing people pressing return correctly when entering text.

Alone in the night by Rakowu 2017-07-31T19:42:55Z

music matches the theme. it was unclear why you needed your flashlight? does it hurt the creatures chasing you like the lamp does? Needs some bounding/clipping boxes to keep you from ending up way off the screen.

Rocket Barrel by Johnnyc1423 2017-07-31T15:21:36Z

Interesting mechanic. Wasn't sure how it related to the theme.

Soul Gun by EX3 2017-08-15T00:33:02Z

was really hard to see how game connected to the theme... I actually stood in one spot and rapid fired... after 10-15 seconds my character just died... no really indication that there was any limit to the shots. It seemed to be just a story element with out that intentional test. Game really needed some sort of indicator of your 'soul' level along with places that created actually decisions on if using the gun was worth it... as far as I could tell there was basically nowhere I was making any choice about if I should use it and therefore no point to care about if I was using it up... basically either there was sufficient to make it or there was not.

the gravity flip mechanic was interesting. there were a few spots that felt like they needed almost pixel perfect activation of it to make it through. would have been nice if some of the check points were closer together.

game needed some explanation on how to actually play at the beginning.. some sort of tutorial 'level.' had I not seen the gifs of it being played, I would have had no idea that you could swap gravity around.

Maze Charger by Veak 2017-08-16T20:25:58Z

interesting idea. couldn't figure out the point of jumping on the snakes or how to actually get to the end.

LD40 — The more you have, the worse it is

Chitin Conquest by Zac McDonald 2017-12-10T14:45:27Z

Game bugs (sometimes) after the death screen and doesn't correctly switch back to proper controls/camera on restart.

Couldn't see much but the character's head when aiming... couldn't shoot anything when not aiming.. Camera was having issues in multiple ways with viability. You need to setup a 'no clip' script to keep the camera from going into the walls and make the character go (semi-)transparent when aiming so you can actually see the combat around you.

If there were ammo levels, the UI didn't give that away. Some splatter/death effect when you kill a bug would have been good.. things got overly chaotic and I couldn't tell if I even killed anything.

Best Girl by BloodJohn 2017-12-04T03:48:58Z

Looks like it was aimed at a mobile game given the aspect ratio.

Some sort of score/tracking/something to show your progress. It wasn't clear if the 'reset' down to only a few girls was a failure or a new level or the game running out of levels and restarting.

