Feelin' Crabby by Blues 2026-05-05T12:15:27Z ♥ 2
Love the wario ware feeling
Foon → Ludum Dare Explorer → Users → Sibi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | π€ | Rohrpost | jam | ||||||||||
| 2026 | 59 | Signal | π€ | π₯ | Hear Ye! | jam | 87 | 4.07 | 4.16 | 3.93 | 3.59 | 4.07 | 3.71 | 4.14 | 3.67 |
| 2025 | 58 | Collector | π₯ | Loot Lagoon | jam | 236 | 3.72 | 3.76 | 3.45 | 4.16 | 3.66 | 3.49 | 3.26 | 3.33 | |
| 2025 | 57 | Depths | π₯ | The Imptern | jam | 441 | 3.55 | 3.60 | 3.14 | 3.71 | 3.53 | 3.57 | 3.39 | 3.43 | |
| 2024 | 56 | Tiny Creatures | π₯ | C.Bee.O. | jam | 268 | 3.83 | 3.83 | 3.50 | 4.02 | 3.83 | 3.55 | 3.64 | 3.79 | |
| 2024 | 55 | Summoning | π₯ | Dark Dominion | jam | 628 | 3.52 | 3.07 | 3.57 | 4.10 | 3.95 | 3.60 | 2.53 | 3.45 | |
| 2023 | 54 | Limited Space | π₯ | Cosmic Construction | jam | 551 | 3.58 | 3.19 | 3.88 | 3.65 | 3.67 | 3.67 | 2.50 | 3.60 | |
| 2023 | 53 | Delivery | π₯ | You Got Served | jam | 260 | 3.88 | 3.71 | 4.00 | 3.76 | 3.86 | 4.02 | 3.69 | 3.71 | |
| 2023 | 52 | Harvest | π₯ | Agricultural Ascension | jam | 77 | 4.00 | 3.90 | 3.77 | 3.60 | 4.08 | 3.71 | 2.32 | 3.80 | |
| 2022 | 51 | Every 10 seconds | π₯ | Autumn Valley | jam | 438 | 3.65 | 3.43 | 3.00 | 2.93 | 3.73 | 3.52 | 2.35 | 3.72 | |
| 2022 | 50 | Delay the inevitable | π₯ | Outrun the future | jam | 597 | 3.59 | 3.66 | 3.22 | 3.35 | 4.10 | 3.70 | 3.78 | ||
| 2021 | 49 | Unstable | π₯ | The ApprenDice | jam | 536 | 3.68 | 3.72 | 3.67 | 3.36 | 3.64 | 3.58 | 2.78 | 3.60 | |
| 2021 | 48 | Deeper and deeper | π₯ | A Quest for Cheese | jam | 1048 | 3.45 | 3.26 | 2.95 | 2.87 | 3.84 | 3.55 | 3.47 | 3.24 | |
| 2020 | 46 | Keep it alive | π₯ | Get the Barky Started | jam | 1521 | 3.37 | 3.40 | 3.28 | 3.90 | 3.11 | 3.64 | 3.78 | 3.37 | |
| 2019 | 45 | Start with nothing | π₯ | Start with Muffin | jam | 247 | 3.78 | 3.65 | 3.67 | 3.56 | 4.02 | 3.83 | 3.96 | 3.88 | |
| 2018 | 42 | Running out of space | π₯ | Drown Drown Revolution | jam | 826 | 3.17 | 3.21 | 2.86 | 3.24 | 3.19 | 3.47 | 2.60 | 2.94 | |
| 2018 | 41 | Combine 2 Incompatible Genres | π₯ | Hats on Clouds | jam | 893 | 3.13 | 2.79 | 3.46 | 3.69 | 3.18 | 3.24 | 2.79 | 2.86 | |
| 2017 | 40 | The more you have, the worse it is | π₯ | Order Now! | jam | 998 | 2.93 | 2.61 | 3.00 | 3.50 | 2.96 | 3.24 | 3.11 |
Sibi leaves an average of 15.1 feedback comments each event.
Love the wario ware feeling
Wow this felt like an interesting mix of a cozy game and a rage game. Really cool atmoshpere!
Reminds me a lot of agar.io. The start can be a bit rough depending on what spawns around you. Very cool take on the theme!
Very simple mechanic, yet highly engaging. It almost felt like herding cattle or a bunch of kids that would run off. A bit fiddly at times to navigate the corridors and to place 4 SPARK-Es on a single floor panel. I would have also like some sort of off-screen indicator for the floor panels and SPARK-Es to prevent so much searching and hunting. I definitely kept having the feeling of "just one more level", so great job!
I crashed 27 ships in my playthrough! It was surprising how much control you have over the course of the ships.
Loved figuring it all out and it's surprisingly difficult to reconstruct the waves. Also loved the little tetris minigame, definitely added to the overall mood.
Very fun to play and excellent sound design! The police do get quite expensive :D
Super polished graphics and sounds! Had a real blast getting my car bumped around. The first goal was definitely the hardet. Once I had every single upgrade purchased it became more about trying to dodge the cars in order to be able to end the run :D Is there an end to the game? calm and collected.png
Okay I spent waaay too much time with this one :D This is such a good game! It took me a while to truly understand the mechanics, terminology and how things interact. But once I figure it out, it was really good! Loved building crazy combos and scoring 100+ in a single turn! Beside for some polish here and there, this could go straight to steam!
scalpers.png I did it! What a grind to get that last card :D Loved how satisfying opening the packs was!
Super charming game! It was sometimes a bit confusing why I got a certain number of hearts. Seeing the opponents turns also was a little distracting. A very ambitious scope for a jam. But would love to see a more polished version of this as it has a lot of potential with the combos and I love the setting and customization of my toy!
At the end I got a bit stuck and had to start brute forcing (didn't know a two-finger gun was a thing). Also I had to restart the game to learn what that gesture was as it just skipped to the win-screen when I made the 16th gesture. Still a very charming and unique game. I really loved getting in the flow, just firing off hand gestures and realizing how many different ones we do or how important hand orientation is.
Love the aesthetics and the haptic feel of it all! A bit more variety between the levels would have been great.
Broke Custodian.png That was a nice relaxing experience and nicely broken up with the digging minigame. Love the art especially, all very consistent and impressive variety of items. But damn those school kids! *angryfist*
I had so much fun drawing even though I'm terrible at it! The setting really helped to not stress about it and just be a kid again. Brilliant voice acting!
Super adorable sound effects and a solid base for a fun game. I think it would help to get punished for misclicks, or at least for clicking on the good memory blocks. Now I was just frantically spam clicking :D
Really like building my own ship and upgrading things in the heat of battle! It would be great to more easily see my opponents ship. Zooming out and panning over is a bit tedious and I want to see the impact of my weapons.
This game is so addicting! Really brilliant and unique puzzle game. Would only love an option to make the animations faster.
Love the art style and humor! Only managed 44m, but I was never any good at typing games :D
Cool interpretation of the theme. And with the funny noises and quick respawns it didn't feel too punishing. I only noticed some od behavior when getting stuck in walls.
Okay this is one of the most concepts I've seen in this jam so far. It was really cool to navigate with just a map and the depth gauge. Unfortunately there were a few levels where you could just take a straight line. And if you ever get lost it's usually best to jsut reset. Would be great if there was a way to find you bearings again or to have a longer journey and know that you are still on course.
Didn't expect to see a sports game with this theme. Really cool take on the theme. The accuracy needed for completing the pass was a bit unforgiving. Maybe just hinting the trajectory would help, or having the receiver run towards the ball. This way unfortuinately the squinting was just a minor part as the main cahllenge was in the throwing itself.
