Fast Flats! by Stending 2021-10-21T19:48:52Z
I really like the concept and the graphics, music, descriptions, and "eh" expression at my poor attempts at interior decorating all set a great mood. A good challenge!
Foon → Ludum Dare Explorer → Users → kalevrk
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Last Mile | jam | 981 | 3.34 | 3.20 | 3.15 | 3.85 | 3.71 | 3.39 | 3.29 | 3.21 |
I really like the concept and the graphics, music, descriptions, and "eh" expression at my poor attempts at interior decorating all set a great mood. A good challenge!
I had a lot of great close calls and while it was hard to aim things precisely it led to a very unstable base of stuff that was a lot of fun to try and build on top of as I got the whole stack higher. Nicely done!
I like the minimalist art style and the music has a catchy riff to it. I like the upgrades you can get along the way, and overall a nice game.
My favorite entry that I've played so far! There's just the right amount of randomness introduced with the turning of the horses to make it a lot of fun to try and knock the other horse off. The presentation, art style, and music all work really well, and I like the ability to adjust the background music. Awesome game!
I like the visual style and the item variety (laughed at the AOL CDs). The bombs add an interesting challenge, but maybe make it too difficult, at least early on? The angry horse animation when I didn't get anything stacked was great too! Nice work!
Funny take on the theme
I loved the art style and how the fish's tears were used to reveal the text.
This is one of my favorite games of the jam so far! I thought it was really smart that you gave the user the bottom part of the reactor to get used to the controls before having the lava enter the picture. It gave me time to get comfortable with the controls without a lot of frustrating deaths and retries, and it led to a better flow when having to escape the lava. The visuals and music were also really nice and everything came together well. Really nice job!
I like the gradual introduction of different elements and the ramp up in difficulty. It was a bit difficult to consistently judge how to jump across multiple jump pads, but overall I liked it.
Really slick presentation and I really like the concept of the decaying platforms and ropes. The tutorial was very much appreciated, especially with learning to swing on the ropes. The difficulty is a bit high to start, but overall really cool game.
I really loved the art style and the concept. Its tough only having the weekend to do complex level design, but I think that the game would be even better with more varied levels and obstacles. Nice job!
Unfortunately, I don't have Windows or Linux, so I couldn't play or rate the game, but I wanted to say that the artwork from the screenshots looks beautiful!
Thanks @rongo-matane . Unfortunately, the Mac build says that the dmg file is damaged and can't be opened, but if you're able to get a Mac build working I'd gladly play it!
Great idea and I love the vibe of the graphics and music. It reminds me a bit of the old Rampage NES game that way. I also love the evil grin of the earthquake when it powers up!
I loved being able to move the walls! I do wish that the player's strength lasted a little bit longer, but not a big deal. Honestly, I do feel like the music loop was too short and got repetitive quickly. I know that there's not much time during the jam to make the game and put together any sort of significant music, but the game would be more enjoyable with a longer music track. Overall though I liked it!
I'm glad that my time working in a research lab wasn't this tense! :)
I love the idea and the level design was really well done. It felt a little bit too easy to make the elements fly out of the beakers and explode, but I enjoyed the challenge and the levels were interesting enough to make me want to keep playing and get past them. I would play this again!
I really like the artwork, the parallax effect with the scrolling, and the music. The gameplay is straightforward, but I would love to see this expanded into something more.
This is a fun take on the beat rhythm game, and I didn't find it too difficult to balance hitting the notes and keeping an eye on the platform. I liked the visual style and the little actions the people would do either when falling off the platform or celebrating.
A unique concept executed well. I liked the art style and the ramp up in difficulty. Personally, I would have liked to have heard some sort of musical build up from the calm theme to the heavy guitar riff when the monk is starting to lean. Maybe some sort of warning theme or even some crescendoing amp feedback, but again that's just my personal taste. Nice work!
Neat idea! It'd be nice to be able to adjust the rate at which the buildings pass by above. Maybe at different difficulty levels they would pass by faster? I also enjoyed the screams at the end :)
A challenging, but fun game! I liked how you had to take the waiter's momentum into account, kind of like the original Prince of Persia game, because there were a lot of times where I rushed back from the table to get the next set of bottles and then overshot it and they fell anyway. The sound effects were hilarious. Great job especially given that you did it in 8 hours.
I like the idea. I ended up skipping the tutorial at first, which was a mistake because I spent some time at the beginning thinking that I needed to jump between beams and the jump was really hard to judge when jumping between beams, but that's on me for not checking out the tutorial first :)
It would be cool to see this idea expanded to more complex levels in the future. Nice work!
Unfortunately, I don't have a Windows machine, so I couldn't play or rate the game, but I just wanted to say that the concept and the mood from the graphics are fantastic!
I love the visual style and the squishiness of the ball and the sound effect are really satisfying. I did find that it was too easy to stay balanced right in the middle of the beam, so maybe having some sort of external effect (i.e. - wind or something) to make things unbalanced would make it more challenging. Nice job!
