The Unstable Zone by Joror 2021-10-12T18:42:46Z
Good art, nice dialogue. I really enjoyed the ship's controls as well, it moves quite nicely. Great work!
Foon → Ludum Dare Explorer → Users → chainsawmcd
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | The Auto-Analyst | jam | 537 | 3.67 | 3.67 | 3.50 | 3.71 | 3.38 | 4.22 | 3.77 |
Good art, nice dialogue. I really enjoyed the ship's controls as well, it moves quite nicely. Great work!
I love the art and music. I wish there was some sort of visual that showed you the orbit you were aiming for, might have felt less like trial and error. Really cool concept!
Great, original concept. Gameplay is simple but the story keeps you hooked. I love the art style, too. Great work!
Very moody and the graphics are nice. I do think the ticking clock element you mentioned would have been nice.
This would be a fun mobile game. I'll reiterate what others said: limit where the player can put the crates and consider limiting the amount of crates. Nice work!
Music, sound effects and graphics are all spot on. Very polished. Given the theme you'd almost expect that this was only going to be a building game, but I'm glad you let me destroy some blocks with the cannon. That was nice. Great work!
This is like when a DJ makes a mashup of two songs and you realize they were always supposed to go together. If there was a computer A.I. for single player I would definitely play this on mobile. Fun game and a good idea.
A+++++ voice acting. Fun and funny. I totally missed the "get on the boat" part of the game and sacrificed about a dozen innocent beings on that first island. No regrets.
This was really fun. I knew I was going to like it based on the logo alone. Nice work!
This is a really unique concept - and it got really hard really fast! Nice work.
This is a cool idea! I really dig the setting. As other have said, that little corner of the carriage that blocks you from tossing potions is a tad frustrating. The potion-mixing mechanic is a really interesting concept.
I must have liked it because I was miffed there weren't more levels. Make more levels and I'll play some more! :)
I could definitely see this in the app store.
This is so cool. Very immersive. You really feel like you're hacking into all these servers, piecing together the story from the characters' records. The overheat/restart mechanic and the ticking clock are great touches as well. Kudos!
Nice job! The graphics and audio were really immersive. The planes felt like more than just little blips on a screen because the graphics seemed so authentic. That's an intelligent approach for a game jam with such a short development window. Smart choices all around. I feel like I learned something from playing your game. Great work!
I like the animation a lot. The scale felt a little big, though. Like the world was too big for the character and the character could jump too high. But nice work overall!
The music and art are really outstanding - the character graphics in particular. Got Super Meat Boy vibes from the gameplay. My only criticism is that every now and then the camera moves slower than the character and you die from something off-screen so you don't know what to do next time through. But overall this is great work!
My favorite music so far. Great graphics, too! Very polished.
Cute pandas! It took me a moment to figure out how to get the screen to advance. I also got all of my pandas to the far right side of the screen but that didn't seem to advance the game. Not sure if the fact that I blew up some of the ground under the bamboo caused this or not. Great music, btw!
This made me laugh a lot. The silhouettes are fantastic, the concept is fun. The music makes the whole thing feel so important - which I guess it is, there's a reactor about to blow - but the execution has just enough goofiness that it's a good time. Great work!
This was super fun! Really impressive work for such a short amount of time. The visual effects as the fire got worse and the oxygen got lower were great.
This is one of my favorites so far. I love the artwork. Silhouettes were a great choice. The color palette is really attractive. Tons of good choices. It's also a game where the player instinctively understands the advantages and disadvantages of their choices while reinforcing a positive social theme. Find balance. Very nice work.
@aderpychickenstudios THANK YOU! It's so gratifying to know that you figured out the explosion ending. I know it wasn't difficult to get to but I was still nervous that no one would see my favorite part of the game. Cheers!
This is fantastic. The upgrade tree forced me to make meaningful choices in a really satisfying way. The controls were tight and responsive but didn't make the game too easy. The collapsing platforms were significantly challenging but not so hard that you got frustrated and quit. All this is missing is a dope, minimalist soundtrack. Great work!
This was pretty great. I could definitely see a more polished version of this working on mobile. The first few levels did a really good job of explaining the core mechanics.
This is definitely my jam - I love stuff like this. For such a simple concept it's really fun. One suggestion: consider a mechanic that limits how often you can drop a block. Maybe once every second or two? I can get a pretty high score by just spamming left-mouse clicks. Just my $.02. Nice work!
Well-paced. It gets hard quick enough to encourage repeat plays. Nice work!