arttu-halonen 2021-10-04 18:28
A little tutorial would be helpful, but there definitely is potential here!
Foon → Ludum Dare Explorer → LD49 → How high How many
By ache-games
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 704 | 3.55 | 61 | |
| Fun | 613 | 3.54 | 61 | |
| Innovation | 490 | 3.56 | 60 | |
| Theme | 304 | 3.99 | 61 | |
| Graphics | 346 | 4.04 | 61 | |
| Audio | 430 | 3.57 | 61 | |
| Humor | 918 | 2.66 | 52 | |
| Mood | 939 | 3.23 | 58 |
A little tutorial would be helpful, but there definitely is potential here!
I wish the stacking was a little easier and the time longer but overall very good!
thanks for the feedback. Tutorial level would be a good idea. thanks!! I will probably make different levels after play rate game ends. :)
The artwork is really great. Especially the sand pit effect. I like the variety of pieces that you get to work with, but they're so small that it's tough to stack anything very high. Maybe starting the player with some larger pieces would help them build things up? Overall, very cool.
Amazing graphics and audio! Incredibly polished! It took me a moment to figure out that it's WASD+Space to move stuff. I do like that you can choose which piece you want, it adds some choice to the formula!
I happened to luck into a series of upright rectangles, which led to a fun little challenge trying to stack them all on top of each other. :) I do wish that I had more control over my blocks than just their X/Y position though, to give the placement of blocks a little bit more depth (pun intended).
Overall though, it's a very cohesive experience, good job! An online leaderboard adds a lot to score-based games like this, and I ended up playing several more rounds than I expected in order to make it onto the leaderboard - Great job adding that in :)
Pretty fun! I wanted a rotate button, but I made the high score board on both games!
I found the music a little repetitive though.
Pretty fun. I had trouble telling where the piece would actually land when releasing.
pretty cool, good job, a notice with the key to use could be nice or a fonction with the azerty.
Overall the game is fun, good sound design, good idea, good job i like it.
Good work, i reached top 2 !
Really cool game. It took me a few tries to get the hang of the controls but then I really had a blast playing this. Great job!
Super quality game just struggled a bit understanding the mecanics, but overall cool
Fun game, easy to figure out and worked like a charm, the sound and music fit perfectly and I liked the art style. The only problem I found was that there is a minimum distance you can travel so small adjustments before dropping a block was very difficult.
Thought the player controls where a bit difficult. the tiny reticulum + keyboard movement makes moving around and grabbing pieces unnecessarily hard. imo. Nonetheless, I kept coming back for more. Desperately wanting to stack them up. (got 4th place in the end) :) Well done!
My favorite music so far. Great graphics, too! Very polished.
Great game. :thumbsup: The two things that make it somewhat unintuitive though: You can not place objects precisely (you only see a dot for where it will be placed). And the objects you pick up stay at the rotation that they were picked at making it really hard to control.
Nice simple complete game! Good job!
Good game! I think the perspective makes it a bit tricky. Would benefit from being able to rotate the blocks you've picked up!
The aiming / stacking could be a bit more easier / refined. I wasn't quite sure what to do going in blind.
Looked good thou, once i got the hang was a solid all round game.
This is a really good idea! It's really easy to get into and feels innovative.
Fun little intuitive game I feel like this could be like a really fun local multiplayer game where you have to each steal pieces from the same pile and whoever gets the most without collapsing wins or something like that. I feel like you have a pretty cool idea here great job!
Such a nice relaxing game, with a little added challenge to beat your best outcome :D! Only issue I kept having was missing blocks, then having to retract the invisible "grabber" before trying to grab again XD. Maybe a looser pickup detection (grab in a larger overlap) might help, or maybe I'm just bad at spacially dependent aiming :P.
Nice job!
Very nice graphics! I included it in my Ludum Dare 49 compilation video series, if you’d like to take a look. :) https://youtu.be/jL-Xn4X6IAQ
Simple but fun concept! I think I managed to break your high score howhighhowmany.png
@petteri WOW!!.. nice!!! I was wondering if you were able to place in your name?? something happened to my leaderboard.