The Crushed Sky by CMLSC 2017-12-04T03:39:08Z

Did I miss something needed to setup to play?

``` jason@jason-HP-Pavilion:~/Downloads/CrushedSky$ python "The Crushed Sky.pyw" Traceback (most recent call last): File "The Crushed Sky.pyw", line 3, in import pygame, sys, random, time, os, entities, vfx ImportError: No module named pygame jason@jason-HP-Pavilion:~/Downloads/CrushedSky$ sudo pip install pygame [sudo] password for jason: The directory '/home/jason/.cache/pip/http' or its parent directory is not owned by the current user and the cache has been disabled. Please check the permissions and owner of that directory. If executing pip with sudo, you may want sudo's -H flag. The directory '/home/jason/.cache/pip' or its parent directory is not owned by the current user and caching wheels has been disabled. check the permissions and owner of that directory. If executing pip with sudo, you may want sudo's -H flag. Collecting pygame Downloading pygame-1.9.3-cp27-cp27mu-manylinux1_x86_64.whl (9.4MB) 100% |████████████████████████████████| 9.4MB 141kB/s Installing collected packages: pygame Successfully installed pygame-1.9.3 jason@jason-HP-Pavilion:~/Downloads/CrushedSky$ python "The Crushed Sky.pyw" Traceback (most recent call last): File "The Crushed Sky.pyw", line 385, in collision_tiles_main = collision_tiles.copy() AttributeError: 'list' object has no attribute 'copy' jason@jason-HP-Pavilion:~/Downloads/CrushedSky$ ```

The Crushed Sky by CMLSC 2017-12-04T04:02:59Z

@cmlsc, I got it running under python3 (after installing pip3 and doing a pip install pygame).

Gameplay is interesting. Little crystal reminds me of Link's over talkative sidekicks. Would have been nice to be able to play with a controller.

Phrygian Fantasy by harark 2017-12-18T01:19:32Z

ok... didn't understand the whole how to spend your stuff at the store... so I focused on leveling up one of the things all the way and then had people shooting arrows at me.. ??? and ouchie?

The Curse of Mangara by PavelDlouhy 2017-12-27T16:50:09Z

congratulations on completing a game!

The artwork was well done for a game jam game. The music pieces were very well arranged.

Saving Crying Bryan by gyfis 2017-12-18T00:59:29Z

game felt it needed to fill up both my screens and didn't provide a resize option. didn't fit correctly on my screen even with one screen turned off - had to go full screen to try Don't care for all the profanity. Had a few guard triggers that weren't clearly telegraphed.

Aurora by AkirAssasin 2017-12-04T03:19:36Z

Audio was absolutely amazing - felt like I was playing an instrument while attacking. Couldn't figure out any good reason to not keep your ammo empty as that slowed down everything but you, making things easier.

Sugar Crash by conrad123 2017-12-15T22:19:49Z

* Music is to loud compared to SFX * Some music on the menu screen would have been nice. * UI fails being very usable.. perhapse have the keys floating around the car so that you don't have to keep looking back and forth. - even use the whole keyboard and just have the keys floating around the car might work better.. * Took multiple plays to figure out you had 3 'acidents' to game over from crashing - this should be in the instructions. * Graphics are consitent and of a resonable quality for the game. * Not quite sure how 'the more you have, the worse it gets' just that each time you get more time, your * inputs get shuffled. Maybe have the shuffling start happening more often as you get more sugar or have the sugar crash bar go down faster. * Why does the car explode when you sugar crash?

Some Seriously Screwed Sheep by PixelFormedStudios 2017-12-24T19:59:39Z

so....

* seems that the sheep stop dropping coins about 1/2 way through... so my herd would only decrease * wolves seem like automatic sheep loss (couldn't figure out any way to keep them from getting a sheep)

One Final Task by HuvaaKoodia 2017-12-24T19:27:51Z

only complaint was that a few of the symbols weren't explained and you just had to experiment (and take a few failures) to figure them out.

Mineral Hunt by ping78 2017-12-23T18:53:59Z

not sure if it was intended or not - I could pick off most of the enemies from far away and they wouldn't react... worked great until the point where enemies started spawning to fast to target with my track ball (not the same speed/precision as a mouse).

had an odd issue that when switching weapons, my character would end up facing up.

Farming Sim LD40 by pebkac 2017-12-18T00:49:04Z

I am not big on cookie clicker games. Seems to be an ok start for one.

Prinsen Gulden by King Kujito 2017-12-04T02:53:30Z

Couldn't get to the point where I could experience the theme. Ran into to many spots where character couldn't jump over things... Couldn't manage to get a wall jump to work.

animation/graphics were nice. Audio was nice.

escape🥚hatch by 01010111 2017-12-04T03:32:31Z

404 - Not Found

Calorie by Terryd98 2017-12-04T04:25:22Z

I liked how the different foods had different impacts.

Bearhalla by madjackmcmad 2017-12-04T03:44:43Z

Very well done twin-stick shooter.

I loved the roar dance (roar while moving). Did find 1 bug - reloading left you with 2 weapons Did find 1 maybe bug - some of the creatures seemed to get stuck *ON* some of the wall tiles.

Once again very well done.

Stay Alive by wh05herlock 2017-12-24T19:41:59Z

not sure if you are expected to use sticks at first for combat or run away until you can find enough rocks to make some weapons.

Stay Alive by wh05herlock 2017-12-25T01:53:25Z

3-4 attempts and couldn't figure out anything that would let you stay alive for very long. So goes back to my question. perhaps some tutorial or something would be helpful. it wasn't even clear that the red icons were enemies that attacked you... until it was clear that they were moving toward you.

Jazzy Beats by Moski 2017-12-16T14:01:22Z

Best game I have played this LD. First play got smacked around, second I was able to win. winning strategy - kite while kicking... when the opponent uses her 'ultimate attack' move the group over her and use yours. She is surrounded and can't just turn the group back on you immediately.

SFX could be slightly louder compared to the music. Especially the opponent's attacks, so you could tell when she was using them off screen.

Controller input was really well done and I liked it.

Attack of the Magenta Spheres! by MeroTrydal 2017-12-04T04:16:54Z

Given the game play, 2d would have probably been better visually - I had multiple cases where the FOV blocked good vision to the character.

Some sound would have really helped the game play... I had to guess that it was WASD/Mouse to play after getting attacked a few times.

Sum of Its Parts by mrjoshuamclean 2017-12-10T13:52:55Z

:( Unity game with only a windows export

Strange Keyboard by el-pepi 2017-12-04T04:57:21Z

Simon says/typing simulator. it is really odd having to look at keyboard to type.

The Legend of the Bikini Armor by Sun-Wukong 2017-12-17T01:59:59Z

Graphics/animations are well done good Missing any input instructions - mostly figured out how to make work by button mashing until something happens. Not sure if controller input was expected to work, but I found a few spots that didn't work. Lack of audio hurts the game some. after loosing the armor, it would have been nice if the shirt worked even when falling. Not sure why a few people had an issue with the character. I have known people with similar physiques... mine they would wear something more supportive then what is in the art. The wide stance... and standing off the edge of stuff is odd - I can get my character's center of mass well off the edge of stuff... but her one foot is still there. game seems to be stuck in a loop of the armor shop and the one map. not sure if that was expected or not.

EA's spaceBattle by dodormeur 2017-12-03T02:14:58Z

well... that was an interesting experience..

Loot Box Simulator by Chronodrax 2017-12-12T03:00:00Z

My reaction can be summed up as 'Ugh, another parody of the loot-box craze in AAA games' and it feels just as fun as loot boxes do in most games.

NeonTropics by neontropics 2017-12-20T00:31:54Z

really interesting game. * movement between zones needs to be explained better * some of the light dark cycle made it really hard to see the details. * some of the enemy models were hard to differentiate * graphics were nice over all * SFX and music were pleasant. * not sure exactly how the game followed the theme

Loot! by atmospherium 2017-12-18T01:26:18Z

Wins at satire, looses at game play

Space Something Or Other? by outbreak 2017-12-04T03:31:12Z

Where is the download/play link? I only see the source.

Wrecking Ball Princess by radmars 2017-12-18T01:05:44Z

what can I say... I think you just topped the charts for. only complaint I have is that the health 'readout' took me multiple playthroughs before I could figure it out.

Relic Diver by tyranosaw 2017-12-17T03:22:50Z

* Game is interesting.. however feel incomplete... didn't see any score or win condition. * Graphics are good for a game jam * auto was reasonable * had a small bug in the status on the upper left * status should have a gauge for Oxygen not just an indicator for low - really hard to tell if/when you might have an issue.

CalligraTree by Roaring Cat Games 2017-12-08T02:08:46Z

Very well done on the art side... had to pull out my mouse to get a tree to work well. A quality experience. Not 100% on calling it a game.

calligratree.jpg

Ecstasy of Gold by thiagofr 2017-12-09T21:21:31Z

getting the jump timing worked out was challenging.. after getting it figured out it game play was good. Music loop could have been longer, the loop was frustratingly short. Second level - character was floating about the height of this foot off of the ground. Graphics were good for a compo. Would have been nice for it to be clear that you had to get to the pad at the end after getting all the coins. After dying to the first jump time after time, I tried getting the stuff across the jump first. and found out that there was an exit pad that had to be reached.

Ecstasy of Gold by thiagofr 2017-12-10T13:27:59Z

I suspect that your character controller collider and the placement of the character in it is your problem. I had that happen to me one time also.

Unnatural Occurrences by Plasmonic 2017-12-09T14:40:04Z

Audio was really crackly on the web version. Couldn't really figure out the point of the different things. Also didn't like the idea of being a character of the occult.

Unnatural Occurrences by Plasmonic 2017-12-12T00:43:52Z

@plasmonic, can't run Mac on Linux as far as I know and I don't have the desire to make Windows work via wine. ;)

Unnatural Occurrences by Plasmonic 2017-12-19T21:06:18Z

@plasmonic, in response to my 'web version has issues' comment you said to try windows/MAC ;)

Potion Commotion by boaheck-artgent 2017-12-17T03:13:04Z

I really liked the art. A few times ran into some issues being able to tell ground from wall (no break between), but other then that, the graphics were plesant.

the Jumping was really hard.. The camera followed the person, which took her to high to see the landing point, so it was almost impossible to make jumps other then trying over and over again. I also had cases where my jump just failed to register. Also is missing an invert camera option.

Wish I could have got past the first jumping puzzle so I could have seen more of the game.

@bryceltaylor - That has to do with how [PC/Mac/Linux process controller input](http://wiki.unity3d.com/index.php?title=Xbox360Controller) works - for some strange reason, the inputs are mapped different depending on the platform, so if the programmer doesn't know that, they can't address that specific issue.

Contamination by Lars DK 2017-12-18T02:00:58Z

* audio quickly gave me a headache * gun didn't seem to have a cool-down other then how fast you could click :( * gun didn't keep firing when the button was down * no idea what metal did, tutorial didn't explain.

Tangram Technologies by Baby Dino Herd 2017-12-18T01:42:07Z

I remember doing this in grade school. The graphics made it hard to tell where you had a piece/didn't have a piece The music loop got annoying really quick

Sorted by Ryan Temple 2017-12-04T02:58:08Z

50 lost crates is a really high number to end the game.. I thing the game could go over 2-3 minutes which out doing anything.

Justify the Means by Goat Toaster Games 2017-12-08T02:26:31Z

What game engine was this done in? Can you export Mac/Linux builds?

Spatium Calorem by AdroitConceptions 2017-12-04T03:52:54Z

@peculiarcarrot, Thanks for the UI feedback.. from playing over and over, I didn't even look at the bars. I ended up relying completely on sound for the heat tracking and didn't realize people might be trying to glance at the bar.

I try to avoid tinting to give status - I am red/green colorblind and run into many cases where UI expects you to have better color differentiation then I do. But some sort of glow/halo(s) around the ship could be really good feedback as to the status of your ship.

Thanks!

Spatium Calorem by AdroitConceptions 2017-12-04T11:49:12Z

@evandowning, Screenshot/OS/Any details that I can use to ID why you had a problem?

@rsim & @colossal-gnome, I don't have a mac to test on, but have been able to export MAC builds successfully before.. Do you have a screen shot of what the title screen looks like? There should be a play button in the middle that starts the game.

Spatium Calorem by AdroitConceptions 2017-12-05T00:28:18Z

Thanks, I think I can fix that. I'll try to push a fix tonight

Spatium Calorem by AdroitConceptions 2017-12-05T02:04:39Z

@rsim, @colossal-gnome, @azlen - I adjusted the UI scaling and re-exported/uploaded. I couldn't reproduce your exact issue, but was able to do something similar when the resolution was set really low. The UI Scaling fixed the issue on my computer.

Spatium Calorem by AdroitConceptions 2017-12-05T12:04:29Z

@fiaKaiera, good eye. That is an intentional slow down to make the moment last (see vlambeer's art of screen shake) perhaps I made it slightly to long.

I'll have to check the 'slow-motion' frame rate thing. All I did was set the time scale low for a few seconds, it should still render the same number of frames.

PresentPort by Firephoenix 2017-12-04T04:20:34Z

edit - figured out my issue.. missed part of the command to run it.

Some instructions in the game would be nice. Didn't make sense why missing a present ended the game.

Danger Noodle by Matthew Roelle 2017-12-04T04:11:26Z

good use of a snake/topdown 'platformer'/puzzle mix.

Bus Mayhem by Sebastian-M 2017-12-10T14:08:16Z

Interesting physics game. Music was definitely top quality. Web version ran ok for me.

Tank Thunder by net3ton 2017-12-04T03:05:36Z

Reasonably well implemented 'twin-stick' shooter. The spawn rate of the enemies might be slightly to high. At least at the start of the game.

Some sound/juice would really help turn this game from a 'I made a game' to 'I made a **GAME!**'

Asteroid Crasher by erebus 2017-12-05T02:19:26Z

Interesting mechanic - I liked how your ability to turn/move slowed down as you got more astroids and the chain got slower.

wasn't really clear what exactly would break the portal... broke it 1x, didn't the second, couldn't really tell the difference in what I did.

FLOCK by BlackAtlas 2017-12-04T02:54:47Z

HTML version doesn't seem to exist at the link provided.

FLOCK by BlackAtlas 2017-12-04T03:14:53Z

@blackatlas - yup I am Linux

Dense Revolve by fiaKaiera 2017-12-03T02:22:12Z

appears to be missing download links

Dense Revolve by fiaKaiera 2017-12-03T02:22:42Z

appears to be missing download links.

Dense Revolve by fiaKaiera 2017-12-03T02:25:35Z

Game appears to be missing the download links.

Dense Revolve by fiaKaiera 2017-12-08T02:17:19Z

the platforming controls felt really loose. like it was an accelerated rigid body - made it really had to stick landing on jumps and when you had to be down to 0 or 1 bullet to even make the jumps, you really want tight controls so you can quickly get up, shoot... then somewhere safe to reload - empty - shoot again.

Process Invasion by tuxmain 2017-12-04T04:12:16Z

webplayer seems to be broken.

Fortress Escape by SpaceMonkey 2017-12-17T03:45:45Z

so... was really easy to complete the FPS part... walk off of the 'combat area', walk around and exit.

Zbluch! by Mowztouch 2017-12-18T01:30:58Z

LEMINGS!!!!

Snake Force by JeffChen 2017-12-17T15:18:26Z

interesting game play mechanic, definitely fits the theme. Performance tanked on my computer, which is odd given the level of graphics. Couldn't get very far as the FPS was to low to play pleasantly and you disabled the graphics option dialog, so I couldn't make adjustments to make the game playable. If you are going to disable the graphics option dialog, you really need to provide an in game option.

SomeFin In The Way by SvenFrankson 2017-12-04T03:24:51Z