Okay it took me way too long to figure out how to defeat the final boss. I tried all kinds of things, like breaking all the eggs and pillars or pushing him back to the elevator. I didn't realize that he was exposing some sort of weak point. This was a half hour well spent. Really cool retro shooter (even with lore, although I skipped most of it). Happy to see another elevator based shooter.
Love the visuals and the frantic clicking. I would have loved to see a bit more challenge, managed to make it all the way through on my first try. But I like that it's not optimal to always sell everything and that you can use the materials for the events.
Really nice concept! Was hoping to see some games about depth of field and this world needs more photography games in general (although Pokemon Snap is setting the bar high). Finally managed to get all object photographed. Would be cool to get a more detailed breakdown of all my pictures and the scoring.
Oh wow I had a hard time putting this down again. The spectacles feel almost mandatory, or at least they make everything so much more satisfying :D
Very addictive gameplay but the lava is a bit punishing. Having some lifes would've gone a long way as lava tiles basically dictate which way you can go. And having a few powerups to deal with difficult situations or to prepare a quick drill would've made it even more engaging. But great movement and choice of satifying sounds!
That was really fun! I think I would've prefered a little more visibility but more enemies so that dodging becomes more relevant. Really like the polish of this game, shots feel impactful, going insane is very nicely presented and teh transition to the next floor is cool.
I'm blown by this submission! The production quality especially for a compo game is crazy. Different enemies, star rating, a lovely main character and lots of polish. Amazing entry!
Wow this game perfectly transports the moody and claustrophpic feeling. Even the slightly floaty controls match super well. Unfortunately I got one shot by the second narwhal from offscreen.
Very athmospheric game, especially love the music getting more intense the further down I went. It got a bit hard at times to where I still had to dig and I would have loved a bit more decision making (e.g. have indicators where to dig, or different abilities of the diggers).
Really cool game! I got to depths 40 and then got stuck due to a silly mistake π It started getting a bit repetitive. Would be great to introduce a few more concepts as you progress deeper, like enemies.
Okay I should really go to bed now :D I just couldn't stop without finishing this game. It got quite grindy (and laggy) towards the end and could use some more active abilities. But damn this was the perfect game to play while watching some youtube. playground.png
Wow the amount of content in this game is incredible for a jam game. Unfortunately after 3 days the shop stopped working for me for some reason.
Very relaxing little game. Impressive how much mood you can create with just some ASCII.
I feel like I'm not supposed to be here π€ feet.png
I love that you can just walk around the massage mat and that you can even just walk backwards at the start. True freedom :D
Fun twist on the theme to play as a giant. The sounds realy helped to sell the scale. I think this game could really benefit from a timer and would make a fun little speedrun. I was surprised how natural the controls felt after a while.
Damn that was a lot of fun! I loved frantically clicking away at the ants. And beyond the clicking it had enough depth let me take decisions such as fighting off the ants vs destroying their spawner. It felt really well balanced. And the introduction of the powers really kept it fresh at every level. The music and sounds were just so whimsical, I loved it! And on top of all of that you have a brilliant level selector.
Oh nice someone else made a lowpoly bee game using boids! It worked really well and definitely had a strong swarm feeling. I would've loved some more info on the different units to better understand how to strategize but figured it out by trial and error. Really fun!
Really cool idea and the visuals and sound set the mood perfectly. Took me quite a few tries to cross that gap. It was quite mind bending sometimes which part of my past I was reliving. Would be cool to be able to summon multiple memories or to have memories within memories!
Controls really well with a controller. I lost my first battle but won my second one! Unfortunately it felt like just collecting as many orbs as possible and then spamming waves was the best strategy instead of carefully looking out for countering elements as it was all a bit hectic. The graphics are really lovely and slick β€οΈ
Wow time really flies when consuming all the plants (and houses). Very fun to figure out how everything works and the levels teach a lot without explicitly explaining things. Once I understood things it got surprisingly addicting to summon my swarms of insects even though it seemed to be a good enough strategy to just match them to their favorite crop. I would've liked a bit more depth as it was starting to become a bit too repetitive towards the end. Also the trees could've been a bit faster to consume.
This was very zen. Super relaxing and highly polished! The sounds were extremely satisfying and I always love the moebius style.
So much fun and super unique! What an experience! Making deals with the devil, selling my cart for scraps, all to just waste away after accidentally catching a rare insect instead of some much needed fish. Very well done!
This game has all the foundations to become a really addicting game. I caught myself saying "just one more run" before finally going on to the final level. Very well rounded experience for a compo entry. Would just have loved some more challenge to keep going.
Very chill game with surprising depth. The visual presentation was a bit too minimal for my taste and the dice roll animation could have been a bit faster as it was taking most of the play time. The AI even put up a decent fight but in the end I was just constantly producing stars.
This was so much fun! The controls were on point and the story hilarious. When I realized that I would be getting my final strike, I just ejected myself out of the airlock :D Btw great name for the game, always happy to see more people appreciating alliterations.
Very ambitious game for a game jam. I really liked the diversity of items and events. Unfortunately the game could use a bit of balancing. Especially in FTL style roguelikes the beginning should be relatively easy but here I had to optimize as much as possible to even get halfway to the first town.
Really nice storytelling and great atmosphere. I would have loved an overview of what endings I already got and maybe a slightly quicker way to try the different combinations instead of having to click through all the dialog.
Took me a few tries but once I plotted a nice course on the map I finally managed to get them all. I would have really appreciated a restart button since some attempts were clearly not gonna work out. The controls were a bit sluggish but added to the frustrating feeling of people just being in the way. I loved screaming at people and provided my own sound effects :D
Loved the humor and the frantic "digging" for the liver! My final score was: 23171
Simple concept but surprisingly engaging! Took a while to get used to the controls. But my brain regularly would mix movement and rotation up (probably because I'm more used to WASD controls). The rotational inertia was a nice bit of difficulty and I more than once panicked when close to the wall and made it worse by rotating incorrectly :D
Cool to see a game made in Rust! It's a bit simplistic and needs some more challenge as you basically never run the risk of timing out. Also it didn't quite feel like I was delivering anything but just collecting stuff as I could basically just ignore what I assume to be the delivery destinations.
Very pretty game, I especially enjoyed all the neat particle effects. Gameplay wise I'm not sure if I'm missing something. But it felt like the strategy is to just launch all my drones at once and fly them to the first island. After that it was just holding left click over the creatures. Would be great if their was some more decision making, like islands which pay different amount or drones which help you fight.
Really awesome style and a great calm atmosphere! Unfortunately I think I ran into some bugs or didn't properly understand a mechanic. My factories on other planets never seemed to produce anything. I had everything on Ceres built but it was not producing any metal. Also my first moon rocket just cost me resources but didn't actually show up in my ships list. Didn't finish the game because of this as earth just doesn't produce enough and I didn't want to wait around for hours :D
Very emotional game! Definitely felt the anxiety and hopelessness. The music also really helped to immerse yourself in this world. Played through it a few times and think you nailed the length and ability to quickly play through to a certain point.
