FoonLudum Dare ExplorerLD52 → KRÉ Farm Prototype

KRÉ Farm Prototype

By kregames

View on ldjam.com

CategoryRankScoreCount
Overall7772.6716
Fun8192.0015
Innovation8022.2315
Theme2194.0015
Audio1.668
Humor2.0610
Mood7842.3815

Comments

koboldskeep 2023-01-10 02:31

I'm not sure what to do. The UI seems cut off, it seems like you configured the frame to be larger than the Ludum Dare page frame, but it also seems like the camera isn't directly pointing at UI. I was able to plant seeds but I don't understand how watering them is suppposed to work.

fluburbio 2023-01-10 04:54

It fits the theme perfectly and has potential, but I couldn't figure what to do either. I think a short tutorial screen or on screen instructions would have helped. Also, a simple selling system could have acted as a score. But as a prototype, you have the start of something cool :)

mightybanana 2023-01-13 22:09

It could really use some explaination on how to play. But state machines are very powerfull pattern, kudos to you for learning!)

caldane 2023-01-13 22:53

Really interesting prototype

sibi 2023-01-14 13:21

Had a lot of fun figuring out how everything works and how much everything costs. I stopped once I had 5650 money :D Great use of state machines!

noskire 2023-01-14 13:59

Good game, but as already said, it would be nice to have some tutorial or explanation before, maybe even in the description.

kregames 2023-01-15 13:15

Thanks for the lots of feedback. Yes, the prices are not shown, but I added a little description here in the game page. Right now the game has no goal, and no end detection (no money, and no option to get money) But thanks for playing and rating, I really appreciate it!!

kiddy 2023-01-15 13:53

Good prototype, indeed display price but also the reward of each plant could be a good idea. But it's an interesting start

shp 2023-01-15 20:14

as others said, nice prototype, would be nice to see a proper game with this!

machwerx 2023-01-16 20:14

Nice idea! For the embedded version on this page, you can set the game's resolution to 948x489 to prevent the scrollbars, which obscure some of your UI. Also, it's good practice to minimize the number of clicks people have to do. For example, instead of mode switching buttons, you could have the seeding / watering / harvesting / weeding action chosen automatically when you click within a field. Then you'd just have to choose which seed to plant but you still get the fun part of managing the timing between all the different fields and plant types.

frozenfire92 2023-01-22 13:47

Good little prototype, will be interesting to see where you take this further! Some feedback on this would be to give the player more money and maybe make watering free :joy:

I was looking through the code and it seems to be a decent implementation of a state machine, a good learning exercise! May I suggest you look into [UnityHFSM](https://github.com/Inspiaaa/UnityHFSM) I've been using it for a year now and its awesome (even if you don't use it and just learn from it), hope it helps!

Keep on making games :smile: