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arkinrev

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455SummoningSummon Spreecompo3.002.753.753.252.752.751.003.50
202251Every 10 secondsIt Hunts!compo4182.972.532.813.193.412.432.333.52
202250Delay the inevitableAffinity for Stonescompo3.003.503.001.004.004.003.00
202149UnstableCrisis: Reactorcompo3063.413.053.644.183.983.523.763.80
202148Deeper and deeperMadness in the Darkcompo2.752.753.003.502.003.50
202047Stuck in a loopEndless Nightcompo4583.153.042.963.083.832.633.66
202046Keep it aliveIt Hungerscompo8693.002.752.273.113.272.242.68
201945Start with nothingFrom Nothingcompo5042.472.222.232.692.811.741.653.00
201944Your life is currencySpecimen Delvecompo4132.952.792.952.833.952.502.63
201843Sacrifices must be madeEldritchualcompo1243.693.273.473.994.183.663.483.72

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by arkinrev

arkinrev leaves an average of 21.4 feedback comments each event.

LD51 — Every 10 seconds (28)

Life is Fleeting by Sarah Alexa 2022-10-07T01:34:02Z ♥ 1

So I was jamming along to the music, speed-running my Stardew farm, and then I realized, I should have been buying gifts! Went shopping, and showered Robin with gifts. She liked it. Good work!

deleted by Daniel - Wither 2022-10-07T01:26:07Z ♥ 1

The sound startled me the first time! I liked the glow of the crystals to help find them quickly. I got hung up on the corners from time to time. Eventually, at level 16: everything locked up. Some hints to where the next crystal colors are spawning might be nice. The movement was much faster than I expected, which was nice. Good job!

Dreaming Bot by Genpaku 2022-10-07T01:18:35Z ♥ 1

My little robot friend managed to get that paint job after all! Picking up the items and dropping them off didn't always trigger when I expected. I liked the animations, and having to get a small income to keep myself powered was good. In the end, the little robot has a shiny metal body. Good job!

Color Copy Cats by carolinewang 2022-10-07T01:05:48Z ♥ 0

I liked the style. The collisions, maybe at overlaps, misbehaved a little bit, and if you were the correct color, you had to leave and re-enter the matching pickup to trigger it. Good work and concept, nice job!

TenReaper by digitaldude555 2022-10-07T00:53:01Z ♥ 1

Those controls were pretty smooth for dragging and flinging the reaper. The music put some good pressure on you as the floor raised. Nice job!

Speedrun for light by _mK_ 2022-10-07T00:44:29Z ♥ 1

I also really liked the art and sound. If I could change anything it would have been the keys for control (the controls were fine). More of a preference, I just like the jump not on a directional button. The diminishing light really helped with the urgency, even more than the timer. Fun speed run. Nice job!

Impact-Effect by IdeasPerSecond 2022-10-06T23:39:34Z ♥ 1

I can only describe this as sort of a combination of Missile Command and Fruit Ninja, and it was really well done and polished! I got to stage 10, and beat that level, and then just stuck in a loop in a void. Fantastic game and a ton of fun! Awesome job!

Another LAST 10 seconds by Serxiolas 2022-10-06T23:25:31Z ♥ 1

I spent a lot of time wondering if it was possible to have 0 seconds left on the clock and win. I couldn't get it to happen, so I don't think so? The tension is there, and the beeps really help push you to make a decision. Nice job!

Phase Snake by lootgrounds 2022-10-06T23:18:14Z ♥ 1

Really liked the additional elements to a snake game. A good variety of enemies as well. Very fun game! Good work!

Space Hourglass by PatteDeCanaard 2022-10-06T22:28:34Z ♥ 1

This was really well made, and reminds me of Castle Panic with an added time constraint driving your actions. The visuals were great, the upgrades gave a cool progression, and it was just plain fun overall. Fantastic work!

By The Bullet by Nakami 2022-10-06T22:20:29Z ♥ 1

That was a lot harder when I realized points came from not blowing them up. I liked the explosions, sound, and that there were differences in the enemies. Nice job!

Sub-scured by infinitycore 2022-10-06T20:34:25Z ♥ 2

I really liked the level reveal with sonar, and that my information about the level was only available when I was very close and in danger, or that it was rapidly becoming obsolete. Good music, good terrain reveal and fog of war, and a lot of fun. Awesome job!

10 seconds or less by DrunkardWolf 2022-10-04T19:43:45Z ♥ 0

Really fun entry, and I had to keep pushing the times, so that was fun! The aim at a distance felt a little strange, but it also seemed like the shots were forgiving. If I were to make an adjustment to shooting: I'd maybe throw a long raycast out from the center of the screen and aim the gun at the first thing it hits (so the bullet still comes from the gun) or aim at some max distance point of the raycast if it hits nothing. Everything still works really well, and that's a minor thing that might tighten up the control. The running is great, the jumping, the speed, all awesome. Great work!

Auto Parker by BathPirate 2022-10-04T19:14:35Z ♥ 2

Awesome, and I love the 10s implementation. The variable control and tracking the progress of previous attempts, plus being able to cancel a doomed run: I don't think it would have been as fun without some of those features. It really helped give feedback on the puzzle aspect. Really fun, I just want more levels. Great job!

10 Second Boss by coatline 2022-10-04T05:34:20Z ♥ 2

I liked the gun selection, and the game gets much easier when you have the right weapon. It's possible to leave too much experience on the ground, and I could only play until my finger got sore from shooting. Good entry, and nice job on the boss and gun variety!

Fast Dating! by BridgeOnAStick 2022-10-04T04:31:41Z ♥ 1

Interesting angle, and there are very few matches out there, so 5 stars on realism! Some of them I wondered why they bothered to sit down at all. Good entry!

Oton by unpronounceable 2022-10-04T04:18:09Z ♥ 1

I really liked how deliberate the movement and attacks needed to be. I really liked it. Awesome job!

Aberration by waterfowler 2022-10-04T04:09:45Z ♥ 1

I really loved the Monaco heist vibe and the minigame making the connections was great. It even has a bonus little bit of social commentary delivered whimsically. Nice Entry!