Really relaxing game. I continued until day 10, wasn't sure if there was any more content after that. Also would've really liked to see what mistakes I made to learn from them. I was struggling a bit to figure out which country belonged to which geographic reason but then noticed that it's just the first digit of the country code. By that point it became very easy to correctly sort. Seems like you already had some great ideas to add on to this and I'm looking forward to the great parcel DLC
I got a bit lost in the desert but at least I delivered some armor and bullets to my soldiers after wandering around. Banging music! I would have loved some more movement options as I sometimes felt quite trapped and the enemies shooting through the walls didn't help either :D
I managed to deliver 11 packages :) I love the low poly style and the playful music. Took me a few attempts to figure the drop mechanic out but then it was really cool. Would have loved some more things to do as the downtime between targets was sometimes a bit long (maybe some fuel management? or pick a path?). Also some indicator where your package is gonna drop would be super helpful as the perspective was a bit disorienting at times. Well rounded jam game with just the right scope βοΈ
Brilliant and bizarre story! Also amazing artwork in the cutscenes. I really like the idea oif harvesting my own ammo! Unfortunately there wasn't much planning involved in the crops I planted as I just planted every seed that I could get my hands on. Also the final fight could have been a bit longer or maybe have some intermediate fights every night. I had way to much ammo left over and didn't even get to use my cool golden banana. But since the story is setup perfectly for a sequel, maybe there's hope ;)
Very cool spin on inventory tetris :D I especially like the selective breeding aspect as that allows you to plan a bit more longterm and makes you think which ones to plant. I unfortunately got the keys confused quite a lot. (Maybe because the left (A) key was listed below the right (S) key and my brain was always swapping them. Which in the end led to me picking up some plant which didn't fit into the grid anymore.
Fun and short game! Would have loved some way to fight back against those pesky tanks.
I think this was the first time where I was happy about a unicorn pooping in front of my house :D The turd launcher felt a little underpowered but the scatling gun was just pure unadulterated fun. Sometimes it was a bit frustrating to have to find the merchant. I think I would like him to either be stationary or to have some sort of map. Because I always felt punished when I went to far away from my home instead of just camping it. Overall a very pootastic game!
Phew that got quite hectic. I really like the atmosphere. It reminds me a bit of papers please.
Great little minigame! The mouse position seems to be scaled incorrectly in the webversion. But once I adjsuted to that it was very enjoyable.
I think I may have overdone it a little :D Once I figured out that the asteroids collide with the suns I knew what I had to do. And after my people were safe from outside dangers (but also trapped and doomed to never explore the rest of the universe) I started cramming all their planets into a single spot. That way I was able to water a lot of planets all at once. That was really fun!
Interesting concept and nice take on the theme. The controls were sometimes a bit fiddly. Would be great if the symbols were always shown so I don't have to mouse over them all the time.
Very polished game! Super consistent art style thorugh the entire game. The gameplay felt a bit hectic and I didn't feel as much in control as I would have liked and I couldn't really make many decision. But when I got some good bounces of it was a super enjoyable experience.
Cool idea to control two vehicles at the same time! It was a bit too much for my brain but the visuals and sounds were so much fun that I could deal with it ^^
That was incredibly fun. Very nice looking game and love the punny names :)
Incredible! Didn't expect to play angrybirds but with a freaking dragon this jam! I enjoyed flying over the cities and laying waste to everything and everyone. Very simple but effective gampelay loop. Would have loved to have some sort of final boss to prepare for and defeat. After destroying a max level city with their fire arrow archers it kinda fizzled out a bit.
What an engaging backstory and simply beautiful graphics. Unfortunately the dialog systems breaks regularly. But since the time keeps running I just kep hammering the space bar anyways :D The characters are super charming but still get repetitive. Would have loved to see some deeper gameplay.
Very charming and addictive! I stopped once I reached 106 food :) Was quite tricky getting started but once you have enough food going it becomes quite relaxing.
Had a lot of fun figuring out how everything works and how much everything costs. I stopped once I had 5650 money :D Great use of state machines!
Incredible graphics and a fantastic soundtrack! Took me a few tries to understand the mechanics fully. Could be helpful to have some more details in the game description. But once I understood the game it was a lot of fun and made it into heaven. Really liked the evil look of the harvester!
Really awesome tutorial and a nice touch that you can rearrange everything. A bit difficult to get started as you don't have many choices early on.
Very unique take on the rhythm game genre and nicely fit to the theme! Unfortunately I'm really bad at this and it was very difficult for me to judge why I'm off on certain "beets". Btw great punny name :)
Very impressive amount of content for a jam game! The game was a bit on the easy side. I just built a brimstone wall around the core and no enemy was any danger anymore. It took me a while to figure out that I could assign different jobs. But then I had basically unlimited resources and continues just building out my city in peace :D
Really engaging core mechanic for such a simple game! The game just needs a banger soundtrack and maybe some offscreen indications of where everything is to feel less random.
Great style! The game felt like you really wanted the "Limited visibility" theme to happen :D The rock was a bit unforgiving but I enjoyed "accidentally" harvesting other things. But one time a cow got revenge and trapped me in a corner.
Cool that you used the jam to try out some new tech! I really like the mood of DM Dungeon but it was a bit short and could have used some more gameplay than just random effects. Like Farm and Data Leak didn't seem to really work unfortunately :/ In Like Farm I could type stuff but nothing happened and in Data Leak I could move around but again nothing happened.
Really cool idea for a push-your-luck style cardgame. I found the text a bit hard to read and the space on the cards seems a bit wasted with the repeated text. ALso would ahve loved to see the different stats actually mattering and not just having one number. Also would be great to not be completely kicked out of the game for failing once. I had a game where I put 14 in round 4 and the range was 0-14 and I got knocked out by a 14. Felt a bit unfair at that point. Maybe some sort of HP would be nice so that you have a better feeling for how much you can risk.
That game felt like it was telling a true story :D Unfortunately there was a level where I always became mosnter food by jumping too high. Luckily I persisted and found a way too finish the game. Really loved the diversity and detail of the levels. Also the voice commentary was really well placed and added to the atmosphere.
Brilliant turn based strategy! Loved the ability to undo my move as it helped to keep a high pace and allowed me to just try out different scenarios. The theme interpretation is a bit weak as you just equate turns with seconds. The thematic "turn back time" mechanic helps to sell the idea of turns being related to time.
The intro was just also completely insane for a jam and really sold the setting to me.
Got all 10 bonus stars! Really nice basic platformer! Could use some sort of twist and maybe allow for jumping for longer after boosting. Solid foundation to build upon :)
Definitely the moodiest game I've played this jam! Got really drawn in by the story and the decisions felt almost therapeutic. Making these grand decisions on a short timeframe without fully understanding the implications was an amazing experience!
Cool concept! The leveldesign was a bit confusign at times as I didn't know where to go or whether I was making progress. The character animation was brilliant!
My favorite platformer of the jam so far! Really great controls and just the right amount of difficulty for a jam game. Would've been nice to be able to see the other side before it switches to be able to react in time and not have to learn the level first.
Really like the concept of the game. Unfortunately it seems like the game is way too fast for me: the 10s only took 3s of real time for me. So I barely managed to get 2 inputs correct in that time. The graphics and atmosphere were stunning though.
Really ambitious to build multiple games in a jam! Really love the aesthetics of the TV and the family fightin for the remote. Some sort of win or failure state would've been great. Like one of the people leaving if you lose at their game.
Nice adaptation of the theme to the shooter genre. Sometimes it was a bit frustrating when you clicked on time but the projectile took too long to hit the target. Would've also liked some kind of goal.
Love the sense of humor and the art is amazing. Gameplay ist quite satisfying at first but doesn't really keep my attention for a long time. Great name though ;)
Really solid first game! Quite ambitious to build multiple games in a game jam. Sometimes the levels felt a bit too punishing and random because either you didn't have to doo anything or sometimes you had no chance. WOuld also have loved some sound effects.
Great storytelling! Could have been a bit longer but I really enjoyed it!