Turning was somewhat disorientating with how the water looks. Some sort of sound to go with it would have been nice. Side note -> the colors were hard to quickly distinguish (I am Red/Green colorblind) - which left me to using the outlines to try to figure out what was ok/not ok to grab.

Catamari by Kieran Newland 2017-12-04T03:13:07Z

Having to hit the food with your head was frustrating - had to do multiple 'spin in place' deals to get the head to the food.

The movement mechanics were interesting. I had a few camera clipping/'suck behind the cat' situations. Music worked well for the atmosphere

I think this should be a Jam game not compo as you have a team listed. compo rule 1 -> You must work alone (solo).

Lore Finder by Eniko 2017-12-26T15:58:17Z

good art, good use of theme, good game play.

Could use SFX. Jumping over gaps was mildly annoying (a little to pixel perfect needed for a game jam game)

Voxel Mob Arena by Bartosz 2017-12-07T21:42:07Z

Not sure if this is a web version only (no Linux64 build to try) - gun was at a really bad angle and would only fire 'at' the mouse at 1/5 the screen height away... otherwise the angle made the shots way off.

It looked to be an interesting/well made other then the above play breaking bug.

Lava Run by sylph 2017-12-03T22:42:25Z

Are you able do do a Linux (x64) and Mac Build so everyone can try the game?

Lava Run by sylph 2017-12-04T04:29:40Z

it is a unity game, just export to Mac. I know it works from Linux and have seen people do it from windows. tag me if you pull off the Linux(64) export.. .otherwise moving on.

Stealy by Grentacular 2017-12-05T02:14:20Z

Nice art. Music worked. That was one really heavy lava lamp. Movement felt really slow even with an empty bag.

Forgotten Machines by SaphireS 2017-12-20T00:47:02Z

interesting game.. the camera had some weird behavior in a few spots and the loot would fall outside of where you could go and you wouldn't walk everywhere.

The Tulpa by nahual 2017-12-09T21:04:18Z

graphics effect is interesting, but the distortion seemed to get stronger and stronger over time to the point that things just became a mess and you couldn't really figure out what you could interact with.

Couldn't figure out the point/what you were trying to do in the game.

Greed Mania by pcmxms 2017-12-03T02:20:34Z

Interesting take on the Theme.

Find Gold! by Isogash 2017-12-04T04:51:34Z

really well put together game. Took a few to figure out all the controls, but wasn't confusing. the spikes were a bit fiddling with the jumps.

all together a good game.

Squire by mambojambo 2017-12-09T14:09:02Z

Same as last comment, the archer seemed to eat the tacos when she was wanting arrows... made it really hard to get the tacos to who needed them.

Audio was nice. Which the heroes wouldn't keep running ahead constantly..

Galactic Miner by aplite 2017-12-04T03:30:35Z

Concept seems good. Could really use some sounds to amp things up. Also.. bullet/weapon fire is really small - increasing the size of the shots would help also.

POLAMI by Faloon 2017-12-04T03:01:50Z

Didn't realize that letting the blocks sit around so you got more points was a thing until reading the comments. Some sound/feedback while playing would have been nice.

Vacuum Invaders by deshipu 2017-12-04T04:07:38Z

Sounds like you got the theme by having issues with fitting your code on your micro controller. Fun was lacking in that watching someone play isn't the same as playing it. Bonus points for building your own handheld game and creating a game for it.

Say When by Dobbs 2017-12-04T03:34:41Z

game was interesting. Having to click on the buttons on the screen was frustrating. Some chip tones would have really sold the feel of the game.

LD42 — Running out of space

Running out of Graves by wasd 2018-08-13T18:55:57Z

* Linux build worked fine for me * I tried stepping on a fire and got killed * the limited vision - not sure if that makes the game better or worse

Dark Forest by Tero Pulkkinen 2018-08-27T23:40:11Z

interesting environment... I suspect this is more a tech demo for VR... That or I missed something with the game play. Looks very inspired by the last 2 LD games you did (The style is very memorable, so I check your past games).

Iris by Galan 2018-08-13T23:58:30Z

well done bullet hell game!

Where Stars Belong by NORRIMO 2018-08-21T11:51:41Z

* text was hard to read at 960x540 * graphics were well done * not really fond of walking simulators, so didn't find any fun. * the clouds were GPU intensive (made my FPS drop really low when I was 'outside')

From Hell by bog13 2018-08-13T20:39:07Z

* controls are a bit loose, hard to control were your going.

From Hell by bog13 2018-08-13T20:39:11Z

* controls are a bit loose, hard to control were your going.

Space Shack by Apple Dash 2018-08-28T14:44:40Z

- the definition scroll by - the definitions are only ever fully on the screen for a second or so, making it hard to fully read them. - SFX need to be better balanced, the volume level difference makes it hard to have the quite ones clear to hear and the loud ones to not be overwhelming. - it wasn't clear that you needed to open some of the boxes to keep up the "friendship" at first. - controls were a bit stiff/unresponsive and challenging to use. - it was odd that the friend was just watching TV while the ship was being attacked... -- why should I as the player character care about the friendship level, given that the friend doesn't seem to care about the player character?

Slime Escape by Dom Harris 2018-08-13T18:08:06Z

the pixel art is cute but still very readable. the WebGL jump click sound hurts the ears hard. couldn't figure out how to jump after falling in the spot were you have to fall then dash left. jump, nor dash seemed to respond if I just fell.

Temple of hate by sirikan 2018-08-13T18:20:36Z

Interesting take on the old doom looking graphics, could come up with some really interesting retro game with some hard work and polish.

interact boxes on the key and doors is really small.. you feel basically nose to object to interact with it. far clip plane could have been farther out, I don't think you were going to have any performance issues, but often things were out of view from distance even in the same room. player's status bar graphics could be improved some.

Rainforest by SimoGecko 2018-08-13T20:29:05Z

* I would have like a fixed camera better then the follow camera, at the zoom level, you can see everything really well. * graphics were great * controls felt good * game starts out a bit slow * not sure if it is intended... but it looks like the game generates some imposible situations were boxes are falling off at 2 locations almost at the same time (I didn't see a way to grab a box off the belt before it fell.. if so that was on me)

Warehouse by James Dunlap 2018-08-13T19:27:35Z

* would be nice if you could stack boxes * wasn't clear what you were to do with the boxes. * physics worked ok most of the time

Sauber by gagapete 2018-08-13T23:52:10Z

* good job completing a game in 72 hours * it wasn't clear what the end goal was / score was.. * it would help to have some instructions in game and a clear goal.

S.P.A.C.E. Module Collectors by AdroitConceptions 2018-08-13T18:31:07Z

@tinynerd I am sorry that you did not like the name of the game.

I got creative because I went through quite a range of ideas and didn't like them. They all boiled down two the following 2 ideas (both of which seem to account for the majority of the theme qualifications out there): * inventory tetris (I don't like this in games, why would I make a game about it) * shrinking play field (wasn't very inspiring and didn't work with some of the other ideas I wanted to work with)

S.P.A.C.E. Module Collectors by AdroitConceptions 2018-08-13T19:13:01Z

@dom-harris , @michael-feldman thank you for the feedback!

S.P.A.C.E. Module Collectors by AdroitConceptions 2018-08-13T20:23:26Z

@p1nkmaria was it the lerping on the camera that made it lag slightly behind the player character? or was it something else related to the camera that was an issue?

S.P.A.C.E. Module Collectors by AdroitConceptions 2018-08-13T20:43:13Z

@xplode there is multiple levels.. game is proc-gen. Theme is in the *S.P.A.C.E.* modules...

S.P.A.C.E. Module Collectors by AdroitConceptions 2018-08-13T21:11:18Z

@superpokeunicorn thank you for the feedback * the prog gen code generates a different room layout every time.. but right now it can only handle 'squares'. I agree having some more shapes would be great. * the prog gen is setup to pick from a list of enemies, I just got creativity burn out and didn't make any others. * enemy placement is currently based on distance from the starting room, so the farther in, the more enemies. but that is good idea to have some empty rooms. * there is a random room decoration placed in each room.. I think I managed 10 different ones. Good feedback here that there needs to be more (clearly visually different) decorations to be added. * the gun aiming up is actually a side effect of character aiming at were the targeting reticle is at - the game figures out the point that would be hit if you shot from the camera and causes the player to aim at that same spot.

I am glad you like the game.

S.P.A.C.E. Module Collectors by AdroitConceptions 2018-08-14T02:37:24Z

@nam-nguyen your correct on the mouse sensitivity slider... It was perfect for me in the editor, but in play mode it got supper sensitive. I was mostly testing with a controller, so I didn't really notice that until I was pushing the final builds.

Did you run into an issue with the camera? I have a no-clip script on it that should keep it from going through walls (it just gets closer to the character), but it doesn't do anything to the character itself.

by the color of enemies different then yours, do you mean the bullets? I agree that sounds like a great idea.

Regarding the enemy placement - yes there is actually nodes (in the code) were enemies can be spawned in each room... the different decorations/etc are laid out in a way to prevent anything from ever getting spawned in the same location. It is a bit limiting for variations of stuff, but it does garrentee things to work correctly 100% of the time. It did however limit my desire to create multiple open wall lay outs because I was placing the walls separately from placing the blue door, so I didn't have a good way of having that opening move safely.

S.P.A.C.E. Module Collectors by AdroitConceptions 2018-08-14T18:59:43Z

@tigerj thanks!

S.P.A.C.E. Module Collectors by AdroitConceptions 2018-08-16T01:56:13Z

@nam-nguyen thanks for the screenshot... now I know what to test to see why the camera is doing that. I do have some ideas from that for what might be happening and will look into it for a post jam version.

S.P.A.C.E. Module Collectors by AdroitConceptions 2018-08-18T19:46:03Z

@avavt thank you for the feedback and sorry for the late response... for some reason the notifications didn't tell me I got new feedback.

the only 1 type of enemy was mental fatigue on my part, the generation code was setup to be able to spawn various enemies, I just didn't manage to make any more.

The difficulty part is an interesting thing. I have a few people play test some builds before I was completed and it was 'to difficult', I made the turrets rotate slowly if they loose LOS which had the side effect of creating a random delay on re-acquiring LOS. I have a few streamers say it was to hard and some say it was too easy (basically - if they played many shooter -> to easy, if not -> to hard.).

S.P.A.C.E. Module Collectors by AdroitConceptions 2018-08-21T16:21:23Z

@rafael-endo some sort of green plasma balls or something... I didn't really think about it.

Storage Rental 101 by SpeedySloth99 2018-08-13T19:16:30Z

* interesting idea * given the screen real estate, it would have been nice to be able to just have all the clients on the screen at once * game took a bit to figure out what to do.. and it starts really slowly. * wasn't clear if there was a goal to the game other then just make money... is there a win/loose condition?

Going Up! by Madbeagle 2018-08-13T19:11:03Z

Intresting idea, but overwhelming amounts of looking around to find things to that need to be done.

Emissary by Handle 2018-08-13T18:01:14Z

I think you just set the bar for every other game rating for me. good art good game play Only thing I could add would be to have some sort of "bomb" ready notification.

Bunny Bazooka by MZA 2018-08-14T00:18:10Z

* good use of circle gravity

Follow The Light by DraperDanMan 2018-08-13T19:21:02Z

* controls feel stiff when falling * the 'floor is lava' part was really not clear * feels like you hit terminal velocity really quickly when falling... not sure if that is intentional.

Made With Meat by EatThePath 2018-08-13T19:06:52Z

* webGL doesn't work without full screening - probably a canvas scaling issue * Would be nice to be able to click to plant things. * was really hard to figure out how to play the game and what the point was.

Trash Flood by Tuscany 2018-08-13T18:45:28Z

* interesting game play idea * there is a camera angle issue and the last bin for sorting... I had to full screen to even see it. - should always do some math to make sure that the camera is showing all the needed items * wasn't clear how the upgrades/etc workd * I ran into a situation were multiple physics objects got stuck in one of the sorting bins - I think it was from using 1 to carry another over

AEKI Wares by grizeldi 2018-08-13T19:46:43Z

Linux version -> ``` Uncaught exception thrown in Thread[jME3 Main,5,main] RendererException: compile error in: ShaderSource[name=Common/MatDefs/Light/PBRLighting.frag, defines, type=Fragment, language=GLSL110] 0:198(21): error: cannot construct `mat3' from a matrix in GLSL 1.10 (GLSL 1.20 or GLSL ES 1.00 required) 0:199(16): error: no matching function for call to `inverse(mat3)'; candidates are: ```

AEKI Wares by grizeldi 2018-08-13T20:40:53Z

@grizeldi I am running on Linux using a 7th generation i5 and using the Integrated GPU. Using the latest drivers that I am aware of.

Lemon by TroyD 2018-08-15T20:30:14Z

@troyd - itch.io said the file was updated 4 hours ago, but I don't see a change long... What was changed?

Also, you have it marked as windows/mac/Linux, but the download only has a windows version in it.

Unfinished by EdgarLord 2018-08-13T18:58:12Z

why did you publish a non-completed game?

Unfinished by EdgarLord 2018-08-13T19:07:57Z

@alexfalkenberg it was listed as a jam game still in the corner, so I it looked submitted to me... maybe was done so they could still rate games?

A Strange Sinking Feeling by Ratstail91 2018-08-28T20:41:30Z

- no-bad encounters -> average loss of 8 agility points if all tests are made against full agility, so spending san makes it potentially possible to make it out in that case (just a math note)

- making the combat challenges take less die roles would be useful and simpler math.. - I didn't really feel like there was much player agency (which is the big thing with choose your own adventure/RPG type games)... there was the choice of when to spend SAN and occasionally a few other choices... but they weren't every very interesting choices. almost always one of them was clearly mathematically superior.

Candy Raid: Sugar Crash by Logic Monkey 2018-08-15T02:08:26Z

* game took multiple reloads to get it to load correctly... might be something to do with your webhosting. * controls were odd in that up/down were way less sensitive then forward/backwards. * could really use some sort of win/loose state or at least a score counter if the game is an endless runner type game.

Bookbinding by caeonosphere 2018-08-14T00:03:24Z

Interesting concept... hard game for anyone who's worst subject was spelling.

Space, Space and Space by Rafael Endo 2018-08-13T19:23:22Z

* interesting puzzle game * falling tiles need an indicator for how many moves until they fall... it isn't very clear, which means you can only solve problems by trial and error.

35 Seconds to Arrival by watdowtal 2018-08-13T19:37:55Z

* was odd to be doing down instead of up (most games like this you are flying up) * I would move the ship closer to the edge of the screen to give more visual space to the parts map yet to be experienced. * some sort of control info would be nice. I had to hunt around the set of typical inputs to figure out how to control the ship. * good first entry * + theme points for not being 'inventory tetris' or 'shrinking playing field' for the interpretation of the theme.

Shoot O' Space by TinyNerd 2018-08-13T18:33:52Z

* Theme - another variation on the shrinking map :( * the enemy movement is so fast that it is hard to react to... your often hit in the time it takes to see, move mouse, click on the screen.

Space Adyssey by Engyne 2018-08-13T19:41:47Z

* pop up ads in a game :(

Penguin Voyage by guladam 2018-08-13T19:31:29Z

looks like you ahve some issues with how you did the linux build:

