FoonLudum Dare ExplorerUsers → AlexKishchinskiy

AlexKishchinskiy

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201944Your life is currencyπŸ‘₯Souls Storejam2.421.852.923.283.072.282.57
201843Sacrifices must be madeπŸ‘₯SmallCultjam5973.343.173.133.793.682.862.863.41
201842Running out of spaceπŸ‘₯Unwelcoming islandsjam2.502.372.832.372.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by AlexKishchinskiy

LD42 — Running out of space

Sorry oh sorry (hellfest simulator) by nidup 2018-08-14T10:33:14Z

Great look, nice soundfx, great theme and mood. The mechanic - stay in the zone is kind of not entertaining for me. Adding additional mechanic (abilities like push people in wider raidius or dropping something of interest elsewhere luring people there while you party, perks like bed smell) may benefit the game greatly. Overall, nice result!

Prime Planets by bazld 2018-08-14T18:54:34Z

Cool math game with clear goal, rules and interface. It would benefit from help button - I needed to go back to LD page to read the rules^) It is also a little strange, that I can change my numbers by clicking on them - is it designed or a bug? Also, some kind of backstory can benefit the game - what is going on? Are you fighting crazy ai, which took control of space ship, breaking it's codes? Or you are student trying math exam at space academy? Great work, overall^)

Running out of Keys by OadT 2018-08-14T22:19:02Z

Wonderful concept: keyboard type mechanic + puzzles(path-finding). For me it is a bit difficult - perhaps no letters of keys make it hard. I blind-type and this game seems for blind typers as it should be uncomfortable to look at keyboard and at the screen in turns all the time. Great interesting entry.

SGStduio - Holly Sheep by SumGamStudio 2018-08-14T22:32:03Z

Your game made me smile:) It is simple, but actually fun, the sheep theme is nice, the music if good and gameover SFX - is really cool. + main menu is nicely done. On the improvement side: the skill ugly head? is not very useful (or maybe I just didn't understand). It is not self-explanatory. Level would be nice. Nice work!

Escape from Space by shp 2018-08-14T16:14:16Z

This is a nice piece of work. Mariner runs, fires and sets up explosives. I would say some kind of variety would greatly benefit the game - be it weapons, monsters, room traps. The gameplay is very straightforward - aim and don't let monsters bite you which result in running in circles - your speed is a bit faster then of monsters, I believe. Nice, overall.

Amber's Space by Hiku 2018-08-14T18:30:05Z

Hey! That one is certainly different! Nice stealth mechanic. Interesting graph. It would be cool to have clear goals - what player needs and why (why do I need banana) and some backstory - what is going on, why space shuttles and school, am I at some children-space-academy?.. Overall, interesting concept, keep going

Blacking out of Whiteness by luxdark 2018-08-14T18:41:38Z

Nice concept and aesthetics (like previous commenters mentioned). No goal though and no win condition (I have not found it, at least). I could not figure out how to use X ability - to make black holes. It could be interesting mechanic to counter external blackholes by creating a new ones. Nice concept, overall

Garbage Gods by Inquisit 2018-08-14T20:23:45Z

Awesome graph, obviously. There is some UI problems - I played at 3k resolution, indicators were too small; if I tried to build on the lower tile, the build button was out of screen and was unreachable. As build menu does not fade with click elsewhere - that was end of the game. Also, the goal is not clear. Animations are good! Upper left indicator is good! Overall, very interesting!

The Human Resources Manager by Humpert764 2018-08-14T22:55:23Z

Cool game! Indeed reminds of Plague inc. Especially liked neat interface. + possibility to rotate around and look on the city. + down-pouring water + nice building animations + overlay with exlanations. On the other side - I believe there is a bug - upgrading a skill diminish its effect. - using a skill does diminish it's effect - is this planned? - There is no interaction with the city-scene, it just illustrated number of people. It is great illustration, but still it would be great to interact with it. Cool entry!

Satellites - Running out of Space! by TheOmelet 2018-08-14T19:55:14Z

Apart from great graph - good and tidy UI, fitting cosmos theme nicely. As others have mentioned - upgrading game mechanics (different types of satellites, trajectories etc), setting clear player goals would benefit game greatly. Very enjoyable experience!