This is definitely my favorite game of the jam so far! Played for way too long :D A bit on the easy side unfortuntely since "Maximum Overtime" is pretty busted and leads to long downtimes. Would have loved to skip the rest of the turn. In the beginning I struggled a bit because I had to learn the cards but once I understood them it was a blast! The music was also chosen perfectly as I kept humming along and felt like being right in the battle! Amazing job, would even consider buying a full version which is better balanced :)
That was really fun! I would have loved some more levels but you managed to show the potential quite well with those levels already. Really good that you are showing the dragon breath a few seconds before to allow for a last second escape.
Great little shooter! A bit too easy for my taste. COuld have used some more enemy variety and a couple of powerups. But the gunplay was already really satisfying. Especially the explosion sound and animation kept me going!
That was great! I've thought about that interpretation of the theme as well but couldn't come up with good mechanics like you did!
Well that was weird with a great mood!
Took some time to get used to the controls but then it was actually quite fun. Unfortunate that you didn't manage to fit the theme anymore. Also I think the game could use some gravity or a backwards thruster. I quite often found myself hovering right in front of a planet with no way of landing and killed myself by trying to rotate.
Wow what a brilliant game. Super polished and even though I'm horrible at these types of games it kept me moitivated to try just one more time. And in the end I managed to beat it :)
Really innovative control scheme! I think my poor keyboard needs a break now :D
Wow didn't expect it to be this engaging. After the first wave I was expecting to be bored but you really tricked me. The buildup of difficulty was great. In the end I died by being pushed off screen. Jumping over the obstacles could have been a little easier. Great job!
That's a cool idea to make a card game work. We were planning on making one as well but couldn't figure out a ten second mechanic that we liked. Took me quite some time to finish the first level and I still feel like I'm misplaying so much. Could be a little bit slower for my taste but it adds to the frantic nature of slinging cards around. Would have loved to have more ways to mess with my opponent. Just being able to play all the cards onto them as well would have already been nice.
Really cool to see another farming game! Really like the graphics style and the music :) Would definitely recommend writing a few sentences on how to play in the description.
For anyone else struggling to figure out the controls: Pick up the seeds with left click and plant them with right click. Also make sure not to spend all the money on planting seeds so you have some money leftover to pay the quota.
190years.png I didn't expect to have so much fun with this one as I did. It started out slow but got really intense and the music framed tax f...ilings as the most exciting thing ever!
Very cool idea for a game! I think this could also work quite well as a boardgame. Really cool to use a real life scenario and teach a bit of history. Maybe I got very lucky but I managed to quite comfortably win the first attempt.
Okay that was a bit too ahrd for me. Quite unforgiving with the bullets. Would have loved to be able to survive a few more hits.
For a first game jam this is incredibly impressive! The art style is really cool and I like the concept of mixing the action-adventure with a card game of sorts. I feel like you were probably a bit ambitious with the scope which happens to everyone in the beginning. The card game was a bit confusing for me and as you mentioned the card drops might be a bit too RNG. But I can definitely relate with the story (not necessarily the essay but any other kind of work)
Very snappy and fast paced gameplay! I got to a score of 46! Evn though you opted out of audio I think you picked a really well matching song!
I got 6342! Very straightforward interpretation of the theme. I like the visual representation of sanity by your vision radius. Also good attention to detail that you can still make out enemies from afar so it never felt unfair. Great job!
Really cool minigame! Love the artstyle and am really impressed by the amount of content you created for this!
Unique art style and a banger of a soundtrack! The ingame tutorialization was just perfect and the world truly added to the feeling of inevitability.
Getting the dam started was quite tricky but once I got it going and into a rythm of collecting wood it went well. After ~5 minutes it felt a bit repetitive and not as dangerous anymore with a buffer of 6 wood. Could use some music and further challenges.
I only managed to get 28. Everything was going well but then in the last few moves I really screwed up the balance and everything escalated. Awesome to see a pure card game that everyone can play with just a deck of cards. Every move felt like I was making meaningful decisions and the theme was well captured. Great entry!
The web version didn't capture the mouse unfortunately. The windows version worked flawlessly though. Yeah the theme got lost a bit but that just happens sometimes. The promotions I had to kinda ignore in the later levels to even be able to finish in time. I really liked the last level and the commentary on consumerism.
If that's how my afterlife is determined than I'm doomed. I'm really bad at anything bullet-hell related. Thanks for giving a lot of health as I would not have been able to see most of the game otherwise. The controls felt a bit floaty and the main character looked a bit blurry. But I really liked the variety of projectiles and how they were gradually introduced.
The web version was a bit laggy for me but the windows version worked flawlessly. Took me a moment to realize what I had to do but once the first syringe was in her face it all made sense. I love the easter eggs and the beautiful explosion just for the sake of it.
Oof that really hit hard. Brilliant story-telling! the on-screen system alone is very impressive but to combine it with other physical objects really makes the world feel real. And I love that you chose such a mundane task as the job because it really helps drive that emptiness feeling home. Very difficult to give this game a "Fun" rating as I really enjoyed the game but there was no fun to be had. Same goes for "Humor"
Really eerie game. Unfrotunately I could not delay the summoning. Really love the reload animation. I would have wished for a more powerful weapon though or less enemies as it sometime felt very overwhelming and I couldn't make any progress.
Wow that was great! Nice variant of a cookie clicker! I managed to barely win the first attempt. The balancing was really on point and it was a matter of seconds. I really liek that you could actually win and have a true goal.
Simple idea but very well executed! Love the variety of weapons and how solid the controls feel.
@conduit I couldn't move at first either. But I figured out that if you don't go into the options in the main menu but straight into the game that it works.
Cool little game with nice graphics despite the technical glitches.
Wow what an amazing game! I loved every second of it. Really interesting puzzles and great diversity in mechanics for a jam game! I loved just figuring out the rules of each section and everything was so well presented and polished. Only gripe I might have is that the theme interpretation seems a little bit of a stretch to me. I hope authoritarian regimes are not inevitable and we can do more than just delay them.
Wow where did that last hour go? This is such a cool game and super polished! First time around I didn't make it far and was constantly ambushed. Then I just made a run for it and kept moving and discovered the power of the bedroll. Movement really is life!
Really impressive game for a jam! A feature rich game delivering an emotional story. Really well done. The only thing that was a bit unfortunate was that it felt like the best strategy to just throw random cards at enemies as quickly as possible. Maybe freezing time during encounters or limiting the card ressources would've helped to make me try and optimize my ressource usage. But since not fully killing everything in one go restores the enemy back to full I was being pessimistic and threw as much at them as I could. Also the cards could use some more separation between flavor text and what they actually do as it was kinda difficult to parse at a aglance. Still incredibly fun to just throw around cards that you picked up. Love the idea of cards based on the terrain that you pick them up in. So much potential to evolve this further!
Amazing visuals and atmosphere! I loved trying to squeeze the most out of every weapon to stay alive. And once I didn't have enough integrity to fire the flamethrower I knew I had to face my inevitable doom. Well done! I survived for 98.6s :)
Wow what an experience that was! I love the whacky yet grim take on the theme. Unfortunately the game got stuck twice for me and the choices were cut off in fullscreen. But the humor and idea more than made up for it. Awesome entry!
I really enjoyed the unique flight mechanics! The game was a bit on the easy side for me since the rockets were too easy to dodge and the drops frequent enough to never be in any real danger. Would've loved some more enemy variety and/or (mini-)bosses.
Not exactly sure what I just played or if I even played it. But nonetheless I seem to be a QWOPPER and have now shared this with a friend of mine.
