conorgrocock 2018-08-14 12:37
I don't really understand why or how I won after taking control(?) of 6 islands. But the idea is very strong, and I think if I had a better understanding of the game it would be fun.
Foon → Ludum Dare Explorer → LD42 → Unwelcoming islands
By alexkishchinskiy and
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2.50 | 14 | ||
| Fun | 2.37 | 14 | ||
| Innovation | 2.83 | 14 | ||
| Theme | 2.37 | 14 | ||
| Mood | 2.00 | 14 |
I don't really understand why or how I won after taking control(?) of 6 islands. But the idea is very strong, and I think if I had a better understanding of the game it would be fun.
The game is a bit confusing... I win if I do nothing and most of the time loose if I start taking over the islands. I probably lack the understanding of the mechanics or the game is possibly buggy but either way I like the idea that I believe is behind it.
Idea was good but work is piece of shit
Great concept, like mentioned in @conorgrocock's post, I also ended up winning while I was controlling only a few islands. If you could display a bit more visual indicators, that would be great.
Nice game nonetheless, well done.
@conorgrocock @theomelet @eptwalabha Thanks, guys! @theomelet Yeah, I see the bug now - if you stay on initial island - you win, balancing problem. Also, there is constant debuff for the lack of food, now I understand, that there should be progression - the more is the shortage, the more is panic debuff gained. To win by taking the islands - you need to go as fast as possible to the right side islands and minimize number of neighbor enemy islands. @eptwalabha Yeah, you won because the won condition is get all 50 settler without maxing the anger indicator. Maybe I should rethink winning condition. It is one of my first games, so thank you guys for encouragement!!
@skyrex Hey! Can you please elaborate - what was bad and how to improve it?
Generally game is boring, there's only one thing to do and game goes slow so that isn;t interesting.
Took some time to understand it, but its a neat entry! Maybe you could include more indicators to tell where the panic is coming from (e.g. a "+panic" at connections between enemy and your island). Also it's a bit strange that you can put arbitrary many people on an island. After figuring out that I could easily "rush" the whole island.
@oadt Indicators is certainly right idea! Thanks for spotting the bug about number of people on island - initially, you should not be able to put more than you have settlers.
I think, need tutorial for the game, but it's cool)
Great graphics and the audio really helps you get into the game.