baturinsky 2019-10-07 14:15
Graphics is awesome, but that's pretty much it. Hopefully you'll be able to add some content until the JAM deadline.
Foon → Ludum Dare Explorer → LD45 → Punch Punch Farm!
By r4ndomthunder, memel06 and andreadbx
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 451 | 3.55 | 29 | |
| Fun | 675 | 3.13 | 29 | |
| Innovation | 710 | 2.98 | 29 | |
| Theme | 536 | 3.33 | 29 | |
| Graphics | 150 | 4.18 | 29 | |
| Audio | 281 | 3.53 | 29 | |
| Humor | 117 | 3.76 | 28 | |
| Mood | 326 | 3.63 | 28 |
Graphics is awesome, but that's pretty much it. Hopefully you'll be able to add some content until the JAM deadline.
@baturinsky Hi! Have you tried to do a fast trip around? You'll find some Buy here signs, where you can buy upgrades. Your goal is to earn enough money to buy your home! Also, there are some nice easter eggs and an actual ending :D
I have found sheep. They are nice, but core loop is still tedious. Maybe, make punch animation/sound really over-the-top, give x10 more resources, but destroy object you punch? Also, in web version (at the least) item collect messages in top left corner are very tinypunch.jpg
I ended up getting the house but it seems I can continue exploring the world, I would have enjoyed a victory scene. I really liked the artwork and all the sounds the animals make and the things you punch. Was weird punching giant bananas and killing sheep. Seems like this would work really well as VR.
@dk5000p there is actually an ending, look around inside the house for things you can punch :D
@memel06 I tried punching the bed and the Unity sign, fireplace, etc. Didn't seem to do anything.
@dk5000p we've just tested all our builds, and punching the unity logo seems working on Win, Linux and WebGL. Have you used the WebGL version? Maybe it's a browser issue
I came, i punched and i finished the game. I really like the graphics and its oddly satsifying to punch bananas!
@memel06 It was the web build. Maybe I'll play it again later
Beat them up, hehe
graphics were amazing. environmental sounds were great (curious to see how you sampled all of that as I didn't see any credits for audio or an opt out.)
game loop was lacking.. mostly due to the optimal path being 'punch flowers until you can afford the bananas then punch bananas until you can afford the house' there wasn't much drive to explore the really well designed [looks] level.
@adroitconceptions hi there! There are credits for audio, I'm the sound guy! I sampled most of the sounds using a Samson Meteor Mic + audacity and my bare voice slightly pitched. I created the intro using Air Ignite and a mini keyboard
I enjoyed this game, even though it was a bit repetitive at the end. The quality of the art is really impressive. Sometimes hitting my target was a bit hard, I guess some colliders are not 100% accurate (I find it's hard to get those right, especially in jams)
nice graphics
I really wonder, have you used some premade assets or were you able to do this beautiful art by yourself within just 72 hours? Because it is truly impressive. Beautiful game. Honestly the gameplay is not that thrilling, but considering the fact that the game as a whole feels good, I think it is a pretty solid entry.
Couldn't do anything with my camera whipping around, gave me nausea.
@iluvatar no premade assets whatsoever, did all those assets, and not even in 72 hours, rather in 48, my secret? i used a technique that speeds up the 3d model creation a lot: using a single texture with some gradients to map all the assets in simple uv projection, this allow me to model without having to think about seams and unwraps! also i worked for commercial titles in the past and had to do even more assets in a very short time, so this is actually not even that impressive as a task, low poly it's pretty good for jams like this! thank you!
MasterTavolozza.png @iluvatar here it is, this is the only texture used in all game :D
@andreadbx Wow, this is impressive! Good job man! I have literally no idea how 3D modeling work, so for me this is mindblowing. Keep up the good work.
It was fun :D Good job!
I really like these graphics. Awesome work on art department. The game is nice but I felt a little bit tedious on the beginning. But overall it's a good game.
Cool done, really. And the Low Poly style is well implemented. First of all, I liked the 7th polygonal tree on the side). Both the sheep and the end are famously made. I can only wish good luck to your team and more cool games.
Awesome graphics! Didn't even notice the drops until quite far into the game. It got a little repetitive punching bananas in the end but didn't overstay its welcome. Would be cool if the lower value items had some use later into the game.
I knew from the start that those sheeps would mean trouble, I knew it before running the game, just for the picture. So I started punching them as soon as I saw them. Good graphics! solid game, clear objective, yellow bananas, good ambientation and nice final touch with the unity logo XD
Nice low poly world, great colours, the sound was good too - nice overall mood but i felt really cruel about punching those bananas!
punchpunchfarm.png
* plus it was hard to find this LD page - you should drop a link into your itch page!