``` Invalid serialized file version. File: ".../PenguinVoyage1.0-linux/PenguinVoyage10-linux_Data/globalgamemanagers". Expected version: 2018.2.3f1. Actual version: 2018.2.2f1. ```

Penguin Voyage by guladam 2018-08-13T20:10:23Z

@guladam that fixed it... will be able to rate the game shortly.

Penguin Voyage by guladam 2018-08-13T20:18:14Z

* wonderful audio * nice intro and thanks for remembering a skip button * jumping from planet to planet is a bit harsh in timing.

Endless cleaner by Alidar40 2018-08-13T20:54:07Z

* physics on the objects was troublesome when looking down - they get stuck. * interesting game play concept.

Headspace by Jaydek 2018-08-13T18:28:17Z

Game menu has issues at 960x540 - probably need to look at scaling your canvas to make sure your layout works correctly. there is frequently points were you can't not hit an object (looks like some type of random generation) - it would be good to do some sort of pathing testing. instead of having the shadows that chase you just toggle in, consider some sort of lerp or over time change to make them smoothly come in instead of just jumping in.

Progression || Degeneration by JustinSix 2018-08-13T18:13:48Z

Good entry. music stops after the first track finishes, should set it to a loop. character controls are sluggish... mostly not an issue except for the really fast moving enemies... you basically can't do anything to dodge them. Floor is confusing - it looks like it is separate rooms.

Crystal Guardian by Goncalo Marques 2018-08-14T00:27:46Z

* amazing what 4 people can do in 72 hours * found a bug were I can still give towers crystals even if I have 0 * the toggle between plant and combat was troublesome... kept switching to plant mode when I wanted to be attacking.

Space Invasion by Nam Nguyen 2018-08-14T00:34:56Z

webGL version (didn't get to even start playing)-> ``` Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings. ```

Space Invasion by Nam Nguyen 2018-08-14T00:52:34Z

ok... guess it was just a loading screen memory leak.

* precise platforming + forced short time => :( for me not sure if it was the webGL or the game in general or me... but some of the levels were really hard. * Interesting use of the 'create stuff' gun... was odd that it only worked when shooting the outer walls and nothing else. * the spikes being the same color as everything else did make it hard to tell what was a spike a few times here and there. * the skip level didn't seem to work on every level... sometimes it just reloaded the current one.

Beyond Space by Allan Kong 2018-08-13T01:30:53Z

@allan-kong,

I see you used music from freemusicarcive.org... that is against the compo rules.. one of the check boxes your required to click for the compo even has you state that you made all the assets durning the 48 hours.

Warehouse by Monstr 2018-08-13T19:58:59Z

* intresting take on tetris

Running Out from space to Live by otmani yacer 2018-08-13T19:34:39Z

* really needs a second or so at the start for you to start moving... needing to press the arrow key the second the screen loads doesn't work really well. * need to explain the jump/double jump/etc ... I only guessed at it because it would have been the only way to make it to the key. * good job at making the key look like a key and the locked door to look locked.

LD43 — Sacrifices must be made

H E R D by King Kujito 2018-12-04T01:30:23Z

- Graphics were great - audio was ok - camera movement had some issues - was hard to figure out were to send the sheep because of the camera issue - would have been good to have the Sacrifice/encourage buttons on the UI as reference.

The Expendables by frenchie 2018-12-06T02:27:27Z

- interesting gameplay. - the delay on minions going to shield or bomb made it really hard to get them to actually impact the enemies. - it wasn't clear what the actual goal was in the game. - Given that the minion behavior is targeted with the mouse, I would have put the abilities on left/right mouse button

Space Inhalers by boddiul 2018-12-03T22:51:15Z

- could use some music - ok graphics for what I could see - gameplay on web seemed to be broken, nothing I did seemed to change anything.

AI Robot Hoomsday by godsboss 2018-12-03T22:43:56Z

- Could really use some sound/music - the interface wasn't supper clear, but was eventually able to figure it out - there were a few puzzles, but as far as I could tell the first few levels you actually didn't interact with except for pressing start.

Spacefight by recyx 2018-12-03T22:39:04Z

Interesting game play. the single HP/Energy bar that regenerates when you break your combo was an interesting idea. I both liked it and didn't like it as I found myself at points not engaging with the core game play (killing the things) to get a HP regeneration movement. It would have been nice if it was clear if you were killing things off screen or not... because the speed of everything... you were often shooting at stuff off screen.

Salty Horde by gagapete 2018-12-03T23:40:32Z

Interesting game play... however the game sort of level locks if you place towers to fast (which is not clear at the start of the game)

Farm to Table by mrspeaker 2018-12-03T23:37:17Z

- hmm..... - hm..... - h.....

breed them, farm them, grind them, cook them...

Riddles of Sacrifice by AdroitConceptions 2018-12-04T11:54:42Z

@slashee-the-cow thanks for the feedback.

- minimap was percolating in the back of my head but didn't happen. I had an idea on how to auto generate a really basic screen/room grid (none of the internals). - Cancel was put on the door menu in case you bumped into a door you didn't want to open. I didn't even think about the reroll if you canceled and re-contacted the door. That would be a good thing to fix. - Shooting off screen - yes, and they can follow you between screens... I do see your point with how the camera moves that it might have been better to put barriers between the rooms that bullets couldn't pass through and enemies couldn't see. - Endless Dashes - a Cooldown/Dash bar was also in the back of my brain (and it being one of the things that could be sacrificed)

Again... Thanks for the detailed feedback!

Riddles of Sacrifice by AdroitConceptions 2018-12-06T13:19:43Z

@ursagames Thank you for the play and recording!

Keyboard Twister by Papercookies 2018-12-04T01:26:13Z

that was interesting... my keyboard didn't like some of the key combinations. need an n-rollover keyboard apparently to fully play this game ;)

Sheeps Empire by net3ton 2018-12-03T21:38:45Z

interesting game play, was hard to move the black sheep compared to the rest and it would eventually end up outside the group. Could have used some music.

Path of (dis)abilities by yuriaicruz 2018-12-03T22:48:37Z

- I can see the inspiration - music didn't fit with the gameplay - could have used some feedback on how things worked - color choices were really bad for someone colorblind - I had to just drag cards up to see if they matched or not.

Journey To The Promise Land by royur 2018-12-03T23:03:18Z

appears your itch.io page was never set to public.

Save the little ones by acoto87 2018-12-03T21:56:44Z

hmm.... - you basically have 0-1 hits you can take after you loose 7 hearts due to the antidotes. definitely makes this a precision platformer to actually win. - could use some music - graphics could use some color, the monocromaticness feels drab - "typical platformer controls" - didn't tell me to use space to jump (had to button mash a bit), nor did it tell me about the double jump. - didn't find about run until I reloaded the page to put my votes in.

Gnome Man's Sky by Tim Ruswick 2018-12-04T03:10:51Z

Beat the game first time through...

- good graphics - interesting game play - was unclear that unused buildings also increased the max capacity - hungry gnomes when no longer hungry didn't reset their animation (you had to pick them up and set them down). - given that buildings have lands that make them better (per the building UI), something showing you what type of land your building on would be nice (not just relying on the graphics).

TechnoAnxiety by RomaRogov 2018-12-03T22:59:19Z

hmmm.... goery throwing your self on minds to become your friend....

CatBot by Sozey 2018-12-04T01:18:17Z

- I liked the graphics (could have used some animations) - Had a camera clipping issue (got a building between the camera and the character - Would have been nice to have some explanation on what caused you to loose hearts.

Of Cows And Peasants by aplite 2018-12-03T21:45:24Z

had to play the web version (Linux OS) didn't get any audio and there seemed to be some missing text on the between days menu. interesting mix of tower defense + resource planning.

Quest for the West by tigerj 2018-12-03T03:24:49Z

@marcin-sciesinski leave comments here and click on the stars above... you can only rate games if you have submitted a game (IIRC).

Quest for the West by tigerj 2018-12-03T03:29:32Z

* would have been nice if I could have clicked the choice instead of having to press a number (you could have put buttons on the UI and changed their text) * Resolution box got messed up, couldn't pick a resolution * It was really hard to read the text * had spots were I couldn't click on a path option * lots of random rendering artifacts in rendering. * Stories were interesting.

Screenshot from 2018-12-02 21-19-25.pngScreenshot from 2018-12-02 21-27-01.png

Quest for the West by tigerj 2018-12-03T13:53:19Z

@tigerj - I suspect that the off screen issue was related to screen resolution/aspect ratio, but couldn't test that because of the resolution selection box issue.

keiki mōhai by Raphael Maia 2018-12-03T23:48:27Z

was really hard to figure out why you would do party vs work and how the energy bar worked.

Tim's Christmas Nightmare by Zombie Virals 2018-12-04T02:21:53Z

"I don't feel so good"

- Graphics are good - not quite sure were the theme fits in... but maybe I just didn't get far enough - creepy mood

Cowboy Hell by dk5000p 2018-12-03T21:59:02Z

intresting voice acting. Very PnP RPGesk combat. Could have used some play balancing regarding HP vs. skills for giving up abilities.

Expendibots by pandan 2018-12-04T02:06:58Z

- would have been nice if the mouse locked in the web version, made it hard to get some camera rotations - really nice graphics - interesting game play - only had 1 location were i had to sacrifice a bot to continue

Spaceship by Xavier Sellier 2018-12-03T23:31:03Z

- could have used some sort of tutorial - couldn't figure out how to fill up food - good graphics especially for a jam

Views by arnau 2018-12-03T23:18:22Z

intresting mechanic... not sure why you need to press the mouse button down... only reason to release it would be to click on the bomb

Decisions by Badjano 2018-12-03T22:25:57Z

- thanks for building Linux - camera angle makes it hard to see some of the angle - good puzzle flow with tutorials - full screen/ultra locked up on my computer. Seems odd given the graphics. had to run at 960x540 windowed high to get it to play. - really could use some sounds and music

Total Party Kill by adventureislands 2018-12-03T21:49:43Z

- I really liked the graphics. - nice thematic character abilities - intresting puzzles that were definately theme based.

2 Choices by Sashbros 2018-12-03T23:11:02Z

game was really laggy given that it was a 2D game web build.

The Noble Asparagas by anderskristo 2018-12-03T23:01:42Z

- color matching based endless runner. - the bloom was a bit much for me. - not quite sure how the theme fit. I didn't see how you were sacrificing anything.

Sacred by Stonis 2018-12-03T23:08:48Z

would have been good to have a tutorial more oviously... and something showing how the different characters acted.

LD44 — Your life is currency

Death Alley by DuzzOnDrums 2019-05-04T18:53:51Z

- all the animations and graphics were nice. - could have used some tutorial, took half a game to figure out the game play. - gameplay itself was good, however the power stuff didn't work the same as I would have expected from actual bowling. - music was good

Blood Money by Dom Harris 2019-04-29T23:03:45Z

Played on Linux - the file name is painful - stun is sick with the flame thrower... just locks down everything. - anything that is attacking or stunned when killed doesn't correctly die - enemies will attack after dead - enemies don't fall down if they were doing anything other then walking when they die (alway with the flame thrower + 3x stun combo) - nice use of the theme - the prog gen felt cramped and on the 3rd level I had a really hard time finding all the enemies

Mud Framework by AdroitConceptions 2019-04-30T00:52:03Z

@coachsisyphus - Thanks!

Elevator Pitch by Hugimugi7 2019-05-04T19:18:53Z

- biggest feedback - wait times all over the game were too long - had cases were space was held down, but stuff still went flying - gameplay overall worked, but was lacking, this seemed to be more about the story bits. - music was good, SFX were good.

Connect44 by coachsisyphus 2019-04-30T01:19:50Z

hmmm.... yup.... WTF is the full and total feedback.

I recognize the Nintendo power glove at one point, but nothing made sense.

