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AlexKishchinskiy

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201944Your life is currencyπŸ‘₯Souls Storejam2.431.862.933.293.072.292.57
201843Sacrifices must be madeπŸ‘₯SmallCultjam5973.353.173.143.803.692.862.873.41
201842Running out of spaceπŸ‘₯Unwelcoming islandsjam2.502.382.832.382.00

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by AlexKishchinskiy

AlexKishchinskiy leaves an average of 16.0 feedback comments each event.

LD43 — Sacrifices must be made (22)

Unnecessary Evil by Eva Abollivier 2018-12-08T22:52:23Z ♥ 2

Great and very polished! Agree that spacebar in not intuitive choice for characters change - died more than once because of it. + ability explanation would be nice. I like the dialog feature and tutorial drawn on the wall. Good!

MiMi by ZozeR 2018-12-08T22:40:49Z ♥ 1

Really cool idea! Controlling many aliens simultaneously - I like that!

Quetzalcoatl by gentoogames 2018-12-08T22:31:42Z ♥ 1

That is very cool! I really liked: mechanics, 4 players, Tutorial drawing. There is a way to win NPC all the time, though, 1on1. I would increase stun duration, add ability to move each other as this is very fun and throw each other. Animations are cool, The god is super cool! Little gem, I am curious why not so many reviews. Did you do that all by yourself?

Travelers by Ballo 2018-12-07T14:27:11Z ♥ 1

I am impressed! Nice fit of graphic style + sound + mechanics. I like charges mechanic - as universal coin. If you continue project - you can add, say, disabling droids with etc... What kind of assets did you use? Did you do rigs by yourself? Did you write music yourself?

Rocket of Souls by katamary 2018-12-07T11:45:51Z ♥ 1

Нравится атмосфСра = Π³Ρ€Π°Ρ„ΠΈΠΊΠ° + ΠΎΡ‚Π»ΠΈΡ‡Π½ΠΎ Π΄ΠΎΠΏΠΎΠ»Π½ΡΡŽΡ‚ Π·Π²ΡƒΠΊΠΈ, ΠΎΡ‡Π΅Π½ΡŒ ΠΎΡ€Π³Π°Π½ΠΈΡ‡Π½ΠΎ. Π‘ΠΊΠΎΡ€ΠΎΡΡ‚ΡŒ ΠΈΠ³Ρ€Ρ‹ явно ΠΊΠΎΠ½ΠΊΡƒΡ€ΠΈΡ€ΡƒΠ΅Ρ‚ с Π·Π°Π΄ΡƒΠΌΠΊΠΎΠΉ - ΠΊΠΎΠ³Π΄Π° ΠΊ ΠΊΠΎΡ€Π°Π±Π»ΡŽ приблиТаСтся мноТСство ΠΊΠΎΠΌΠ΅Ρ‚ Π½Π΅ Π΄ΠΎ Π·ΡƒΠΌΠ° ΠΈ Π²Ρ‹Π±ΠΎΡ€Π° - ΠΊΠ΅ΠΌ ΠΏΠΎΠΆΠ΅Ρ€Ρ‚Π²ΠΎΠ²Π°Ρ‚ΡŒ = ΠΊΠ»ΠΈΠΊ просто Π½Π° ΠΊΠΎΠΌ-Ρ‚ΠΎ. НапрягаСт постоянноС нарастаниС слоТности - количСства ΠΊΠΎΠΌΠ΅Ρ‚/астСроидов. ИМΠ₯О, Π»ΡƒΡ‡ΡˆΠ΅ Π²ΠΎΠ»Π½Π°ΠΌΠΈ - Ρ‚ΠΎΠ³Π΄Π° ΠΌΠΎΠΆΠ½ΠΎ Π±ΡƒΠ΄Π΅Ρ‚ ΠΏΠΎΡ‚Ρ€Π°Ρ‚ΠΈΡ‚ΡŒ врСмя Π½Π° Ρ€Π΅ΡˆΠ΅Π½ΠΈΠ΅ ΠΌΠΎΡ€Π°Π»ΡŒΠ½Ρ‹Ρ… вопросов=) ΠŸΡ€ΠΎ профСссии ΠΈ Π±ΡƒΠ΄ΡƒΡ‰Π΅Π΅ чСловСчСства, ΠΊΠΎΠ³Π΄Π° ΠΊΠΎΡ€Π°Π±Π»ΡŒ ΠΏΡ€ΠΈΠ»Π΅Ρ‚ΠΈΡ‚ - Ρ…ΠΎΡ€ΠΎΡˆΠ°Ρ Π·Π°Π΄ΡƒΠΌΠΊΠ°!

