Unsustainable by SaraJS 2021-10-20T23:14:13Z
It was super fun to watch all my little people run around and build infinite amounts of bridges until they safely make it through the portal! The art is fantastic as well!
Foon → Ludum Dare Explorer → Users → PenguinMunch
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | ๐ฅ | Dancing in the Depths | jam | 572 | 3.36 | 3.20 | 3.24 | 2.53 | 3.56 | 3.69 | 3.48 | |
| 2022 | 51 | Every 10 seconds | ๐ฅ | Ludum Ware | jam | 1200 | 2.59 | 2.37 | 2.48 | 3.37 | 2.54 | 2.62 | 2.44 | 2.38 |
| 2021 | 49 | Unstable | Unstable: Lilly's Revenge | jam | 1320 | 3.02 | 2.87 | 2.52 | 3.27 | 3.25 | 3.20 | 3.23 | 3.00 |
It was super fun to watch all my little people run around and build infinite amounts of bridges until they safely make it through the portal! The art is fantastic as well!
This was a fun game! I did have a couple of issues though. I got stuck a couple of times. Once when I went through a door that wasn't opened yet, I couldn't get back into the main room, the other time, I went into a corner and couldn't get back out. Also, I found that the magic effects (at least for the ice and fire effects) It caused a lot of damage to me, and I couldn't keep playing because of it. I'm not sure if that's the point of it being unstable, but it did become unplayable once those effects were added. The game has a lot of potential though! Very fun!
This was a great game. I could find myself playing for awhile trying to go as fast as possible without losing. A couple of things to note: When I got a Game Over, I was able to keep playing, so I did eventually get a Victory and a Game Over at the same time. Also, I could not figure out how to reset the game after losing, but I may have missed it. Overall, it was a great game and a great concept for the theme!
This game was amazing!! I felt so relaxed playing it, and I could definitely see myself playing it for hours. The sound design was absolutely beautiful as well!
This is a great idea for a card game! Also, the music is great!
Super fun game! I love the concept and the sound design. Great job!
I also got stuck at the second level because it quickly became too large to search the whole room in time until you get sent back to the beginning of the game. Other than that, it's a really great and polished game! Great job!
This is such a solid and polished game made in just 72 hours! Incredible!!
Best sound design I've ever heard!! I was a little confused about what I was supposed to do at first, but I figured it out eventually. Great game!
I loved the concept of rotating around the sun. Great concept and fun game!
@michael-faragher Thank you for the feedback! It turns out the Restart button on the lose screen could be below the screen on certain resolutions, so that has been fixed. Thank you for letting me know! Also, yeah, I intended it to be possible to clip through the ground when losing any stability just so the game feels extra unstable at points. :laughing:
@emprime Thanks for checking it out! There's no damage in the game per se. Instead of damage, you lose stability which makes it harder to control eventually and could throw you off the side or clip you through the ground. I've been thinking of ways to make the stability more of a problem for players though. Maybe it should decrease by itself over time? Who knows? Too late for that now though! ๐คทโโ๏ธ
@silurus Thanks for trying it out! I'm glad you were able to save the horse! ๐
@johnsensei Thanks for checking it out!
@eldogg Thank you! Yes, the dog is enjoying a lot of wet food after that adventure! :laughing:
@feesh Thanks for the feedback! I could definitely put more time into smoothing out the movement. I'm glad you enjoyed it!
@greenxenith I've been thinking about making the stability decrease slowly over time as well as when you hit an enemy. It's too late to add that for the game jam unfortunately though. :shrug: Thanks for playing!
@bora-cun Thanks! It was fun to make!
@avareii Yeah, the jump is something that I would like to make smoother. Thank you for playing! :)
@brandon-hare Chonky dog is best dog
@geojax Thanks for the feedback! No, there's not really a reason for the jump being linear other than not thinking too much about it in the time that I had. I'd like to rework it though so that it's parabolic, but I'll probably do that after the jam is officially over. I would also like the stability to decrease over time by itself so that it is more prominent, but I will also do that later! I'm glad you enjoyed it, and I really appreciate the feedback!
Thanks so much @jpatchz!! Power-ups would be great! And a bark attack would be pretty helpful too. Thanks for the feedback!
The art was absolutely fantastic!
Very fun game! Everything felt very polished which lead to a great gameplay experience!
Terrific game! I loved the art! The difficulty ramped up fast, but it was so fun!
Really great game! I also didn't notice the weapons I could choose after leveling up for a while, but once I noticed I had a lot of fun trying out all the weapons. The art and sound effects were also great!
The exploding stars make for an exciting game that keeps you on your toes trying to gather as much energy as possible. Very cool idea!
