FoonLudum Dare ExplorerUsers → wedgiebee

wedgiebee

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149Unstable👥SNOOZLE!jam1284.043.804.152.854.254.053.554.23

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by wedgiebee

LD49 — Unstable

Unstable Way Home by limered 2021-10-06T05:10:07Z

Very funny game! Impressed with how the player movement really nailed being unstable, well done! The art was super charming, from the controls screen all the way till the ending. I was bummed that there seemed to maybe be some uninteded graphical bugs in the web player aspect ratio, but other than that, super nice to look at. It was fun listening to the audio cycle through the different lines, and I reallllly loved the track that plays when you're walking down the street.

My biggest wish is that it was clearer what made the cops arrive and cause a game over! I had to read @helen 's reply above to figure that out, which made the experience a lot better! (I had been arrested 4 times before checking that out.) Great work!

unstable.?! by Tymus 2021-10-08T06:34:22Z

So cute!!! Loved these!!!! My favorite touch was the animation for getting a letter, when it pops in from the bottom of the screen and wobbles a little. That was great.

My only bit of feedback is for the one where you select the images of everything that wasn't a stable. That one was hard! Wish there was a little clearer negative feedback when you chose incorrectly, because the first few times I clicked submit and nothing happened and I was confused. Didn't realise I had done it wrong.

The minigames kept me guessing and I really enjoyed it! Great job!

Cro-Mathnon by PeachTreeOath 2021-10-06T07:11:35Z

Woooof that was tough!!! Math is hard! I got as far as round 9 :)

I thought the way the level design evolved was really clever, and captured "unstable" very well! But towards the end, maybe after like 3 numbers and 2 operators, I just felt like I had very little control over what numbers/operators I was picking up. I wish there was something that kept the chaos but gave me a little more control. I'm not sure what that would look like - maybe like only 3 blocks at a time are ever "changeable" and you can cycle through which 3 blocks it is? Anyway that's my main complaint - it went a little too far where the very original and interesting mechanic became just too unwieldy and uncontrollable. But I did have a fun and mathematical time :)

Alos I appreciate the theming and the pun name. Very good....

Hiding Heisenbugs by ultrarat 2021-10-06T04:40:39Z

This was a blast! Played it twice cuz I was sad there weren't more levels! The test submission part is really satisfying - watching the test run one by one and seeing it light up all green made me feel like a genius. Also thought the wrong-solution error messages were super clear which I appreciated. I was relieved I didn't have to hunt around to find out what went wrong. A part of me wishes there was a way to concretely visualize beforehand what would/would not get blocked - like hovering over a platform and showing in yellow which squares it's gonna hit. But I also really enjoyed having to think about it for myself.

Thanks for twisting my brain!! Also premise was very funny but also disturbing and will keep me up at night thinking about infuriating bugs..............

Derpy the Unicorn by Vodzik 2021-10-08T07:03:25Z

Unicorns! Pegasi! Loved the theming behind this. The music, voice acting, and art created a really charming setting! The vibes were all there! Unfortunately the gameplay was a little trickier - the mouse was too sensitive for my liking, and I just couldn't figure out a way to stack things in a way that would ever get me up to the clouds. Found a way to jump to the top of a nearby mountain and then jump from there to the clouds, so I did get to see the ending! But only by cheating :(

Would love to see what this looks like with simpler stacking. A few quick simplifications might include locking the items rotations so they don't rotate, and just making them like three times bigger so less stacking is involved?

Thanks for the fun time and the party!

Lena & Tubs in: The Shattered Chateau by Matt Fabius 2021-10-06T06:29:56Z

Ghost that's scared of the dark??? So cute!! Their little "oops I'm scared" anim was adorable. I enjoyed the premise of the game - my biggest wish was that the things I could interact with and the outcomes of those interactions were clearer! In the room where I had to kick down the pole, it took me a long time to kick down and figuring it out didn't feel particularly satisfying to me - I felt like the game should have told me more clearly with colors or particles that the pole was destructible. Also I wish when you opened the duck door that there was more visual/audio hullabaloo cuz I did not notice at first! Thanks for the fun time and I hope Tubs stays out of the dark!

