FoonLudum Dare ExplorerLD52 → The Onion Quest

The Onion Quest

By dekajoo

View on ldjam.com

CategoryRankScoreCount
Overall3263.6026
Fun2753.5826
Innovation5383.0826
Theme6353.2625
Graphics3043.8326
Humor1633.5222
Mood5023.2924

Comments

martta 2023-01-10 20:55

This game was great! If this game would have had sounds, it would have been my favourite game so far! Even some 8-bit "thump" sound for attack would have made the game 2 times better. You should check this page: https://sfbgames.itch.io/chiptone I think you should have dropped one of the vegetables and add 1 or 2 sound effects instead.

But the gameplay was really good! I really like the FTL-style world map, random events, different kind of vegetables etc! This game is suprisingly feature rich and it kept suprising! Beat the game on my 2nd try, so the challenge was also fitted well for a ludum dare game, where you usually play every game for only few minutes.

lintfordpickle 2023-01-11 07:52

wow - I went into the game expecting chess and although initially didn't understand what I was supposed to do (the player is on the left and the AI on the right), it quickly became addictive. I don't usually play these kinds of puzzle/strategy games, but this was surprisingly fun.

The art and gameplay are solid. I feel like idle animations are a small addition to a game for a big return - and they were kinda missing here - between fights the screen was static and with the absence of music it was a little *too* still.

daryaardo 2023-01-11 08:51

Nice and funny game! Vegetables are cute, all design is very pleasant! At first I also didn’t understand what I was supposed to do but than caught the logiс) It would be great to add some dynamic. Overall good job!

fizzbark 2023-01-11 10:06

The art is good and charming, but I think even a small amount of sound would have gone a long way to improve the experience. In terms of balance I felt like it was lacking in things to spend money on - I had 5 vegetables I wanted at lvl 2 by about the3/4 mark - even after losing 6 coins to the random events 3 times. Not sure if it's intentional that you can only upgrade units to lvl2?

dekajoo 2023-01-11 10:35

@fizzbark Thanks for playing and thanks for the feedback! That's not explicit indeed, to upgrade a lvl 2 vegetable to lvl 3 you need to combine it with antoher lvl 2 vegetable etc.. (This makes the gestion of the space in your inventory important)

yahel-dooley 2023-01-12 05:07

This game brought me back to when I was just a wee eggplant. Its fun, the art is cute, and while it may not be that balanced in regards to stats or whatever, I enjoyed it. Like others have mentioned, the complete lack of sound/music does feel like I'm in a vacuum. Some simple sounds can go a long way. Great work though and Havest!

donniedarko 2023-01-12 05:32

Cool game! :- )

kikiriki367 2023-01-13 00:57

For someone who unlocked every single cosmetic in Super Auto Battle Pets.... I love this game! :)) Only thing i would say is maybe you should switch the attack and health positions of vegetables. Maybe my brain is hardwired by the games that i played but it was really confusing having them swapped, apart from that great game and good job! :D.

dekajoo 2023-01-13 09:33

@kikiriki367 Thanks for the feedback I think you're right about the order, that bothered me at first as well, I'll change that for the post jam version. Super Auto Pets and Slay the spire were the two inspiration here indeed :D. My goal was to do a single player "Super Auto Pets" where you could really "break the game" (binding of isaac like) I'll pbbly try to push the game further in this direction after the jam.

kikiriki367 2023-01-13 20:00

Truth is i was also thinking about making something similar but along the lines of Auto Chess. So i really like the idea for sure and hope you make good of it! Ill give you a sneaky follow and who knows maybe i play it once in a while..

mika314 2023-01-15 22:13

I like the design of vegetables, crying onion is a nice touch.

tweekstudios 2023-01-19 17:26

This looks SO good, an onion rogue-like? Genius! It looks like you've put a lot of thought and energy into this game <3

iak 2023-01-23 15:22

nooo it bugged in the bossfight and everything just stopped moving ;_;

anyhow this is really neat! nice cute graphics and a pretty solid combat system. Plus, always nice to see more Godot entries.

yamaisiukdranko 2023-01-23 19:13

Hi. Your game is really cool. Rate me

xparker 2023-01-23 19:33

Missing the audio for a real good mood. other than that, the veggies are nicely done, the battle is logical.

no-whone 2023-01-23 20:36

I love this game so much! It's so cute! It's also apparently heavily inspired by games like super auto pets and those alike, which I enjoy... (I am a proud golden poop owner of super auto pets). I like the different variety of vegetables available and the fact that you have to sort of figure out what things work and what don't. I played this game 3 times, first not knowing how things worked, second losing to the boss because I just realized that the mushrooms disappear if I don't have space when they die, and third finally beating the game.