*(This comment was not compelled by any central sorting algorithm and is definitely not intended to be used to influence anyone to try this awesome Compo entry.)*

Drift Warrior by David Forrester 2022-10-04T03:49:53Z ♥ 1

Top notch all around! I loved the asteroids ship with gravity slings and shooting enemies. Great job! (Destructible and shrinking asteroids please)

It All Comes Crashing Down by Quinn_Patrick 2022-10-04T03:35:41Z ♥ 1

I was building incredibly high with a solid foundation and just sort of lost it! Everything toppled. Really fun stacking. Awesome job!

Press me...or die by Vykri 2022-10-04T03:23:24Z ♥ 1

I like the immersion, just wished I could throw the bomb back out the window. Clean look was nice. Good work!

Warrior, Wizard Rogue by TheseusInABottle 2022-10-04T03:11:06Z ♥ 1

Agree that a separate button for shooting would help, but once I got rolling, I liked the Gauntlet style. The randomized bonuses were really cool. Fun work!

Chrono Extractors by tengusheath 2022-10-04T03:04:46Z ♥ 1

Awesome way to implement the theme and integrate it to the game's story. Really fun, even though my first attempts were pretty terrible, but it kept my interest to not stop. Good work!

PipeNightmare by Sarah 2022-10-04T02:47:50Z ♥ 4

A game jam during a hurricane is sort of hard mode. Sometimes those pipe pieces are frustratingly wrong in a good way. Nice entry!

Weirdo Words by SimplePotential 2022-10-04T02:39:40Z ♥ 1

I really like the concept of the timer pressure on a word game like this. Nice job!

mood swing simulator by alexander epton 2022-10-04T02:34:36Z ♥ 1

Awesome job, and a fantastic pac-man twist. I really liked the shaders and the art style, plus the little extra level complete camera work was cool. Nice job!

Sheeple by Jonathan Holm 2022-10-04T02:22:26Z ♥ 0

I liked the swapping of roles, and tossing sheep was pretty fun. Nice work!

Sweet Seconds by Jag 2022-10-04T01:26:20Z ♥ 2

Love the ramp up, really well done, and I like the aesthetic. Things are just mixed up enough to get complicated. Great job!

LD50 — Delay the inevitable (2)

Whoa! It's like a space game or something! by circle 2022-04-19T14:31:54Z ♥ 0

That's quite a bit of content for the compo! I'm not cut out for space work, and it took me a bit to get into it. I accidentally spent almost all of my fuel harvesting the first time. I didn't realize that the harvest click registered. Still, awesome amount of depth for such a short time. Awesome job!

The Death Delayer by JakobTheQuizGuy 2022-04-19T14:19:10Z ♥ 1

That music track and the animations, the wizard watching you and even hitting him for tears, were all really awesome and you can see the direction that this was headed. Great job!

LD49 — Unstable (20)

Crewman 49 by ThatmanRobin 2021-10-10T01:47:31Z ♥ 0

The unstable camera was very rough, but all of the other bits, voice, graphics, interaction, etc. were all really a great entry! Fantastic!

Domi-No-Mercy by squimmy 2021-10-09T23:44:40Z ♥ 1

At first, in the city, I deployed too well and the AI never made a move. After restarting, I shot them up and down the table. Cool concept with a tabletop wargame and physics. Also really liked the interaction on the menu which helps set the stage. Awesome work!

A Day In The Office by NemoStein 2021-10-09T23:35:42Z ♥ 0

I find it very difficult to interact with something when I have the option to give it to the baby. Absolutely everything should be given to the baby. I would have loved to see the consequences of my poor decisions. Good start!

Upheaval by bentglasstube 2021-10-09T23:27:56Z ♥ 1

At some point, I think I stopped looking for the amulet and started jamming along with the soundtrack. Good work!

Space Ace in: Meltdown Madness by dreamscale 2021-10-09T23:11:14Z ♥ 1

I like the idea of the out of control ship and the different enemies were interesting. Having the talking heads explain the story was a nice touch too. Good work on this entry!

Drifter by nyxkn 2021-10-09T22:09:11Z ♥ 1

I really liked the low gravity aspect. A lot of times it can make a game feel not very responsive, but this was really well done, with even the slow scroll adding a level of pressure as I try to conserve fuel. I would have killed for a fuel power up to keep going! Still, a lot of fun. Nice job!

Unscrambler by Antti Haavikko 2021-10-09T18:11:33Z ♥ 1

Incredible! I love the leaderboard, the faces that track the mouse, the interactions, the combiner, the elements and searching for the perfect word. Everything felt good, and even when I made a word that I didn't think was a word, there was a handy definition. Compile for mobile and release. Great entry!

Raiders of the lost gems by Domantas 2021-10-09T17:55:16Z ♥ 0

Really well done and I had to play through the entire thing. That was a nice amount of puzzle for such a short amount of time. Excellent entry and a lot of fun!

Ropy Woply Doo by Jackaljk 2021-10-09T17:30:18Z ♥ 1

That was an interesting and unexpected turn to walk down the side of the building. Pretty cool twist. And cannons shooting at me? What did I as a tightrope walker do to deserve that? Society should have a rule to not heckle tightrope walkers! Anyway, really cool entry and the camera follow was really fantastic!

Polygonal Animal Stacking by Flying Dog Fish 2021-10-09T17:14:11Z ♥ 1

I liked the hand drawn art and the stacking got unstable and out of control very quickly for me. Nice work!

Deviant by wolderado 2021-10-09T16:51:27Z ♥ 1

@wolderado That was really fun destroying and then hiding from the humans. The HUD arrows really helped locate the keys and everything just worked well together. Awesome entry!

The Legend of Error by rogual 2021-10-05T06:02:13Z ♥ 2

The sword was difficult to get used to, but, I just had to stay awake to play this one more game. The glitches were much more interesting, and the map more useful, than a Zelda game. Awesome job, would definitely play again.

Komuro by Ghoulean 2021-10-05T05:43:15Z ♥ 1

I really liked it! There were a some where the target and the line were very close and hard to see the flip, and I think I may have clicked "new level a few times trying to get at a small line. Awesome, and I played far too many levels before I had to stop for sleep. Good job!