Wow that was great! Didn't expect this game to take such a turn. But I am glad that I stuck with it to the end. Reminds me somehow of games like frog fractions. Very unusual aspect ratio but I think it fits the unusual game :) Maybe only complaint I have is that there could be a bit more of a game to it ;)
Took me some time to realize that you can freeze the items in mid-air. Couldn't really figure what the second meter on your wand(?) means and why I would want a smaller circle of influence. Feel like I'm missing something here.
I love the visual representation of the bullet holes! The best strategy seemed to be pedal-to-the-metal and just rush through.
I love the idea and the writing was great. Unfortunately the game was way too easy as you could just fly straight to the planet without worrying about the AI at all. Some more challenges and nerve-wrecking moments would've been great.
Couldn't wake up but got to experience the eerie mood. I count that as a win
I've spent more time than I care to admit on this! Really fascinating game. The clockwise / counter-clockwise part was still a bit confusing to me. Building in a tight space was really difficult as all the resources just mixed with each other and I would have loved to have some filters. Also a way to visualize all the different settings of each field would have helped with setting up the pipelines. For 12h this is already incredibly detailed and well balanced! Would love to see this game continued :)
Nice short experience! And I love the clickbait! Surfree might as well be its own entry, very addictive
What did I just play? That was unexpected! At first I thought: yeah nice solid game. But then you took it to the next level! So glad to see someone really going for it with the theme!
Awesome game! Had to lower my sensitivity quite a bit but then it was a lot of fun. The fast respawns really invite you to go for a speedrun.
Wow what an ambitious project for a jam! Really impressed by the amount of content you were able to press into this. Great tutorial levels to introduce all the elements. Took me a couple of tries to not fly to space with the jetpack. The bomb was definitely my favorite weapon with the added element of destroying the environment. The positioning didn't all that important as the AI was quite stumped in a lot of situations anyway and shooting from behind cover didn't work as well as I was hoping. Would have really liked to play on a bigger level with more players. I think this has all the elements to be extended into a full-blown game especially with these lovely little toy soldiers!
I love the art style and the bizarro storyline! But getting any sort of not completely random movement at more than a snails pace felt impossible. But I have to admit I also always sucked at any QWOP like game. Could've done with some nice music to help with the frustration :D
Wow that vehicle is truly unstable! The cockpit was really well done and transported you nicely into this world. I would've loved to have at least a little more power or control (even through a more powerful rocket) from the beginning as it felt very punishing just being thrown around by every tiny bump. I know that it's supposed to be a major part of the game but I think it could've done with a little more chaos by overshooting rather than not being able to climb up an incline and just falling back down. Still a really unique entry with an impressive atmosphere and graphics :)
Congrats on creating this game! The characters are really lovely and memorable. Took me some time to figure out the throwing as it's tricky to time with dropping it. Once I knew how to throw the only obstacle became jumping up platforms as they felt just slightly too high in some cases to comfortably jump up. I would have really like to have some form of goal beyond just surviving because actually winning is fun ;)
Wow that was a lot of fun! I had some difficulty understanding the game at first but once I got the hang of how to take samples and do experiments I started to feel like a real mad scientist. Some more tips on how to disarm each potion after figuring out which one it is would be great. I could consistently identify the potion within 3 samples but then struggled to do anything but to pour it down the drain or to just hide it under the bed and hope for the best :D Also the tune rocks!
This was a blast! Not sure if I won, but I reached the "You Win" sign and then sacrificed everyone to the lava. Super adorable creatures these Sleems <3 One of my favorites that I've played this jam so far. Really enjoyed managing all my little Sleems.
This was short and sweet. Well done on keeping the scope small! It really feels like a small complete game and the core mechanic is actually fun. Great basis to build more stuff on :)
Didn't really understand what was going on at first but once I got the hang of it it was quite the experience. Great job on the music! It fit the visuals perfectly and the movement really had a great impact. Also congrats on getting some UI to work, I know how much of a struggle that can be especially in Unity.
Okay this was actually more relaxing than I expected once I got a hold of the controls! I was expecting it to go crazy at some point but instead I just won :D Not sure if it was me but the third control (the one with the sine wave) didn't seem to work. Also would be nice to pause time during the tutorial as I had basically already lost when I started my first round. Really like the uniqueness of each control panel!
Really lovely graphics and super fun voice lines! The controls were a bit fiddly but that's probably just realistic for the level of drunkenness. Also quite an odd choice of controls, any particular reason?
Really fun game! A lot of depth and quite some replay value. Awesome job! I was a bit sad that I couldn't use my "production cycle" after my last piece to keep going.
Really cool idea for a sandbox game and cute graphics! Unfortunately it was quite difficult to understand the systems and scoring system. It would have been great to slowly introduce the different species and their effects. In general the game could benefit from slowing everything down a bit. Right now everything spirals out of control a bit quickly. Do you have any tips on how to get the system to stabilize?
Awesome unique aesthetics! I think standing still during the balancing part could have been used to further stabilize. And I would have loved to have some balancing elements during the boss fights. Overall very solid entry and tells a nice little finished sotry.
This truly is the next generation of gaming! I can't believe I got to experience this for free! Thank you so much for making this masterpiece but I think I've had enough microwaved donuts for a while.
Wow that boss really doesn't like it when his employees move. Is this some kind of mindreading job? Well at least I finally managed to keep a job and 430 points :)
I'm so happy to see so many great cauldron-centric games! Fun combination of image and text riddles. The graphics were lovely and the sound effects tied it all together. As a non-native speaker I was actually struggling a bit with which word you mean by each object which got layered with the difficulty of guessing the word that had to be created. So I was glad I still made it and can now finally call myself an official witch!
Games with cauldrons ftw! Not sure I fully understood the rules though but I was still having a great time trying to lob ingredients in and wondering why everything was suddenly bread :D
Wheeee... I love the sliding mechanic! The theme unfortunately feels a bit shoehorned in and I'm not entirely sure why I only get wet by using an umbrella. oO But the sliding action really makes me forget about those issues (until it comes to an abrupt end by a stray fire) And thanks for putting the platform icons on the cover image to help figure out if I can play it!
Cool proof of concept! Looks like you've run into a bit of feature creep with all these different conditions. It was fun figuring out which piece must go where. Some more visual indication of the rules would have been helpful. Had to re-read the rules quite often to remember which one was which. Unfortunately I couldn't find any meta instability, so I guess there's room for improvement :D
Yay we need more cauldron-based potion-brewing game! Sometimes I couldn't grab the ingredients because I was too quick for the game. Also I would love to have some more progression over time like unlocking new ingredients. Got a score of 7039! I hope that's good :D
Wow that was quite the experience. Would have never thought that you can twist a rhythm game this way. It really felt like a live performance where I had to improvise, fix my mistakes and react to the audience. It's so different to other rhythm games were you just try to imitate the song as best as possible. Here I felt like I could give it my own spin and was at the edge of my seat waiting for those beats. Truly an awesome game even for someone like me who is really bad at the traditional rhythm games.
THE SKY BURNS RED *chant* THE SKY BURNS RED
The level of polish in this game is insane! I love these progressive powerup games and I can definitely see this becoming a full fledged mobile game. The dialogue system is so nice and clean and the character have a lot of charm. Keep up the great work and good luck on the full version!
Yay another potion brewing game :) It's so fun to see the different interpretations of the same setup. I really liked figuring out which ingredients were needed. Would be great to get some kind of feedback and maybe some hints so you don't have to start over if you didn't fully understand the message the first time. Also the text could appear a bit faster so I don't have to wait so long to read the lovely story but that might just be me.
What a great game! Unfortunately I wasn't able to beat the boss but I still enjoyed my time. I love all the little touches to make it really feel like an unstable connection. Super polished and fun to play.
