LIFE|DEATH by Sockenpuppe 2021-10-17T23:12:27Z ♥ 2
Awesome job on the game - you nailed the atmosphere in the world building :) My one complaint is just that it wasn't immediately evident what was happening when i was using the vacuum - a sound effect or a suction graphic could go a really long way in giving good feedback to the player.
Nicely done on the world and the game play :)
LD53 — Delivery (2)
De-LIVE-ry by Supermango 2023-05-09T07:00:27Z ♥ 2
Well done! This is a great entry :) Fun creative take on the theme and a pun too - and the atmosphere of the game was spot on!!
A few game play things that may help guide design: - It's super super fun to throw packages at zombies - killing zombies in general is pretty fun, so it might be worth it to make ramming into things kill even tho it also does damage to the player (i liked seeing them fly) - Giving the player more information helps promote strategic action (the lights being on was really intuitive). Maybe indicated when packages can be picked up again, a mini map, or guiding arrows like mentioned above - all these would go a really long way (It is a game jam, so scope is limited, but something good to incorporate into design early is giving players more info through intuitive UI. - Sound effects go a really really really long way. Sound is often the biggest indicator that something happened. The package flying sound and the car driving sound were awesome - maybe sound to indicate when you take damage would also really helpful!
Fun game :) Well done again!
Ship The Sheep by pixelstuff 2023-05-06T22:04:27Z ♥ 1
Wonderful game - so so so cute. The world was so inviting, and the music was cute, and the art was a delight. Movement controlls were a little rough (haha) sometimes, getting stuck on rocks, or not being able to bark and move at the same time. SFX were great (adorable bark sound). Very cute idea. Well done βΊοΈ