Unwelcoming islands by AlexKishchinskiy 2018-08-14T19:31:19Z

@conorgrocock @theomelet @eptwalabha Thanks, guys! @theomelet Yeah, I see the bug now - if you stay on initial island - you win, balancing problem. Also, there is constant debuff for the lack of food, now I understand, that there should be progression - the more is the shortage, the more is panic debuff gained. To win by taking the islands - you need to go as fast as possible to the right side islands and minimize number of neighbor enemy islands. @eptwalabha Yeah, you won because the won condition is get all 50 settler without maxing the anger indicator. Maybe I should rethink winning condition. It is one of my first games, so thank you guys for encouragement!!

Unwelcoming islands by AlexKishchinskiy 2018-08-14T19:31:58Z

@skyrex Hey! Can you please elaborate - what was bad and how to improve it?

Unwelcoming islands by AlexKishchinskiy 2018-08-14T21:38:50Z

@oadt Indicators is certainly right idea! Thanks for spotting the bug about number of people on island - initially, you should not be able to put more than you have settlers.

LD43 — Sacrifices must be made

ShotLight by Galan 2018-12-06T23:39:38Z

I couldn't play it - got a bunch of errors in console

Sacrifices Must Be Made by danman9914 2018-12-06T14:59:03Z

Great game! Many good words already said. The thing I didn't like is darkness at the end - when you click (knife?) - it may play into atmosphere, but I want to see cards=)

Quetzalcoatl by gentoogames 2018-12-08T22:31:42Z

That is very cool! I really liked: mechanics, 4 players, Tutorial drawing. There is a way to win NPC all the time, though, 1on1. I would increase stun duration, add ability to move each other as this is very fun and throw each other. Animations are cool, The god is super cool! Little gem, I am curious why not so many reviews. Did you do that all by yourself?

No Brakes on the Train of Life by squaredev 2018-12-05T10:43:20Z

Very cool and polished! Graphics is super pleasant to eye, controls are intuititve, cool=) View on train conductor - is great! From the con side: - Solving puzzles on timer when you need to run is kind of a conflict between arсade and puzzle mechanics. You need to think and you need to run.

Triag'd by Elemental Zeal Game Studios 2018-12-06T23:45:40Z

I liked the concept. The graph is nice and music is soothing. From game-design point of view - nothing pushes to read texts about patient. Doctors make no difference between themselves. No clear goal from the beginning. Overall, nice entry!

Rocket of Souls by katamary 2018-12-07T11:45:51Z

Нравится атмосфСра = Π³Ρ€Π°Ρ„ΠΈΠΊΠ° + ΠΎΡ‚Π»ΠΈΡ‡Π½ΠΎ Π΄ΠΎΠΏΠΎΠ»Π½ΡΡŽΡ‚ Π·Π²ΡƒΠΊΠΈ, ΠΎΡ‡Π΅Π½ΡŒ ΠΎΡ€Π³Π°Π½ΠΈΡ‡Π½ΠΎ. Π‘ΠΊΠΎΡ€ΠΎΡΡ‚ΡŒ ΠΈΠ³Ρ€Ρ‹ явно ΠΊΠΎΠ½ΠΊΡƒΡ€ΠΈΡ€ΡƒΠ΅Ρ‚ с Π·Π°Π΄ΡƒΠΌΠΊΠΎΠΉ - ΠΊΠΎΠ³Π΄Π° ΠΊ ΠΊΠΎΡ€Π°Π±Π»ΡŽ приблиТаСтся мноТСство ΠΊΠΎΠΌΠ΅Ρ‚ Π½Π΅ Π΄ΠΎ Π·ΡƒΠΌΠ° ΠΈ Π²Ρ‹Π±ΠΎΡ€Π° - ΠΊΠ΅ΠΌ ΠΏΠΎΠΆΠ΅Ρ€Ρ‚Π²ΠΎΠ²Π°Ρ‚ΡŒ = ΠΊΠ»ΠΈΠΊ просто Π½Π° ΠΊΠΎΠΌ-Ρ‚ΠΎ. НапрягаСт постоянноС нарастаниС слоТности - количСства ΠΊΠΎΠΌΠ΅Ρ‚/астСроидов. ИМΠ₯О, Π»ΡƒΡ‡ΡˆΠ΅ Π²ΠΎΠ»Π½Π°ΠΌΠΈ - Ρ‚ΠΎΠ³Π΄Π° ΠΌΠΎΠΆΠ½ΠΎ Π±ΡƒΠ΄Π΅Ρ‚ ΠΏΠΎΡ‚Ρ€Π°Ρ‚ΠΈΡ‚ΡŒ врСмя Π½Π° Ρ€Π΅ΡˆΠ΅Π½ΠΈΠ΅ ΠΌΠΎΡ€Π°Π»ΡŒΠ½Ρ‹Ρ… вопросов=) ΠŸΡ€ΠΎ профСссии ΠΈ Π±ΡƒΠ΄ΡƒΡ‰Π΅Π΅ чСловСчСства, ΠΊΠΎΠ³Π΄Π° ΠΊΠΎΡ€Π°Π±Π»ΡŒ ΠΏΡ€ΠΈΠ»Π΅Ρ‚ΠΈΡ‚ - Ρ…ΠΎΡ€ΠΎΡˆΠ°Ρ Π·Π°Π΄ΡƒΠΌΠΊΠ°!