That was quite an enjoyable and calming experience. Nice twist on the theme although I would have loved to see it all escalate a bit more and to get trapped in my lies. I didn't feel deep enough once it all ended. The voice acting and the face animations were both top notch and really made it all feel alive.
Outstanding puzzle game! The way that the culprit was revealed in the end was amazing and felt completely natural. Would love to see this expanded with more of these outside the box thinking moments!
What a brilliant game! I enjoyed every moment of it! Please make a longer version and I will gladly pay money for it. I just love the cross between traditional crime investigation game and almost ARG! Amazing job! I just would have like to be able to copy from the text messages.
Awesome retro visuals! Unfortunately I couldn't make it past Jupiter. Had everything upgraded to Tier 5 (and even one to the elusive tier 6) but it still told me that I didn't have the means to go to any new planet. Would have loved to conquer the rest of our solar system even though it started to get a bit repetitive and I think we now might have a lot of garbage on the moon :D
Really cool game! I truly love the particle effects, especially when falling down into a new room! The light really adds a lot to the atmosphere and the enemy variety is quite impressive. I would have liked some quality of life improvements such as just pointing in a direction to dig instead of having to click the exact block. Also a little reload indicator could have saved me twice :D Overall an really strong entry!
Brilliant PS1 era graphics! This definitely hit the nostalgia spot! Unfortunate that you didn't manage to finish the mechanics in time for the jam but it's still a nice experience and proof of concept. Would love to see more of these types of experimental games on here :)
Squashing those bugs was oddly satisfying. You did a great job with the visuals and sound effects there! I got to 9985 until accidentally touching a ladybug :(
I love the exploratory aspect of figuring out how to use the clouds. It was a great feeling making your army of cacti! Would have loved to unlock some more powers over time or have some other more direct way of fighting of the hordes.
Impressiive scope and writing for a jam game! I somehow managed to get my satchels into the negatives by buying a wagon I couldn't afford after burning my old one (woops). Really liked the mood that the game conveyed. For more replayability it would be great to have some icons or imagery together with the text. Reading all of it again can become quite boring even with this awesome writing style ;)
Love the graphics and animations! Pit definitely has a lot of character! I found the deaths to be a bit unforgiving and unforseen. Would have really liked to have some kind of health system and quicker respawns or even checkpoints.
Wow that was a brilliant experience! Definitely the best story telling I've seen this jam. I loved the characters and the plot twist was amazing! Thanks for not making this a difficult platformer so I got to experience all of it :)
Really great mood that you're setting with the lights and music! The level design could use some work as I found myself lost sometimes. Or is that intentional? I've never had any real issues keeping the battery or my character alive, so maybe think about increasing the difficulty. I really liked running around and hacking every sentry to drain them :D
Great little minigame! Took some getting used to the controls but then it got really fun! It would be nice to get more feedback on the cloud collection. Maybe make them poof away. Add some music and show the highscore to the player and you've got an addicting game on your hands!
My favorite game of the jam so far! It has a very polished feel and I love the "story"! Took me a couple tries at first to understand that I could pause him directly as well. But with the checkpoint placement and quick respawns it was very easy to play around an figure things out!
Good first steps towards an endless runner. As others have mentioned I agree that the game should be a bit more challenging and varied. Just adding some different kinds of obstacles and making the game fast would help a lot. I like the animations and the environment that you created.
Nice take on the idle genre! I think you could've done without the fireballs to stay completely in the support realm. The most challenging task was remembering what all the items do and finding enough space in my inventory to put them all.
Sweet minigame with nice graphics. It got a bit repetitive though and I would have liked some more powerups. It felt like the best strategy was just just wiggling around as some constellations of objects were very difficult to block accurately.
Wow that was challenging! The controls are very responsive and sometimes a bit unforgiving. At some point I opted to just try climbing the side of blocks to shortcut the jumping puzzles :D
Very eerie atmosphere! Loved the cinematic nature of the "cutscenes". The camera was unfortunately a bit wacky which made controlling the ship accurately quite difficult. Some cues to help with the depth perception would also have gone a long way to prevent me from failing over and over :D Are you actually able to reach those floating blue particles up in the sky? At least that's what I was aiming for but never had even close to enough fuel
Cute little game with a soothing atmosphere. The text in-between levels was a bit slow and I accidentally skipped one. Some kind of goal or payoff for collecting all the sounds would have been great (like playing back all the notes as a song to keep with the theme of spreading them away afterwards)
Nice strategy game :) On my first playthrough I didn't fully understand what to do and didn't expect my little monster to just be beaten to death if they don't have a sword. I almost recovered but was always playing catch-up with the enemies. Would have like to be able to quickly restart once I know that I failed. Once I got a good supply of food going the game really got fun. Unfortunately it ended quite abruptly with the goal of having 20 monsters. Would have liked to keep going and just grow my colony.
Great artstyle! I feel like I've seen this style before but can't remember where. I think a steeper progression curve and more upgrades would have helped to feel even more powerful. I was kinda hoping for more crazy numbers and carnage in good old clicker fashion. But thanks to the awesome voiceover I still felt compelled to play until everything was maxed out :)
Great graphics and animations! The gameplay felt a bit spammy after a while since I couldn't really figure out a good strategy. I would have liked to see multiple levels which get progressively harder and give you a concrete goal. This would have helped to grasp the systems better and have more of a feeling of accomplishment. Still a really cool minigame!
Such a great social commentary! Took me a couple of tries to fully grasp everything that I had to do but finally managed to keep my toy and marriage alive and didn't even get fired :D
Amazing game! Very unique mechanics and lovely art style. Would love to see this game continued!
I really like the graphics and the humor! Still not sure what barking actually does and for some reason that dude seems magically attracted by the sewer :D Would have loved to see some more varied levels and maybe some more traffic to make the streets actually dangerous.
I like the magical approach to this! But it was very difficult to get started. Especially the left/right button confused me for a while since the tutorial was telling me the wrong one. It would be great if it was easier to hit the plant with the water or at least get some kind of indicator. Once I got the hang of it, it became much more enjoyable!
What a great little story! The tutorial was a brilliant idea. Still took me a couple deaths before figuring out that I got eaten by my friend :D Good choices on the models and music! My only complaints would be that the whistles were a bit annoying and that the timing was quite tricky with the timer on the Zombie.
Great game! Awesome models and overall fantastic atmosphere! Got a bit overwhelmed by the variety of food items and the onslaught of customers. Love the announcer for the different items!
What an awesome idea! I love these kinds of games, reminds me a bit of the card game Friday. I managed to escape on day 11, so not sure how the game plays afterwards but it looked to me like it would have gotten much harder the longer you play. The only thing which got a bit cumbersome was having to count how many moves away I am from purchasing something (especially to win the game). I would love to see the concept be turned into a full game!
Love the concept and enjoyed my time with this game! Could use some more variety in things to encounter to make exploration a little more rewarding. Thanks for making this :)
What a great game, especially for the compo! The graphics were lovely and the music fits the mood very well. The controls were a bit finicky unfortunately and I had to look up the walkthrough sometimes because I didn't notice some things which were interactable (like the ladder). Would be great to get some more hints inside the game like being able to examine your inventory. Still an overall strong entry!
Awesome graphics! Didn't even notice the drops until quite far into the game. It got a little repetitive punching bananas in the end but didn't overstay its welcome. Would be cool if the lower value items had some use later into the game.
Yay another muffin game!