Great atmosphere = graph + very appropriate sound, good fit. The speed is kind of contradicting the idea - it is hard to read and choose whom to sacrifice when many comets are approaching. Constant increase in difficulty seems not right. I would prefere vawes of comets - to have some rest and time to manage ship. The idea about professions of survived crew is great! good entry!

Triag'd by Elemental Zeal Game Studios 2018-12-06T23:45:40Z ♥ 2

I liked the concept. The graph is nice and music is soothing. From game-design point of view - nothing pushes to read texts about patient. Doctors make no difference between themselves. No clear goal from the beginning. Overall, nice entry!

ShotLight by Galan 2018-12-06T23:39:38Z ♥ 0

I couldn't play it - got a bunch of errors in console

TokenSacrifice by 764hotshot 2018-12-06T23:33:27Z ♥ 0

Nice small game, sound is good, improvement system + initial "comics" - are nice elements. Good result for first jam! Good luck!

Berrytales - Fracture Flight by Purrseus 2018-12-06T23:21:55Z ♥ 2

Awesome style and idea! Obviously, further balancing and game-design is needed but idea is promising, I would like to see it evolves in big game. Speed is too high right now, the effects of ations (poking dragon) is too small. Catching food is troublesome - may be some kind of array gun? Or area-gun? + resources would be good - like fuel. Good luck!

Dungeon Sacrificer by Ancalagon 2018-12-06T22:57:36Z ♥ 1

Hi! There is a lot in the game! I liked all the characters in the castle - they have different roles, there is a feel of living castle! Overall, nice!

Respawn Bot by Fenerax 2018-12-06T22:32:57Z ♥ 0

Nice concept and great implementation! I espectially like that there is nothing not necessary - it is minimalistic in a good way. + Kudo for animation of sitting robot - it's perfect!

CrewHunt by CursedEmbassy 2018-12-06T22:26:42Z ♥ 1

Hmmmm, I am lost. I didn't get this game. Nothing is goind on, some tutorial would be nice and something should just happen in the beggining...

Dark Roads by sebastianscaini 2018-12-06T15:09:18Z ♥ 0

Great concept! Kind of hard to experiecne it alone, though

Sacrifices Must Be Made by danman9914 2018-12-06T14:59:03Z ♥ 1

Great game! Many good words already said. The thing I didn't like is darkness at the end - when you click (knife?) - it may play into atmosphere, but I want to see cards=)

The Fallen Prince by TwinGhosts 2018-12-06T12:50:49Z ♥ 1

I really like your game! Music + Graphics fit very well, sprite animation is outstanding! My only concern is controls - Z and X + WASD is uncomfortable, I am not able to move left and quickly change to attack. Mouse left and right buttons for attack and resurect would be good addition! + question - how did you make this nice background with two layers of mountains moving at different speed? Thanks!

No Brakes on the Train of Life by squaredev 2018-12-05T10:43:20Z ♥ 1

Very cool and polished! Graphics is super pleasant to eye, controls are intuititve, cool=) View on train conductor - is great! From the con side: - Solving puzzles on timer when you need to run is kind of a conflict between arсade and puzzle mechanics. You need to think and you need to run.

The Making Of by Silvae 2018-12-05T00:13:03Z ♥ 1

Very tidy design, and very well made! Personally, I would prefere different mechanics not arcade ones (music and art), but still. Very good!

Our Shared Agony by SUNY GDC 2018-12-04T23:57:52Z ♥ 1

Π‘Π½ΠΈΠΌΠΎΠΊ.PNG Enemies are not attacking me - there is an error in console

HMS Sacrifice by scottgoldsmith 2018-12-04T23:53:20Z ♥ 1

Nice concept. I like that it is procedurraly generates levels. Ledders are not intuitive - I would prefere them to be between floors. Other kind of obstacles would be cool. I am no fond of real time gameplay, because it is pushes for speed, not for optimal solution. Water behaves a bit strange - sometimes it appears on upper floors before bottom floors. Overall nice concept.

Pirates may Cry by themarioga 2018-12-04T23:40:01Z ♥ 1

I like this event based + resource based journey (Actually, it resembles my concept=)). So: 1. Some of the options are not intuitive - Crew if unhappy - fire; are you going to kill them or entertain? 2. The events are not organizing some kind of story. You may implement - say - one event can enable another event - then there would be some flow of narrative. 3. Animations are nice, I liked them. 4. Music is nice! 5. 6 resources may be too much - you will need a lot of events to balance them. Overall, I like it!

