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No whOne

Category Medals

YearLDThemeGameDivisionCategoryScore
👥 🥇 2023 52 Harvest Slime Crime jam Fun 4.58

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202353Delivery👥Mech Expressjam1394.054.084.053.923.853.803.163.80
202352Harvest👥Slime Crimejam124.364.583.643.824.334.003.374.08

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by No whOne

LD52 — Harvest

Harvest Hewn by bwalter 2023-01-20T15:28:33Z

Really cool and cute game! I enjoyed playing it! At first, I didn't know how to play so I just sold the veggies every day... But then I noticed that the price of the veggies change each day, so then I tried waiting for a good harvest price, then bought the shotgun and it was easy going from there. Next upgrade I got was hermes' shoes and I was pretty much UNSTOPPABLE!

Anyway, the artstyle was cute, the music fit the overall atmosphere, and the sound effects were nice (though, when getting hit by multiple enemies, I think it would be better to just make like 1 or 2 sounds play, not all of them since it got very loud at one point, but that's a very minor issue). Another thing I liked was the shop, which had a bunch of different items... incredible that you managed to add a lot of items like that. But what's the most satisfying part of the game was when you've collected so much veggies, and then the price per veggie was high... *chef's kiss*

Overall a very solid entry! Great job!

Void Walkers by Pope PAF 2023-01-20T14:53:01Z

I really loved the aesthetics of the game! This was such a cool and interesting game... I also really liked the effects when you're about to enter a dimension, those squigly fluttery thingy effect, and the background thingy effect that I don't know how to describe... Not to mention the movement felt amazing... that slingy thingy while accelerating and then hitting balls at high speeds. Added on to that is some nice background music that fits perfectly with the style of the game. However, when you're outside of the dimensions, the movement feels sluggish and uncrisp. Other than that tho, loved the atmosphere of the game, and the nice simplistic art style with those (I assume to be complex) moving background thingy majiggies. Great work!

Nightmare Containment by frozenfire92 2023-01-20T15:46:24Z

Nice game! I really like the idea! I think if it were more fleshed out it would be much more fun... The atmosphere was really well-made, the science lab looked pretty good, and the map was HUGE. The music really suited the environment and made it feel super tense.

However, some things I think you could note are: 1. It's hard to look around a giant map for something with no logical reason of being there. I think if there was a better sense of direction, this game would feel great! 2. I think difficulty is kind of hard to balance, since when playtesting, you the developer already know where things are, but us players don't have any clue what things are and where they are. 3. Player movement felt kind of janky since you don't immediately stop after release.

Overall tho, for a jam entry, this was truly a game with a nice horror-like atmosphere. The idea is there, and could very well be expanded upon... Great work!

Buzzkill by brittbrady 2023-04-25T07:31:34Z

Hi! I really like the artstyle in this game! I love you guys' work! 😁

Harvest Survivors by pmarincak 2023-01-23T12:55:38Z

Nice cute game! I liked the cute atmosphere along with its music and little animals and stuff... I also like the take on the vampire survivors genre XD (similar to what my friend and I made)... There was a good amount of variety in the upgrades and plants (but I don't really know what coins and the green thing does, I assume the green thing is exp, bu then what are coins?) Anyway, some little changes that would make the game much more alive would be character animations, button hover effects, enemy hit effects, but other than that, for a jam game this suffices! Some things I was also not sure of were the sword upgrades, and the sun enemy.

I managed to get a score of 1012 before getting brutally murdered by the sun :cry:

Overall a nice entry, great job!

Harvey the Harvester by Simone 2023-01-12T18:48:33Z

Nice simple game! I could just pick it up on my phone and start playing. Cool take on the roguelike deck building genre where you upgrade all the cards instead of just certain ones.

It does get a bit easy tho since the shields persist. All in all tho, for a game made in only a short period of time, solid entry!

tomato harvester by dimesto52 2023-01-23T20:42:21Z

It's a nice idea! I like the overall atmosphere of the game and the sort of zen-like feel to it... The game was quite buggy tho, some things just phase through the floor and I couldn't get them back anymore... Also, like another commenter already mentioned, I think you opted out of the wrong topics, the theme was very fitting, but there was no audio. For a jam game tho, it's great that you were able to make and finish something!

The Gold'n Apples by kikiriki367 2023-01-13T15:52:07Z

Very cool game! This is was definitely one of the most unique games I've encountered in this game so far... Although the graphics and music were nothing special, they still provided the sense of calmingness and works together pretty well. The gameplay was also very intuitive, simple mechanics, easy to learn, but hard to master! This was actually the longest I've spent playing a game from this jam.