Fission Friends by Peco 2021-10-06T06:02:13Z

Beautiful to look at!! Such pretty art. Audio was rockin too - was there something dynamic going on? Couldn't tell what but felt like something more complex than just looping a track was going on, which was nice. Gameplay was chaotic, and I think the enemies decaying into smaller and faster pieces really nailed the theme if instability in an unexpected way!

Overall I had a lot of fun! Played 5 times! I was a little confused as to why I was able to turn off the beam. There didn't seem any benefits unless I missed something, for example I didn't move faster or anything. Was there a meta-strategy to that ability that I missed out on, and if so I wish there was something guiding me to how I would use it.

I also wish the green particle decayed into like half as many pieces - my best runs were always when I just stuck to the green beam once I had gotten far enough, so I think reducing how many particles green breaks down into would have extended the period where I'm actively trying to change my beam color.

Great work team!

Should I Buy It ? by henriquecanella 2021-10-08T17:58:28Z

I have a weak spot for clickers so I really enjoyed this! The art was beautiful, and the music track was SO beautiful.... Gosh I love that track. At some point it stopped looping and stayed silent though, which was a bummer.

Unfortunately, I feel like I didn't get to use the main twist to this mechanic, which was the news feed and fluctuating prices. It was tough correlating the news to what item was getting affected and how - plus the price changes never seemed to last more than like 10 seconds, so it never really affected the game too much.

Other than that, I really appreciated the vibes you created :) Good job

Devil's Sitter by VPhyre 2021-10-08T07:28:16Z

That was really cute, and also scary, which is a great combo. At first the large size of the house and the number of rooms was very frustrating to me, but after the first day, it became fun because now I was acquainted with the house! The "moving around chairs to get things on shelves" was kind of clunky - but very satisfying and fun. If the controls for that were a little more streamlined, it would have been a truly compelling mechanic imo that really adds a new wrench into the fetch-objects structure. Great job coming up with something so cool like that!

I liked the music, it was.... scary which was nice contrast with the cute art. The laughs toward the end were a nice touch. Great work!

Timmy's Very Bad School Day by Miyolophone 2021-10-06T07:00:18Z

Woof! That was an adventure! Thanks for taking me on a journey! There was lots of good writing in there but my fave was definitely right at the beginning when the teacher sends you to detention for being such a huge loser. Incredible.

I really loved the main word dodging/identifying mechanic! It was a... fast-paced reading mechanic?? Which I had never seen and which was fun! Reading is fun it turns out! As things got faster though, I definitley preferred the scenarios where EVERY word in the insult was capitalized, that way I didn't have to parse out which words to actually hunt for. The parsing aspect was fun with the slower challenges though!

Boss theme was nice :) Always love some surprise vocals.

Great work! Role swapping turned out nice, hope it was fun!

Silly Skateboarding by Richard08 2021-10-21T19:33:12Z

That was a very new-feeling experience for me! Well done! Loved the feeling of getting a deeper and deeper understanding of the level design. Whereas with a fully-controllable platformer, I wouldn't reaaaallly need to know the level that well to be able to play, I thought it was cool how I need to have a solid understanding of the level even what's beyond what I can see on my current screen.

Really cool idea! Meticulously placed platforms! Would play on mobile! Great job!

Sanity Check by BinaryPrinciple 2021-10-08T17:10:30Z

First game where I got to play as a neuron!! Need more neuron games. First some technical difficulties: The way the game displayed in my browser cropped in such a way where it didn't show the timers on the pipes (and barely showed the pipes). This made things a lot harder to keep track of but I was still able to beat the game! When I tried to fullscreen to hopefully show the timer, the performance of the game suffered a lot and the framerate was really bad, so I un-fullscreened it.

Technical difficulties aside, I had fun! Chasing the colors was enjoyable, and the level design was nicely laid out where I felt like I was skillfully navigating the terrain to get to where I needed to go. Also enjoyed the neruon's little positive messages every now and then!

