manimal 2018-12-03 23:03
Nice 3d models and visuals. Catchy music. Something in gameplay is missing for me.
Foon → Ludum Dare Explorer → LD43 → Travelers
By ballo
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 729 | 3.16 | 20 | |
| Fun | 738 | 2.97 | 20 | |
| Innovation | 593 | 3.05 | 20 | |
| Theme | 782 | 3.05 | 20 | |
| Mood | 284 | 3.61 | 20 |
Nice 3d models and visuals. Catchy music. Something in gameplay is missing for me.
Cool game, I like the mechanics. I do think there should be some sort of penalty for not getting enough resources. Good job!
@mateusboga Thanks for your nice words. My plan was using the resources you collected on food, heat, energy etc.. to survive as long as you can, but i ran out of time :)
Looks and sounds really good, the only issue I had was the controls are a little hard to use.
i don't know what happen,but sounds was good
Kudos for the visual style and mood of the game, they are really great! Controls were a bit awkward at some point and I wish I had tighter control over the character but other than that, nice stealthy game.
@blodyavenger Thanks for the feedback, I agree the controls need to be better. I wanted to add crouch and stealth walking as well.
The idea is cool, though I miss some instructions for the controls.
I think the aesthetic is great, but the controls make it VERY hard to play :(
There's a lot to like here, but I think the orthogonal controls mapped into an isometric map makes controlling the character a bit too difficult.
@arzi @daruudaruu Thanks for the feedback. The controls comes as common problem for all who tried it. I tend to agree I used unity default third person controllers with the plan to change them but I ran out of time.
Yup controls were tough, interesting submission though and I loved the art style, can I ask why don't you want to be rated in graphics?
@stratoskakalis the art work isn't mine. I used a unity asset store https://assetstore.unity.com/packages/3d/environments/sci-fi/polygon-sci-fi-city-pack-115950
Oh that makes sense great work nevertheless ^^
I liked the audio and the concept. As others mentioned, the controls took some adjustment. It was a little bit difficult to tell when the enemies were about to move and their detection range was close so that sort of balanced itself out. A stealth objective game was pretty cool. Nice job!
@arkinrev I didn't show that if you click on the enemies you can see their field of view, probably should add that to the tutorial :) Thanks for the feedback
Great choice with this sf asset pack. I'm not sure but was it there said that you needto use Space to gather resources? I "died" a few times because of I pressed every button on my keyboard and couldn't find the right one (the biggest one ;) ), I even thought for a moment that the game was made for game console controllers. The game is very ambitious. I hope you'll make the post-LD version.
I am impressed! Nice fit of graphic style + sound + mechanics. I like charges mechanic - as universal coin. If you continue project - you can add, say, disabling droids with etc... What kind of assets did you use? Did you do rigs by yourself? Did you write music yourself?
@tiar thanks for the feedback, now that you mention it yeah I didn't add any instruction for opening lol. I am planing to continue development on it
@alexkishchinskiy Thanks for the kind words. Hacking is on my list, disabling cameras and such. For the art assets I used this pack https://assetstore.unity.com/packages/3d/environments/sci-fi/polygon-sci-fi-city-pack-115950. I picked the music from royalty free site but I don't have it right now :). Finally the character model rigs from the pack didn't come with any animations so i uploaded them to https://www.mixamo.com . and downloaded some animations for them
@ballo cool, I will check it out=)
Great graphics and mechanics!