Great art and genuinely funny dialog, RIP Big Turtle. Since you wrote so many word I'll return the favor.
I mostly liked it but I'm genuinely not sure what to make of the AAA stuff with excessive quest markers and obnoxious HUD. I think it's supposed to be satire but it doesn't really lean into the joke enough to be humorous and more made the first floor frustrating that anything else. I think it would have been pretty hard to get lost in and having to consider my environment would've really drawn me in more as a player. As it stands it feels like you don't trust the player, which runs in the opposite direction to your preamble at the top of this page.
The mini-games were a bit clunky, but worked well to break up the walking and talking. It got good on the second level when the puzzle became more complex than 'talk to character with objective marker'. The bell puzzle could do with a bit more feedback - it isn't clear when it 'resets' if you do it wrong.
Audio was really strong all around - except for the big bells lacking impact and bass so they sound a bit impotent. Music loop was great.
Character art is top notch, it's impressive how much you were able to cram in. Overall art direction gives off a Paradise Killer meets Frog Detective vibe that works really well.
Really enjoyed this entry overall, the parts that're good are great and the parts I like less are at least very interesting to critique and have a strong direction. I'll keep a keen eye out for future entries!