Turnip Boi and the Forest Lost in Time by Codeman1010 2021-10-21T19:46:46Z

Turnip Boi! Such a cute character! Thank you for the opportunity to play as a turnip :)

I had a tough time with the jumping, the gravity is really intense! It's a very different kind of jump than I'm used to. I think it could have felt more intentional though - it felt almost buggy, like there was some browser issue or something.

I think to make it feel better, you could do things to accentuate the really fast fall of the jump - adding a dedicated sound effect for when you're falling, stretching the character sprite a little, some fast particles when you're falling, and even a screenshake when you land - I think those things would sell players more on "this jump is special and is THE reason you should be playing this game." I would also recommend switching the controls to a 2-hand instead of 1-hand layout to help me have finer control, since the jump is so challenging. Maybe jump on space and movement on arrow keys or something like that.

I thought the vibes of the world were really interesting, and I was pleasantly surprised by that 3d model in the middle! Really cool! Also the perspective-y game over effect is cool!

W O B B L E by Gus Goucher 2021-10-08T06:22:37Z

Wow! That was a great twist on a platformer! Really fun getting to affect the environment so directly, and having to use your limited blocks correctly.

Difficulty-wise, the difficulty started to hamper my enjoyment of the game toward the end! The level where the squiggly lines are introduced is where I got stuck and couldn't get past :( I think there were 2 things that really got in my way personally. 1) Having the blocks rotate when they're picked up added more frustration than interesting challenge for me. 2) I'm not sure if I was experiencing a bug or if I just didn't understand the controls, but when the big colorful blocks were introduced, instead of being able to click and drag, I would have to like click 10 times in a row and THEN hold and drag for it to actually work. Not sure if I misunderstood something with the controls there, but that made levels involving those blocks really difficult for me.

Woof! Now that that's out of the way: really enjoyed the vibes of the game! Simple, crispy graphics, nice tunes, the "bummer" particles, and the really nice brick fireplace thing are all things that stick out as giving some nice character to the game. Overall, the core mechanic was great when I was able to use it properly. Great job!

Deathrail by Hotowlgirls 2021-10-21T19:59:49Z

I loved the look and mood of this!!! The outlines on the buildings and rails were esssspecially clean. How did you do that?? Couldn't quite tell if they were 2d or 3d. Anyway they looked great.

Difficulty-wise, it was... hard! Overally in an enjoyable way, but sometimes it felt a little unfairly so. I think my main 2 suggestions are:

- Using a 2-hand control scheme instead of 1-hand. My 1 hand had too many things to do, especially too many similar things to do. I think moving the balancing controls to the arrow keys would have given my hands and brain more room to really tap into the gameplay faster and more confidently. - Being a litttttle more generous with the fall detection at the ends of rails. If the hitbox that determines if you're on/off a rail was like 0.2 seconds longer at the end of a rail, I think I would have had a more positive time while STILL requiring me to react quickly to challenges

Overall great job! I enjoyed getting to the end!

Sugar Fever by Cain Sanches 2021-10-08T17:30:29Z

I liked the premise of turning into a gummy bear! Watching my limbs turn into candy one by one was funny and satisfying, but it was also a very clear indicator of how well/bad I was doing in the game. Great job there! I wish that the hit boxes on the candy were smaller. Permitting a little bit of overlap between theh player and the candy sprites would have felt like a more fair experience I think.

Great work!

Unstable Steep by ScriptLine Studios 2021-10-06T06:18:32Z

Wow I resonated really hard with this one lol. It was so serene and pretty! Having to compete against the randomized movement was frustrating, but less frustrating than I thought it would be. The movement still felt nice and slick :) Impressively slick!

...Those deer though!! They were frustrating, I wish their hitbox was more concentrated around their feet than their whole body.

The music is my favorite music I've heard in the jam so far. So so so pretty.

Is it possible to get to the bottom of the mountain or is it infinite? My high score was 387m! Took a while to get to that.

