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Fenrei

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 secondsITTTNOALTSFATWWAMPTJBANCKSUE10S!jam4303.653.264.233.943.443.443.683.65

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

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Comments by Fenrei

LD51 — Every 10 seconds

Gamma Protocol by pianoman373 2022-10-10T02:01:36Z

Neat game, though enemies feel like they can spawn too close to you and make you lose health in an unfair way. Everything else is very good.

Twilight Souls by Yword 2022-10-09T05:05:01Z

the most polished game ive seen in the jam so far. excellently executed concept. good stuff

10 Second Shmup by stmatn 2022-10-10T01:03:26Z

game froze at the end T_T neat concept, some more enemy variety and starting card variety would have been nice imo to add more depth to the gameplay. the forwards and backwards cards didnt feel like they added anything meaningful to the game, so i would have preferred having more shot options to play with instead or something else. pretty decent game overall

Divide and Democratize by KOHCEPBA 2022-10-10T21:24:53Z

neat concept, not much to add but i think your premise and ending both turned out very well. good stuff

10 sec to witch pain by asfdfdfd 2022-10-10T08:18:57Z

cute art, nice atmosphere, simple but solid jam game. not much else to say, good stuff!

Speed Court by Profugo Barbatus 2022-10-10T22:02:13Z

Excellent! The 30 second feature is a great addition too (which i personally avoided but whose existence i appreciate), game's fun and well written, i have nothing to critique about it.

Ludum Ware by PenguinMunch 2022-10-09T01:34:36Z

nice use of the theme, just lacking in polish to be good. good luck if you keep working on it! warioware is always a good time

10 Doujins per Second by steinuil 2022-10-10T21:09:16Z

very fun, excellent use of the theme, i hope you get first place. got nothing to critique that wasn't already said.

Sprint10 by Ben Parisi 2022-10-10T02:12:20Z

Reading the depth of some parts can be pretty challenging, but the game is a visual treat regardless and feels super nice to play. Good work! I think having more colours in the floor tiles to make it easier to parse the environments would be a good, fairly low cost way to make it easier to see where you're going.

SKY ROBOT QUANTUM ECHO by Bosco 2022-10-10T01:31:09Z

Very cool! The levels all felt interesting, the mechanics tied together well in a way i hadn't really seen before and you made really good use of the theme. Hope you can find a competent writer for next time, though i think what you had was good enough to make things somewhat interesting narratively. Good stuff.

Convenience Catastrophe by MasterOfCheese 2022-10-09T03:31:10Z

Very cool game! I hope you get the chance to add more to it someday

FLARE by kesha 2022-10-03T22:53:56Z

concept has a lot of potential, but the game being so hard to understand when its so short feels like it leaves the player confused as to why they lost, and not in a good way.

Heaven or Hell by Ryan Miller 2022-10-10T00:44:42Z

Good concept, executed well enough. The wait times on retrying challenges do feel a bit slow sometimes, so designing levels around, say, adapting to two different sets of platforming challenges might be more interesting than just using the swaps as a sort of transition point between separate challenges. The swapping functioning as a sort of time limit to subsections of the level is an interesting concept to work with but i found the platforming too simple to really get much fun out of that challenge. Overall pretty good though!

Y.A.Z.S.G by Cosmo Nectarine 2022-10-10T01:42:08Z

Incredibly well done aesthetically, the only issue i had was that the difficulty curve left the early game far too easy to the point of being boring and some enemy variety could have been nice as things went on. Solid work regardless, could be an incredibly fun arcadey game with just a bit more work.

ITTTNOALTSFATWWAMPTJBANCKSUE10S! by Fenrei 2022-10-03T22:48:00Z

there's just different endings, the negative satisfaction exists because its funnier that way