Haunted Harvest 3 by smilewood 2023-01-09T22:56:05Z
Could not buy vision or intelligence which made the game unbeatable
Foon → Ludum Dare Explorer → Users → caldane
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | Sick Day Delivery | jam | 260 | 3.88 | 3.97 | 3.45 | 3.95 | 3.57 | 4.44 | 4.11 | 3.65 |
| 2023 | 52 | Harvest | 👥 | Poo Farmer | jam | 436 | 3.46 | 3.41 | 3.18 | 3.72 | 3.31 | 3.29 | 3.97 | 3.36 |
Could not buy vision or intelligence which made the game unbeatable
Cute
Really fun game, thought I was going to dislike it but actually had a smile on my face the whole time, great job.
Great game
Took me a second to realize that wasn't just pretty background but actually collectibles.
Really interesting prototype
Very hard but cool concept
@mark-winter The idea was to give a push and pull effect to the waves, where the beginning of the wave was scary and the end of the wave could be used for restocking. I think given more time we could have either struck a balance that seems less abusable or made waves start counting down from an unknown number of goblins. As in start the countdown after the population of the current wave was a random number from 3-7. Either way it was trickier than expected to balance the tension.
This was so much fun to play, I had a blast and think I will spend far too much time playing this one.
I really enjoyed this game and for 72 hours I really think you nailed everything that is required for this concept. Of course if you did have infinite time, I think it would be fun if the last fruit gave you a double jump and you had to replay all the levels finding the places that can be accessed with the double jump
Cute, I think I would have liked it more if the speed of the player was increased, and maybe have two attacks a quick one with a small cone and a longer one that covered the area the current attack does.
Couldn't figure out how to buy a new field
I think there is a very cool game here, but playing with the different outcomes are not extremely obvious and clearly it is too easy to make bad decisions. I think your game could benefit from some better hints or not as punishing when making a sub-optimal play.