Count-Down by inventroom 2021-10-05T05:19:41Z ♥ 1

I was waaaaayyyy too careful the first time I tried. Awesome alien infestation and needing to repair things. There were enough different enemies for it to be interesting. It took a minute to get used to the reload sound at the end of the reload. I wasn't sure I pushed it. Overall, good work!

Potion Master Incremental by Meredori 2021-10-05T05:07:29Z ♥ 1

Awesome! I might be a sucker for potion-based games, but the different actions distilled the process to a few choices that I could see being expanded on. If we could hire assistants, those potion-interns would be making glimmering potions all day long. I'll flood the village in glimmer while I sleep on my piles of gold coins. I liked the mechanic, and I could see that getting complicated with meaningful choices. Good work!

Grim Tripper by Skleembof 2021-10-05T04:41:33Z ♥ 2

I had a fun time getting dragged around by the terrified people. I would have loved a bit of a dash, especially when I went out exploring beyond the edges of the world. Good work!

Pirelli's Potions by Boon 2021-10-05T04:27:00Z ♥ 1

It got easier when my brain finally made a connection with all of the symbol pairings, but it definitely got hectic trying to manage and prevent that one ingredient from pushing the potion over the edge. I would have killed for a shelf to set the ingredients aside on. Potion mixing is fun, awesome work!

Plate Spinner 2021 by StoicKekis 2021-10-05T04:16:28Z ♥ 1

I am not even in the ballpark of beating the post above. It got hectic quickly and I was soon juggling most of them with my top hat. It started smooth and got unstable quickly. Nice entry!

Escape Pod by Grumpy Gecko 2021-10-05T04:07:30Z ♥ 1

I liked the art and the push-puzzle. I was worried that there would be intruders on board pushing pieces back and messing me up. Fortunately, I escaped! Good entry!

Unstable POTions by owca 2021-10-03T23:12:41Z ♥ 1

That's some rough timing on the potions, and I forgot about stirring! Added level of difficulty when that third cauldron explodes. Animation cancelling sped me up, but I still couldn't remember my left from right click. All of the visuals are fantastic. And an awesome leaderboard! Great work!

LD48 — Deeper and deeper (1)

Call of the Abyss by Rein 2021-04-26T22:56:29Z ♥ 2

Really good entry, and the sonar is fantastic to use. The sound was great to set the mood and the lighting was great, especially on all of the detailed underwater features. I was so careful finishing the game, returning to the surface with only a sliver of health remaining. Nice job!

LD47 — Stuck in a loop (17)

Major TomCat by kill0u 2020-10-10T14:43:52Z ♥ 3

That was a very unexpected way to save yourself from being stuck in orbit. I would have liked a faster grapple, and had the game sped up quite a bit. Good entry!

Loopertary by BinaryPrinciple 2020-10-10T04:40:41Z ♥ 1

It took a little bit of getting used to, and the boss battle thing was a little bit unexpected. Shooting along the hex was rough sometimes and took some planning, which was good. Fun entry!

Stuck In A Loop by runrajrun 2020-10-10T04:25:33Z ♥ 1

It seems like avoiding those red cubes would be easy, and every single time I crashed being reckless trying to zip between them at high speed. Really fun, and I'm only a little dizzy. Nice job!

Race Condition by pekuja 2020-10-10T04:17:57Z ♥ 1

Realyl cool seeing all of my mistakes getting in my way of my future laps. Really cool entry, and a lot of fun getting stuck in that time loop. Nice job!

Rail Gun by moltanem2000 2020-10-10T03:34:28Z ♥ 0

That was really fun! Almost 10 minutes for me and 400 something shots. So many interesting interactions with the pillars affecting the rail gun, the shape of the rail itself, and the different physics of the targets. Awesome work!

LD47: Stuck in a Loop by Jare 2020-10-10T03:20:58Z ♥ 2

I really liked the travel through the loop. Including the wireframe view as a splash screen was really awesome. Nice job!

Newster - A Fantasy Social Media Sim by NamidaSai 2020-10-10T02:56:32Z ♥ 0

It was very tempting to like and share some of the funny posts, but the score and that sound really made me hesitate! Social media needs this feature. Quite a bit of story for such a short time. Nice entry, and entertaining characters!

Infinimaze by KirKami 2020-10-10T02:31:58Z ♥ 1

So many times that I ran in circles trying to get away from that dragon. I liked the pressure of the dragon on top of the puzzle mechanic of the maze. Nice job!

The Elder Ruins by amkingTRP 2020-10-10T01:54:29Z ♥ 1

I really enjoyed the single-screen looping, and it was pretty clever the way that you introduced it. Really fun, and it's an interesting mechanic for a puzzle game. Good work!

Track Day by Remzo 2020-10-08T22:08:17Z ♥ 1

Smashing into all of the other cars is fantastic. I also immediately had to check out the skid mark code just because of how right it felt. Really well done, and fun entry!

Stuck In Paris by CocaPasteque 2020-10-08T21:44:05Z ♥ 2

It took so much restraint on my part to avoid hitting the other cars. Watching the carnage and cartoon explosions was fantastic! Great work great game!

Suburban Bus MAYHEM by joonamo 2020-10-08T07:07:29Z ♥ 1

I absolutely did not expect the acceleration that the bus had in it. It was a lot of fun trying to slide into the stops, and quite a bit of fun accidentally slamming into the side of a car. Great work here!

Concentric by Scraggle 2020-10-08T06:57:40Z ♥ 1

That was a really relaxing puzzle. I didn't realize how dizzy I was getting following those rings until I finally got stuck on the inner ring. Good entry!

Eternal Run by ping78 2020-10-08T06:32:45Z ♥ 1

The feeling of blowing up those enemies was great. The enemies targeting was a really nice anticipation for the attacks to come. Fantastic job, and nice work getting the theme into a FPS.

Die with the spikes by JaviCoder 2020-10-08T06:22:13Z ♥ 1

I really liked getting killed by the spikes. When the mistakes you make in the game are a source of fun, it really keeps losing enjoyable. Fun entry!

Grand Magus by daitli 2020-10-08T06:00:20Z ♥ 1

Fantastic job and that was a lot of fun. I really liked using the enemy spells against them. That was a really interesting dynamic when trying to set up a kill with the rewind. Great entry!