Great atmosphere = graph + very appropriate sound, good fit. The speed is kind of contradicting the idea - it is hard to read and choose whom to sacrifice when many comets are approaching. Constant increase in difficulty seems not right. I would prefere vawes of comets - to have some rest and time to manage ship. The idea about professions of survived crew is great! good entry!

Pirates may Cry by themarioga 2018-12-04T23:40:01Z

I like this event based + resource based journey (Actually, it resembles my concept=)). So: 1. Some of the options are not intuitive - Crew if unhappy - fire; are you going to kill them or entertain? 2. The events are not organizing some kind of story. You may implement - say - one event can enable another event - then there would be some flow of narrative. 3. Animations are nice, I liked them. 4. Music is nice! 5. 6 resources may be too much - you will need a lot of events to balance them. Overall, I like it!

CrewHunt by CursedEmbassy 2018-12-06T22:26:42Z

Hmmmm, I am lost. I didn't get this game. Nothing is goind on, some tutorial would be nice and something should just happen in the beggining...

The Fallen Prince by TwinGhosts 2018-12-06T12:50:49Z

I really like your game! Music + Graphics fit very well, sprite animation is outstanding! My only concern is controls - Z and X + WASD is uncomfortable, I am not able to move left and quickly change to attack. Mouse left and right buttons for attack and resurect would be good addition! + question - how did you make this nice background with two layers of mountains moving at different speed? Thanks!

The Fallen Prince by TwinGhosts 2018-12-06T15:10:39Z

@twinghosts thanks for explanation!

The Fallen Prince by TwinGhosts 2018-12-08T12:29:29Z

@twinghosts That would be super cool! I was caught be parallax effect - would be cool to learn it!

The Fallen Prince by TwinGhosts 2018-12-10T00:10:13Z

@twinghosts Thanks, man=)

The Making Of by Silvae 2018-12-05T00:13:03Z

Very tidy design, and very well made! Personally, I would prefere different mechanics not arcade ones (music and art), but still. Very good!

HMS Sacrifice by scottgoldsmith 2018-12-04T23:53:20Z

Nice concept. I like that it is procedurraly generates levels. Ledders are not intuitive - I would prefere them to be between floors. Other kind of obstacles would be cool. I am no fond of real time gameplay, because it is pushes for speed, not for optimal solution. Water behaves a bit strange - sometimes it appears on upper floors before bottom floors. Overall nice concept.

Respawn Bot by Fenerax 2018-12-06T22:32:57Z

Nice concept and great implementation! I espectially like that there is nothing not necessary - it is minimalistic in a good way. + Kudo for animation of sitting robot - it's perfect!

Berrytales - Fracture Flight by Purrseus 2018-12-06T23:21:55Z

Awesome style and idea! Obviously, further balancing and game-design is needed but idea is promising, I would like to see it evolves in big game. Speed is too high right now, the effects of ations (poking dragon) is too small. Catching food is troublesome - may be some kind of array gun? Or area-gun? + resources would be good - like fuel. Good luck!

Dark Roads by sebastianscaini 2018-12-06T15:09:18Z

Great concept! Kind of hard to experiecne it alone, though

Unnecessary Evil by Eva Abollivier 2018-12-08T22:52:23Z

Great and very polished! Agree that spacebar in not intuitive choice for characters change - died more than once because of it. + ability explanation would be nice. I like the dialog feature and tutorial drawn on the wall. Good!