I love the art and the floating hand holding the game! I'm a bit confused on what I'm supposed to be doing or how, but I can see that a lot of work went into this and the execution on the intended design is impressive!
Very frustrating game! :sweat_smile: Awesome concept based on the theme though!
I loved the art in this game! Super cool style!
Super fun! The 10 second attacks happened just often enough to keep me on my toes!
I really like the concept of this game! It's very hard to play alone though :sweat_smile:
This is such a good game! It was a very nostalgic feeling game too.
@gryph0n Did you try playing through the itch.io link? The embedded game here seems to have some problems occasionally
@killerb Thanks! The plan was to have each minigame have some condition that carried over into the next one, but we weren't able to get as many minigames made as we had hoped. We're planning on finishing out our original plan soon though!
@onedozenbagels I just added some fixes that should help it work better. I'm not sure what would have made the 2nd and 3rd games not work though, but hopefully my fixes fixed whatever it was.
@crimoudin I haven't been able to reproduce things going haywire, but I added some fixes that should hopefully make it more intuitive. For some reason the embedded version of the game here cuts off a portion of the top and bottom of the screen, so I tried to move things a little to work around that.
@regalias @otterfaelure Yeah, unfortunately we weren't able to make the plot very obvious that we had planned to do, but all of the minigames were supposed to build on each other to make a sort-of plot. We're planning on finishing the rest of it soon though. @shaggy Going along with what I said about the plot, the last minigame would have made more sense if we had had time to get the game that was supposed to come after it in there :shrug:
@coatline That's a good idea!
@erukolindo @fenrei Thanks! We are definitely planning on polishing it up, and one of the first things I've started doing towards that goal is adding fail states so that at least you know when you don't win (but that's not released yet).
@dgo Thank you! We had an amazing artist!
This was such a fun puzzle game! The way the lore builds on itself was done so well. Great job!
This game was fantastic! I loved the way it's eyes followed my mouse around. Also, you designed it very well to have the perfect amount of risk and reward and gradual progression!
Great game! It felt very good to play! I enjoyed upgrading my weapons.
Wow! This was a great game. Wonderful humor too! :laughing:
Very cool concept and take on the theme! I'm not sure if it was just me, but the game was very dark. I had a hard time telling what was going on. Also, some of the UI elements stayed on the screen forever once they got there like the Game Over sign (which looked great btw!).
Very fun! And the art was amazing!
Someone call Mavis Beacon, there's a bunch of birds in her house! In all seriousness though, very interesting concept. As a certified Not-Great-Typist:tm:, I feel like there should have been some more forgiveness rather than if you miss one letter you basically have no chance of coming back especially when the words aren't commonly known words. Other than that, good game!
The game felt so good to play! Very cool mechanics and mood all around!
Loved this game! I had to keep trying again until I finally won! The end of the game is very rewarding
Great game and impressively made in the time constraints for the jam! Including a story is always cool to see. I wish I had read the controls before playing because I just thought the game switched from no weapon to either a bow and arrow or I think it was a rocket launcher. Also, I will second that the hit box for enemy attacks should only activate at the end of the attack (or whenever it looks like the attack is attacking in the animation).
The art was very nice. I appreciated being able to jump again when I was on the side of a platform, that helped to avoid a bunch of obstacles. With a little more polish this could lead to a great game!
Very cool concept! I agree with a few others, I think making the difficulty ramp up sooner would be good. Although, I do feel pretty good that I made it to 500 seconds. Those asteroids got huge!
Art was fantastic! This could make a great full game with a little more content and sound!
Great game! One suggestion I would have would be to make it more obvious that dashing into enemies kills them. Once I died the first time and it told me I could have killed those enemies, I needed to get revenge.
Really cool concept! Very impressively done with the time constraints. I did get stuck in a wall after the first floor, but I was also having trouble with the card management screen, so the character being able to move while that screen was up might have caused that. I would suggest disabling any input other than mouse clicks when the menu is up and making the buttons more obvious because it took me awhile to find them (although, that could say more about me :eyes: )
I loved the art of this game! Not being able to move while shooting made it kind of hard, but that could be intentional. Great job!
Great concept and impressively done in a game jam! I definitely got a little dizzy a few times, but I'm not sure if that can be fixed. Slower rotation, maybe? Either way, great job!
Really fun game! I love the documentary concept for it, and it was hilarious.
Very cool idea with good gameplay! Good job!
Great art with a cute little guy! The game is good. Since it is a platformer, I think it could be helpful to give the player more in-air control.
Very good game! The mechanics were very simple, but they are done so well for this. Great job!