The tutorial was quite a mouthful to read, but delivered very well and was designed to have their values match perfectly. I also didn't encounter a single bug, so that's really nice.

Also, I beat Pazzi like I said I would... Ez W honestly (L Pazzi) 🤣🤣🤣 with 405 apples, I am the captain now.

Screenshot (77).png Screenshot (78).png

All in all, wonderful submission... Well done!

The Gold'n Apples by kikiriki367 2023-01-14T12:54:32Z

You thought you beat me @pazzi & @skosnowich ... But I'm not called No whOne for no reason... No whOne can defeat me ... 😈

Screenshot_20230114-195057_Chrome.jpgScreenshot_20230114-195040_Chrome.jpg

Also, I love the fact that it's playable on mobile... Makes it much more accessible and fun! You should definitely develop this further, it could become a very fun mobile game!

The Gold'n Apples by kikiriki367 2023-01-14T13:06:04Z

Oh yeah @pazzi, it's true... i also restart till I get this screen. Screenshot_20230114-200510_Chrome.jpg

The Gold'n Apples by kikiriki367 2023-01-15T06:43:22Z

@kikiriki367 Thanks for crowning the most rigtheous player 👑.

Since nobody's worthy enough to dethrone me yet... I'm just gonna spill the beans, here's a recording of how I do it. (I made quite some mistakes here but it should still get the point across)

Essentially the 1st round is basically for gathering 40+ apples, and 36+ gold. 2nd round should be focused on gathering apples only. 3rd round is for gathering a lot of gold, and optimally a lot of apples as well. Then the last round is where you create a strip forest, and a 2 parallel lines of houses, and leave some room for waste merchants. Because mathematically, the pattern that yields the most apples is the 6 trees one where both ends are connected to form more 6 tree houses.

https://youtu.be/5hH9QlwfUnc

The Gold'n Apples by kikiriki367 2023-01-16T07:43:16Z

@kikiriki367 Sounds great! And no, I did not speed up the video, I'm just super used to the game already and it's pretty much second nature at this point... Truth is, I wanted to see whether someone would be able to beat me, but I guess now that nobody is trying anymore, here's my real score.

Screenshot_20230115-010641_Chrome.jpg Screenshot_20230115-010633_Chrome.jpg

Goba Day by Jonas Tyroller 2023-01-13T14:15:42Z

Very unique game! Loved everything about it... The ambience, the lighting that switches every so often, the sound effects, all just tied together really well to create a beautiful atmosphere. Very relaxing.

As for the gameplay itself, at first, I didn't really know what was going on and what I had to do, but those cleverly placed tips throughout the game made me replay the game with the additional knowledge that I thought I had. I got an 18 on the 2nd try, and became curious as to whether I could just feed everyone as long as I space the fruits enough. I was wrong. Made me had to make more careful decisions, and having a lack of fruits really made it all the more difficult.

Overall, the nice unique and simple mechanics accompanied by the soothing atmosphere, this game is definitely up there in the ranks!

Infernal Garden by publicidadeba 2023-01-23T12:39:55Z

Great work! One of the most visually appealing game in the jam! The gameplay was nice and simple... A bunch of plant variety makes the game more interesting and fresh. I also liked the music... very alive. The difficulty scaled quite well , tho it got quite ridiculous in the end game. The character animations were pretty cute and the plants were pretty well-designed. Great Job!

Soul Garden by Gossian 2023-01-20T14:33:32Z

This was a pretty neat idea! I like that you are tasked to harvest souls that decay over time. The visuals were pretty nice, and the music still fits for a jam game.

However, a few things I would like to suggest are: 1. Make the energy meter a bar like a health bar so that it could be read easier. 2. Make the enemies' movement more predictable, maybe by making them slower and more consistent.

Overall tho, for a game made in only a short period of time... Great job!

Hooked (Online) by Becher 2023-01-10T13:55:29Z

Wow, the fact that you managed to add a functioning multiplayer feature is amazing!

Super Plantoid by dans17 2023-01-16T19:33:45Z

Okay, first of all... Wow, the fact that you guys were able to pull this off under the time constraints was amazing! The game was pretty long and filled with a bunch of variety. The level design was interesting to say the least, not the best (sometimes checkpoints were a bit unforgiving, and sometimes tedious walking back was required), but for being made in only 3 days, it more than suffices.