FLEET 52 by Beelzeboss 2018-12-04T22:44:38Z

Not bad. I was annoyed to issue orders to all units every turn. Two batteries does not make sense to me - they are the same at each ship. As ships don't move it would have more sense to use this mechanics to star base, which has limited mumber of guns. Also rotation of ships does not make sense right now. The graph is nice. Overall, can be something out of it. Good luck!

MiMi by ZozeR 2018-12-08T22:40:49Z

Really cool idea! Controlling many aliens simultaneously - I like that!

SmallCult by AlexKishchinskiy 2018-12-05T11:04:48Z

@wyattis Thanks for comments! The bug it is! I plan to actually put many new events inside the prototype - outside of jam, of course=) So, if you like the game - let's stay in touch=)

SmallCult by AlexKishchinskiy 2018-12-05T11:06:01Z

@giustitia you are right... I just was not able to add tutorial in the time frame. I will post instructions in the post, so people can still understand the rules. Thanks!

SmallCult by AlexKishchinskiy 2018-12-05T11:12:24Z

@izunah Appreciate you comments=) Yup, much more was planned, like expansion of the temple, or timer based (snap) decisions. I think, I will slowly implement them afterwards.

SmallCult by AlexKishchinskiy 2018-12-05T11:13:46Z

@scottgoldsmith - good idea about exit button! For the tutorial - the pop ups kind of explain what is going on. Thanks!

SmallCult by AlexKishchinskiy 2018-12-05T11:14:40Z

@budark Thanks for the suggestion, done it!

SmallCult by AlexKishchinskiy 2018-12-05T11:14:41Z

@budark Thanks for the suggestion, done it!

SmallCult by AlexKishchinskiy 2018-12-05T11:18:14Z

@tanis, @keldy, @scottgoldsmith, @jmarkohun thanks for the comments! Do you have suggestions - what else would fit the game - which mechanics? I was thinking on adding later temple expansion and timer based choices. Thanks!

SmallCult by AlexKishchinskiy 2018-12-05T13:02:24Z

@yaroslav-kravtsov yup, the balance is unbalanced, unfortunately + small amount of events

SmallCult by AlexKishchinskiy 2018-12-07T00:23:02Z

@untitled-studios @itsjustjord thanks for the comments!! I know, there are just few events. If you are interested - please check game in several days, I will post (hopefully=)) balanced and playable version=)

SmallCult by AlexKishchinskiy 2018-12-08T12:32:50Z

@subtlydramatic Thanks for encouragement! The quite option - yes - that is good suggestion. Again - many times I was irritated by lack of quit option in other LD games and left mine without it=)=) I actually polishing jam version to test it with full pack of events - to decide about it's future=) If you want - I can notify you when it's ready;)

Total Flight by IMDagger 2018-12-04T23:26:51Z

Nice, small concept! I like the idea, people in the plane are nicely drawn. The pop up is a bit irritating, though.

TokenSacrifice by 764hotshot 2018-12-06T23:33:27Z

Nice small game, sound is good, improvement system + initial "comics" - are nice elements. Good result for first jam! Good luck!

Dungeon Sacrificer by Ancalagon 2018-12-06T22:57:36Z

Hi! There is a lot in the game! I liked all the characters in the castle - they have different roles, there is a feel of living castle! Overall, nice!

Travelers by Ballo 2018-12-07T14:27:11Z

I am impressed! Nice fit of graphic style + sound + mechanics. I like charges mechanic - as universal coin. If you continue project - you can add, say, disabling droids with etc... What kind of assets did you use? Did you do rigs by yourself? Did you write music yourself?

Travelers by Ballo 2018-12-07T17:33:04Z

@ballo cool, I will check it out=)

Our Shared Agony by SUNY GDC 2018-12-04T23:57:52Z

Π‘Π½ΠΈΠΌΠΎΠΊ.PNG Enemies are not attacking me - there is an error in console

Our Shared Agony by SUNY GDC 2018-12-05T00:00:05Z

Graphically it looks very promising and I see you have made a lot of work - coding - different weapons, hit detection etc... Sad it is unplayable. Also, sounds are a bit irritating.