Protocol: R.W.S. by Derek Volker 2019-05-04T19:03:42Z

- gameplay was great, except for the situation regarding having to have a jump power at level 3, but no reason to know you needed to take it. - had some buggy stuff happen in the menu, could have been slightly more clear. - music was well done for the style of music - graphics were good, would have liked the parallex of the lines match up with the city moving better.

Bloodletter by shp 2019-05-04T19:28:03Z

great graphics, ok gameplay, couldn't' figure out what 'bleed' actually did for you.

LD45 — Start with nothing

Who Let The Dog Out by TimBeaudet 2019-10-08T02:17:26Z

ran into an issue with 'perform player mine' and couldn't mine any rocks, so couldn't create a home to go home to.

Dr. Deckenstein: Escape from Castle Brainia by quill18 2019-10-07T01:39:37Z

* some dashes I hurt enemies, some they hurt me. * folly work was great.

The Tower by khofez 2019-10-07T20:50:53Z

graphics are great. as far as I got, I would call this more of an experience then a game. I couldn't find anything that I could do other then run forward to trigger the next dialog section, running back just eventually hit a wall. Character was frequently not touching any ground. The most I got out of any input was to controll the rate of hittting the text triggers (or not even that... I just held down forward as I could keep up with the reading)

Cloud Boy by JCMonkey 2019-10-06T23:19:18Z

I liked the mechanic. managed to get suck in a wall (was sliding down a wall and put a cloud on myself)

Nüllptr by egordorichev 2019-10-07T21:00:04Z

ok... really needs a 'hold down to keep shooting' which is fairly standard for shmup/bullet hell games. definitely has some enjoyable game loop... took a bit to start figuring out what worked/didn't work.

nice 8 bit sounds and graphics.

Amnesiac Adventurer by justinooncx 2019-10-07T21:29:15Z

really nice puzzle game, would have been nice to have a 'zoom out' feature so you could better plan your pathing. it often became a sequence of trial and error trying to get through the level instead of planning.

[NSFW] Naked Escape by Hilvon 2019-10-07T10:28:51Z

* good job on putting in censor stuff * controller didn't have bindings setup for camera movement * game was really dark * mouse was Y flipped - making it really hard to move around.

The Howler by Noa Calice 2019-10-07T18:24:20Z

well.... got here from the YT video... me thinks there might be just a small amount Sodium Chloride involved in the creation of this experience.

Good artwork.

DAY/ONE by DrunkardWolf 2019-10-06T23:49:55Z

modeling is great background music is nice would be nice to have some sort of indicator that a character is selected would also be nice if you only have 1 character, for it to be auto selected I was able to walk into the 'vault' movement speeds of units was almost painfully slow

I think there is some great potential here for some turn based survival strategy (just need to get the game play moving a bit faster)

The Whispering Forest by Mathstr0fficial 2019-10-07T00:27:46Z

* would be nice if autio and text were in sync * would be nice to be able to skip the text write out * for a jam game, it would have been nice for the world to be smaller, I spent _a lot_ of time just wandering trying to find stuff. *the graphics are really nice * music was nice * voice overs are really good * the mazes were some what frustrating * the narrative was interesting and what kept me going to the end (else the long time wondering whould have had me quit early)

Welcome to Nowhere by AdroitConceptions 2019-10-06T23:34:52Z

@stefanie-leitch thank you for the feedback, and I agree, I ran into an issue with figuring out how to get the colliders to disable before the creature finished its death animation (only picked up Godot about a week before LD, haven't had much practice with it).

Welcome to Nowhere by AdroitConceptions 2019-10-06T23:36:41Z

@wie actually how long you hold down the jump button effect the height, a tap is about 1 block, 1/4 second is 2 blocks. Interesting is all I can ask for for the music. I apparently never installed any music creation software on my new computer and didn't want to spend time getting that working... so I improvised.

and thank you for the feedback!.

Welcome to Nowhere by AdroitConceptions 2019-10-07T00:04:45Z

@mathstr0fficial - Thank you for the feedback. @tobias-froihofer - Thank you for the feedback.

I didn't expect the 'music' to get so many comment. I am starting to wonder if I shouldn't have opted out of humor... at the very least I have been getting plenty of laughing out loud at the comments I am getting.

Welcome to Nowhere by AdroitConceptions 2019-10-20T11:58:00Z

@lexyvil, In the past I have never tried to make a 'humorous' game and the humor in this was was as much accidental and I didn't realize it until the multiple comments about it being funny.

Welcome to Nowhere by AdroitConceptions 2019-10-24T19:21:15Z

@youngblade thanks for the play and review!

There was something here by Adrien Dittrick 2019-10-07T10:47:39Z

interesting clicker. good use of phases to mostly prevent the need to go backwords to do minor tasks..

Ragtag Rescue by Tim Ruswick 2019-10-07T22:44:40Z

* big thing - some way of rotating the objects before you attach them... or something. would be great. it was really hard to try to setup any sort of 'flyable' ship with the parts you get provided. * graphics were great (go kindred) * would be nice to be able to 'zoom out' after your ship get bigger, got to a point were my ship covered 50% or so of the vertical space on the screen.

Punch Punch Farm! by Andreadbx 2019-10-07T21:20:53Z

graphics were amazing. environmental sounds were great (curious to see how you sampled all of that as I didn't see any credits for audio or an opt out.)

game loop was lacking.. mostly due to the optimal path being 'punch flowers until you can afford the bananas then punch bananas until you can afford the house' there wasn't much drive to explore the really well designed [looks] level.

Real-time Gardener by sebastianscaini 2019-10-07T11:46:15Z

started the 'game' and after about 15 minutes... still was just playing the digging animation. not quite sure were the game play is.

Apple 2e Adventure by Zombie Virals 2019-10-08T10:11:34Z

functional start to a shooter... had issues were the enemies seemed to be immune to damage.

Apple 2e Adventure by Zombie Virals 2019-10-09T00:44:56Z

@zombie-virals ray casts are normally enough for guns. If your doing an AOE attack, various colliders and/or physics.overlapXXXX options are good things to look at. you could even go so far as to do a physics.overlap sphere around the player and check the angle for short range AOE attacks.

Appeasing the Quadopus by dk5000p 2019-10-07T00:10:58Z

interesting use of theme, game play was ok, voice acting was interesting but hard to understand.

had some weird behavior with some jumps. and wasn't clear how to hurt the donut until I accidentally hit it.

What Is Halloween? by Lexyvil 2019-10-08T01:36:01Z

I would have been nice to be able to slam the door in the kids face when the cop is coming. the voice bits are interesting.

Tagatorni by lilou_cormic 2019-10-07T18:15:59Z

web version seems to be missing $. otherwise a reasonable start for a tower defense game

J'Accuse! by bobotast 2019-10-06T23:12:54Z

interesting air style. took a few moments to figure out how to 'talk' to people to get the clues.

one problem I had was the 100% reliance on color (I have a red-green color deficiency - various color blindness-es account for 8% of men, 4.5% of people world wide), something to consider for a color matching game.

Still Faster Than 2GD by stolA 2019-10-06T23:33:33Z

I loved the low-ploy art assets. the controls were a bit janky at times. I had a few times were my shot went at a different direction then I was aiming. the 3rd upgrade (back glow) wasn't clear if it actually did anything game could have really used some sounds I got blind shot a few times from off screen. the camera angle makes anything coming from the bottom edge of the screen really hard to see until it is basically on top of you.

Contraband by AdamCYounis 2019-10-07T11:56:55Z

* graphics are good and work well for the gameplay * platforming sections need some work, the air speed control, and how the wall jumps work, make for a very frustrating platforming * audio works * story elements are interesting.

Witch's Cauldron by Kazatan 2019-10-06T23:24:22Z

the end goal wasn't clear - the instrumental goal of collecting stuff to make potions was the flight controls were a bit frustrating, making it hard to turn quickly - making it annoying to actually bump the frogs. and given how fast you get going, there was a few times were it was hard to ID stuff as it went flying by.. for example the helicopter looking thing.

Nothing On Frontlines by Pavel Ivanov 2019-10-07T01:59:43Z

had situations were I had the $ and couldn't build the thing. the colors and flashing made it really hard to see what is happening. had some of the 'popup' walls smash one of my turrets.

definitely an interesting idea.

Planet Z33 by LanaLux 2019-10-07T00:44:05Z

SSAO seems to be glitching out really bad on Linux (I had to go to Unity 2019.2 or 3 get it to work correctly)

Youre Being Chased By Nothing by Emily Ghostbreze 2019-10-08T02:30:57Z

pace feels slow with the time locked door ways and the long empty featureless arrays.

A Quiet Realm by Tobias Froihofer 2019-10-06T23:26:13Z

A password is required to view this page.

SPACE by EbbDrop 2019-10-07T21:03:31Z

clever use of the theme. I think I got to a blind rhythm part of the game and couldn't get past it (I don't think the music was in sync with the ball/press needs).

Slimy Dungeon by dodori 2019-10-08T01:03:52Z

game plays quite nice... only issue I had with difficulty was entering a room going up and basically landing on the enemy. I would suggest spawning the enemies in the corners or doing something so that you don't basically enter a room right into the enemy.

The empty rooms were a bit of a disappointment.

I fought the eye boss and it played just fine.

Exit Nothing by Brice Mahier 2019-10-06T23:59:16Z

I liked the play on the theme [using nothing], it wasn't supper clear that the words would go physics when the game started.

I ran into quite a bit of jankiness with the jumping.

I would also suggest not using space for the edit/play swap. I ran into many problem with trying to jump and getting swapped back to edit mode.

You Broke the Game by OlegKlishin 2019-10-18T17:39:22Z

* graphics look wonderful * movement is fairly good * red/green vines that are harmful do not stand out well from the rest of the terrain * difficulty curve is a bit high given a jam game (lots of retrying because stuff is off screen until you hit it - so it takes playing a level multiple times to figure it out) * not sure on the story/how it fits with the 'start with nothing' given it sounds like you start with everything and are putting it all back. * audio hits the spot for the style of game.

LD47 — Stuck in a loop

Build a Bridge by TimBeaudet 2020-10-05T21:24:48Z

- game has a basic loop (driving around racetrack like loops to pick stuff up) - audio sounds are good for what they are - could have use some music - game models looked good (except for the water) - something is off about the executable, the Linux GUI file browser doesn't like opening it, it does start from the terminal, so it definitely is getting miss IDed by the GUI file browser - I am getting some intermittent "application is not responding" messages - one came up while playing, and the system got stuck as if I was always pressing the button(s) I was pressing when it came up - camera - the 'back up' spin snap is disorientating - would be nice if the camera took into account your facing, not just current 'slide' direction

Build a Bridge by TimBeaudet 2020-10-06T10:12:31Z

@udo - it launches all my other executables just fine. Unity builds, Godot builds, etc all work... So there is clearly something different about this executable.

Build a Bridge by TimBeaudet 2020-10-06T10:34:19Z

@udo you can look at my game and every game on my itch.io page.

Race Condition by pekuja 2020-10-05T20:45:33Z

- took a bit longer then I expected before the track getting messy with cars - the past selves thing work well - could have really used some sound effects for crashing/accelerating/etc.

Dynamo by BoltKey 2020-10-05T00:20:51Z

it wasn't clear if the goal was to stop the stuff from getting to the light or make sure the stuff gets to the light... I quickly just stopped pressing stuff and watched the game play itself.

