Sector 256 by ping78 2018-12-09T16:49:02Z
I found the game easy-ish to follow, even if the instructions were a little rude. Keeping everything is in the circles gets kind of frustrating after a time, but I guess that's the point.
Foon → Ludum Dare Explorer → Users → David Hunter
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Scootin’ Cubes | compo | 457 | 3.04 | 3.04 | 2.97 | 2.52 | 2.26 | 1.23 | 1.94 | 2.16 | |
| 2020 | 47 | Stuck in a loop | Blueprints | compo | 566 | 2.80 | 2.95 | 3.15 | 2.65 | 3.08 | 2.65 | 2.52 | 2.65 | |
| 2018 | 43 | Sacrifices must be made | Helpless Haggis | compo | 455 | 2.74 | 2.55 | 2.93 | 2.96 | 2.22 | 1.52 | 2.40 | 2.24 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Zombie Tycoon | compo | 676 | 2.52 | 2.15 | 2.60 | 2.93 | 2.41 | 2.61 | 2.71 | 2.56 |
I found the game easy-ish to follow, even if the instructions were a little rude. Keeping everything is in the circles gets kind of frustrating after a time, but I guess that's the point.
Hehe, you have a twisted sense of humour. We appropriate to the theme. A well polished and fun game.
Very nice
Nice, but it was rather hard to hit anything with the attach
Very nice
I like the game and the art style. Blocky and simple. You may want to work on how you control your character. The character isn't rotating with movement. Character animation and control is Unity3D is hard, but there are many tutorials.
Took a while to work out how to play it but when I did it was quite fun.
Dark
Nice graphics, smooth gameplay, of course the theme makes it rather difficult after a while
Not sure why people hated the music, it perfectly captures my memory of 8-bit synthesizers and dodgy speakers. I did have some issues with the controls. The jump button is in the wrong place for me and the jump mechanic was a little weird.
Nice game, although I wonder how an app to take water intake can cost so much when a weekend blowout was free. @mrspeaker I'm guess the cost of 'meatless Mondays' was bribing the local steakhouse not to tell anyone about all the back-door deliveries.
This is really fun and has the makings of a really difficult puzzle game. Was it deliberate that you can move the bouncy things while the blueberrys are still flying. Also the paths are a little random, i.e. you can hit fire twice without changing anything and the blueberries will go different places.
Very nice art, impressive work for one weekend.
Interesting, I like on concept and the visualization of the mutations, but I'm not sure what the goal is. I tried to create a field full of purple sheep, just to see if I could.
Nice idea, needs a little work on difficulty and pacing.
Interesting sacrifice. In most game I learn to up powers in combination
Can you be clearer in your description what art and music assets you didn't make (and credit their creators) please.
Good stuff, the graphics and sound looked great.
Thirded, some sort of tutorial would be nice.
Nice idea, nice graphics, terrible music but I liked the sounds made by the cultists. Seems slow, maybe the pace picks up but I didn't get that far in.
Simple but fun
Nice simple idea, quite well executed, a little hard though, there are a lot of gaps.
Very impressive, especially get multiplayer working. Such as simple idea but very fun.
A lot of stuff here for a game jam. I guess you didn't get much sleep! A fairly slow start, but pacing a game like this takes a long time, so good work.
An old school point and click adventure. Great stuff, is the ending meaningful? By 'stop' the train do you mean destroy it?
The WebGL version is fixed now. For those who are interested I disabled the compression, it seams to be causing issues lately (05/10/2020)
Very nice, a liked the neon glow style and the music.
All bus journeys should be like this...
I spent much longer on this than many other games. Everything is very polished and complete feeling. One minor bug, if is possible to delete the first fixed instruction and then you can't get it back.
I do not know what sort of strange mind came up with this game. The doctor proscribes sleep and lots of it. Seriously though I used to love those old adventure games, this a pretty good version of the them. Very funny.
Very polish for a 48hr game
Very nice. All those different mechanics must have taken a while to implement.
Quite a nice take on the old asteroids.
A reay impressive entry.
I see you have a copy of the Soviet National anthem around for emergency use :)
Mø!
A very nicely executed pinball game, but I can't help but agree with JCMOnkey that the flippers don't do much. Also doesn't this defeat the point of pin-ball?
Hi there. Itch.io is asking me for a password :(
The first level works really well, unfortunately the second level has issues when the notes spin too fast for the collision detection.
A nice little puzzle game
he art looks really good
This is surprisingly hard. Who knew that corpses could be so difficult to properly place.
Short and ~~sweat~~ bloody?
Nice idea, well implemented.
Yup very nice, good progression of difficulty. I like how the player can make it more or less difficult for themselves (at the cost of progressing more slowly).
Impressive work for a game jam
Very nice
I am amazed you finished all this in weekend. 10/10 A clear winner on kwickstarer.
I now sure if frantically grabbing something and flinging if about until it disappears is the intended tactic. Maybe if the game built up a little more slowly it might be easier follow what is happening. Other than that it is a very fun game and looks very good.
I love this the, the game is really fun and feels polished.
Mighty
Really pretty, bit quiet.
Nice game, the jumping mechanic is novel. The enemies took a little too long to kill and I could only get them to die if I hid behind a wall and spammed jump. You're too hard on yourself about the sound, 8-bit retro is fine for LD!
This is rather hard, I see why these types of games have not been combined before!
Its even more fun if you make the opponents move for them.
Link worked for me :)
Nice idea, smoooth implementation. Little fast for me, but maybe I'm slow. Not sure how incompatible the genres where, but maybe that's because your game combined them