Infinite rails by BOOtak 2020-10-08T05:48:10Z ♥ 1

I really liked the use of wireframe, and traveling the rails was a really relaxing type of puzzle. Really good job on the theme. Fun entry!

LD46 — Keep it alive (17)

Orbital Mining by Larnin 2020-05-07T22:32:00Z ♥ 3

It took a little while to get moving, but once my mining operation had a good flow, it was pretty smooth. Nice art and sound, good entry overall. Nice job!

VAMP by gwinnell 2020-05-07T22:11:35Z ♥ 1

Unholy crap, nice game! That was fun, and a fantastic way to keep it alive. Awesome entry, and a lot of fun. Great entry.

Catch The Mouse keep it alive by GameOverMexico 2020-05-07T21:40:25Z ♥ 1

I died to a cloud. A CLOUD! Nice job, transitions really add an extra bit of polish to it Nice entry. Also... clouds!

FurBall by Plutonium Powered 2020-05-07T21:27:20Z ♥ 1

On one hand I felt bad hitting a cat. On the other hand, I felt bad letting it plonk into the water. Really good take on keeping it alive. (I don't think I ever dealt with a single bird properly.) Nice art and sound. Good job!

Faire L'Amour aux Plantes by Jenny Bourke 2020-05-07T21:03:08Z ♥ 2

Nice job, and I really liked the consistent art style throughout the whole thing. There were a few plants I'm not sure I would have kissed. Nice job!

A lost fire by Barbiche 2020-04-23T05:17:02Z ♥ 1

Really nice entry, and I was sad when I ran out of projects to build. There were some fun surprises in there too. nice job!

Gryphon Peaks by chainedlupine 2020-04-23T05:01:51Z ♥ 0

Really reminded me of Starfox, and that shader styling was a really nice touch. Nice job!

BUBBLE BOY by NEKORUMA 2020-04-23T04:56:19Z ♥ 1

Nice entry and best of all: complete! Nice job keeping a retro-tamagochi alive! Sound and music were all good, and the Gameboy images were fantastic.

Terraforming Mars by AronMS 2020-04-21T21:18:54Z ♥ 1

Not bad with a game within a game. You could really get some high jumping with that gravity. It's going to take a while to terraform one seed at a time. Keep that robot working! Nice job.

The Dark Cave by Tom Stephenson 2020-04-21T21:13:47Z ♥ 1

Fantastic on the spider animation, and good work keeping the aesthetic from start to finish. Nice job!

Prophet by marcell-balog 2020-04-21T21:06:15Z ♥ 1

Really good entry. I must be a terrible mechanic as I had my gears drop below zero (swapping engines). That set me back, and when my prophet died inches from the end.... I had to play again. Nice job making a deadly robot that I wanted to keep alive!

Keep Me Alive! by fidrik 2020-04-21T20:42:05Z ♥ 0

I really liked the approach that you took with the art. I told myself before the Compo that I was going to do something similar, and then went for 3D game instead. I liked the holding the spell. I did kill my knight a few times. I'm not sure if I'm just a terrible support or if I wasn't paying attention to him telegraphing his moves. Nice work!

Rebutia by 43sam 2020-04-21T17:48:18Z ♥ 1

Really like the music, and most of all, the running back to get an occasional heal. Really cool. I also liked the angles that you could aim the spear, just that one more animation angle really was a nice touch. Good job keeping Rebutia alive!

AliveClicker by RastaGrzywa 2020-04-21T16:12:15Z ♥ 0

The interactions were really responsive. I had a little bit of a UI issue with the screen changing size. I like the upgrade and workers systems. Nice job keeping those cube meshes alive!

Croze's Moving Castle by croze 2020-04-21T16:02:19Z ♥ 1

Using the light to indicate your status rather than a progress bar was a really good choice. Movement was a little bit slow. I wouldn't have minded the action to be a little bit more hectic. Nice job keeping Blazane alive!

Square Loves Circle! by meelo 2020-04-21T15:52:50Z ♥ 1

I really liked that there was a story through a puzzle game, and the mechanics did a great job of relating to their relationship. Square felt a little floaty to control, but the wall jumps were really responsive. Great work!

Keep it alive, doc! by Marc Grabow 2020-04-21T15:27:57Z ♥ 1

This reminded me of Overcooked, and I liked the different treatments and injuries. The popup animation was also a nice touch. I had some trouble with the doctor becoming unresponsive. Nice job keeping it alive!

LD45 — Start with nothing (22)

Trash Can Adventures by t1a2z 2019-10-11T03:55:25Z ♥ 0

The physics were surprising in this type of game for some reason, and that really made things interesting. Shaking bombs out of the can was a fun little emergent action that helped me keep the entire contents from getting tossed all over the place. Nice entry!

Spooky: The one who lost everything by Susumu Asaga 2019-10-11T02:52:25Z ♥ 2

You knocked it out of the park with this game. As far as puzzle-sort-of-platformers go, I would buy a full version. The posession, using the environment to deal with the enemies, and the great use of a flying character. Awesome job. More!

Tentacular by Archimagus 2019-10-11T02:33:36Z ♥ 1

The particle effect around the character was really cool with the character sprite. Nice work!

Egg Farm by kuviman 2019-10-11T02:18:33Z ♥ 1

Fantastic work. I liked that the progress made things more difficult, that you gradually learn how to combine things, and it was fun to find the combinations. Great work!

Meager Genesis by Hajden 2019-10-11T01:55:47Z ♥ 1

That was an incredibly satisfying and relaxing take on the theme that combined 2 ideas that ended up on my cutting room floor, and executed in a better way than I had imagined. Great job!

Higher Desire by ColeSlaughter 2019-10-11T01:31:13Z ♥ 4

Really awesome. I loved the metronome. Great entry!

Area 45 by conk 2019-10-11T01:26:37Z ♥ 1

Very good, awesome take, and the W and A actions. Loved them. I got sick of winning. When I stopped playing. SAD!

Wicked Wanderings by Trifectuh 2019-10-09T21:39:38Z ♥ 2

It was nice to have a lot of combinations, items, and recipes to work with. I had to revisit the controls to get that down, but once I quit doing it the hard way, it was good. Nice entry!