Unique take on the theme! Unfortunately I got stuck in level 3 with all the tanks destroyed. I love the simplicity while still being interesting. Could use some sound though ;)
What a great atmosphere! I was totally engulfed in decorating my home! The only thing taking me out of the relaxing experience was the constant door noise and waiting for the screen to pan. I think I discovered a small bug: I wasn't able to access the top left room anymore at some point. Also would have loved to place items on tables instead of throwing everything on the floor :D Is it possible to get the monologue separately? I feel like I missed some deeper meaning while running through my house. Also you have an incredible voice :)
I just love these kinds of games! Cool take on the theme! I would love some more variety in the different dice and I think you could merge the buy and skill phase into one to make it a bit smoother. Also I got stuck in an endless game because I didn't buy any trashcans and the AI refused to end the game (probably because it was losing)
Awesome game! I love these kinds of first person puzzlers and especially the hacker vibes!
Very fun game! The controls were a bit weird in the beginning but I guess that's to be expected of a shopping cart :D Would have been nice if the cart got emptied and the guards got up again when you bought some clothes. This way it was a bit easy once the enemies were knocked out. Also I discovered that I could just grind along the shelves and collect loads of money without having to fiddle with the bats (which were flying all over the place). Really loved the animations and just causing mayhem in a store :)
Awesome looking game with smooth controls :) It was a bit too difficult for me. Especially the last part of the maze. Would be nice if you had a way to get the guards off of you without losing everything and having to start over. Also didn't notice the catapult at first. Overall still a really enjoyable time!
Awesome entry especially for a compo! Maybe add the control scheme to your game description. Took me a while to figure it out. Really love the mechanics as they made my mind go crazy with the possibilities that they open up. I was quite sad when the game was already over after a couple of levels!
Wow I really like this one. Was hoping for some more scenarios or sandbox mode. I would love to see the civilisations unfold on a larger area or timescale. Also some iconography would help a lot in remembering the different traits of the species. Such a cool concept and watching them fight over the lands is awesome! Great job :)
Incredible game for an LD entry! Very polished and uses the theme very well. I was very surpised by the amount of content this game offers already. Great job!
Definitely a very ambitious project for the compo and congrats on shipping it :) I enjoy the overall presentation especially the funny sounds the units make. The gameplay aspect is unfortunately a bit lacking as it mostly ends up just colliding in the middle and the shrinking not really mattering all that much. Would be great to see some more use of the terrain and other ways of attacking like setting traps. Overall still a really good entry!
Very educational! :D Cool art style but could use some music and sound effects.
Lovely game. Simple but emotional. The ending was a bit abrupt but otherwise great job!
The title is a lie! Fun clicker game :) Lacking a bit in theme but making up for it in presentation.
Wow what great minimalistic style but so polished. I loved the music and audio cues. Would have loved to play for a little longer or at least move during the credits :D Keep it up, great job!
Innovative little entry. Could use some polish and especially sound. Hope it was a great learning experience :)
Ha I finally beat it! The generators took me way too long just because of a typo π Awesome experience! Would have liked some quality of life improvements like copy paste and no case sensitivity. Also getting the feedback that the command is invalid was a bit confusing at first. But overall really great! Didn't plan on spending this much time on it but it had me hooked :)
Good controls and quite challenging
Really cool take on the theme. Quite unique and fun to play. Really like it :)
Nice concept. I really liked the music. But to me it felt easier to avoid the enemies than to try and shoot them because you risk just hitting them that way. Also hitting the enemies was very difficult since the laser and the enemies themselves are quite small and you have not time/room for readjusting your shot. I would also like to see the shooting pattern adapt a bit more to the music :)
Nice mashup of the two genres! It's fun to see people who chose the same genres but came up with a completely different game :)
Brilliant idea and execution! It's a shame you couldn't get a form of AI working. Would have loved to play this against the computer. Also the music didn't work for me in the web-player.
Awesome game! It's way more tactical than it first appears. Good tutorialization as well :)
Nice work! As others have said the game is too fast to make meaningful decisions. Also the typing doesn't really blend in that well with the racing. It seems to be just a more difficult interface. I loved the crashes and it was smart to stick the player to a lane! π
Brilliant idea! I have never seen those genres combined. It was a bit difficult to tell if the dog could see me and to know when and why I lost. But otherwise solid execution. Very unique art style!
Awesome game! I liked the build up of different enemies. I don't really see the racing game part except for the visuals. The sound effects are just amazing :D
The dungeon building was really awesome! Could use some more depth to it. Right now there seems to be no real point in dropping in goblins except for the fun :D
Really funny idea! It would be great to have some form of feedback that you actually selected a character. Also mouse versus keyboard seems a bit unfair :D
Nice art and cool concept! Unfortunately it was hard for me to figure out any kind of strategy. It was mostly just selecting my guys and sending them towards the enemies. Good little compo entry!
Okay, holy shit. Just wow. Such a unique concept with gorgeous art and amazing sound. Everything was just perfect. The only thing that could be improved is the boss fight at the end which felt a bit anticlimactic. He just died like any other enemy and I had to find and clean up the little guys. Definitely the best jam game I have seen!
Interesting take on racing meets TD. We did a game with those genres as well ;) I really liked the graphics and choice of music. It took me some time to understand that the towers act more as a barricade/bumper. I was able to win on my second go by building walls of towers and focus on keeping the lower parts of the track clean :)
Wow what a great concept! This felt like a demo for a full game, very polished. I can't believe how much my brain got confused with the two control sets :D It was also really cool how you had to be intentionally bad at tetris to create a way and not destroy the ground beneath your feet. Good use of scripted blocks to teach concepts!
Amazing visuals and sound! For me the best strategy seemed to be to only go for one color so you didn't have to worry about the match 3 part which unfortunately kinda defeats the purpose ^^ And in the end I died with a score of 97 although I made the right posture. Maybe it was because I was a little off to the side somehow. I would have also like if the game sped up some more and the fatty boy became a real runner ;) Except for those nitpicks I had a blast :)
Cool little game. Unfortunately it crashed for me and I would suggest distirbuting the game without an installer next time ;) Really unique genre with the crane game and well executed. Maybe there were too many units at the start because it felt a bit static. Btw is there actually a healer? Awesome music and presentation!
What a lovely little vignette! You have an amazing style of writing. I could really see the scene unfolding in my head and felt connected to the characters. A shame that the game was so short as I was just settling in while making some lovely sandwiches! Also the text was a bit hard to read and I would have loved some more gimmicks like the magical turning sandwiches into bread that's already there. I tried delivering just bread or the knife or building 3-sliced sandwiches but to no avail :( The controls and entire presentation were as smooth as the peanut butter!
Nice little game. There didn't seem to be too much strategy but I liked the card variety. I didn't really think the timer was necessary but since you are only playing one card anyway it wasn't too bad. Nice art style!
Awesome game! I love golfing games and this was the best spin on it I have seen in this jam! I liked how the difficulty gradually ramped up and got to the right amount of challenging in the end. Maybe I would change the that shots are counted even if you are just shooting zombies. Right now it seems to be the best strategy to just focus on the ball(s). Thanks for making the hole so forgiving and not making me putt a million times with zombies around :D
Holy shit. I wanted to rate some games, yet here I am 2 hours later having only played this game. The LD version definitely has some problems but you fixed most of them already. At first I just completely ignored the fact that you can throw away cards and the game felt very difficult. But after realizing my mistake the game became kind of easy by just focusing on the bow. I still haven't figured out if you can win the game. Definitely my game of the jam so far. Would love to see this continued. If it got some more depth like deck building I would spend money for it. Amazing work!