As others have already mentioned... Having audio would be nice, and the health and attack being weirdly positioned and colored (I just associate red with health and grey with attack bcs of sap, and also left is usually attack, and right health) being changed would be favorable. However, already implementing all these algorithms and functions properly in such a short time is probably not easy, well done on that! (I assume the map and the vegetable interactions took some time to get right).

Anyway, great game! Loved it! Here's a screenshot of proof that I beat it and my build Screenshot (81).pngScreenshot (82).png

bloodycoin 2023-01-24 12:55

Nice entry, this is so much work done over three days. Totally did not expect, that you can even choose your own path to the boss, and even with random events. This has rather simple mechanics, quite a big of exploration space for the strategy. Loved tomato inclusion as well facial expression on vegetables, especially the onion. Would be interested to see if you can evolve this further.

Now, I didn't get to the end, because, the game got stuck: stuck.png It was in the second half of the map (2 random events, and I think first battle after second event). The vegetables did their `start of fight` effects on both sides, but did not start attacking each other... I guess they understood it's better to live in harmony? :joy: (I didn't press any buttons/mouse, while `start of fight` effects were being executed; oh, bought level 1 carrot and swapped with lime)

A bit more from tech side: 1. The screen before the fight with **Havest** - took me a few seconds of waiting each fight to realize it will not fade automatically and I need to press button. Personally, from user perspective, I don't see reason, why it could not fade automatically after a second. 2. Got confused a bit in the path selection map: - The starting nodes (mushrooms) were very close to the screen side, and I wanted to scroll back more. - The available node to select (hilighted) always looked like the node I am currently on, and I wanted to select node after the hi-lighted one. 3. Would love to see some more variety of events and node types in the map. (I didn't even expect it to be there :joy: ) 4. Some area explanations labels would be nice. Took a while to figure out what is "bag". Also some visual identification for available slots would be nice, even subtle ones - better than visually partitioning space in my mind :laughing: 5. Was were confused about eggplant ability - I thought having one eggplant gives health boost to all **my** field vegetables as well as **enemy** ones. Then I understood, it is a positional effect and you have to arrange your army in specific way :sweat_smile: - Also, would that mean, that eggplant in the front row grants health to enemy front fighter? :slight_smile: 6. More of a Quality of life feature, but I would really appreciate, if you could drag-swap vegetables in field/bag directly without putting them into empty space first. But I know this rather tricky to do right (especially in gamejam timeframe). 7. Some variety on coins gained would create unique and unexpected opportunities. 8. A couple of sounds would have been nice - for example: veggy hover and click sounds. (I did the same on my game :joy: )

Also would like to see some kind of special upgrades / purchases available. For example: * Extra roots - the vegetable cannot be moved anymore, but each fight gets permanent health boost; * Speed-grow potion - takes space on field, but does not participate in battle. After the fight, it gets a level-up.

Overall great entry, looking forward to future work.

dekajoo 2023-01-24 17:16

@no-whone @bloodycoin Thanks a lot for taking the time the right this complete feedback, I've taken note and will take all that into account for a next version that'll push after the JAM!

@no-whone Thanks for sharing your build I didn't think the mushroom build would be powerful enough to kill the boss :D

@bloodycoin Sorry for the "unexpected crash" that's the first time I try using C# async this heavily in a Godot game and it comes with some serious drawbacks in term on error visiblity... I wanted to implement "objects" as you suggested that would bring modifications on vegetables but at that point my code was so crappy due to the last minute time rush that it just seemed impossible without a good amount of refactoring ^^ And yes I realize that there is absolutely no bag on the screen so that's just weird

dekajoo 2023-02-05 13:47

@martta @lintfordpickle @daryaardo @fizzbark @yahel-dooley @donniedarko @kikiriki367 @mika314 @tweekstudios @iak @yamaisiukdranko @xparker @no-whone @bloodycoin

I took a few evenings to improve the game based on all your feedback!

The game is still quite short but it feels much better I think 😀

If you have time to give it a second look and tell me what you think I've uploaded it to itch.io **https://dekajoo.itch.io/the-onion-quest**

🙏

7EFUUk (1).png

martta 2023-02-07 11:46

Thanks for the update, it was nice! :-)

kikiriki367 2023-03-23 20:06

When you press ESC and the menu opens, the bottom button should be "Return to menu" instead of "Quit game" or something like that. My mushrooms died after battle sometimes, disappearing for good? Im not sure how to recrate it... Also when you win it should be "brought" instead of "bought" a typo is there :))

Other than that i love that you switched the hp and attack! And once again i showed the evil onion whose the Great Onion!!!

onion.png