JO-KEN-DO! by Hcursino 2019-10-09T21:27:14Z ♥ 0

That was a really fun game, and I really enjoyed the high pressure, yet turn-based approach, almost like a Kung-fu verion of Punchout. All of the little art details, and progression, and the built in tutorial with the stages were fantastic. Nice work!

FOREST NINJA WIZARD GHOST by johnnysix 2019-10-08T21:50:01Z ♥ 3

Bouncing all over the place was fun. I didn't feel like i had a lot of control in the treetops, but the visual changes after eating mushrooms was fun. Nice job!

Untitled Goop Game by unept 2019-10-08T21:44:06Z ♥ 1

That was a fantastic game, and by far my favorite part was needing to build a sticky tool to deal with the obstacles. Nice job!

Mergem by Elnu 2019-10-08T21:24:32Z ♥ 1

This looks like a good start to a fun puzzle or memory game. There are a lot of directions or game modes that would work with this. Nice job!

Rickity Rails by winslow 2019-10-08T20:51:00Z ♥ 1

While the point was to end at the station, there was some satisfaction watching the train blast past the stop and smash beyond the tracks.

CRABBY BEACH give me my castle! by donut_daria 2019-10-08T20:43:43Z ♥ 1

I've never been so frustrated with crabs, nice work! I wanted to bash them on the head with rocks when they burrowed right at my sandcastle.

Chroma by yyam 2019-10-08T20:28:15Z ♥ 1

I really enjoyed this, and with the pixel art, and the almost Atari sound effects, it really fit well together. Some of the levels really showed or hinted at what you should do, and that was fantastic. I had a great time, nice work!

HEARTSCAPE by ZakAmana 2019-10-08T19:49:48Z ♥ 1

That was a heck of a lot of fun in a game! I keep telling myself I should do a card game for one of these jams, and this makes me even more excited to try it. Great job, interesting mechanics, and executed well. Fun!

Cell by SirRed 2019-10-08T18:43:46Z ♥ 1

Immediately after getting flight, it was frustrating, and by the end: perfectly level flight. Nice job, and the ending was good. Nice work!

Spirit Path by marcell-balog 2019-10-08T18:28:43Z ♥ 1

I really liked it. The lighting and pixel animation reminded me of the first Diablo in a good way. This is an interesting take on the theme, and I fully support your "No Instructions" stance. Great job!

Start with "nothing" by sommerlilie 2019-10-08T18:21:54Z ♥ 3

Awesome work on the "Nothing" take. The combinations were interesting and I kept hoping to find more of them.

Zmaaone by Furano 2019-10-08T18:06:35Z ♥ 1

Awesome job, building circuits was a fun mechanic to center the game around. Nice work!

Bob by Flaterectomy 2019-10-08T17:46:12Z ♥ 2

I just kept going until there was nothing under the water. Nice work!

Totally Tiny Towny by Finnhax 2019-10-08T17:14:53Z ♥ 1

That was an awesome little clicker. Nice job!

LD44 — Your life is currency (22)

Black Market Crackdown by Silas Reinagel 2019-05-14T01:37:09Z ♥ 1

I don't think I hit a single ship with my weapons. Everything was really well done, and with a little bit more time on those controls and I would have been playing longer. Good entry overall!

Mana Loss by Tempii 2019-05-14T01:22:20Z ♥ 1

It's a nice start, and keep at it. The suggestions that have already been given are really good, and the feedback on enemy and player actions that you mention will go a long way. Nice work!

Red Rock by Spooky 2019-05-14T01:10:28Z ♥ 2

I am a terrible pilot, but I had a lot of fun trying to navigate the chaos. Looked and sounded both good and complete. Nice job! (I was not good at flying, so my upgrades were on the low end.)

Assault on Crown Archipelago by aurel 2019-05-14T00:57:04Z ♥ 0

Yeah, darkness was an issue for me, be really nice and complete entry for such a short time. Great work! P.S. I also felt bad harpooning monkeys.

Tooth, Claw & Teacup by HenanBoy 2019-05-14T00:35:36Z ♥ 0

I managed to immediately kill myself after buying upgrades. The upgrades were tempting. Congratulations on your first entry!

We Are Nuts! by kaeveris 2019-05-14T00:08:55Z ♥ 1

Double jump was infinite for me too, and I got stuck in a jump on the bottom level once. I wish I could have seen where the exit was ahead of time to try to speed things up a bit, but overall, good work.

Space Pilot by Kaiomoi 2019-05-14T00:03:12Z ♥ 1

I am a terrible pilot, but I really liked the game! Keeping things in balance was challenging, and I didn't have a success without damaging the space station.

Life Merchant by Webox 2019-05-13T23:50:02Z ♥ 1

I really liked how the progress of age changes your interactions with the other systems. That was fun, and I'd play more levels. Nice!

Angry Planet by grllle 2019-05-13T23:40:38Z ♥ 1

Everything was great! I loved the entire hand drawn style, the sounds, and shaking people off of the planet, as well as the tie in with the theme. Great!

I'll be waiting by 314owen 2019-05-09T01:31:44Z ♥ 0

I liked the upgrades and it has some potential. Nice job!

Life Delivery Service by Gorrion 2019-05-01T19:43:31Z ♥ 1

I have to admit, I had a really fun time running over people, and a few "I'll try spinning, that's a neat trick" moments. Powerwsliding into the hospital, really fun. Really fun!

SHROUD (Synthetic Human, Radiation OUtput Determined) by thevinter 2019-05-01T18:53:34Z ♥ 1

I really liked all of the exchanges with the robots, collecting items and not only surviving, but exploring the post-apocalyptic world as well.

Capsule Collector by uvwar 2019-05-01T18:40:39Z ♥ 1

I really liked navigating through the gears, that was a really good idea. Nice job!

Fateshift by dougLima 2019-05-01T18:32:59Z ♥ 1

I really liked the block timing and mechanics. It looks looks really nice. Great job!

King's Alchemist by Vlad Dae 2019-05-01T15:46:14Z ♥ 2

I really liked how everything ramped up. This is a very complete and replayable game. Nice job!

Developer Story by KonH 2019-04-30T22:22:39Z ♥ 1

I couldn't stop after I died at 17. I lived to 56, and that was a long run. Got repetitive, but I really liked all of the choice and the interactions between choices. Nice job!

