FoonLudum Dare ExplorerLD42 → Unwelcoming islands

Unwelcoming islands

By alexkishchinskiy and

View on ldjam.com

CategoryRankScoreCount
Overall2.5014
Fun2.3714
Innovation2.8314
Theme2.3714
Mood2.0014

Comments

conorgrocock 2018-08-14 12:37

I don't really understand why or how I won after taking control(?) of 6 islands. But the idea is very strong, and I think if I had a better understanding of the game it would be fun.

theomelet 2018-08-14 19:00

The game is a bit confusing... I win if I do nothing and most of the time loose if I start taking over the islands. I probably lack the understanding of the mechanics or the game is possibly buggy but either way I like the idea that I believe is behind it.

skyrex 2018-08-14 19:05

Idea was good but work is piece of shit

eptwalabha 2018-08-14 19:19

Great concept, like mentioned in @conorgrocock's post, I also ended up winning while I was controlling only a few islands. If you could display a bit more visual indicators, that would be great.

Nice game nonetheless, well done.

alexkishchinskiy 2018-08-14 19:31

@conorgrocock @theomelet @eptwalabha Thanks, guys! @theomelet Yeah, I see the bug now - if you stay on initial island - you win, balancing problem. Also, there is constant debuff for the lack of food, now I understand, that there should be progression - the more is the shortage, the more is panic debuff gained. To win by taking the islands - you need to go as fast as possible to the right side islands and minimize number of neighbor enemy islands. @eptwalabha Yeah, you won because the won condition is get all 50 settler without maxing the anger indicator. Maybe I should rethink winning condition. It is one of my first games, so thank you guys for encouragement!!

alexkishchinskiy 2018-08-14 19:31

@skyrex Hey! Can you please elaborate - what was bad and how to improve it?

skyrex 2018-08-14 19:50

Generally game is boring, there's only one thing to do and game goes slow so that isn;t interesting.

oadt 2018-08-14 19:52

Took some time to understand it, but its a neat entry! Maybe you could include more indicators to tell where the panic is coming from (e.g. a "+panic" at connections between enemy and your island). Also it's a bit strange that you can put arbitrary many people on an island. After figuring out that I could easily "rush" the whole island.

alexkishchinskiy 2018-08-14 21:38

@oadt Indicators is certainly right idea! Thanks for spotting the bug about number of people on island - initially, you should not be able to put more than you have settlers.

2018-08-14 22:48

I think, need tutorial for the game, but it's cool)

awix 2018-08-15 05:41

Great graphics and the audio really helps you get into the game.