This is a great use of the unstable theme. I like the water effects and being able to setup the stones before seeing if they'll stack. I found it pretty challenging, so maybe starting with some wider flatter rocks to help ease people into it would be helpful. I think having some soothing background music would really complete the whole experience. Nicely done!
Cool entry! I like the grapple mechanic and the level design. It is a bit challenging at the beginning, but once you start to get the hang of it there's a nice rhythm to the movement. The grapple sound effect is great too!
Who doesn't enjoy leading a mass of farm animals taking down human society? It's a fun concept and I really liked the chaotic nature of it, as your posse grows larger and larger. I only wish that there was an auto following camera. I had to zoom out quite a bit to make it easier to navigate, but then I felt like I was missing out on the artwork.
Cool idea and very chill atmosphere. It would be nice to have the crane move faster, but otherwise nice work.
What a great idea for the theme! I like the continual challenge of the new tasks and if it were further developed I think that it would be a really nice addictive game. The sound effects were nice, but I think that it would be even more enjoyable to play it for longer stretches with some background music. Nicely done!
This is a really clever concept! I appreciated the tutorial that you posted for how to more accurately place pieces. Still challenging, but when are orbital mechanics ever easy? :)
I'm not sure if this is the type of game that you were trying to make, but I could see having a limited amount of fuel to do minor course corrections when attempting to place a piece helpful. In any case, nice work!
Short but really nicely executed take on the theme! The sound effects made it enjoyable to keep on replaying and figure out all of the tasks that I had to do. Nicely done!
I liked the visual style and what I enjoyed the most was the variety of shapes to work with. A lot of stacking games will give you very basic shapes to work with, but this one kept things interesting. The only thing that I would find helpful is maybe some indicator of where the block will land to make it a little bit easier to place the blocks, but otherwise it was a lot of fun. Great job!
This was a lot of fun to play and the whole presentation was really polished. I also liked how vicious the orcs were. I can't find anything that I would change about it. Really well done!
This is a cool concept! As some other users mentioned if you moved the buttons maybe to the bottom of the screen or on a side menu out of the way of the cells it would be easier, and I had to read the comments to figure out the camera movement. Otherwise, it was fun trying to figure out different strategies and play around.
I love the trade off of keeping yourself small to avoid obstacles, but then being on the verge of death the entire time. I also liked the sound effect that you used, and would love to hear it against music :)
Also, impressive that you were able to do everything in just vanilla JS and keep it small. Great work!
Fun game! I liked the ramp up in difficulty as the cookie boss gets crumbled. It's frustrating building up the cone just to have it destroyed before it launches, but that builds good motivation to keep at it. I got the cookie almost destroyed, but then it was too difficult to build up another cone to launch. I also like the graphic style and music. Well done!
Really nice presentation and graphics. The controls were really smooth and I liked having limits on how much I shoot, so that I couldn't just spam the lasers all of the time. The only thing that I didn't like was the maniacal laughing was happening a bit too often for my tastes, but otherwise a nice entry!
I really like the mechanic! It started off simple, but then got a lot more chaotic and was a lot of fun. The art style is simple, but memorable and I like the background music and SFX. Nicely done!
A challenging, but fun game with a high level of polish. I loved the graphics and music and my first run through was rough, but then I got a lot farther after figuring out the enemy attack patterns. I like the gradual power up of the player's weapon and the incentives to keep on moving around the squares, especially during the boss fight. Well done!
Great presentation and atmosphere. A good ramp up in difficulty, and I like all of the visual glitch effects built in. Nicely done!
Really cool concept! I like the decaying of the letters and them eventually dropping out of the letter slots, but I found that they were dropping out of the slots pretty quickly, which made it very challenging, and sometimes the letters would get stuck in one part of the level and overlap and become un-clickable.
I love the art style (I like how you also made the molten core of the planet a person), and having to maintain balance using both sides and having the stars randomly add new people were all great touches. The only drawback is that I found that I could mostly keep moving people and buildings to the middle of the platform on both sides and that seemed to take some of the challenge away. I know that the stars will add new people in random locations, which helps add challenge, but maybe there's other ways to ramp up the difficulty?
Overall, really nicely done!
Great rendition of a classic. Very soothing and I like the slow mo zoom in on the falling tower. The only thing that I wished for was a way to make the camera look directly at the tower head on, so that it would be easy to finish poking out some of the middle pieces. Other than that though I really enjoyed it!
Very cool! I love the first person perspective with the giant fists. Took a little bit of time at the beginning to figure out the mechanics, but like others mentioned the feel of the dash and ground pounds is really satisfying. The music is simple, but effective. Nicely done!
I like the concept, but I found that I could mostly stay on the centerline and just go forward. I think having some obstacles on the platforms that you need to avoid or get around would help the gameplay.
A nice solid entry! I liked the level layout and having to figure out the timing of the stomps. I'd play more if there were more levels available. Nice job!