Rashness by Saering 2019-04-30T20:58:44Z ♥ 2

I really enjoyed seeing a boss fight that was fun to play, and the built in disadvantages with the advantages creates a fun choice for the player. Great job!

Boil Them by Sbug 2019-04-30T20:53:33Z ♥ 1

I loved trying to launch the people as high as I could at a distance and still land in the cauldron. It was late when I was playing. I fell asleep with the game running and woke up to tens of thousands dead. Fun game!

Humanmarketing by JK studio 2019-04-30T20:43:31Z ♥ 1

I really liked all of the simple UI changes as you aged and your happiness changed. I also enjoyed the game where I got married twice in a row, not for any strategic value, just to see what happens. Nice job!

MEGATOID by GullynGames 2019-04-30T20:30:58Z ♥ 1

I really like having an upgrade choice after the boss fights, although I very much regret accepting homing missiles. I was going strong with my starting gun. The projectile patterns were really nice to see, smooth, and unexpected at first. It could use some feedback on bullet interactions, but nice overall!

Currency.io by Gaweringo 2019-04-30T20:19:39Z ♥ 0

I was also playing on a lower resolution screen, and the currencies that I had purchased were out of view. I would have liked some more of those features as well to have a little bit more of a strategic move with my money. I did enjoy risking my virtual currency and lost track of time trying to make money. Nice job!

Undercave by NoobException 2019-04-30T19:03:22Z ♥ 1

I really liked the survival element and inventory system that you've implemented in this platformer. Really nice job!

LD43 — Sacrifices must be made (64)

Space Battle Zero by rumor 2018-12-10T05:56:03Z ♥ 1

Fantastic game. I was a terrible pilot, but all of the mechanics and timing were excellent. The music was tense and set the mood. The visuals were really good, and orbiting the planet was really great. Nice work!

The Orion Trail by Archimagus 2018-12-10T05:47:10Z ♥ 3

I liked that the ships had roles and trying to make choices that were impactful. There was a shortage of Typhoid, Dysentery, and Cholera. Good work!

SACRIFICE by SphinxFr 2018-12-09T18:55:08Z ♥ 0

This was an ambitious and fun entry. The theme is loosely attached and the visuals are fantastic. The orb collection was a little bit rough sometimes and I needed to circle back around for orbs that I thought I hit. All of the spell options were really cool. I also kind of wish the boss throwing at you animation was a little bit more distinct from the other boulder based abilities. Great entry overall!

Soul Traveller by Jiri Hysek 2018-12-09T18:37:39Z ♥ 1

I really liked the possession mechanic, and the snappy controls were fantastic. The birds were a nice touch and changed up the gameplay quite a bit. Fantastic work!

Rogues Like Beer by NickZangus 2018-12-09T18:27:03Z ♥ 1

I really loved the art style in this game. The controls and the interactable objects were fantastic. I was hoping for a little bit more beer down there. Amazing game! More levels, please.

Consilium - A history of life and choices by Gaming Night 2018-12-09T18:13:36Z ♥ 1

I really like the clean art and design of the game. The design choices are fantastic. The tile interactions with the resources were clear. The progression of the tile states didn't quite feel like a choice since they would decay down to previous resource tiers. In the end, it felt like resource triage and a little bit less like society design choices were being made. I have not put my finger on it just yet and I've played a few times through. It seems that I can do reasonably well just focusing on maximizing one tile at a time and then maintaining. ConsiliumSS1.png

Deadline of the Dead by _for_science 2018-12-09T17:38:47Z ♥ 1

Fantastic entry and great top-down shooter. Thank you for the graphics breakdown, the effects that you pulled off were fantastic. The blood on the ground was a great way to tell where I had been, and all of the HUD elements really helped my familiarity with an office that the character would have known. Very responsive controls. Great job!

After Hours: A Reverse Metroidvania by MattWoelk 2018-12-09T17:18:16Z ♥ 1

I liked working through which pieces needed to be sacrificed in which order to make it out. There was a cool mix of 3D and 2D elements. The screen transitions and map really took me back to 1986 in a good way. Nice entry!

Not-So-Nicer-Dicer by sadsmile 2018-12-09T16:52:40Z ♥ 1

I thought that the gameplay was really strong, and the puzzles were designed well. The difficult areas for me were sometimes seeing where the exit should be and telling which way the conveyor belts were moving. Ending 2 for me. Good game!

Icy Golems by jeroenpx 2018-12-09T16:36:32Z ♥ 1

I really liked the look of the game, and enjoyed the look of golems trapped in ice. Some sort of 1-3 star (or ice cube) rating for getting a certain number of Golems through would be great. I could never tell how well I was doing. I really like the programmed move aspect, that worked well. Nice work!

"Heretiks", just a day at work... Killing some people. by Leothil 2018-12-05T20:14:22Z ♥ 0

Mood and audio were fantastic. I wish there were a little more to kill them wi... I mean... ways to progress my faith.

Limbs are Limited! by EggshellDog 2018-12-05T20:08:26Z ♥ 1

Fantastic game! I don't know how many times I accidentally ripped off my head. Great work!

Humanity Hero by Guilb 2018-12-05T19:52:22Z ♥ 3

I loved how concise the profiles were, and there were several hard decisions in there. I felt like by the end I had finished the introduction and the complexity of what I needed was ready to be explored. I particularly liked the crisp icons that helped identify all of the traits, and the progress to each goal was fantastic. Great work!

Cult Fever by iDesigns 2018-12-05T19:32:08Z ♥ 3

This was fantastic, and mixing a rhythm game with a cult sacrifice was unexpected. I really liked the G'roov tentacles. Really great work!

FTD : Fixin' to Die by Dezzles 2018-12-05T07:35:49Z ♥ 2

That was gross in a good way, and funny. Good work on the triage aspect, and the timing for not getting to new patients was handled well. I did use a bloodbag on a 0% critical person and save them, I kind of feel like my failure to be a good doctor should have killed them. Great work!

Please Player by Noa Calice 2018-12-05T07:12:53Z ♥ 1

This is probably the first clicker that's more than a clicker. I enjoyed it quite a bit, great job!