What I particularly like the most was the flotato, in terms of design, it was pretty much professional level... The fact that there were 2 key features in this game and that was holding the plant and shooting the plant, the flotato covers both areas in a very well-made manner. Hold the plant to float, or shoot it to make a bouncy bubble... Good stuff. The animations were cute and felt polished. Controls seemed a bit confusing at first, but it worked nonetheless.

A part that I had mixed feelings on (sorry if it sounds a bit mean, but I just want to give honest feedback) was the dark part. Sure the glow fruit was cool with its effects and stuff, however, it sort of mitigates everything else about the game. To clarify, you basically cannot progress if you didn't have the fruit, plus when you get hit, you lose the fruit... So essentially this part requires you to hold only 1 type of fruit, while not being able to shoot it, and you basically only have 1 life. A suggestion I have for this is making the glow fruit similar to the bubble, whereas when you shoot it, it sort of stays in place for quite some time, before slowly decaying.

That's really the only major complaint... One minor complaint was that the planting sound got a little repetitive XD. Other than that, the rest of the sounds were nice, the music was fitting, the atmosphere definitely suits the game. I like how you guys were able to put some extra quests for the game, those little seed coins, within the time frame, that's just insane. I wouldn't be able to get them tho, the main game was already hard enough XD.

Another wow thing was that the level was quite huge considering the time, and the fact that each part felt unique and still filled with content, it does not disappoint. I also liked the fact that the main stage was sort of connected to a lot of the parts, completing certain parts would take you back to the main stage, and parts that were unreachable at first now slowly unlocked not by hard-unlocking them, but by granting you mechanics that allow you to overcome the problem that hindered you from entering those new parts in the first place.

Overall well done! Great Job!

The Onion Quest by Dekajoo 2023-01-23T20:36:06Z

I love this game so much! It's so cute! It's also apparently heavily inspired by games like super auto pets and those alike, which I enjoy... (I am a proud golden poop owner of super auto pets). I like the different variety of vegetables available and the fact that you have to sort of figure out what things work and what don't. I played this game 3 times, first not knowing how things worked, second losing to the boss because I just realized that the mushrooms disappear if I don't have space when they die, and third finally beating the game.

As others have already mentioned... Having audio would be nice, and the health and attack being weirdly positioned and colored (I just associate red with health and grey with attack bcs of sap, and also left is usually attack, and right health) being changed would be favorable. However, already implementing all these algorithms and functions properly in such a short time is probably not easy, well done on that! (I assume the map and the vegetable interactions took some time to get right).

Anyway, great game! Loved it! Here's a screenshot of proof that I beat it and my build Screenshot (81).pngScreenshot (82).png

Seed of hate by OldDog 2023-01-10T15:08:41Z

This is such an amazing concept for the roguelike deckbuilder genre! I could see this possibly become a full release if maybe polished up. The gameplay was nice, and at first, the numbers were quite confusing since I just assumed 7 sword means 7 damage, but that was not the case, but maybe that's just me XD. Great job!

The Harvester by flanne 2023-01-15T18:42:59Z

Great game! I really liked the system where you inherit the powers of your ememies, making the progression curve feel very natural since the stronger the enemies get, the stronger you get as well... The art style of the game is very fitting with it's music and it's overall atmosphere, like this chilly spooky dungeon crawling retro game. It was very fun to play, took me a while to get the hang of it but after 4 or 5 tries, I managed to beat the game (That's some good balancing).

I also liked the fact that the enemies could hurt each other! Makes for some pretty strategical decisions. Would definitely love to see this get expanded to a full game introducing more skills and perhaps more skill slots! But for a game made in only 3 days, this definitely suffices... Great work, Loved it!

Slime Crime by No whOne 2023-01-10T13:57:18Z

@pazzi Glad to work with you man! Thank you to you too!

Slime Crime by No whOne 2023-01-15T09:28:25Z

@the3rdhunter Wow thanks for the feedback! I'm really relieved to see that you thought the balance was suitable... I've been known to make previous games insanely difficult, so this time I guess I tried learning from my mistakes and made them really easy, which turned out to be the right difficulty! Thank you! :smile:

Slime Crime by No whOne 2023-01-18T07:38:51Z

@skosnowich Haha, it was actually a bug, but when I watched some people's gameplay of it, they seemed to like seeing that they were able to kill these "invisible" enemies... So I didn't actually fix them but they were actually supposed to be ranged skeletons.