Nice I got 33 in howmany but I didnt have 33 cubes, interesting concept, cool to have two modes and a leaderboard, solid entry all round. Also good to see 3d godot game, quite rare.
i really like the graphics! feels so good as overall and i was totally immersed in it
Super cool game! I loved the saturated graphics! Very cute art style with a fun twist on a Tetris/stacking game. Awesome work
Cool little game! Like the inclusion of different game modes. A way to rotate a piece would help a lot with the game feel of the game.
Solid game - good physics fun! The two types of challenges are subtly different. Graphics and sound are going nice too. Minor gripe is that the 'grabbing' of blocks feels a bit finnicky sometimes. It would have been also nice to have a few 'upgrades' or special powerups in there. Glue blob? Shrink ray? :)
I like that you put leaderboards on there, it is a nice reward and good to see what to aim for.
I appreciate all the feedbacks and will be applying some of your ideas to the game after the rating ends. @beats , hahaha, sorry, I will check on that.
@ache-games For some reason I did not get the leaderboard pop-up that time. I gave the game a new go and managed to get 10.4 thanks to a very lucky throw which gave me a grey block that was standing straight up vertically. This time the leaderboard worked fine!
I think I managed to break the game. During my previous high-score run I figured out it is much easier to stack grey blocks for height if they are vertical, but it is rare to get such a block naturally. But, if I drop a horizontal grey block on the very edge of the map, it will actually collide with the map border and that way it is possible for me to flip the blocks vertically.
However, the game does not seem to register such blocks properly, sometimes they do not count towards height, this should be 10 mts I believe, but the game thinks it is only 5.2, the arrow is in the wrong place, and my ship is not high enough to place any more blocks: howhighhowmany-vertical-bug.png
And sometimes flipping blocks vertically causes the height to increase even though I have not even placed anything in the center of the map yet. howhighhowmany-vertical-bug-2.png
I also tried out the "how-many" mode, but it is somehow bugged for me. The cube count at times increases much more than it should and I do not know why. E.g. here it says 4 when I would expect it to be 2. At one point the count increased by 15(!) when I dropped a single cube and my final score ended up being 46 cubes on the first try. I did not save that on the leaderboard, though, since that was the result of a bug. howhighhowmany-count-bug.png
Good job. Looks and feels very nice. The aiming and picking up could be a little bit more forgiving. I might have also hit a bug where I couldn't drop a piece, instead it kept trying to pick another one up.
Great Job! I like the concept of building these unstable structures within the game. It kinda reminds me of when little kids try to build things that end up toppling over! It was a little difficult to figure out how to pick up the blocks but I did eventually. But overall a cute game!
Like a few other commenters, it took me a minute to realize I had a cursor pointing to the object I was going to pick up, but after that, it was a pretty fun physics game. Good job!
@petteri , sorry and thanks for the feedback :), I am using silentwolf, since it is free backend service, and sometimes it doesn't retrieve the scores. And I will check on the codes that gets the scores.
I would like to use the mouse as control to pick up the cubes.
Nice game, I was wondering if anyone would make a physics-based stacking game! I like how you did the controls for picking and dropping pieces - it would be too easy to just use the mouse. The How Many challenge seems a bit less interesting since you can just drop pieces anywhere in the circle, so it comes down to how fast you can pick them up and making sure they're aligned in the circle. The How High challenge seems like more fun to me since you can try to pick pieces that will stack well. The audio and graphics all contributed to a fun atmosphere. Good job!
It already feels like a completed game.
Very nice game! Very interesting mechanics though a tutorial would certainly would have been very helpful. Excellent graphics & sound! Great job!
Hard game but fun. The controls make it hard to stack in a way that I want and add to the chaos. The setup for the game is unique and makes it more fun. Though I had a bug where I couldn't drop the blocks that I picked up, and it happened more than once.