SNOOZLE! by wedgiebee 2021-10-06T05:12:44Z

@achehex Thanks for the feedback about the moons! Yeah looking back there's some reaaal ambiguity there, and it works best when the specific pairs are randomly assigned to each have their own color - which isn't the usual case! Definitely something to rethink if we revisit the game :)

SNOOZLE! by wedgiebee 2021-10-09T16:09:57Z

@peachtreeoath Thanks for the feedback, glad you enjoyed it! The gel/claylike texture is just a result of the way @jim-quinn modeled everything, combined with Unity's default URP shader and how we positioned the one directional light. For animated things, like the cursor/stars/moon/saucers, he also used shape keys/blend shapes so that definitely adds to it also!

@cain-sanches Sorry about the color-based mechanic! In the future would definitely incorporate some shape/pattern differentiation also. Glad you enjoyed it!

SNOOZLE! by wedgiebee 2021-10-21T20:11:24Z

@arbe Yeah looking back I really went ham on putting a bunch of stars in there. Thanks for the feedback!

@dunk The color-changing is supposed to be what makes the game "unstable" but I don't think it really nails the theme connection in the way it wanted to :sweat_smile: I definitely get your note about wanting to change things with a keyboard press. One thing I had been considering was doing that with the hands/head, instead of having to cycle through them. But didn't get around to it!

@britt-henderson Great note!! Those stars do get hard to see when the colors match

@jupiter-hadley Thanks for including us! :)

@samuel-fine What a cool artist!!! Ty for sending!

@peace-of-cake-games Wow seems tricky on a touchpad, but glad you made it work and enjoyed it!! :)

The Auto-Analyst by chainsawmcd 2021-10-08T07:39:50Z

Got all 4 endings! (I think?) My favorite branch was definitely the one with the middle answers, the test-giver had some great dialogue there. Great work!

I wish that breaking the system felt a little more... like I was breaking it? Sorry that's very ambiguous, but I think one thing that might have helped is randomizing the order of the answer you choose from. Instead of the consistent "wrong, fine, correct", switching the order might have made it feel more like I was really breaking the system.

Carrying A Microwave Down 3rd Ave by Yoss III 2021-10-08T16:51:25Z

Wow I CARRIED that microwave. Good job carrying it yourself that must have been hard!!!!! Music track was great. With the photographs I loved the parts when they would start dipping downward like I was gonna fall. That was a real nice touch that really made me feel like I was gonna drop the microwave. Towards the second half I just started clicking through as fast as I could because the really loud "fuuuuuuuuuuuuucccck" was TOOOO much for me lol. I wish that one had the same rarity as the "son of a bitch" sound. ...But then again it did make me really frantically speed up halfway through so maybe that's part of the microwave-carrying journey... :thinking:

Great job!

Alien Disco by Ludokultur 2021-10-08T17:21:06Z

Danced for 110 seconds! And now I'm tired! That was a satisfyingly frantic game. And the premise and animations were really funny. Overall I don't have many notes! I wish it was balanced where it was SLIGHTLY more common to have a dance circle on-screen that matched your dance bar. But I thought the systems and mechanics were really good! Great work!

Heavy Duty by AcHeHex 2021-10-06T05:29:11Z

This game had such nice feel to it! (Played the post-jam version fyi so there was some audio helping out.) But overall everything just felt so nice - the jump felt good, the ramping up speed with the run felt good, picking up and dropping felt good. And looked good too!! Visuals were great! (And the character was hot lol I hope that is useful feedback.) The puzzles were satisfying to solve but never too tricky.

The only snag I hit was it took me a while to get used to the fact that you can't turn around while carrying a box. For a while I kind of subconsciously felt I must have been doing something wrong and it took me a bit to realize that's how it's designed to work. I think I would have caught on a lot faster (and been more open to it) if you leaned even more into the feeling of carrying a heavy box! Cutting the movement speeed while carrying even more, maybe a more strained animation, and a more noticeably different animation for walking backwards with the box (right now I think his eyes just change direction?). Right now it feels like he's having an easy time carrying the box, which makes me expect he'd be able to turn around with it. But also he IS super buff so he probably IS having an easy time carrying it.... hm...

Anyway thanks for the fun game!!