Slime Crime by No whOne 2023-01-24T15:54:48Z

@frozenfire92 Thank you! I must now return the favour to Pazzi for making the incredible music and art to create that atmosphere! We sure will continue making games! :smile:

@simeon-radivoev @dimesto52 @919113 Thanks for your guys' feedback! Much appreciated! :smile:

@dekajoo Thanks! The healing was quite rare yes, and they don't really have any feedback when you get healed other than your health bar increasing slightly... So yeah, it definitely may seem like it does nothing :sweat_smile: Anyway thanks for playing! :smile:

No Harvest by RogerW 2023-01-15T10:24:48Z

Very cute, well made, and polished game! Nice artstyle, unique gameplay, this game checks a lot of boxes... I like the variety of different disasters and plants.

For a jam game, this has enough content already... But if you plan to release it fully, a suggestion I have is that you can unlock your own disasters after a certain amount of time, choosing from different shapes and elements.

I would also like a leaderboard XD I played this game over 5 times at this point, and this was my best scoreScreenshot_20230115-170406_Chrome.jpg

Great game, solid entry, well done!

Dice Farm by ScarpeX 2023-01-23T21:03:51Z

Wow, this game was very cute and polished! Amazing amount of smooth animations and feedback to the player... There's just a few things that takes away from most of the fun... The difficulty and the rng (There's both dice rolls, and weather, which takes into effect at the beginning of the season? I think weather should determine the decision the player has to make, and not another random factor)... However, I think that just by lowering the feeding and tax prices, this game could go off to the moon! The gameplay was very unique, and for a first jam game? This was completely and utterly impressive! Kudos to your team for making such an awesome game! would love to see if this game could get that little bit of balance needed (and a browser version) then I would definitely visit this again. The audio and music were also nice and chill. Great work, good job!

LD53 — Delivery

Grav Garb by Alchemic 2023-05-17T13:45:27Z

Yooo this was a very well-made game! I love the music and sounds, and the retro feel to it. The goals and controls are pretty intuitive, and very cool alien art :) However, you guys (or I guess @xxatrain223) were able to create an online system in a short period of time in GODOT??? Hats off to you, I would love to be able to learn that XD... Anyway, well done, great job!

Holding Out by Jeremy Ryan 2023-05-02T14:54:49Z

YOOOO THIS GAME IS AMAZING!!! Super honored to be an "inspiration" for such an awesome entry! I love the cute little dude and the cute zombies as well. Very well-crafted and smooth pixel animations. I love the hold music as well, puts you in the false atmosphere as if I weren't in a room full of zombies. JUICY camera shake, but one thing to make it even JUICIER is perhaps a louder and more splashy zombie death sound. The customer service guy is also really funny and accurate to real-life customer services :laughing:

As for the theme, this game takes it very interestingly and unique, yet it still fits so perfectly. For something made in 48 hours AND solo, balance might not be something that comes to mind at first when creating the game, especially of this quality, but can really be felt while playing the game... It's understandable tho. The previous comment has also mentioned it, cricket and extra ammo are the most important upgrades, and sometimes it comes down to luck, also sometimes either the ammo is too little or the hold times are too long... But hey again, totally understandable.

But when it comes to the gameplay... This was definitely very innovative and creative. There is a mix between strategy of trying to save ammo, trying to talk on the phone, and not dying. Enemies are pretty easy to kill, and so the twinstick shooter elements are not really the main selling point, but rather the unique phone call system.

Overall, really great game... Amazing work!

Disk Dasher by Andreadbx 2023-05-02T17:35:31Z

Cool game! The idea is fairly simple, and it was well-executed. I love the simple implied tutorial where you're immediately given the CD and where to deliver it to, sort of introducing the player to the mechanics of the game right from the beginning without using any text. However, I do find it a bit hard, and since my laptop is pretty laggy, I couldn't get that high of a score, 5 was my best :sweat_smile: and that was after a lot of attempts. I also do feel like the movement is a bit janky, I think that left and right should just turn the player, and not move. Maybe that's just me tho. Overall, great game! Well done!

Maily Melo by Blix 2023-05-02T19:07:26Z

This game is ADORABLE! I love the cute artstyle and the little characters... The music fit the atmosphere of the game, and the sound of opening the letters are very satisfying. As for the gameplay itself, it was really fun trying to deduce which letters belonged to which, but I feel like there needs to be like a score system to determine how well you did, but I guess it kinda goes against the feel of the game that is freedom. There might be some secret interactions I don't know about... I only played it once, but it felt like a lot of the characters didn't get anything, only a select few did (but then again I had a lot of question marks that may have belonged to another person), (ans also I kinda returned quite a lot of the mail). But I'm curious to know if there are perhaps secrets that I missed. Other than that, very cute game, loved it!