Awesome concept and presentation together with the code! Really shows you how simple it can be. I ended up binding the commands to hotkeys on my keyboard :D It was still quite a button mash fest to get to the ring. Some more decision making would probably help but might deter from the minimalism. Really cool entry!
I love the concept! It was really challenging but I managed to get an amazing score of 2 :D Having more control over the camera would have been nice and maybe a slightly weaker laser would have helped. I basically had to aim at the balls from the top to control them and sometimes they glitched through the world. Making the hole a bit more forgiving would also be cool. Overall still a solid Compo entry!
What an amazing idea! I just love all things meta! And since I have no friends over I decided to let the computer play, which became a meta game in itself :P Btw the third puddle is totally OP! You only need an average of 18.16 dice throws to get to 5 stars and it wins 64.37% of the games with 3 players where all pick different puddles. The second puddle has a crazy variance though. Thanks for this cool game!
Nice game but I had some trouble with getting the resources I wanted. Especially getting more suns. I was mostly just hammering E to get enough resources since there didn't seem to be anything bad happening to you anyway. Could use some balancing but I enjoyed the art and music and had a relaxed time :) π
Oh wow another entry using cars to build towers :D I really enjoyed this game. Although I didn't feel like the speed and jump towers were really worth it because I had to go there to get some benefit and couldn't stay close to the base. I would have liked to instead be able to upgrade my car. The controls are really good and the enemy variety was impressive. Great job!
Cool concept! At first I was focusing too much on shooting the enemies. But once I realised that I only need them for resources the game became a lot more fun. The enemies were quite fast and small which made it a bit difficult and sometimes the hitboxes were a bit unforgiving. I mostly watered the plants with my own blood because otherwise I had to really be lucky for the enemies to get close. I would have liked more feedback on which plants are watered instead of just the slight change in shade. But still a really cool game!
Wow only 10 years old and already making game with Unity. I enjoyed my time with this game. Especially the level where you had to be on 2 different sides with the balls. That really showed the potential of the idea. Keep it up!
Awesome graphics and sound! Really difficult game. I would appreciate a noob mode :D I just kept on running into cars, timing is really hard.
Nice idea. To me it felt like the best strategy was lining up until you hit an enemy and just sit there until he dies. Maybe add a little more variation in the shots to make it more about catching those balls. A little bit of sound would also go a long way. Cool to see a mobile first game in the jam :)
Cool concept and congrats on your first completed game :) Unfortunately the best strategy seems to be being as slow as possible with the answers instead of as quikc as possible because you keep accelerating and the time is slowed. Also I wouldn't mind having a little longer track and sub-second timing ;) Keep on going!
good game..well done...nice job :D Really great game! Maybe having a bit more control over the ball would have been nice. I was mostly clearing out enemies since the AI was much better at actually handling the ball ^^ Other than that a really brilliant game. I went back to try and salvage my first huge loss but got beat in the last few seconds. The visuals are stunning although I would have liked for the weapons to have some more impact/over the top animations (the sword one is already perfect). Overall a crazy and fun game!
Wow, that was difficult. I am already bad at rhythm games and the multitasking made didn't help, so I was mostly crawling along :D That being said, I really loved the music and the art style. Feels very polished and probably a lot of fun if you are any good at this type of game ;)
Very unique experience. Great use of the theme. The controls could use some fine tuning and I'm not sure what the red pen-like drawing on the canvas is about. Other than that a great little piece!
Interesting take on the theme. The dark mood was really well building up. I kind of missed an intro to the game which would give me a motivation to play it. Everything was quite cryptic but it fitted the genre quite well. I enjoyed the art style and creepy noises :)
Awesome game! Graphics and sound are outstanding!
This game is really hard or I am just getting too old :D Had to turn it to easy mode (thanks for the option btw). Took me some time to figure out that rolling makes you invulnerable and that spam shooting is actually viable. The take on the theme is interesting but does not seem to be a major game mechanic but more a nice gimmick.
That said, this is one of my favorites this jam so far :)
Really enjoyable game! The controls are super slick!
The theme felt a little tacked on because there was no real reason or explanation why ammo reduces your health and since you actually need the ammo, there is no real choice there.
Other than this minor gripe, it is really good!
Cool little game. I have only played the jam version yet, but might give the updated one a go as well. As others have already stated, there are a couple of technical issues, But they don't really take away from the game.
I liked the modd it was setting with the music and the overall presentation!
This would be amazing in VR ;)
What a lovely game. On my first playthrough I went bankrupt but had an amazing time and on my second run the game glitched out at the shareholders meeting.
The money values seemed a bit arbitrary and of course the decisions were a bit overly simplified but it served the purpose of telling this wonderful story :)
The unusual aspect ratio was also nice touch, although I would have loved to see more of the beautiful artwork which was covered up most of the time. Well I guess you don't get to enjoy the beautiful things as much when working all the time ;) Oh and the section about loot boxes actually made me laugh :D
Wow, incredibly polished for an LD game.
Unfortunately I accidentally closed the game while trading after 20 minutes or so. But it was great fun until that point, although it really started feeling samey since there were no more new items introduced and I had no idea how much trading I still had to do to get the yarn. Seeing what you will get in return from each trader would be really helpful, so you could start building trading chains in your head. The shuffling around in your bag was not really all that helpful, I basically resorted to the auto-shuffle all the time since it was too hard to reach anything specific.
This is a very innovative concept and I would love seeing this one extended into a full game with some better feeling of progression :)
Amazing game and great take on the theme! Loved the humor and especially all the cat related puns. The childish giggling actually made me laugh :D
The quest rewards were maybe a bit too generous. Made it quite easy to get to 75k. Selling cats wasn't really a source of income and more for getting rid of the cats. Great use of the music for indicating that you need to take care of something!
Awesome take on the theme!
I had to battle with Unity layouts this jam as well, so I can understand the resolution problems. It's really not designed for this kind of thing :D
I didn't quite understand the difference between the different kinds of media. So I always opted for writing a post because it had the shortest path to the next menu :D Not entirely sure if it's intentionally becoming ridiculously fast but it certainly added to the experience. In the end I was struggling to post anything and stopped caring what I was posting.
The mood that this game set was incredible. It really felt like being alone in open space. The little speech bubbles were nice touch.
It would be nice if you could actually win the game. I played until I reached 42, which would be fitting ending given the name ;)
At first I was struggling a bit and thought it would be quite random until I realized that I can just stop anywhere to heal and that not mining is an actual option. Quite some depth for a single input game. The game could be a bit faster paced or give you more to do while flying. Maybe just let us control what to repair first. Could be hard to keep this eerie mood though.
The game crashed several times for me with something along the lines of: "Failed to call 'setPosition' on 'PannerNode'. The provided float value is not finite." (Maybe dividing by 0?)
When it didn't crash it was actually a really cool experience. The graphics are super cool and I liked the tactical element of the tower and navigating around islands to avoid pirates. It is a really hard game since the pirates do lot of damage and there doesn't seem to be a way to regain health. Would be nice if your weapon was a bit more powerful. Also a nice background music track would go a long way.
Pretty cool concept and awesome music. The game was a bit confusing at first. Knowing what is actually clickable and how the different actions affect your scores would be really helpful. The minigames are a nice touch and are very innovative for a manager game. Keep it up!
Awesome take on the theme. I love that you literally get paralysed by owning too many unplayed games. This hits very close to home :D
LD60 — Old Tech (1)
Check the Piss by Indiealesha 2026-10-20T21:25:46Z ♥ 1
The controls were a bit finicky but I am so glad this exists! The song was genuinely catchy and I laughed hard at the brewery reveal :D More jokes should just be turned into fun little games!