You Get Two by justalocalhero 2018-12-05T06:54:50Z ♥ 1

Really interesting idea. I ended up with a combo that made 0 progress, but I could slide back and forth infinitely. I liked how the mechanics reflected the bigger picture. Well done!

Escape of the Cheese Droid by dob 2018-12-05T06:42:57Z ♥ 1

I didn't know what I was in for and I wasted everything early. I didn't do particularly well overall, but I really loved giving up the robot parts as I progressed. That worked well. Nice job!

Foothold by Vinay Rao 2018-12-05T06:33:46Z ♥ 0

I liked the reserves and the general floor dropping out mechanic. Sometimes the enemies spawned a bit close. I forgot I could dash for a little while and I liked using it once I remembered. Good work!

Within by jhell 2018-12-05T06:17:42Z ♥ 1

This was an interesting take on the theme, and I really liked how the mechanics reflected that. Nice work!

The Cold Equations by incobalt 2018-12-05T06:06:11Z ♥ 1

Well done, I think you really nailed the mood. I had to play through and see some what outcomes were in there. Nice job!

The Pursuit of Profit by jcroisant 2018-12-05T05:02:12Z ♥ 1

The atmosphere was outstanding. I installed firefox just for this game. The audio was great, and you really stuck to the ambiance. The only troubles I ran into was some strange throws every once in a while, and I was able to stand on the mouth of the machine for a bit and rack up the money. Great entry!

Sons of Vanity by nkrim 2018-12-05T04:51:35Z ♥ 1

I really liked the concept. It was unique and it was a lot of fun trying to keep my random face going on. Nice work, and I like the replayability and the number of permutations of faces. Fun entry!

Atomic Lifetime by Kaish 2018-12-05T04:42:28Z ♥ 2

I liked it, and I liked the atomic theme. I would have liked to see a little bit of chemistry theme to the powerups as well. The puzzle aspect was good. It did take a few minutes for me to get used to the delay on click to move. Nice job!

Friendlifire by Matsudasu 2018-12-05T04:29:41Z ♥ 1

The lighting with the shots and explosins were nice. I wish there were a little bit of enemy variety, but the increasing difficulty with an ammo shortage was nice. Good work!

Shepherd Sacrifice by aCuriosity 2018-12-05T04:14:30Z ♥ 1

I played that for quite a while. It was satisfying chucking those little dudes over the edge. Nice work!

Medic ! by Eryph 2018-12-05T02:59:38Z ♥ 1

I loved the game. Everything about it. I liked triage tracks, the building a hand of cards that improved, and that my performance earned points on the management end. Clean interface, I understood how to play from a single player aid. Very clear, excellent execution. Great work!

Total Party Kill by adventureislands 2018-12-04T22:52:46Z ♥ 0

That was a fantastic game! I used the knight as pretty much an ice cube almost every time. I wish I had found a way for him to shine a little bit more. Great work!

Gossip by MattWagar 2018-12-04T22:31:42Z ♥ 0

The comic bubbles are really nice, and the interactions are nice. I feel like an awful player discarding my friends, and it seems like my friends were not that great getting in the way of my relationship, so in the end, I think all of the characters should do some self-reflection. Nice job, and I'm interested in Story Graph. Would take a look.

Travelers by Ballo 2018-12-04T22:20:46Z ♥ 1

I liked the audio and the concept. As others mentioned, the controls took some adjustment. It was a little bit difficult to tell when the enemies were about to move and their detection range was close so that sort of balanced itself out. A stealth objective game was pretty cool. Nice job!

Test Subject Infinity by matootie 2018-12-04T22:07:05Z ♥ 1

I really liked all of the camera work on death. It made it feel more exciting and gave it a little bit more of an action vibe than a puzzle vibe. Nice job!

43 and Me by Atium Addict 2018-12-04T21:42:14Z ♥ 1

I really like this. Crisp display and it included polish like a credits screen and title screen. The hardest part for me to adjust to was that up was subtract and down was add. Nice work, and a fun way to work on both memory and math skills.

Blueberry Bounce by Ian Kettlewell 2018-12-04T06:31:18Z ♥ 1

I've never felt so close to a berry before. The mechanics were fantastic, especially the twist. Awesome game!

Samurai's Legacy by Simone 2018-12-04T06:07:50Z ♥ 1

That was a lot of fun and I like the mechanic of sacrifice that leads to progress. I would have loved a star rating or something for completing levels since I'm fairly sure I performed poorly, trying to build a massive staircase out of dead samurai, just to see what I could do. Fun game!

Battling Madness by Sykoo 2018-12-04T05:47:27Z ♥ 1

Fantastic work from both of you. Solid art, sound, very juicy, and a lot of crisp gameplay. The movement control swap was the most difficult change. After doing it a few times, I decided to never choose that again, the reward just wasn't quite as good as the penalty. And on a side note, thank you for all of the videos you both put out. I don't think I'd have entered into this jam without binge watching both of you for the past few weeks. Keep it up!

Voxel Leper by BumDag 2018-12-04T05:33:55Z ♥ 1

I really liked the main cube/losing size mechanic and there is a lot of room there for interesting puzzles. I was sad when I ran out of levels. Nice work!

Mission to Io by DeathBySnail 2018-12-04T05:22:25Z ♥ 1

The sound really drew me into the story, and the anxiety started to build which is really impressive in a text adventure. I really like the use of the logs as a replay of the events and to uncover the mystery. Fantastic job!

Dungeons of Forfeit by figglewatts 2018-12-04T05:00:37Z ♥ 1

There are a lot of great features added in such a short time. I like the mix of 2D and 3D, line of sight, the dungeons and lighting, all really well executed. Even little touches like entering your name and selecting your character sprite. Great entry!

Running Wild by Jannick Larsen 2018-12-04T04:47:46Z ♥ 1

I really liked the mechanic, and sending your followers to their death was very appealing. Nice mechanics, especially the electrocutions. Great game!

Flying Farmer by relixes 2018-12-04T04:36:28Z ♥ 1

I liked the mechanics of the game, but I had to stop when I kept watching the cats fall from my platform. Fun game! (except losing the animals, that was sad)

Alain's Sacrifice by Daniel_Abeleira 2018-12-04T04:30:51Z ♥ 1

I liked the idea of losing health as you progressed instead of gaining life to deal with the increased difficulty. Nice job!