Penguin Chef by Frey 2023-05-02T12:27:51Z

This game is so cute!!! The artstyle, the music, and the little penguin and his expressions are just wonderful! However, the gameplay is actually quite on the harder side, since food just rapidly spawns in, and there is no way to grab certain foods, but rather have to slide on them... Which is an interesting take on the cooking sim games! This seems like it would be super fun with a friends, unfortunately I don't have anyone to play with... But, overall well done! I love it!

Wrong address by Allax 2023-05-02T17:52:05Z

Awesome game feel! I like the juiciness of the game and the artstyle... Though I have to admit, it was pretty difficult, and sometimes I feel like I can't shoot, idk why. Overall great job tho!

Mech Express by No whOne 2023-05-02T07:17:21Z

@pazzi Haha thanks again for the awesome collaboration!!

Mech Express by No whOne 2023-05-02T14:03:51Z

@lorenzocgt @perryseity @triangle-point - Thank you guys for your positive words! :smile:

@peterfiftyfour - Thanks for your feedback! On the direction that the game took... It was never clear from the start :sweat_smile:, so we just winged the gameplay last second and so it might not have been too great... Will take in and consider your words tho!

Mech Express by No whOne 2023-05-03T02:07:21Z

@wadlo Thank you for the feedback! I actually didn't have time to implement instructions into the game 😅 But I did add box descriptions in the description of the page... Any ideas where I should put it to be more visible?

Mech Express by No whOne 2023-05-03T05:40:14Z

@wadlo Ah, that's a great idea, thank you again!

You Got Mail! by Kabura 2023-05-03T14:49:30Z

I really love this game! The art is so cute and feels a lot like crossy road's voxel art but 2d... The atmosphere also feels a lot like crossy road, which I used to love as a kid. The car variety is great, not too little and not too much, very fit for a game jam. The music is also pretty alright, enforces the retro pixel style, and the sound effects are also really nice (I like that when we go close to a car, they will honk). I guess one thing about the sound is collecting a box should also have a sound but it's completely fine.

The difficulty of the game is actually incredibly well-made, easy to pick up, easy to play, yet not quite easy to master... Perfect for a mobile game, and has layers of reaction time, strategy, rhythm, and understanding of how the game works (like each lane can only have 1 car max). It's honestly beautiful. One thing I would say is there should be a diffciulty curve (like player moves faster or car spawn faster the higher score you get).

Other than that, great entry! Loved it! Also here's my highscore...

Screenshot_20230503-214059_You Got Mail!.jpg

GobEx by WeirdBitGames 2023-05-02T18:50:27Z

This game is so CUTE! I love it... The music, the art and most importantly the goblin are all so cute and adds onto the mood of the game! The little yays of the goblin is also so cute! And my wow, you added an online leaderboard? that's amazing, man... honestly, this was really fun to play like for real. I played for real, legit, fair and square, obviously there were no exploits involved in the process of getting my 19000+ score... could've gone for longer but my finger gets tired.. so yeah.. Flex.PNG here's uhh... I don't put it in the leaderboard so that people don't get discouraged :grin: and this one's a different exploit (I think) from the other guy.

Anyway, for the actual gameplay, it was great! It's unique, and I do agree that the clipboard does get in the way, but hotkeys did solve the problem. If you don't want hotkeys, maybe you can put it to the side where it doesn't disrupt the player's screen. Also, I feel that having to click to grab then click again to release was kinda unintuitive, perhaps make it so that I can just click and drag? Other than that... Amazing game, love it! Great Job!

GobEx by WeirdBitGames 2023-05-02T19:11:29Z

@weirdbitgames my 19k was using the exploit of course, my legit one got like 2000 or something since it got so chaotic... as for the exploit, if you don't mind getting your game ruined, then I can tell it to you I guess... basically I just opened at least 1 gift, and 1 money. The thing is, if you rapidly click your gift while the goblin is doing that yay thing and holding the gift above his head, you could infinitely gain points and gaining that item back again. Essentially just spamming the mouse on the goblin.

GobEx by WeirdBitGames 2023-05-02T19:17:34Z

@weirdbitgames Yup! Mild bug fixes are allowed as far as I know.