Okay, first of all... Wow, the fact that you guys were able to pull this off under the time constraints was amazing! The game was pretty long and filled with a bunch of variety. The level design was interesting to say the least, not the best (sometimes checkpoints were a bit unforgiving, and sometimes tedious walking back was required), but for being made in only 3 days, it more than suffices.
What I particularly like the most was the flotato, in terms of design, it was pretty much professional level... The fact that there were 2 key features in this game and that was holding the plant and shooting the plant, the flotato covers both areas in a very well-made manner. Hold the plant to float, or shoot it to make a bouncy bubble... Good stuff. The animations were cute and felt polished. Controls seemed a bit confusing at first, but it worked nonetheless.
A part that I had mixed feelings on (sorry if it sounds a bit mean, but I just want to give honest feedback) was the dark part. Sure the glow fruit was cool with its effects and stuff, however, it sort of mitigates everything else about the game. To clarify, you basically cannot progress if you didn't have the fruit, plus when you get hit, you lose the fruit... So essentially this part requires you to hold only 1 type of fruit, while not being able to shoot it, and you basically only have 1 life. A suggestion I have for this is making the glow fruit similar to the bubble, whereas when you shoot it, it sort of stays in place for quite some time, before slowly decaying.
That's really the only major complaint... One minor complaint was that the planting sound got a little repetitive XD. Other than that, the rest of the sounds were nice, the music was fitting, the atmosphere definitely suits the game. I like how you guys were able to put some extra quests for the game, those little seed coins, within the time frame, that's just insane. I wouldn't be able to get them tho, the main game was already hard enough XD.
Another wow thing was that the level was quite huge considering the time, and the fact that each part felt unique and still filled with content, it does not disappoint. I also liked the fact that the main stage was sort of connected to a lot of the parts, completing certain parts would take you back to the main stage, and parts that were unreachable at first now slowly unlocked not by hard-unlocking them, but by granting you mechanics that allow you to overcome the problem that hindered you from entering those new parts in the first place.
Overall well done! Great Job!