GOATWRATH by Fat cat 2018-12-04T04:18:32Z ♥ 1

I liked the style, projectiles, and simple identification of the dangerous enemies. I too ran into some wall issues on several levels, but I was sort of getting stuck on them. It was difficult to leave the wall when I touched them. Nice job overall!

Penance by Blodyavenger 2018-12-04T04:10:42Z ♥ 0

I really liked this representation of controlling and exploding your minions. I'd like to see more things blow up, just because. Nice job!

Blight Tower by jeplmr 2018-12-04T03:47:56Z ♥ 1

I liked the capture mechanic, but wish the progress texture were a little bit larger. I also found, it was easy to win without getting any bots, and I lost most of the tries when I had them. They are a better shot than I was.

Split Soul by Sthor726 2018-12-04T03:35:12Z ♥ 1

I almost got a little bit frustrated on the second to last level, but I am so glad that the game has a fun ending that requires all of the mechanics you learned early on. Great work, very clean! The edge sticking was awkward, and I think a simple PhysicsMaterial2D on the player and soul rigidbody with friction 0 would clean it up. (depending on how your move is implemented I think)

Click to Sacrifice by rhewid 2018-12-04T02:55:30Z ♥ 1

I played for a little while, and there were some fun and interesting mechanics early on. I liked getting the economy going, and wish that the demand later on leaned a little bit more on the basic resources. I liked having to manage the production at first, but at the end it seemed like the devil was demanding significantly more red ingots than the others. I liked the engine building aspect and the upgrades. I would have liked to know how far along I was with each upgrade purchase too. here's the end state when I ran out of will to click. ClickToSacrifice.png

Superstar by mahalis 2018-12-03T07:39:47Z ♥ 1

The graphics and physics are really nice, and it's fun! I didn't get very far, but I enjoyed swimming and flinging myself around. Nice work!

Depth by pvp 2018-12-03T07:35:17Z ♥ 2

I really enjoyed drafting my penalties for going too slow. I love the lights and particles. Everything was incredibly smooth, responsive, and fun. Great work!

Behead by wdelvi 2018-12-03T07:25:14Z ♥ 0

There was something a little bit extra satisfying when there were 5 peasant necks all lined up for a combo. Awesome game!

Brick Climb by Funkyjive 2018-12-03T07:13:15Z ♥ 1

It didn't take long before I ended up sacrificing my dudes, and it was still challenging to keep moving. Fun game!

Baron by tomcat94 2018-12-03T07:00:53Z ♥ 1

I really liked drafting bonuses with a drawback. Fun game!

MutaJelly by negativice 2018-12-03T06:50:01Z ♥ 1

Once I got the hang of it, my goal was to take over the world with my mutating slimes. I ran out of room and started to feel bad for the little pixel warriors. The split feature was a nice mechanic for the tower defense style. Fun game!

Slime Laboratory by Jimbly 2018-12-03T06:13:49Z ♥ 1

It took a few tries to get the hang of it, but I really like the puzzle and pet aspect. It's a very lighthearted way to impale your little guys and juice everything you can out of them to fulfil your orders. I had fun, nice job!

Bloop Bloop! by Meenners 2018-12-03T05:54:34Z ♥ 1

I had a lot of fun clicking those little spheres. I was worried about being overwhelmed at first by all of them, but they were soon blooped away. Nice job!

Cultist Clicker by TheseusInABottle 2018-12-03T05:47:00Z ♥ 1

I have another window running the game right now just gradually accumulating. There are too many ??? left obscured. I have not clicked this much since the first Diablo. Nice work on the first entry!

Decree by ErikU 2018-12-03T05:22:24Z ♥ 0

I really like the resource allocation in this game. I was surprised when the enemy cities sent their thieves to me so quickly. Just as I was figuring out my routes and combos, I lost! My city planning was all over the place. Great job staying in character during the tutorial!

Appease The Gods by reecer9714 2018-12-03T05:08:22Z ♥ 1

I liked this quite a bit. It is a clever combination of both card game and worker placement, which is a game type that I am a fan of. It's just the theme I hope, but the first thing I did was sacrifice a newborn. I was curious. Having an expiration date on your workers is a nice idea. Good job!

Gift of Life by Pez 2018-12-03T04:51:22Z ♥ 2

As soon as I saw the darkness and light emitting from the knights, I had to try it. It was enjoyable to run around and check out the lights. I'm not sure why, but I was focused on my knight's feet running around and that run animation was enjoyable to watch. And the enemy eyes coming at me in the darkness was a nice touch. Nice work!

Casualty by foxor 2018-12-03T04:41:41Z ♥ 1

I too was blown away by the screen shake. I really like the puzzles, and each one did a good job of teaching the new mechanics of the components. Nice job!

cube mob by mbc 2018-12-03T04:31:07Z ♥ 2

I think the time spent with the game physics was well spent. As I navigated the cube herd, some maneuvers presented themselves and I was able to navigate the obstacles. Nice job. My fingers kind of hurt after that one, but it might have also been the 2 days of coding leading up to this.

Space Virgins... In Space by FussenKuh 2018-12-03T04:18:54Z ♥ 1

I laughed, I cried, I didn't do very well. The graphics are nice and clean, the sounds are enjoyable, and the music made me feel like a space outlaw. I had fun!

Hours of the Day by squirmonkey 2018-12-03T04:11:20Z ♥ 0

The tutorial was fantastic, and I enjoyed managing each of the aspects. My first game, my employment was very low, so I just decided to not come to work anymore. I was fired by the 10th day. I probably deserved that, but things got dark very fast after that. Great job!

King's Last Stand by Pukami 2018-12-03T03:53:03Z ♥ 1

I had a good time throwing my poor little Astras at the enemies. They had a satisfying boom impact. Maybe it's just me, but this theme has me enjoying sacrifice. I enjoyed all of the environment. It was a little tough to see near the castle, but that was also incentive to just get out there and murd..um... sacrifice some Astra.

The greatest sacrifice by xesenix 2018-12-03T03:48:25Z ♥ 1

I was really surprised to see how this game was executed, which was enjoyable. The interface was very large at first until I found compact. My first play was rough trying to figure out the interactions. I also liked the music and the cleanliness of the interface. Nice job!