Loop Invader by Ale 2020-10-05T01:40:15Z

- took a bit to figure out the logic/etc... but then it became a nice puzzle game. - the web version locked up when I completed the first level. - made for a very nice puzzle game after figuring out the gameplay loop and the goal state of the game.

PolyFury by Dom Harris 2020-10-05T21:14:14Z

- gameplay was good over all, good feedback, juice etc. - good basic framework for a game - down sides - Menus have no hover/selected effect - audio sliders don't 'beep' to let you know what the new setting is for volume level - the movement was a bit sensitive, was really hard to get the exact position I wanted to be in

Emile's Journey by qui 2020-10-18T21:16:19Z

that was a really interesting experience. At first it wasn't clear that there was any actual gameplay mechanic, just randomly clicking different clips, but right at the end it became clear that you were syncing up various items to each other. The art and music were top notch.

Hyperloop hell by Aterlamia 2020-10-05T10:59:45Z

- art is really nice - interesting use of the theme - the font choice is hard to read, especially with the colors

Stuck in a Loop by AdroitConceptions 2020-10-03T18:51:30Z

@123seven3 - Thanks for the feedback - I was thinking that alt-f4 was simple enough, but I guess adding ESC might have been expected. - It was a very meta game/commentary about getting stuck in a loop, I won't be surprised at a low 'game-play' score. - You apparently did better then I was able to at getting the ball 'off' the loop

Stuck in a Loop by AdroitConceptions 2020-10-04T11:19:16Z

@jojoclaimcompany nope, that is not normal, when it starts up it should look similar to the screenshot there.

Stuck in a Loop by AdroitConceptions 2020-10-05T10:07:28Z

@ale - it is a particle system

Bloody Baron by Jegus9 2020-10-04T23:37:54Z

- default terminal width is 80... game needs more width then that. - game got stuck when voting for the first killer, wouldn't accept input.

Temple of Heh by p0l4r 2020-10-05T11:08:41Z

- web build might not have been a great idea, the ctrl+WASD keys seem to all have interactions with the browser (IE trl-w closing a tab) - that our using shift might have worked better - I ran into a few times were I expected to be able to jump but couldn't - not sure if this is a need for coyote time or if it was a grounded studer, where when I was moving on a flat surface I was becoming grounded/not grounded, so some jumps didn't work (or perhaps some other issue). - the graphics were nice, however there was a few spots that it was hard to make out the different parts of the level, some more variation in the level parts might have been useful to help see things clearly.

Loop Jumper by Xacur 2020-10-05T00:30:54Z

- not seeing the 'loops' outside of the one spot were you get stuck without jump or auto destructing. - the first level was harder then the 2nd and 3rd because that one you had to deal with the enemy vs just the limited movement tiles. - the music is ok - graphics are acceptable for the game style - the 2nd level that introduces the loops/forced movement tiles could have been shorter as a teaching level.

Under The Moon by Albuquerque 2020-10-05T11:27:57Z

- great art work - i liked how the moon was changing - really needs some sounds/music - I found the controls a but frustrating (everything on the one hand) - after the moon started changing, it wasn't 100% clear if it was a timer or just game state changing (clearly on death it was a timer) - the looping worked well - the movement mechanics could have used a bit of help (having to jump to go up stairs for example)

Seasoned Herder by lilou_cormic 2020-10-05T21:36:14Z

- best music I have heard in a game jam, I really like the seasonal changes to the music - game play was functional, however I didn't really feel like I had much agency or ability to 'play better', is was basically wander around, collecting stuff - it seems like there might have been some sort of 'loop' between the seasons, but I really didn't get any feeling that I was following through that. - props for a good menu - not sure why graphics wasn't opted out of given that the art was from an asset package.

What I would have really like to see is some sort of bonus for traveling in season order or some other way that the seasons changed to be relevant (beyond the wonderful music changes).

Mobius Trips by Profugo Barbatus 2020-10-05T22:09:15Z

- was expecting a mobius strip - music was good, would have been nice to have some sounds for breaking/rolling/hitting stuff - graphics was mostly good, the lighting was a bit dark or something making it hard to see very far, but that seems to be the expected behavior - I was a bit lost on the expected game loop.. wasn't clear if there was an ending or just endless 'more people, harder to drive' - some sort of UI or something showing progress would have been nice.

Splines 'n Shapes by SharkWithLasers 2020-10-05T17:13:51Z

- great puzzle gameplay loop - great use of simple graphics - good color choices - audio works well - improvements needed: [] (programmer joke for can't find anything to improve)

The Titan's grave by BadPiggy 2020-10-06T00:13:25Z

over all fairly good... the last phase that i got to was rather frustrating... as you could only land a few hits per [fairly long] cycle and any mistake would undo all your progress.

BrewBrew by aressler38 2020-10-05T00:47:23Z

- Not having brewing experience, not having all the relevant info for receipts available when at the shop/etc made it a pain to figure out what you might want to purchase. - the "you can't do that" sound is really annoying, would be nicer to just have the option greyed out/disabled, perhaps with something telling you what you need to be able to do the option. - There wasn't any clear reason for the dice roll, unless it had to do with stuff only staying on the board for so many turns, you always stopped at the shop, recipe place, and sell space. - It would have been nice to be able to craft something before 10ish laps around the track (this may go back to the first point of understanding what you need/don't need).

Unchangeable by Engired 2020-10-05T01:06:06Z

- I liked the attempt at the GB style, but some things seemed out of place. - It didn't appear much like there was any actual choices being made, just 'press button to continue story', if there was more then that I appeared to miss it.

Cotton Candy Dream by LelulaGames 2020-10-05T16:52:54Z

- nice art style - good start of a game-play loop - some sort of indicator of how many pickups or whatever is needed to progress would be helpful. - would really benefit from some appropriate music - physics probably needs to be set to continuous on the ball, as if you get going fast enough you can teleport through stuff.

Ufomen Ride Again by Samps 2020-10-05T00:38:31Z

- gameplay was interesting - not sure where the loops are - good scope/duration for a jam game - graphics were good - music loop could have been a bit longer, got repetitive towards the end - would have been nice if the level just restarted itself without the player having to click the 'restart level' button, after the the crash animation, having the ship ready to launch again would have been fine.

BagJam by Ryan Paton 2020-10-05T11:14:36Z

- interesting take on stuck in a loop - the color matching part of the game was nearly impossible for me (red-green colorblind) and it looks like others have pointed out some of the same issues, so it sounds like some more clarity here is needed - it was initially unclear that if there was a line of people, that you were to only push the items matching the first person, however even that was a bit odd, given that some people appeared to be in pairs

I Blame Tim Beaudet by TheGrumpyGameDev 2020-10-05T21:46:09Z

- reminds me a bit of old text adenturers/MUDs - would be nice to be able to use 'short' versions of commands, IE w for walk and ta for turn around - the 'come up with the actual path you take part' was less then enjoyable given that there was no way to work it out other then brute force and rote memory of your current facing - some text adventure quality of life features could take this from a 'slog' to something enjoyable - audio didn't work on Linux

The Death Loop by droei 2020-10-04T23:27:51Z

- controls state arrow keys + space... have to use left click to advance dialog - having to go through the dialog over and over gets annoying - given the 'die-retry' loop, the death respawn time needs to be much faster. - graphics are acceptable programmer art - music was good, but felt out of place for the game play.

Bill Blue's Breakout! by Makoren 2020-10-05T10:32:04Z

interesting physics puzzle/platformer gameplay. There were a few levels were you had to play them more than once to finish as you had to memorize parts of the level layout to complete them. Thankfully the level restarts were fast, so this wasn't to much of a burden.

Neverending Duck War by Angelee 2020-10-05T22:27:08Z

- game crashed when I tried to open the menu (during the 'game starting' animation) - sort of gruesome going and attacking the other ducklings (but the ending is just as bad) - graphics are really nice. - I hit a point were the other mother had 0 ducklings and had to wait for the hunger to wear out while just killing the duckling as it spawned.... eventually a swarm of friendly ducklings were doing it and I was just 'watching'... some sort of check for the game is 'over' might have been nice.

LoopingAges - LD47 by MorpheusZero 2020-10-05T01:20:46Z

- my second loop didn't require any progress other then clicking 'next' over and over - had a functional story

ARCPG by Liam Twose 2020-10-05T11:41:24Z

- good use of the time loop mechanic - interesting puzzles - great art (odd that you excluded from art category given the compo were you have to make the art yourself) - music and SFX were also good (same odd exclusion given the compo)

Cympathy Drive by Code-iX 2020-10-05T10:25:40Z

@code-ix - there is no download link -> no game to play

Prelude to a Squish by nil4k 2020-10-04T23:45:36Z

- the ball doesn't seem to interact with anything other then the ground. - arrow keys did left and right, A & D did nothing. - music was really good - wasn't really sure what the loop or what not was.

Strange Planet by tengusheath 2020-10-05T00:56:29Z

- would have been better if it was hold to shoot, the 1 click - 1 shot meant your ROF was dependent on how fast you clicked (and meant you needed to smash on the mouse button) - the "loop" felt a bit forced just to make the theme work - the foul language didn't add anything to the gameplay and detracted from the over all experience.

Spinny Platformer by Armaan_Ahmed124 2020-10-05T11:02:27Z

In unity, the PC - Windows/Mac/Linux setting doesn't mean that when you build you get all 3, you only have the windows build on your page, so those of use with Linux or Mac can't play your game.

You need to download the additional export options and repeat the build process after choosing the other OSes in the build settings window to do so.

LD50 — Delay the inevitable

Terrible Brakes by TimBeaudet 2022-04-05T11:53:20Z

- music loop is really short, could use some length or ability to turn it down. - controller doesn't appear to work (at least on web build) - proportional steering would be nice - could use some graphics/environment beyond the track - car model looks good - track models look good - game play difficulty curve probably a bit to hard for a jam game, erroring on the easy side tends to work better (or at least starting on the easier side)

LD50 Of Drones by M2tias 2022-04-05T20:38:57Z

- could use a bit more initial fire power, or something showing when you hit/didn't hit. - the terrain following weapons were a bit confusing at first - the most deadly thing... at least until the really big bot spawns is trying to pick up pickups as they tend to be in the middle of other bots (circle strafing works fairly well to keep the enemies away from you)

Rude Bear Restart by alexrose 2022-04-06T21:51:54Z

tried to play, but it crashed right away both tries under wine.

Warming up! by notnasiul 2022-04-04T11:18:11Z

- graphics look really nice - SFX fit the style really well - I had to use the L-stick instead of the D-pad for movement (d-pad would have fit better for the style of the game) - the game play is interesting and functional

Return to the Glade in the Sky by AdroitConceptions 2022-04-04T11:00:48Z

@austin-sierra thanks, fixed.

Return to the Glade in the Sky by AdroitConceptions 2022-04-04T12:17:48Z

@austin-sierra thanks.

Return to the Glade in the Sky by AdroitConceptions 2022-04-04T17:04:31Z

Thanks @bubakgames, difficulty level is always a challenge for LD give the extreme skill level variation in the player base. I targeted the easier side so hopefully everyone could experience the full game.

Return to the Glade in the Sky by AdroitConceptions 2022-04-04T23:48:36Z

@william-corrin thank you for the really good feedback, if I could give you 3 hearts worth of "that was quality feedback" I would.

