Gamma Protocol by pianoman373 2022-10-10T02:01:36Z
Neat game, though enemies feel like they can spawn too close to you and make you lose health in an unfair way. Everything else is very good.
Foon → Ludum Dare Explorer → Users → Fenrei
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | ITTTNOALTSFATWWAMPTJBANCKSUE10S! | jam | 430 | 3.65 | 3.26 | 4.23 | 3.94 | 3.44 | 3.44 | 3.68 | 3.65 |
Neat game, though enemies feel like they can spawn too close to you and make you lose health in an unfair way. Everything else is very good.
the most polished game ive seen in the jam so far. excellently executed concept. good stuff
game froze at the end T_T neat concept, some more enemy variety and starting card variety would have been nice imo to add more depth to the gameplay. the forwards and backwards cards didnt feel like they added anything meaningful to the game, so i would have preferred having more shot options to play with instead or something else. pretty decent game overall
neat concept, not much to add but i think your premise and ending both turned out very well. good stuff
cute art, nice atmosphere, simple but solid jam game. not much else to say, good stuff!
Excellent! The 30 second feature is a great addition too (which i personally avoided but whose existence i appreciate), game's fun and well written, i have nothing to critique about it.
nice use of the theme, just lacking in polish to be good. good luck if you keep working on it! warioware is always a good time
very fun, excellent use of the theme, i hope you get first place. got nothing to critique that wasn't already said.
Reading the depth of some parts can be pretty challenging, but the game is a visual treat regardless and feels super nice to play. Good work! I think having more colours in the floor tiles to make it easier to parse the environments would be a good, fairly low cost way to make it easier to see where you're going.
Very cool! The levels all felt interesting, the mechanics tied together well in a way i hadn't really seen before and you made really good use of the theme. Hope you can find a competent writer for next time, though i think what you had was good enough to make things somewhat interesting narratively. Good stuff.
Very cool game! I hope you get the chance to add more to it someday
Good concept, executed well enough. The wait times on retrying challenges do feel a bit slow sometimes, so designing levels around, say, adapting to two different sets of platforming challenges might be more interesting than just using the swaps as a sort of transition point between separate challenges. The swapping functioning as a sort of time limit to subsections of the level is an interesting concept to work with but i found the platforming too simple to really get much fun out of that challenge. Overall pretty good though!
Incredibly well done aesthetically, the only issue i had was that the difficulty curve left the early game far too easy to the point of being boring and some enemy variety could have been nice as things went on. Solid work regardless, could be an incredibly fun arcadey game with just a bit more work.
there's just different endings, the negative satisfaction exists because its funnier that way