Total Flight by IMDagger 2018-12-04T23:26:51Z ♥ 0

Nice, small concept! I like the idea, people in the plane are nicely drawn. The pop up is a bit irritating, though.

FLEET 52 by Beelzeboss 2018-12-04T22:44:38Z ♥ 1

Not bad. I was annoyed to issue orders to all units every turn. Two batteries does not make sense to me - they are the same at each ship. As ships don't move it would have more sense to use this mechanics to star base, which has limited mumber of guns. Also rotation of ships does not make sense right now. The graph is nice. Overall, can be something out of it. Good luck!

LD42 — Running out of space (10)

The Human Resources Manager by Humpert764 2018-08-14T22:55:23Z ♥ 2

Cool game! Indeed reminds of Plague inc. Especially liked neat interface. + possibility to rotate around and look on the city. + down-pouring water + nice building animations + overlay with exlanations. On the other side - I believe there is a bug - upgrading a skill diminish its effect. - using a skill does diminish it's effect - is this planned? - There is no interaction with the city-scene, it just illustrated number of people. It is great illustration, but still it would be great to interact with it. Cool entry!

SGStduio - Holly Sheep by SumGamStudio 2018-08-14T22:32:03Z ♥ 3

Your game made me smile:) It is simple, but actually fun, the sheep theme is nice, the music if good and gameover SFX - is really cool. + main menu is nicely done. On the improvement side: the skill ugly head? is not very useful (or maybe I just didn't understand). It is not self-explanatory. Level would be nice. Nice work!

Running out of Keys by OadT 2018-08-14T22:19:02Z ♥ 2

Wonderful concept: keyboard type mechanic + puzzles(path-finding). For me it is a bit difficult - perhaps no letters of keys make it hard. I blind-type and this game seems for blind typers as it should be uncomfortable to look at keyboard and at the screen in turns all the time. Great interesting entry.

Garbage Gods by Inquisit 2018-08-14T20:23:45Z ♥ 1

Awesome graph, obviously. There is some UI problems - I played at 3k resolution, indicators were too small; if I tried to build on the lower tile, the build button was out of screen and was unreachable. As build menu does not fade with click elsewhere - that was end of the game. Also, the goal is not clear. Animations are good! Upper left indicator is good! Overall, very interesting!

Satellites - Running out of Space! by TheOmelet 2018-08-14T19:55:14Z ♥ 2

Apart from great graph - good and tidy UI, fitting cosmos theme nicely. As others have mentioned - upgrading game mechanics (different types of satellites, trajectories etc), setting clear player goals would benefit game greatly. Very enjoyable experience!

Prime Planets by bazld 2018-08-14T18:54:34Z ♥ 1

Cool math game with clear goal, rules and interface. It would benefit from help button - I needed to go back to LD page to read the rules^) It is also a little strange, that I can change my numbers by clicking on them - is it designed or a bug? Also, some kind of backstory can benefit the game - what is going on? Are you fighting crazy ai, which took control of space ship, breaking it's codes? Or you are student trying math exam at space academy? Great work, overall^)

Blacking out of Whiteness by luxdark 2018-08-14T18:41:38Z ♥ 0

Nice concept and aesthetics (like previous commenters mentioned). No goal though and no win condition (I have not found it, at least). I could not figure out how to use X ability - to make black holes. It could be interesting mechanic to counter external blackholes by creating a new ones. Nice concept, overall

Amber's Space by Hiku 2018-08-14T18:30:05Z ♥ 0

Hey! That one is certainly different! Nice stealth mechanic. Interesting graph. It would be cool to have clear goals - what player needs and why (why do I need banana) and some backstory - what is going on, why space shuttles and school, am I at some children-space-academy?.. Overall, interesting concept, keep going

Escape from Space by shp 2018-08-14T16:14:16Z ♥ 1

This is a nice piece of work. Mariner runs, fires and sets up explosives. I would say some kind of variety would greatly benefit the game - be it weapons, monsters, room traps. The gameplay is very straightforward - aim and don't let monsters bite you which result in running in circles - your speed is a bit faster then of monsters, I believe. Nice, overall.

Sorry oh sorry (hellfest simulator) by nidup 2018-08-14T10:33:14Z ♥ 2

Great look, nice soundfx, great theme and mood. The mechanic - stay in the zone is kind of not entertaining for me. Adding additional mechanic (abilities like push people in wider raidius or dropping something of interest elsewhere luring people there while you party, perks like bed smell) may benefit the game greatly. Overall, nice result!