I spend an hour or two after the theme was announced, a full nights' sleep on it and a bit of time in the morning and just couldn't come up with any game-play that I wanted to make that really fit it well, and since theme was optional, I just opted out. Did feel a bit weird doing that... but I was at a point of 'opt out of theme' or "don't do the jam"... so I picked opt out.

Return to the Glade in the Sky by AdroitConceptions 2022-04-05T10:57:26Z

@gamedevalexandr

If you mean WASD on the keyboard, I did arrows over WASD because there are keyboard layouts that WASD does not work on (a fairly standard choice when making games for an international audience - at least unless you setup rebinding).

If you mean the controller jump/interact layout, there isn't a standard (different games place them in different spots).

If you mean something else, some details would be helpful.

Return to the Glade in the Sky by AdroitConceptions 2022-04-05T17:45:31Z

@cagibi - interesting, I had no input lag issues (I developed and tested on Linux). You might have been noticing a lack of coyote time as that was something I didn't manage to implement in the character controller.

I don't think I suggested any themes.

Chicken Dinner by Brusi 2022-04-05T00:42:50Z

- would have been really interesting to be able to tire out the farmer on the last day by keeping him running for a long time... but eventually nothing happens and it get boring... and we just let it happen. - gameplay was interesting - gameplay worked well for a jam gam - graphics, music, sfx were all coherent and worked well.

Merge Getaway by glitchman 2022-04-05T11:30:17Z

- Would have really been nice to be able to use a controller for proportional inputs. - music loop was really short - needs some SFX to go with the gameplay - graphics look nice - sometimes the other cars seem to steer into you if you bump them in a way that basically gets you stuck into them and with no way to break/accelerate it can be really hard to break free of a car turning into you

The world is breaking by BubakGames 2022-04-04T10:18:12Z

- some sort of indicator to where the meteor is coming down would be good - could use some music - sfx all have some odd noise/distortion to them - it would be useful if all of your resources showed on the UI at all times instead of only 2 of them. - the button press sequence was a bit to keep track of - 3D models all looked nice.

Model-5C by William Corrin 2022-04-05T00:17:42Z

would have been nice to have a way to turn down the music, so that I could hear the SFX well without being blasted by music.

there were a few times were I felt like I was fighting the camera to get a bead on something I needed to shoot at.

I was able to basically bypass the combat arena by standing in the door way and shooting the first 2 enemies before they activated, and I was able to get off a burst of 5 shots on the last before rolling in and killing it before it activated also.

I missed 2 of the bots to scan and got crushed under all the trash, so not sure if I missed some of the story there - it wasn't very clear what to do once I got to the huge pile of trash.. just got a lot of 'I see....' responses to scanning stuff.

the point were you need to fake the finger print, I figure out on accident by just hitting space randomly and something happening when I got near the scanner.

Rising wind Island by ShivArt 2022-04-05T00:06:17Z

really well done game all over. looking at the other comments, looks like everything has been said already. Does seem to be a 'I win' state were you run out of upgrades, are collecting fruit faster then you need to spend it and the birds [almost] all die before they get to your fruit. So at least you could go for a very long time depending on if the enemy spawn rate keeps increasing.

Given the limited upgrades, it would have been nice to be able to dismiss or change a unit to a different type. you eventually don't need anything except gunners and gatherers, yet you have people still mining away for resources that you can't use anymore.

Rocket Lawnchair by jitspoe 2022-04-04T23:35:53Z

I just wish mr rocket on my lawn chair new a touch more about rocketry or how planes fly... could get a whole lot longer flight and more stable with something to help fight torque/spins.

ok, I definitely played this longer then it took to get a feel for the game to rate it - +1 I kept playing points

the music, SFX, audio lines all fit well with the game play and 'setting' of the game.

it does appear that the seat belt is underrated for the situation... my passenger kept coming off at the slightest bump.

all that said, I would have loved it if the rotational momentum imparted to mr rocket was a bit less from the rockets, the rate at which you need to pulse the rockets to steer was faster then my reflexes could handle. but maybe that is part of the charm of the game.

You Are The Snooze Button by stasm 2022-04-05T01:14:15Z

there appears to be a bug in that after you win once, you win at the first pick up on a replay.

the graphics look really nice, the game play is interesting.

the flip on the theme to prevent delaying the inevitable is an interesting flip, definitely gets this game out of the 'one of a few basic renditions of game-play that all the other games picked to fit the theme'

The game _really_ needs some music/SFX to sell the gameplay.

Pellet by Austin Sierra 2022-04-04T10:44:49Z

- Background image is bit noisy, making it hard to see the pellets - Game was getting some random hitches in the web build, couldn't see exactly what was triggering them. - Unclear why the game page asked for an age before allowing the game to be seen. - Interesting flip on on snake - Would have been nice to have some volume sliders for the music and SFX.

Tax Mage by cagibi 2022-04-05T00:54:42Z

- nice use of a single resource (was someone hoping for a different theme) to make meaningful gameplay choices. - only downside is that it did make some situations were I was waiting for mana to recover - graphics, music, sfx, etc was all really good.

Crunch by Neisha 2022-04-05T11:45:09Z

- gameplay wasn't clear what did what. - I was able to do 2 cycles of pure work without falling asleep, so it is unclear how the energy/work balance is working out - would have really been nice to have bars showing your progress/energy levels and how different choices impacted them. - some SFX and music (especially some dynamic stuff that followed your energy state) would really help this out.

Hearts Ablaze by Jon Topielski 2022-04-05T11:13:09Z

- the pixel art graphics are great - the music SFX are nice - good polish over all - had a few situations were the gun seemed to shoot in a different direction then I was aiming - looks like someone was really hoping for the 'single resource' theme to win.

Immune System "Engineer" - Can you Delay the Inevitable Skin Breach? by Aarimous 2022-04-04T11:22:35Z

- functional gameplay - good graphics - fast difficultly ramp curve. - SFX are nice - over all good submition

Energy tower defence by John llyod Apolo 2022-04-05T19:26:46Z

- could really use an HP bar for the main character as it is unclear that they have HP limits - some UI showing the attack radius of the turrets would be useful for placing them down. - appears that the balance could be tweaked a little bit as once the 3rd color shows up, there doesn't appear to be much to do to keep them at bay, even by spawning turrets far a way as distraction bait. - gameplay works fine for a jam game - would have been nice if the turrets were more then just cubes (but that happens in game jams) - could have some real promise with some polish and more variety

Amoeba Blast by Clamshell64 2022-04-04T10:10:03Z

- good use of simple shapes for game play - I found that shooting so you shrink was a very effective play method as not getting hit is all that really seemed to matter - game could have used some music - you can get fairly far (level wise) without even moving/shooting

Day of the Flame - LD 50 by arya-s 2022-04-05T12:17:43Z

- graphics were great - water droplets just blended into the background - unclear how to defeat the giant rat (it doesn't appear to take damage and hitting it with fire until you kill yourself doesn't kill it either) - the sfx were interesting - it would have been useful to introduce that you could wall jump some how that makes it clear you can - there is a spot were the collision doesn't match the shape of the fire (first spot I had to wall jump as the jump wasn't achievable otherwise) - overall a good game, just a few bugs to fix up and you have an interesting single resource platformer

Gods of Divine Stuff: RAgnarök by Anaxie Studio 2022-04-05T13:38:05Z

seagulls seem to be spawning out of each other... graphics are good story is better then expected for a jam game difficulty curve could use some tweaking.

speedy student by baily 2022-04-04T17:01:07Z

a manageable first game, plenty of room for growth.

By The Fire by Ani 2022-04-05T11:36:18Z

- really good graphics - gameplay tick down is maybe a bit fast - it seems to go down when not raining faster then the recovery from breaking down trees - SFX/music all work well with the game

Meteor Rain by Rinko 2022-04-05T01:00:40Z

Good first game.

Something to consider, if there is no reason to not be shooting, just put the player's character on auto fire (there was no reason to not be holding down the space bar, so it was a non-choice).

It's like they knew... by boc_dev 2022-04-04T10:54:35Z

- would be nice to have a restart button so you didn't have to crash into the end posts to retry - the double jump was a bit finicky to pull off - music worked well - SFX were interesting - The gameplay was enjoyable (and would be much more enjoyable with a bit less finicky double jump and a restart button) - good entry!

Jupiter Station - v0.5 by Kyra Sanchez 2022-04-05T00:31:24Z

- it appears that the shields don't actually shield your station (I had 40+ shields and only had around that much damage on the field, yet still exploded with 60+ HP on my station) - could really use some sounds - mechanics are rather varied, having some ability to focus the deck would have been useful

Jupiter Station - v0.5 by Kyra Sanchez 2022-04-05T00:57:14Z

@kyra-sanchez I ended my turn with shields up and only around 40 points of damage listed from enemy ships. I had 40 points of shields up and died..

Jupiter Station - v0.5 by Kyra Sanchez 2022-04-05T01:18:09Z

@kyra-sanchez so you take unknown amounts of damage each turn something spawns in because you don't know what is about to spawn in... -1 gameplay for me. every deck builder I have seen (especially with the shields going away at the start of your turn) let you see what damage your going to take that turn before you take it.

LD41 — Combine 2 Incompatible Genres

Super Mario Machine Gun by dollarone 2018-04-28T02:40:56Z

camera was over zoomed in. I would really suggest making your own art assets.

Dark Soil by Pietro Ferrantelli 2018-04-29T23:43:26Z

looks like you just set the bar for any other game wanting to get 5s in just about any category

AstroDeck by Ben Pearson 2018-04-23T11:39:35Z

Interesting use of the space shooter/card collecting/trader mechanic. only issue I had was figuring out that the expanding clouds of debris were things you wanted to touch, not avoid.

Bath Crasher by dwemthy 2018-04-23T21:31:56Z

web version kept pausing on me uncontrollably

CCG Shoot 'em Up by Moczan 2018-04-23T11:56:41Z

I liked the idea turn based space shooter with card based movement! - sound would have helped a lot in the presentation - it wasn't clear what cards could be combined/not combined - making this more clear would have really helped - maybe color code them so that 1 of each color could be used or something like that.

No-Brain Jogging by gonutz 2018-04-23T20:52:52Z

- bonus points for using Go & for having a Linux build - loved the math to shoot trick.

Spacecards by Literally Void 2018-04-23T11:51:27Z

- could have really used some sounds to round out the game - the balance on the cards was really odd. basically the weapon upgrades seemed to be the only thing worth it. - would have been nice to be able to take no card.. got a string of the 'escape plan' cards with nothing near me... so basically had to take a 10hp hit. - game could have probably gone on for ever shy of getting stuck with self damaging cards.

Travis Beacon Teaches Fighting by niksg 2018-04-23T02:23:22Z

nice typing rhythm/beat-um-up game combo. - graphics worked - as for the typing, between the letters and upper/lower case variations (even with good typing skills), I was so focused on the letters, I couldn't see the fight happen...

Arbust's Revenge by sirikan 2018-04-24T00:09:44Z

interesting game... the movement was disoratanting to an extent... took a few plays to figure out how to move/etc. once I figured it out... standard MMO kite and attack until I got lighting to attack with... ended up having to spam through the cards just so i had room for new ones (so the junk ones didn't keep me from getting stuff that did thigns).