I like the incorporation of the theme, but the gameplay itself is fairly basic. It would be great to see a more fleshed out version.
Nice job on getting a full pinball machine implementation done as part of the compo! I love the style and the incorporation of the unstable floor into the game.
I love the wackiness of it and the graphics and music are really nice! I ended up mostly spamming the bomb to make it through, but still a fun time.
A cool idea executed really well! I love the art style and music, and there was just the right ramp up in difficulty from simple colors to then more complex shades. Really awesome job!
I really enjoyed the gameplay mechanics and atmosphere that you created with the visuals and sound effects. The use of icons to show nearby objects was clever and helped make up for the limited field of view. Definitely challenging, especially when trying to get a stable orbit, but I found myself keeping at it and gradually getting better and better. Nice game!
The artwork is really great. Especially the sand pit effect. I like the variety of pieces that you get to work with, but they're so small that it's tough to stack anything very high. Maybe starting the player with some larger pieces would help them build things up? Overall, very cool.
I really like the art style and overall polish. Like others mentioned it definitely has a "Keep Talking And Nobody Explodes" vibe. Would make a great two player game with someone else having the manual open to help you out.
The main game itself would have been enough with the great art style and nice challenge of having to control multiple penguins at once, but then the gameplay twist took it to another level. I'm not quite sure I get the second part of the game, but I love the concept of the change up.
This is an interesting concept. At first I thought that the clouds were obstacles, so I was trying to move around them without spilling the water, which was impossible haha. It's hard to make anything quickly, so congrats on completing your first compo!
Haha I love the idea and the mechanics are nice. I like the indicator to show you your strength and direction. It felt like without such a clear indicator it would have been a lot more frustrating. The sound effects are also brilliant. I love the long drawn out "wheeee" when the pill is slowly falling to its doom.
This is a fun straightforward stacking game! I liked being able to keep on moving the pieces even after they touched down.
The dragon art is great (I definitely didn't like walking towards it), and the overall atmosphere is nice. I also like the mechanic of having to handle balancing the table and moving the player at the same time. I did feel like the table was a little too slippery and made it very challenging from the start. I died...a lot haha. As some other reviewers mentioned it would be nice to be dropped back into the start of the gameplay instead of the main menu given how often people are dying. Nice work overall!
I liked the atmosphere and watching things change over time. I didn't quiet understand how the balancing worked, so some guidelines would be helpful.
I like the addition of the instructions in the bottom bar. I think that it would have been more frustrating without that. I like the style and the different interactions with the environment. Nicely done!
I love being able to plan out how to use my blocks and then having to be quick to execute my plan. I thought it was really smart not having the blocks start to disappear on placement, so that you get the satisfaction of both the planning and execution aspects of the game. The music is really nice and makes me want to play for a long time. :)
I liked having to dodge particles from both the vertical and horizontal directions. It was challenging, but then when I went through a long stretch of dodging everything I felt like a god :)
An interesting idea and very challenging. I like the idea of having to keep the ship from toppling over and trying to save the pieces that fall off, but I felt pretty helpless when the nosecone would fall off and I couldn't get underneath it fast enough to save it. Maybe making the player faster or add an extra mechanic to help rescue pieces would extend the playtime. Nice work!
I love the idea of applying the rhythm game to farming. The art style, music, and sound effects were all really nice and made for a relaxing mood. It would be great to see it expanded upon into a full fledged game. If you worked on it more the one improvement that I could see would be having the rhythm bar at the bottom be on its own section that doesn't overlap with the islands. When I moved up to an island the island below overlapped with the rhythm bar and made it harder to see. Otherwise, great job!
I like the mechanic of having to manage the heat and steam and how it's tied to the player's actions. Having some sort of alert when the values get close to the threshold would be nice, but overall nice job!
I think that it's a great concept for the theme, and I appreciated having some time to figure out the controls at the beginning before having to really get into the game. It took some time to figure out how to adjust the altitude in terms of finding the right place to click. I'm sure with more time you could add some more explanation of the controls into the game and adjust the sensitivity. Nice job for the jam!
I love the art style and setting. The double jump is nice to have even as a way to save myself if I messed up a jump that should have been a single jump. The jumping could be fine tuned to make it a little less floaty, but nice job for your first entry!
Double post because of network issues. Sorry!
Triple post because of network issues. Sorry!!
I like the concept and the retro-ness of it. Like some of the other reviewers said the difficulty ramp up could be made steeper, but a cool idea!
Fun concept and nice execution! At first I wished that there was a way to rotate the piece that you selected, but then I liked how the angle of the piece changes depending on where you clicked on it.
The graphics, writing, sound effects, and music all work nicely together to create a good atmosphere. It took some getting used to the angle up and angle down controls and figuring out how to keep the papers in the holder.
It's challenging, but I like the graphics and story behind the game. Maybe having a slightly gentler early section to allow users to get more used to the controls would be nice, but overall nice work!
The effects are really cool and are a good challenge. I could actually feel myself get dizzy after a bit haha.