Point & Shoot by Temmy 2018-04-23T20:43:20Z

really nice game... could have used some feed back to throw the chocolate at the secretary.

Deadication by bcvery1 2018-04-23T23:22:30Z

- props for building on Linux (I do also) - my humans died before I got any human food to harvest - no sounds :(

¶City by Sophie 2018-04-23T21:21:43Z

```LOL... name -> bob shout help if you need help city name -> Help help city, are you sure (y/n) Y ..... welcome to help city... ... but... but.. but.. I was asking for help, not naming my city! ``` the food vendor, while nearby... can't seem to be bothered....

suggestion - talk to -object- vs talk -object-... was really confusing.

no sounds... but it is a text based adventure.

I am very impressed by the programming of the game.

Ryth by Kataware 2018-04-23T11:34:28Z

well done music... bosses could have used some better art

Card Runner by sh1rogane 2018-04-23T20:47:17Z

- Couldn't figure out what you could shoot. - Gameplay was interesting. - really needed some sounds

Colony Sniper by ab200 2018-04-23T21:03:11Z

I got to a point were the creatures seemed to stop spawning. gameplay took a restart or two to figure out.

Prototypes and Dust by AdroitConceptions 2018-04-23T02:43:17Z

@Handle the First Person Camera render distance was meant to make vision similar in distance to what you get from the side scrolling camera. But I get your point on better vision.. I would have to try both out and see what matches the intentions of the game better.

Prototypes and Dust by AdroitConceptions 2018-04-23T12:48:35Z

@Shoj92 what type of error did you get?

Prototypes and Dust by AdroitConceptions 2018-04-23T12:54:50Z

@Shoj92 ok.. I uploaded an alternate compression format for the MacOS version.

Prototypes and Dust by AdroitConceptions 2018-04-23T13:17:12Z

@Aarre Entertainment thank you!

Prototypes and Dust by AdroitConceptions 2018-04-23T14:23:26Z

@mintarcade Thanks!

Prototypes and Dust by AdroitConceptions 2018-04-23T21:28:30Z

@gonutz your still running 32 bit Linux? how old is your machine?

32 bit does not solve the problem of running on both (64 bit doesn't have the 32 bit libraries by default).

but I did do a 32 bit build for you.

Prototypes and Dust by AdroitConceptions 2018-04-23T21:48:50Z

yah... I figured out which 32-bit libraries Unity uses a while back and just pulled them.

I just tested the 32-bit version and it ran ok on my machine. so I am not sure what problem you were having. Oddly the 32-bit version just went full screen on my computer (not graphics resolution pop-up).

Maybe something to do with your VM is causing problems... have you managed to get any other Unity games working in it?

Prototypes and Dust by AdroitConceptions 2018-04-24T02:16:13Z

@Extrone the last level was a challenge for the player to think about more then just the goal.. there is a collectable on level 5, you just have to look for it :smile:

Prototypes and Dust by AdroitConceptions 2018-04-24T13:06:47Z

@EmptyButton is there anything specific about the platforming that you could put your finger on for why it didn't feel good?

Prototypes and Dust by AdroitConceptions 2018-04-24T17:29:11Z

@Ananace thank you for the quality feedback.

Prototypes and Dust by AdroitConceptions 2018-04-25T00:12:02Z

@david-boeger. thank you! yah.. I ran into issues coming up with idea, then getting the basic code/play-ability down... took like 24 hours and my goal for a playable game for jams is like 4 hours.

Prototypes and Dust by AdroitConceptions 2018-04-25T11:08:07Z

@emptybutton thank you for the feedback.

If I just adjusted the gravity, I don't think the character could make any of the jumps. Increasing the jump velocity and gravity effects could keep the jump the same height, but make it take less time to go up and back down - would then need to check the ability to jump gaps.

Between what you said and others, it sounds like I should do a constant up velocity for up to x duration while the jump button is down, which would give control over the jump height and then increase gravity, at least when the character is moving downward (I remember seeing a GDC on the Mario jump and how not real physics it actually is... and now that is what seems to be expected out of a platformer).

Prototypes and Dust by AdroitConceptions 2018-04-27T00:56:12Z

@morrilet thank you for the feedback.

Rapid Fire by Anubhav Kashyap 2018-04-25T18:21:07Z

Linux build?

Puck Off by Matthew Roelle 2018-04-23T02:34:39Z

interesting turn based hockey - would have been nice to have the AI slightly smarter, but this is just a 48 hour game, so no problems. - some music would have been nice - some crowd cheering would have been nice. - made for some interesting physic game play - almost like playing billiards, but with little people as the cue balls.

Sniper and Shield by Mohamed_DKD 2018-04-24T01:10:59Z

- Using Linux, can't use the windows download... get the 'undefined' error on the bullet on the web, game locks up at the large crystal at the end of the first level.

Grid Gunner by SuperTibbles 2018-04-28T02:51:21Z

could really use a tutorial. Wasn't every really sure what I was doing.

Dyeswap by morphine 2018-04-23T23:38:54Z

- menu didn't work with controller - joystick was bound to windows controls... (so trigger wouldn't work for Linux or MacOS) - see http://wiki.unity3d.com/index.php?title=Xbox360Controller for assistance - gameplay was really good

Dyeswap by morphine 2018-04-23T23:43:28Z

@morphine - it looks like you don't have a default UI element configured when the menu comes up.

Dyeswap by morphine 2018-04-23T23:54:51Z

@morphine and on the controller (which had issues for me) I wanted the inverted controls :D

Tetrisnator by Bewelge 2018-04-23T12:03:40Z

- never had a single box land - so didn't get to deal with the boxes stacking up part - would have been nice to have the boxes change colors or something to indicate that they got more HP - sound would have helped - I was able to shoot the power up into negative bullets... sounds like you checked for 0 not <= 0 for disabling it.

CrossingDeads by roaderful 2018-04-24T01:08:20Z

intresting game, didn't play well on the web. movement/hitbox issues, laggy action.

Gnome Man's Land by Tim Ruswick 2018-04-24T01:34:29Z

- hmmm... ouchie - loud music. - nice graphics -

Tenebrous by Handle 2018-04-23T02:12:23Z

Nice turn based rogue-like stealth game.

- I really like how the zoom changes based on how powerful you are - audio works nice - the timer bar for movement is a nice quality of life enhancement - I went a long spell without seeing creatures or drops :(

fishing racer by leviathon 2018-04-23T23:12:20Z

404 not found at that link.. you probably didn't finish publishing on itch.io. I always recommend trying in a private browser tab (so you are not logged in) to check to make sure everything looks correct.

BouncePUNCH by wsKilljoy 2018-04-24T00:13:51Z

so... interesting game... with the AI.. all but level 1 you just "don't fall' an you win.

Dancing Car by Ludrak 2018-04-23T23:15:21Z

I just get a black screen in the game window - QWERY version. - Linux (Ubuntu 17.10)

java details: ``` ~$ java -version openjdk version "1.8.0_162" OpenJDK Runtime Environment (build 1.8.0_162-8u162-b12-0ubuntu0.17.10.2-b12) OpenJDK 64-Bit Server VM (build 25.162-b12, mixed mode) ```

Dancing Car by Ludrak 2018-04-24T11:38:04Z

@Ludrak - I was talking with someone else on a Discord that their java game wouldn't even get that far (it through a stack trace immediately) and we think it has to do with the fact that I have using openJDK and most people are using Oracle's distribution of Java. He said that Oracle's distribution is a build of openJDK with a few non-FOSS Oracle bits added. Which might be the problem.

Dancing Car by Ludrak 2018-04-24T13:05:34Z

@Ludrak - don't worry about it. I was thinking that I just need to get Oracle's not FOSS version of Java if I am going to try to play LDjam games.

Bouncy Bullets by Rohan 2018-04-23T17:52:26Z

the physics puzzles were fun!

Racing Defender by nicksmaddog 2018-04-23T23:59:19Z

hard to figure out the game play before dying.

Racing Defender by nicksmaddog 2018-04-24T02:28:26Z

@nicksmaddog - yah... the game dev is the worst playtester.

Sim Defence by VinegarLove 2018-04-23T11:43:17Z

it wasn't overly clear what the bottom part of the game was for. Some tutorial or instructions on how to play the game would have been helpful.

Super Breakout Bros by Ricardo Staudt 2018-04-23T02:18:15Z

Interesting consent - platformer/breakout combo. - I liked the concept - the ball's physic had some issues, it would bounce in odd ways and it went off the screen on me. - could really use some audio feedback & some type of status for the character. - with some polish/levels could make a very intresting game.

BirdTurd by AKnght 2018-04-24T01:25:36Z

- not sure if I should be enjoying this game or not... - descent graphics - could have used some music or in this case background sounds (like chatter and animal sounds). - the random hit voice overs were interesting.

War Maker by David Boeger 2018-04-23T22:28:24Z

:( ``` Caused by: MediaException: UNKNOWN : com.sun.media.jfxmedia.MediaException: Could not create player! : com.sun.media.jfxmedia.MediaException: Could not create player! at javafx.scene.media.MediaException.exceptionToMediaException(MediaException.java:146) at javafx.scene.media.MediaPlayer.init(MediaPlayer.java:511) at javafx.scene.media.MediaPlayer.(MediaPlayer.java:414) at com.sluggames.WarMaker.audio.music.Music.(Music.java:76) at com.sluggames.WarMaker.audio.music.Music.(Music.java:39) ... 12 more Caused by: com.sun.media.jfxmedia.MediaException: Could not create player! at com.sun.media.jfxmediaimpl.NativeMediaManager.getPlayer(NativeMediaManager.java:274) at com.sun.media.jfxmedia.MediaManager.getPlayer(MediaManager.java:118) at javafx.scene.media.MediaPlayer.init(MediaPlayer.java:467) ... 15 more Exception running application com.sluggames.WarMaker.WarMaker

```

Candy! by Ratstail91 2018-04-23T21:12:14Z

- game play was interesting up to the point were you had to keep pushing the frozen bomb farther and farther to the next rock wall. - art was great - music/SFX were good

Candy! by Ratstail91 2018-04-25T00:40:56Z

came back again after realizing from the comments that E cycles your power (also, note the color shifts are hard to see if color blind) that made the game much more interesting.

1on1 World Cup 2018 by Jaychitects 2018-04-23T13:50:51Z

game was to glichy to play... had 2-3 copies of my player on the screen at random locations, all flashing. camera went haywire a few times.

LD41 by Juzley 2018-04-23T23:09:49Z

@juzley - if you are using outside assets, you have to enter the Jam, not the compo... one of the requirements is no pre-existing assets.

Cat Pack by Potondo 2018-04-23T02:27:06Z

Interesting/confusing? - took a few plays to figure out the controls.. would have been nice to have some way to quickly select the action for the cat you were clicking on... 3 clicks for ever thing you need to shoot on... all at moving targets. (unless you use the pause).

Avenue Zed by kohqctps 2018-04-23T21:43:22Z

- Linux works (note you did a 32-bit only build, not everyone will have 32-bit libraries, do the universal build to get everyone or 64-bit to cover 99.9% of Linux users) - took a moment to work out the game play.

A Knight of Music by Danny88881 2018-04-23T23:11:06Z

web version is doing -> 403 Forbidden

Race for the City by igorimagine 2018-04-23T11:30:41Z

good start on a game.